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module__dplus_manager
Tout ce qui a été posté par Protoxy
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Arrête de dire n'importe quoi, et regarde bien le skript avant de parler
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Sa reste a voir ... Mais le but étant que vous continuez le skript a votre sauce
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Bha vous avez cas enlever les phrase avec erreur
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Le but est de se PVP entre l'équipe rouge et bleu c'est tout simple
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Ton SkQuery tu en a deux suprimme le SkQuery 3
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Comme la commande est lancé par la console je t'invite à remplacer par ça: command /menu: open chest with 1 rows named "&6&lMenu" to player wait 3 ticks format slot 0 of player with 1 compass named "&6&lSpawn" to close then run "hub %player%" command /hub <player>: trigger: teleport arg 1 to spawn
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[Contenu masqué]
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J'ai un pti cadeau pour toi Nivlem J'ai créer un TeamPVP 100% plus réussie avec 400 ligne si tu veux je suis en train de faire la présentation
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Ce Il y a qu'un skript c'est le mien Pastek a juste cité mon skript :P
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Oui les items custom sont prit en charge Si il y a plus de slot libres, j'y avait pensais mais je trouve pas la solution pour changer de page Non il n'existe pas de glitch j'ai tout verifier :P
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Voilà j'ai le plaisir de te donner ton fameux skript: [spoiler=Code] command /teamadd <player> <text>: trigger: if arg 2 is "red": set {team.%player%} to red send "&7[&eTeam&7] &cTu as été mit dans l'equipe &c&lRouge" to arg 1 if arg 2 is "blue": set {team.%player%} to blue send "&7[&eTeam&7] &9Tu as été mit dans l'equipe &9&lBlue" to arg 1 command /teamdel <player>: trigger: delete {team.%arg 1%} send "&7[&eTeam&7] &7%arg 1% a été suprimmer de son équipe" send "&7[&eTeam&7] &7Tu as été suprimmer de ton équipe" on damage: if {team.%attacker%} is red: if {team.%victim%} is red: send "&7[&eTeam&7] &cTu ne peut pas taper ton camarade" to attacker cancel event if {team.%attacker%} is blue: if {team.%victim%} is blue: send "&7[&eTeam&7] &cTu ne peut pas taper ton camarade" to attacker cancel event on chat: if {team.%player%} is red: broadcast "&7[&eTeam&7] &c%player% &e>> &r%message%" cancel the event if {team.%player%} is blue: broadcast "&7[&eTeam&7] &9%player% &e>> &r%message%" cancel the event command /setspawn <text>: usage: /setspawn <red/blue> trigger: if arg 1 is "red": set {spawn.red} to location of player send "&7[&eTeam&7] &7Spawn rouge set: &8%{spawn.red}%" if arg 1 is "blue": set {spawn.blue} to location of player send "&7[&eEvent&7] &7Spawn bleu set: &8%{spawn.blue}%" command /setlobby: trigger: set {spawn.lobby} to location of player send "&7[&eTeam&7] &7Lobby set: &8%{spawn.red}%" command /tplobby: trigger: loop all players: teleport loop-player to {spawn.lobby} send "&7[&eTeam&7] &7Téléportation au lobby ..." command /start: trigger: set {start} to true loop all players: if {team.%loop-player%} is red: teleport loop-player to {spawn.red} send "&7[&eTeam&7] &cTu es dans l'équipe &c&lRouge &c!" if {team.%loop-player%} is blue: teleport loop-player to {spawn.blue} send "&7[&eTeam&7] &9Tu es dans l'équipe &9&lBleu &9!" broadcast "&7[&eTeam&7] &aL'Event à commencé !" command /arret: trigger: set {start} to false broadcast "&7[&eTeam&7] &4&lFinit" loop all players: if {team.%loop-player%} is set: teleport loop-player to {spawn.lobby} delete {team.%loop-player%} on respawn: if {start} is true: if {team.%player%} is red: teleport player to {spawn.red} send "&7[&eTeam&7] &cRESPAWN" if {team.%player%} is blue: teleport player to {spawn.blue} send "&7[&eTeam&7] &9RESPAWN" /teamadd <joueur> <red/blue> /teamdel <joueur> (Le suprimme de son équipe) Il y le friendlyfire désac ;D Quand on parle il y a un prefix avec la couleur de l'équipe /setspawn <red/blue> /setlobby /teleportall (Pour téléporter tout le monde au lobby) /start (Teleport toutes les equipes a leurs spawn) /arret (arrête le game et tp tout le monde au lobby /!\ Il suprimme toutes les equipes/!\) Le respawn teleport au spawn de l'équipe Cependant les équipe ne sont pas distinguer si ils PVP alors je pourrait rajouter une armure de couleur mais comme je ne connais pas l'event je ne les pas fais
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Je te fais ça dessuite :D
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J'y arrive pas trop avec les variables listé mais pour moi on peut mettre plusieurs items dans le catalogue
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Derien :p même si ta rien télécharger xD
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on chat: cancel the event broadcast "&9%player% &e>> &r%message%" Voilà :D
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Description: Aujourd'hui je vous présente un Skript bien sympas qui va vous permettre de mettre des objets en ventes et un système de Coins qui va permettre d'acheter les items en ventes. Vous pourrez accéder au catalogues des ventes en cliquant sur un Block de Portail de l'End si dessous: Un catalogue va apparaitre en cliquant dessus qui va vous permettre de voir les objets en ventes avec plein d'information sur le vendeur et son prix puis l'item a vendre Voyez par vous même: Ils vous suffit de cliquer pour acheter, biensûr les items se rajoute dans le GUI :p Il y a aussi un système de message: Pour vendre un objet il vous suffit d’exécuter la commande: /vendre <prix> (Avec l'item dans votre barre d'inventaire) Puis vous retrouverez votre item dans le catalogue CoinsAPI: /solde A chaque kill (De mobs/Player) vous remporterez de l'argent LE SKRIPT EST TOTALEMENT OPEN-SOURCE VOUS AUREZ DONC LE DROIT D'APPORTER TOUTES MODIFICATION Tout de mêmes le mieux reste de publier les modification apportés dans les commentaires :p
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Voilà :D command /inv: trigger: set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots open chest with 1 rows named "&c&lAmrure" format slot 0 of player with {inv.%player%.helmet.main} to be unstealable format slot 1 of player with {inv.%player%.chest.main} to be unstealable format slot 2 of player with {inv.%player%.legs.main} to be unstealable format slot 3 of player with {inv.%player%.feet.main} to be unstealable
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Ok je te le fait dans 2 min c'est bon
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Merci :P <3
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T'as rajouter quoi pour la V0.2 ?
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Derien <3 J'ai rajouter des effects sonores
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Ce skript ne proviens pas de moi. Enfait le plugins est tellement intéressant que je veux en faire profiter ceux qui ne connaissent pas Commande: /box SCREEN: ITEM RECU [spoiler=CODE] command /box: trigger: add 2 diamond to {_prize.item::*} add 1 diamond sword of sharpness 1 to {_prize.item::*} add 2 bedrock to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 1 to {_prize.item::*} add 4 emerald to {_prize.item::*} add 1 splash Health potion II to {_prize.item::*} add 1 golden apple to {_prize.item::*} add 1 sponge to {_prize.item::*} add 1 creeper spawn egg to {_prize.item::*} add 1 tnt to {_prize.item::*} open chest with 3 rows named "<light red><bold>Boîte Mystère" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick play raw sound "note.pling" at player with pitch 1 volume 1 else: stop command /box: trigger: add 2 diamond to {_prize.item::*} add 1 diamond sword of sharpness 1 to {_prize.item::*} add 2 bedrock to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 1 to {_prize.item::*} add 4 emerald to {_prize.item::*} add 1 splash Health potion II to {_prize.item::*} add 1 golden apple to {_prize.item::*} add 1 sponge to {_prize.item::*} add 1 creeper spawn egg to {_prize.item::*} add 1 tnt to {_prize.item::*} open chest with 3 rows named "<light red><bold>Boîte Mystère" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick play raw sound "note.pling" at player with pitch 1 volume 1 else: stop Source : [Contenu masqué] <3
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Bon mec ... On comprend rien du tout à tes trucs ...
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Voila :D command /inv <player>: permission: inv.see trigger: open the arg-1's inventory for the player command /end <player>: permission: end.see trigger: open the arg-1's ender chest for the player