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Protoxy

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Tout ce qui a été posté par Protoxy

  1. Protoxy

    Affichage dans un GUI

    Voilà :D command /inv: trigger: set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots open chest with 1 rows named "&c&lAmrure" format slot 0 of player with {inv.%player%.helmet.main} to be unstealable format slot 1 of player with {inv.%player%.chest.main} to be unstealable format slot 2 of player with {inv.%player%.legs.main} to be unstealable format slot 3 of player with {inv.%player%.feet.main} to be unstealable
  2. Protoxy

    Affichage dans un GUI

    Ok je te le fait dans 2 min c'est bon
  3. Protoxy

    skWEdit - WorldEdit en Skript

    Merci :P <3
  4. Protoxy

    skWEdit - WorldEdit en Skript

    T'as rajouter quoi pour la V0.2 ?
  5. Protoxy

    Boîte Mystère V1

    Derien <3 J'ai rajouter des effects sonores
  6. Protoxy

    Boîte Mystère V1

    Ce skript ne proviens pas de moi. Enfait le plugins est tellement intéressant que je veux en faire profiter ceux qui ne connaissent pas Commande: /box SCREEN: ITEM RECU [spoiler=CODE] command /box: trigger: add 2 diamond to {_prize.item::*} add 1 diamond sword of sharpness 1 to {_prize.item::*} add 2 bedrock to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 1 to {_prize.item::*} add 4 emerald to {_prize.item::*} add 1 splash Health potion II to {_prize.item::*} add 1 golden apple to {_prize.item::*} add 1 sponge to {_prize.item::*} add 1 creeper spawn egg to {_prize.item::*} add 1 tnt to {_prize.item::*} open chest with 3 rows named "<light red><bold>Boîte Mystère" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick play raw sound "note.pling" at player with pitch 1 volume 1 else: stop command /box: trigger: add 2 diamond to {_prize.item::*} add 1 diamond sword of sharpness 1 to {_prize.item::*} add 2 bedrock to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 1 to {_prize.item::*} add 4 emerald to {_prize.item::*} add 1 splash Health potion II to {_prize.item::*} add 1 golden apple to {_prize.item::*} add 1 sponge to {_prize.item::*} add 1 creeper spawn egg to {_prize.item::*} add 1 tnt to {_prize.item::*} open chest with 3 rows named "<light red><bold>Boîte Mystère" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick play raw sound "note.pling" at player with pitch 1 volume 1 else: stop Source : http://dev.bukkit.org/bukkit-plugins/skript/forum/help/79058-roulette-gui-chest/#p13 <3
  7. Protoxy

    Affichage dans un GUI

    Bon mec ... On comprend rien du tout à tes trucs ...
  8. Protoxy

    Affichage dans un GUI

    Voila :D command /inv <player>: permission: inv.see trigger: open the arg-1's inventory for the player command /end <player>: permission: end.see trigger: open the arg-1's ender chest for the player
  9. Protoxy

    [Skript] SimplyMarket V0.1

    Ajout de MAJ V.02 - Ajout d'un message JSON pour acheter un item en cliquant sur un message
  10. Protoxy

    [Skript] SimplyMarket V0.1

    Oui je vais y réfléchir mais sur mon serveur le JSON ne fonctionne pas :'( En tout cas je vais essayer de réparer le problème.
  11. Protoxy

    skWEdit - WorldEdit en Skript

    C'est très compliqué
  12. Protoxy

    skWEdit - WorldEdit en Skript

    Si le skript vous plait je vais m'occuper de sortir les prochaines version ;P
  13. Protoxy

    Affichage dans un GUI

    Moi aussi j'ai rien comprit
  14. Protoxy

    skWEdit - WorldEdit en Skript

    Super :P
  15. Protoxy

    [Skript] SimplyMarket V0.1

    Ok pour l'hotel des ventes :D Demain sa sera finit
  16. Protoxy

    [Skript] SimplyMarket V0.1

    Vous voulez une nouvelle version ?
  17. Protoxy

    FriendSpoke

    Bon si c'est comme ça je supprime le Script et le sujet
  18. Protoxy

    [Skript] SimplyMarket V0.1

    Je m'excuse de mon acte défavorable dont Polymethanphétamine à accepté mes sincères excuses #CeciNeVeurAboslumentRienDire
  19. Protoxy

    [Skript] SimplyMarket V0.1

    Désolé pour la bannière j'avais la flemme Mais sa serai sympas de faire une Ultimate Skript avec nous deux réunis toi le SkConomy comme ça il y a auras 2 style de shop. Et j'ai fais aussi un système de gift d'items sans drop Puis je vais faire un global Shop, un coffre avec items que les gens mettrons en vente. Un peu comme se plugin: http://dev.bukkit.org/bukkit-plugins/global-market/
  20. Protoxy

    [Skript] SimplyMarket V0.1

    Merci, beaucoup c'est mon 3ème skript publié et ça fait plaisir de partager :D Et aussi évite d'écrire en gras les Modos n'aimes pas
  21. Protoxy

    [Skript] SimplyMarket V0.1

    Merci :D
  22. SimplyMarket est un Skript qui permet de vendre des items sur le chat. Vendre un item: /vendre <prix> - Vous mettrez l'Items à vendre sur votre curseur (Dans la barre) Acheter un item: /acheter <vendeur> - Remplacez vendeur par le pseudo du joueur qui vend l'item souhaité Abandonner un vente: /abandonner - Pour enlever son item en vente Help: /vente - Affiche l'aide Ajout d'un système de Coins: Chaques kills de joueur, 10Coins vous seront ajouter pour acheter des ventes /coins - Pour voir le total de Coins Prochainement: - Ajout d'un système d'enchères sur chaques items (Très bientôt) - Ouvrir un catalogue pour voir toutes les ventes (Un Gui) (Un peu compliqué) - L'item se supprime dans les 24h maximum (Bientôt) - Pour autres fonctionnalité veuillez écrire en déscription
  23. Problème résolu merci ;D
  24. Je te remercie d'avoir répondu mais les 6 erreurs sont toujours présentes.
  25. Résolu grâce à GauvainWizard Merci à lui
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