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marc4700

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Tout ce qui a été posté par marc4700

  1. on mine of iron ore: if player's tool is any pickaxe: cancel event set event-block to air drop 1 iron ingot at location of event-block
  2. Essaie en remettant les tabs comme il faut, ça marche très bien chez moi. Edit: je viens de voir le 2e message au moment ou je poster le message.
  3. on damage: if projectile is a snowball: damage the victim by 2 hearts
  4. Oui, un exemple de comment l'utiliser: on inventory click: if gamemode of player is not creative: set {_slotinv.%player%} to clicked slot if slot {_slotinv.%player%} of player is a bread: cancel event
  5. Je t'en pris.
  6. Si justement, ça va tomber au sol.
  7. Voilà ;) on projectile hit: if projectile is a snowball: set {_thunder} to location of projectile strike lightning effect at {_thunder}
  8. marc4700

    Problème enderperl

    Elle était ligne 3 on any move: if {veriffly.%player%} is true: broadcast "%{veriffly.%player%}%" player's gamemode is not creative if {_cdpos} is not set : set {_cdpos} to true {_cdpos} is true set {_cdpos} to false set {_pos} to location of player wait 0.5 second set y-coord of {_pos} to y-coord of location of player if distance between {_pos} and player is bigger than 6: broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s" set {_cdpos} to true
  9. marc4700

    Problème enderperl

    Et comme ça ? on any move: if {veriffly.%player%} is false: broadcast "%{veriffly.%player%}%" player's gamemode is not creative if {_cdpos} is not set : set {_cdpos} to true {_cdpos} is true set {_cdpos} to false set {_pos} to location of player wait 0.5 second set y-coord of {_pos} to y-coord of location of player if distance between {_pos} and player is bigger than 6: broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s" set {_cdpos} to true
  10. marc4700

    Problème de ScoreBoard

    command /pref: trigger: display board named "&l&d&lS&2&lC" to player make score " " in board of player 7 make score "**********" in board of player 6 make score "&c&lVotre pseudo&8&l:" in board of player 5 make score "&l%player%" in board of player 4 make score "**********" in board of player 3 make score "**********" in board of player 2 make score "&a&lVotre grade:8&l:" in board of player 1 make score "%{grade.%UUID of player%}%" in board of player 0 move display of player to sidebar
  11. marc4700

    Problème enderperl

    Je t'en pris ;)
  12. marc4700

    Problème enderperl

    Tu peut faire en sorte que ça met une variable sur "true" pour éviter de vérifier quand un joueur se fait tp quand il lance une enderpearl. exemple: on rightclick: if tool of player is enderpearl: set {veriffly.%player%} to true wait 1 seconds if {veriffly.%player%} is true: set {veriffly.%player%} to false Ensuite tu ajoute la variable dans ton anticheat.
  13. marc4700

    Kick player

    Je t'en pris ;)
  14. marc4700

    help kit

    enchant the player's helmet with protection 2
  15. marc4700

    Cheval

    Je t'en pris :)
  16. marc4700

    Cheval

    Je viens de voir que j'ai oublier d'ajouter "unique"... command /horsespawn: permission: horse.spawn trigger: spawn an unique "horse" horse colored "chestnut" with patterns of "whitefield" at player set {_horse.%player%} to spawned unique horse set {montureowner::%spawned unique horse%} to player teleport last spawned unique horse to player equip {_horse.%player%} with a saddle delete {_horse.%player%} command /horseride: permission: horse.ride trigger: loop entities in radius 50 around block at location of player: if {montureowner::%loop-entity%} is player: tame loop-entity to player make player ride loop-entity on vehicle exit: if {montureowner::%player's vehicle%} is set: kill vehicle of player delete {montureowner::%player's vehicle%}
  17. marc4700

    Cheval

    Voilà: command /horsespawn: permission: horse.spawn trigger: spawn an unique "horse" horse colored "chestnut" with patterns of "whitefield" at player set {_horse.%player%} to spawned horse set {montureowner::%spawned horse%} to player teleport last spawned horse to player equip {_horse.%player%} with a saddle delete {_horse.%player%} command /horseride: permission: horse.ride trigger: loop entities in radius 50 around block at location of player: if {montureowner::%loop-entity%} is player: tame loop-entity to player make player ride loop-entity on vehicle exit: if {montureowner::%player's vehicle%} is set: kill vehicle of player delete {montureowner::%player's vehicle%}
  18. marc4700

    Impossible de faire un give all ?

    Je t'en pris.
  19. marc4700

    Impossible de faire un give all ?

    C'est corriger ;) command /givexp <number>: permission: give.xp trigger: loop all players: increase level progress of the player by arg
  20. marc4700

    Impossible de faire un give all ?

    command /givexp <number>: permission: give.xp trigger: loop all players: give number-arg xp to the loop-players
  21. marc4700

    Aider moi !!

    on command: if command is "stop": loop all players: bungeecord connect loop-players to "Lobby" on unload: loop all players: bungeecord connect loop-players to "Lobby"
  22. marc4700

    Kick player

    Fonctionnel: command /kickplayer: permission: * trigger: loop all players: add loop-player to {_kick player::*} size of {_kick player::*} is 0: message "Pas de joueurs à kicker... Personne en ligne" else: message "Joueurs :: %{_kick player::*}%" loop {_kick player::*}: send json of "%loop-value%" tooltip "Click pour kicker" run "/kick %loop-value% Test" to player
  23. marc4700

    Impossible de faire un give all ?

    si tu met pas de chiffre avant oui.
  24. marc4700

    Comment récupéré la date

    Voilà ;) command /connexion <offlineplayer>: trigger: set {_text} to text from "plugins/connexion/%offlineplayer's uuid%_p%{pagelog.%offlineplayer's uuid%}%.txt" message "&6Connexion de &e%offlineplayer%:" message "%{_text}%" on join add 1 to {logconnect.%player's uuid%} if {pagelog.%player's uuid%} is not set: set {pagelog.%player's uuid%} to 1 if {logconnect.%player's uuid%} is 5: delete {logconnect.%player's uuid%} add 1 to {pagelog.%player's uuid%} wait 0.1 seconds wf "[%now%] %player% c'est connecté " to "plugins/connexion/%player's uuid%_p%{pagelog.%player's uuid%}.txt"
  25. marc4700

    Impossible de faire un give all ?

    Après essaie: command /giveall <item>: permission message: &cEssaye encore description: Giveall permission: give.al trigger: loop all players: give arg to loop-players
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