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GidiX

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Tout ce qui a été posté par GidiX

  1. GidiX

    Prefix Grade

    Met des couleurs à la place ou juste "&4&lA &7Joueur"
  2. GidiX

    Pomme de notch

    Ah, je ne savais qu'il avait fait un code :) !! Autant pour moi alors :D
  3. GidiX

    Prefix Grade

    La met un like :) : on join: if player has permission "tab.fonda": set player's tab list name to "&bFonda | &f%player%" if player has permission "tab.staff": set player's tab list name to "&aStaff | &f%player%" if player has permission "tab.youtuber": set player's tab list name to "&4You&8tuber | &f%player%" if player has permission "tab.modochat": set player's tab list name to "&6Modo-Chat | &f%player%" if player has permission "tab.helper": set player's tab list name to "&2Helper | &f%player%" if player has permission "tab.codeur": set player's tab list name to "&4Codeur | &f%player%" if player has permission "tab.builder": set player's tab list name to "&9Builder | &f%player%" if player has permission "tab.admin": set player's tab list name to "&4Admin | &f%player%"
  4. GidiX

    AutoClick

    variables: {clicks.%player%}= 0 command /command <player>: permission: TaPerm trigger: open chest with 3 rows named "Clics de %arg 1%" to player wait 1 tick format slot 13 of player with wool named "Ses clics" with lore "%{clicks.%arg 1%}%" to be unstealable on left click: add 1 to {clicks.%player%} every second: loop all players: set {clicks.%loop-player%} to 0
  5. GidiX

    Prefix Grade

    Pense a mettre un j'aime:
  6. GidiX

    Pomme de notch

    Pense à laisser un j'aime : variables: {caneat.%player%}= true on eat golden apple:1: if {caneat.%player%} is true: set {caneat.%player%} to false wait 1 minute set {caneat.%player%} to true else: message "&aTu ne peux pas manger ta pomme" cancel event
  7. GidiX

    Message sur l'écran

    Faut que tu remette les tabs toi-même
  8. GidiX

    Chat Monde

    Tu te coplique la vie @HardTrox :) : Options: Chat-Par-Monde: Si c'est sur oui, seul le monde ou il est pourra l'entendre . options: chat-par-monde: oui # ou non, si c'est oui seul le monde ou il est va l'entendre on chat: cancel event if {chat-par-monde} is "oui": broadcast "[%player's world%] %player% : %message%" in player's world else: broadcast "[%player's world%] %player% : %message%"
  9. GidiX

    Skript de tombe

    Je re-reprends le code de @Noa : on death of player: set {deathstuff.%player%} to the victim's serialized inventory set {deathpos.%victim%} to location of victim set block at location of victim to sign wait 1 tick loop all players: loop blocks in radius 1 around {deathpos.%victim%}: if loop-block is a sign: set line 1 of loop-block to "&0&lTombe de" set line 2 of loop-block to "&4&l%victim%" set line 3 of loop-block to "&3&lRIP" command /**: trigger: give {deathstuff.near67} to the player on respawn: clear inventory of the player
  10. GidiX

    Skript de tombe

    ... Je reprends le code de @Noa : on death of player: set {deathstuff.%player%} to the player's serialized inventory set {deathpos.%victim%} to location of player set block at location of player to sign wait 1 tick loop all players: loop blocks in radius 1 around {deathpos.%victim%}: if loop-block is a sign: set line 1 of loop-block to "&0&lTombe de" set line 2 of loop-block to "&4&l%victim%" set line 3 of loop-block to "&3&lRIP" command /**: trigger: give {deathstuff.near67} to the player on respawn: clear inventory of the player
  11. GidiX

    Message sur l'écran

    ... Je reprend le code de @Chronoos89 : options: temps: 10 prefixe: &l&6[bC]&r command /bc [<text>]: permission: bc.use trigger: if arg 1 is not set: message "{@prefixe} &cMerci de mettre un message !" stop else: send player subtitle "%arg%" for {@temps} seconds
  12. GidiX

    [Set Inv]

    command /setinv: trigger: set {inventory.%player%} to player's serialized inventory set {inventory.casque.%player%} to player's helmet set {inventory.plastron.%player%} to player's chestplate set {inventory.pnatalon.%player%} to player's leggings set {inventory.chaussures.%player%} to player's boots message "&aTu as enregistrer ton kit !" command /givekit: trigger: if {inventory.%player%} is not set: message "&cTu n'as pas de kit !" else: restore player's inventory from {inventory.%player%} equip player with {inventory.casque.%player%} equip player with {inventory.plastron.%player%} equip player with {inventory.pnatalon.%player%} equip player with {inventory.chaussures.%player%} message "&aTu as recu ton kit !"
  13. GidiX

    Stop all triggers

    @Soufreur78 je ne t'aime pas ! Je t'adore ^^ non vraiment merci de ton aide et aussi à toi @_BrowNeez_ ! Et j'ai trouvé une autre technique en fait :) . Et @_BrowNeez_ je travaille sur un serveur entièrement skripté :) , si j'avais besoin de çà c'est parce que j'ai fais un système de pub comme sur MinePlex ;). Voilà et encore merci.
  14. GidiX

    Stop all triggers

    Merci ^^ mais tu ne répond pas vraiment à ma question :) . En gros, par exemple je fais command /test: trigger: loop 10 times: wait 1 second message "Test" Et: command /test2: trigger: loop 10 times: wait 1 second message "Test2" Je voudrais que gràce a la commande: command /teststop: trigger: stop all triggers :)
  15. GidiX

    Stop all triggers

    Bonjour les skripteurs ^^ J'épere que vous allez bien ! Sinon j'aimerez savoir si c'est possible de stop toutes éxecutions en cours '(triggers) ? Mon bout de code : on inventory close: stop all triggers
  16. GidiX

    Skript message

    Installe-les. PS : C'est des plugins et non des skripts.
  17. GidiX

    Skript message

    As-tu SkQuery et WildSkrip @Imracraft ?
  18. GidiX

    Où est passé ma tête ??

    A tu mis les Tabs toi-même ? As tu SkQuery et WildSkript ?
  19. GidiX

    [Set Inv]

    Oui :)
  20. GidiX

    Où est passé ma tête ??

    N'oublie de pas mettre un j'aime :)
  21. GidiX

    Où est passé ma tête ??

    Met un j'aime stp :) : set {_head.%player%} to "%player%" parsed as player format slot 47 of player with {_head.%player%}'s skull named "&e&l%player%" with lore "&5Quelle belle tête" to close then run [make player execute "/menus persos"]
  22. GidiX

    [Set Inv]

    Non je vais te faire ca : command /setinv: trigger: set {inventory.%player%} to player's serialized inventory set {inventory.casque.%player%} to player's helmet set {inventory.plastron.%player%} to player's chestplate set {inventory.pnatalon.%player%} to player's leggings set {inventory.chaussures.%player%} to player's boots message "&aTu as enregistrer ton kit !" command /givekit: trigger: if {inventory.%player%} is not set: message "&cTu n'as pas de kit !" else: set player's serialized inventory to {inventory.%player%} equip player with {inventory.casque.%player%} equip player with {inventory.plastron.%player%} equip player with {inventory.pnatalon.%player%} equip player with {inventory.chaussures.%player%} message "&aTu as recu ton kit !"
  23. GidiX

    [Set Inv]

    Pense a mettre un j'aime : command /setinv: trigger: set {inventory.%player%} to player's serialized inventory message "&aTu as enregistrer ton kit !" command /givekit: trigger: if {inventory.%player%} is not set: message "&cTu n'as pas de kit !" else: set player's serialized inventory to {inventory.%player%} message "&aTu as recu ton kit !"
  24. GidiX

    Mini-Mini-Mini-Jeux

    vaiables: {mg.nplayer::*}= 0 command /mg <text>: trigger: if arg 1 is "join": if {mg.nplayer} is not equal to 5: add player to {mg.player} else: loop 5 times: set {_playertp} to a radom element out of {mg.player::*} set {number} to {number}+1 teleport {_playertp} to {number} remove player from {mg.player::*}
  25. GidiX

    Identification pseudo

    C'est vrai :) Bien joué @_BrowNeez_
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