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module__dplus_manager
Tout ce qui a été posté par GidiX
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Personellement je pense pas que tu dervrais mettre every 2 seconds, car ceci spammerai le chat
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Je reprend le code @AxelGaming : on click on a player: if player has permission "inv.sk": if player is holding a book named "&a&oInventaire": open the clicked player's inventory for the player wait a tick format slot 36 of player with helmet of clicked player format slot 37 of player with chestplate of clicked player format slot 38 of player with leggings of clicked player format slot 39 of player with boots of clicked player message "&b&l&oSkript-MC&c&l&o >&b&l&o Tu a ouvert l'inventaire de &e&l&o%clicked player%&b&l&o avec succès!" to player
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Salut, je suis tombé sur le Topic Bukkit de KevinDoesMC qui justement, nous apprend à faire ceci : [Contenu masqué] Requis: SkQuery et WildSkript
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Pense à mettre un j'aime :) on right click on beacon with paper send "Ne vas pas à moins de 5 blocs !" loop 5 times: loop all blocks in radius 5 around the player: if loop-block is not beacon: stop else: wait 1 second set {test.%player%} to true
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Il faut pas mettre {t} pour un joueur. Il faut définir le joueur via {t.%UUID of player%}.
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GidiX updated GidiX with a new update entry: DES VILLAGEOIS AGGRESSIFS ! Read the rest of this update entry...
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Ah d'accord autant pour moi :) Merci ;)
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Je pense qui faut attendre 1 tick. Ou du moins utiliser l'évènement "on login" mais si sa marche alors je retire ce que j'ai dit :)
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Voilà on rightclick on end portal with a stone: chance of 32%: make player execute command "/prcoins add %player% 50" message "&c Boite mystere &7 > Tu as reçus &e50 coins" set {_var} to true wait a tick if {_var} is true: stop else: chance of 20%: make player execute command "/prcoins add %player% 150" message "&c Boite mystere &7 > Tu as reçus &e150 coins" set {_var} to true wait a tick if {_var} is true: stop else: chance of 18%: make player execute command "/prcoins add %player% 250" message "&c Boite mystere &7 > Tu as reçus &e250 coins" set {_var} to true wait a tick if {_var} is true: stop else: chance of 10%: make player execute command "/prcoins add %player% 450" message "&c Boite mystere &7 > Tu as reçus &e450 coins" set {_var} to true if {_var} is true: stop else: chance of 8%: make player execute command "/prcoins add %player% 600" message "&c Boite mystere &7 > Tu as reçus &e600 coins"
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C'est grace à @kumakuma215 que je connais ca: on load: register new shaped recipe for golden apple named "Pomme dorée" using gold block, gold block, diamond block, gold block, golden apple, gold block, diamond block, gold block, gold block
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Oui excuse moi je me suis trompé ^^ mais le code de @kumakuma215 fonctionne :D
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Pour le craft je ne sais plus, j'irai me documenter mais en revanche pour la grenade voici le code: on projectile hit: if projectile is snowball: loop all blocks in radius 2 around the projectile: set loop-block to air
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Code non testé loop length of arg 4: add 1 to {char} if {char} is smaller than 5: cancel event message "Pas assez de charactères !" delete {char}
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GidiX updated GidiX with a new update entry: De la MONNAIE et plus ! Read the rest of this update entry...
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Pense à mettre un j'aime :) : on right click on oak leaves: give a apple to player message "Tu as reçu une pomme, merci !"
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Ton code est bon, mais ce n'est pas clear drop et beaucoup pls simple :) . Pense à mettre un j'aime :) every 10 seconds: clear all dropped items in "Creative"
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GidiX updated GidiX with a new update entry: Quelques avantages mais surtout des modifications assez importantes. Read the rest of this update entry...
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GidiX updated GidiXAPI with a new update entry: Fixé ! Read the rest of this update entry...
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GidiX submitted a new resource: [plain]GidiXAPI[/plain] - [plain]Un API simple mais utile.[/plain] Read more about this resource...
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Essaie ca :) : teleport {players::*} to {loc} ou loop {players::*}: set {_lv} to loop-value teleport {_lv} to {loc}