Aller au contenu

Yghore

Modérateur Forum
  • Compteur de contenus

    2 270
  • Inscription

  • Dernière visite

  • Jours gagnés

    61

Tout ce qui a été posté par Yghore

  1. on est a 2000 Membres :D GodGames !
  2. Yghore

    Skript anti-fly

    on flight toggle: if player's gamemode is not creative: cancel event Ceci devrait marcher
  3. Yghore

    NoFall

    Le deuxième car le premier enleve tout les dégâts
  4. Yghore

    Menu-GUI

    C'est bien ce que hé dit plus haut
  5. Yghore

    Menu-GUI

    Tu devrais utiliser des loop. ^^
  6. Yghore

    Menu-GUI

    Tu connais pas ça ?: Mais ton code ici sinon. Pour le message rouge c'est essentiels et pour ce vive la boussole c'est ça : on join: give a compass named "tonnom" On death: Give a compass named "ton nom" Sinon tu peut utiliser set slot ect. ..
  7. Yghore

    Message sur l'écran

    Oui :D
  8. Yghore

    C'est un plugin ou skritp?

    Tu pourra aussi le personnaliser :D
  9. Yghore

    C'est un plugin ou skritp?

    Moi je le fais en skript :D
  10. Yghore

    C'est un plugin ou skritp?

    Ça peut être un skript ou un plugins :D
  11. Yghore

    Message sur l'écran

    Je comfirme :D
  12. Yghore

    Teleportion / variables

    Oki :D: command /ghost <text> [<text>]: trigger: if arg 1 is "join": if {ghost.join::%player%} is false: add 1 to {ghost.start} broadcast "&a%player% vient de rejoindre ! &b%{ghost.start}%/10" set {ghost.join::%player%} to true set {ghost.fin::%player%} to "" teleport player to {ghost.lobby} if {ghost.start} is equal to 10: #Pour le start set {ghost.en.cours} to true set {_s} to 10 loop 10 times: remove 1 from {_s} send message "&7La partie commence dans &e%{_s}% secondes" to loop-player play raw sound "level_random" at player with pitch 1 volume 10 wait 1 second loop all players: set {_r} to a random integer between 1 and 10 # Pour le random wait 0.5 tick if player is in {ghost.start}: teleport loop value to {ghost.list::%{_r}%} apply invisibility to {ghost.fin::*} for 15 seconds else: send "&aTu a deja de rejoindre la file d'attente !" if arg 1 is "leave": remove 1 from {ghost.start} broadcast "&b[Ghost&4] &a%player% vient de quitté ! %{ghost.start}%/10" teleport player to {ghost.quit} set {ghost.join::%player%} to false if {ghot.spectator} is true: make console execute "/fly %player%" set {ghot.spectator} to false set {ghost.chat.spectator} to false reveal player to all players if arg 1 is "setlobby": set {ghost.lobby} to location of player send "Tu viens de set le Lobby de Jeux !" if arg 1 is "setquit": set {ghost.quit} to location of player send "Tu vient de set le spawn de fin !" if arg 1 is "spectactor": broadcast "&4[&bGhost&4] &a%player% vient de rejoindre en tant que spectacteur" set {ghost.chat.spectator} to true set {ghot.spectator} to true make console execute "/fly %player%" hide player to all players if arg 1 is "stop": if player has permissions "ghost.stop": teleport {ghost.fin::*} to {ghost.quit} delete {ghost.join::*} delete {ghost.fin::*} delete {ghost.start} set {ghost.en.cours} to false send "&4Tu vient de stoper le jeux !" if arg 1 is "setspawn": if arg 2 is "1": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::1} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "2": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::2} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "3": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::3} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "4": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::4} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "5": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::5} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "6": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::6} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "7": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::7} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "8": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::8} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "9": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::9} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if player has permissions "ghost.setspawn": if arg 2 is "10": add arg 2 to {ghost.loc::*} set {ghost.loc::10} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" on break: if {ghost.join.%player%} is true: cancel event on place: if {ghost.join.%player%} is true: cancel event on death of player: if {ghost.join.%attacker%} is true: if {ghost.join.%victim%} is true: add 1 to {ghost.points.%attacker%} if {ghost.points.%attacker%} is equal to 10: broadcast "&a Fin de la partit: &b%player% &aVient de Win la partit !" teleport {ghost.fin::*} to {ghost.quit} delete {ghost.start} delete {ghost.join::%player%} # Panneaux # on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "Join": wait 1 tick set line 3 to "&4%{ghost.start}%/10" make player execute "/ghost join" if {ghost.start} is equal to 10: set line 2 to "&4En cours" set line 3 to "" on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "&4En cours": make player execute "/ghost spectactor" if {ghost.en.cours} is false: set line 2 to "Join" set line 3 to "" on chat: if {ghost.chat.spectator} is true: cancel event send "&4Tu ne peut pas parler quand tu et spectacteur !" command /test: trigger: set {ghost.join::%player%} to false command /test1: trigger: remove 1 from {ghost.start} command /add: trigger: add 1 to {ghost.start}
  13. Yghore

    Teleportion / variables

    d'accord je relge ca probleme sinon pour la teleportation ?
  14. Yghore

    Teleportion / variables

    le {_random} c'est ma faute xD enfaite je veux teleporter les joueur qui sont loop :D
  15. Yghore

    GhostBusters

    Tiens ca devrait marcher: command /ghost <text> [<text>]: trigger: if arg 1 is "join": if {ghost.join::%player%} is false: add 1 to {ghost.start} broadcast "&a%player% vient de rejoindre ! &b%{ghost.start}%/10" set {ghost.join::%player%} to true set {ghost.fin::%player%} to "" teleport player to {ghost.lobby} if {ghost.start} is equal to 10: #Pour le start set {ghost.en.cours} to true set {_s} to 10 loop 10 times: remove 1 from {_s} send message "&7La partie commence dans &e%{_s}% secondes" to loop-player play raw sound "level_random" at player with pitch 1 volume 10 wait 1 second loop all players: set {_r} to a random integer between 1 and 10 # Pour le random wait 0.5 tick if loop-player is in {ghost.start}: teleport loop-player to {ghost.list::%{_r}%} apply invisibility to loop-player for 15 seconds else: send "&aTu a deja de rejoindre la file d'attente !" if arg 1 is "leave": remove 1 from {ghost.start} broadcast "&b[Ghost&4] &a%player% vient de quitté ! %{ghost.start}%/10" teleport player to {ghost.quit} set {ghost.join::%player%} to false if {ghot.spectator} is true: make console execute "/fly %player%" set {ghot.spectator} to false set {ghost.chat.spectator} to false reveal player to all players if arg 1 is "setlobby": set {ghost.lobby} to location of player send "Tu viens de set le Lobby de Jeux !" if arg 1 is "setquit": set {ghost.quit} to location of player send "Tu vient de set le spawn de fin !" if arg 1 is "spectactor": broadcast "&4[&bGhost&4] &a%player% vient de rejoindre en tant que spectacteur" set {ghost.chat.spectator} to true set {ghot.spectator} to true make console execute "/fly %player%" hide player to all players if arg 1 is "stop": if player has permissions "ghost.stop": teleport {ghost.fin::*} to {ghost.quit} delete {ghost.join::*} delete {ghost.fin::*} delete {ghost.start} set {ghost.en.cours} to false send "&4Tu vient de stoper le jeux !" if arg 1 is "setspawn": if arg 2 is "1": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::1} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "2": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::2} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "3": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::3} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "4": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::4} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "5": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::5} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "6": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::6} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "7": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::7} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "8": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::8} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "9": if player has permissions "ghost.setspawn": add arg 2 to {ghost.loc::*} set {ghost.loc::9} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if player has permissions "ghost.setspawn": if arg 2 is "10": add arg 2 to {ghost.loc::*} set {ghost.loc::10} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" on break: if {ghost.join.%player%} is true: cancel event on place: if {ghost.join.%player%} is true: cancel event on death of player: if {ghost.join.%attacker%} is true: if {ghost.join.%victim%} is true: add 1 to {ghost.points.%attacker%} if {ghost.points.%attacker%} is equal to 10: broadcast "&a Fin de la partit: &b%player% &aVient de Win la partit !" teleport {ghost.fin::*} to {ghost.quit} delete {ghost.start} delete {ghost.join::%player%} # Panneaux # on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "Join": wait 1 tick set line 3 to "&4%{ghost.start}%/10" make player execute "/ghost join" if {ghost.start} is equal to 10: set line 2 to "&4En cours" set line 3 to "" on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "&4En cours": make player execute "/ghost spectactor" if {ghost.en.cours} is false: set line 2 to "Join" set line 3 to "" on chat: if {ghost.chat.spectator} is true: cancel event send "&4Tu ne peut pas parler quand tu et spectacteur !" command /test: trigger: set {ghost.join::%player%} to false command /test1: trigger: remove 1 from {ghost.start} command /add: trigger: add 1 to {ghost.start}
  16. Yghore

    Teleportion / variables

    Voila voila :D j'ai fait ca pour la téléporation mais ca ne marche pas : loop all players: send message "&7La partie commence dans &e%{_s}% secondes" to loop-player play raw sound "level_random" at player with pitch 1 volume 10 wait 1 second loop all players: set {_r} to a random integer between 1 and 10 # Pour le random wait 0.5 tick if player is in {ghost.start}: teleport loop value to {ghost.list::%{_random}%} apply invisibility to {ghost.fin::*} for 15 seconds une idée ? Voici l'erreur: 'to {ghost.list::%{_random}%}' is not an entity type
  17. Yghore

    Loop un inventaire.

    Oki :D
  18. Yghore

    Loop un inventaire.

    Mais pourquoi ça ne marche pas ?
  19. Yghore

    Loop un inventaire.

    ?
  20. Yghore

    Loop un inventaire.

    :D
  21. Yghore

    GhostBusters

    Pardon:D Tiens voila Ps: il y a une erreur avec le "teleport loop-player to a random element of {ghost.loc::*}" et le spectator qui et pas fait mais je le termine se soir :D command /ghost <text> [<text>]: trigger: if arg 1 is "join": if {ghost.join::%player%} is false: add 1 to {ghost.start} broadcast "&a%player% vient de rejoindre ! &b%{ghost.start}%/10" set {ghost.join::%player%} to true set {ghost.fin::%player%} to "" teleport player to {ghost.lobby} if {ghost.start} is equal to 10: set {ghost.en.cours} to true loop 30 times: remove 1 from {_s} loop all players: send message "&7La partie commence dans &e%{_s}% secondes" to loop-player play raw sound "level_random" at player with pitch 1 volume 10 wait 1 second loop all players: set {_r} to a random integer between 1 and 10 wait 0.5 tick teleport loop-player to a random element of {ghost.loc::*} apply invisibility to {ghost.fin::*} for 15 seconds else: send "&4La partit et en cours !" else: send "&aTu vient de rejoindre la file d'attente !" if arg 1 is "leave": remove 1 from {ghost.start} broadcast "%player% vient de quitté ! %{ghost.start}%/10" teleport player to {ghost.quit} set {ghost.join.%player%} to false if arg 1 is "setlobby": set {ghost.lobby} to location of player send "Tu viens de set le Lobby de Jeux !" if arg 1 is "setquit": set {ghost.quit} to location of player send "Tu vient de set le spawn de fin !" if arg 1 is "setspawn": if arg 2 is "1": set {ghost.loc::1} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "2": set {ghost.loc::2} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "3": set {ghost.loc::3} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "4": set {ghost.loc::4} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "5": set {ghost.loc::5} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "6": set {ghost.loc::6} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "7": set {ghost.loc::7} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "8": set {ghost.loc::8} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "9": set {ghost.loc::9} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" if arg 1 is "setspawn": if arg 2 is "10": set {ghost.loc::10} to location of player send "&aTu vient de set le Spawn &b: %arg 2%" on break: if {ghost.join.%player%} is true: cancel event on place: if {ghost.join.%player%} is true: cancel event on death of player: if {ghost.join.%attacker%} is true: if {ghost.join.%victim%} is true: add 1 to {ghost.points.%attacker%} if {ghost.points.%attacker%} is equal to 10: broadcast "&a Fin de la partit: &b%player% &aVient de Win la partit !" teleport {ghost.fin::*} to {ghost.quit} delete {ghost.start} delete {ghost.join::%player%} # Panneaux # on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "Join": wait 1 tick set line 3 to "&4%{ghost.start}%/10" make player execute "/ghost join" if {ghost.start} is equal to 10: set line 2 to "&4En cours" set line 3 to "" on rightclick on sign: if targeted block is a sign: if line 1 is "[Ghost]": if line 2 is "&4En cours": make player execute "/ghost spectator" if {ghost.en.cours} is false: set line 2 to "Join" set line 3 to ""
  22. Yghore

    Loop un inventaire.

    si je pense que si tu set une options qui définie le nombres de rows et que tu réutilise l'option pour ton code tu vois ce que je veux dire ?
  23. Yghore

    GhostBusters

    Ok je vois je te fait ca apres
  24. Yghore

    GhostBusters

    Tu peut un peux mieux expliquer les fantomes Stp :D
  25. Yghore

    Anti-Cheat

    Recher un peux sur le fofo il y a en pas mal :D
×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.