ouai il a été refusé sans m'en informer... J'ai mis à peu prés 1h30 à coder cette fonction...
Bref, mettez cette partie du code tout en haut de votre skript:
[spoiler=La Fonction]
function ToggleAiles(player: player , particule: text):
if {ailes.%{_player}%} isn't set:
set {ailes.%{_player}%} to true
while {_player} is online:
wait 1.5 tick
if {ailes.%{_player}%} is true:
set {_h} to 2.1
set {_c} to 7
loop 14 times:
add -0.1 to {_h}
if {_h} is 2:
set {_c} to 0.5
set {_loop} to 1
else if {_h} is 1.9:
set {_c} to 0.5
set {_loop} to 2
else if {_h} is 1.8 or 1.7:
set {_c} to 0.4
set {_loop} to 4
else if {_h} is 1.6:
set {_c} to 0.3
set {_loop} to 4
else if {_h} is 1.5:
set {_c} to 0.2
set {_loop} to 4
else if {_h} is 1.4:
set {_c} to 0.1
set {_loop} to 4
else if {_h} is 1.3:
set {_c} to 0.1
set {_loop} to 3
else if {_h} is 1.2:
set {_c} to 0.1
set {_loop} to 2
else if {_h} is 1.1:
set {_c} to 0.2
set {_loop} to 2
else if {_h} is 1.0:
set {_c} to 0.2
set {_loop} to 3
else if {_h} is 0.9:
set {_c} to 0.3
set {_loop} to 2
else if {_h} is 0.8:
set {_c} to 0.4
set {_loop} to 1
loop 2 times:
loop {_loop} times:
set {_loc} to location 0.4 behind {_player}
set {_yaw} to yaw of {_player}
delete {_loc1}
delete {_loc2}
if {_player}'s horizontal facing is east or west:
set {_loc1} to location {_h} above {_c} north {_loc}
set {_loc2} to location {_h} above {_c} south {_loc}
else:
set {_loc1} to location {_h} above {_c} west {_loc}
set {_loc2} to location {_h} above {_c} east {_loc}
add 0.1 to {_c}
loop 2 times:
loop all players:
show 1 "%{_particule}%" particles at {_loc%loop-value-4%} for loop-player offset by 0 , 0 , 0
else:
stop
else:
delete {ailes.%{_player}%}
Puis N'importe ou dans votre skript vous pourrez mettre cette ligne
ToggleAiles(player , "FLAME")
Vous pouvez changer le player par ce que vous voulez tant que c'est un joueur et "FLAME" par la particule de votre choix:
[Contenu masqué]
Un Petit J'aime ca fait plaisir :)