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  1. options: min.x: 200 max.x: 3000 min.z: 200 max.z: 3000 min.y: 0 max.y: 230 cooldown: 5 minutes SpamMsg: &4Merci de ne pas spammer cette commande. &7&oDisponible tous les 5 minutes. Command /rtp: permission: permission permission message: &cTun'as pas la perm trigger: if difference between {cooldowns.randomtp.%player%} and now < {@cooldown}: send "{@SpamMsg}" else: send "&f&lTera&6&lnia &f: &eTéléportation en cours de chargement. Merci de ne pas bouger" to player wait 1 tick send "&7Téléportation dans 5 secondes." set {_x.%player%} to x-location of player set {_y.%player%} to y-location of player set {_z.%player%} to z-location of player wait 20 ticks if {_x.%player%} is x-location of player: if {_y.%player%} is y-location of player: if {_z.%player%} is z-location of player: set {_true.%player%} to true if {_true.%player%} is true: wait 20 ticks if {_x.%player%} is x-location of player: if {_y.%player%} is y-location of player: if {_z.%player%} is z-location of player: set {_true2.%player%} to true if {_true2.%player%} is true: wait 20 ticks if {_x.%player%} is x-location of player: if {_y.%player%} is y-location of player: if {_z.%player%} is z-location of player: set {_true3.%player%} to true if {_true3.%player%} is true: wait 20 ticks if {_x.%player%} is x-location of player: if {_y.%player%} is y-location of player: if {_z.%player%} is z-location of player: set {_true4.%player%} to true if {_true4.%player%} is true: wait 20 ticks if {_x.%player%} is x-location of player: if {_y.%player%} is y-location of player: if {_z.%player%} is z-location of player: set {_loc::new} to location at random number between {@min.x} and {@max.x}, random number between {@min.y} and {@max.y}, random number between {@min.z} and {@max.z} set {_loc::new2} to {_loc::new} set block at {_loc::new} to glass add 1 to y-coordinate of {_loc::new2} teleport player to {_loc::new2} set {_Dist1} to {_loc::new} set {_Dist2} to {_loc::new} add 4 to x-coordinate of {_Dist1} add -4 to z-coordinate of {_Dist1} add -4 to x-coordinate of {_Dist2} add 4 to z-coordinate of {_Dist2} loop blocks within {_Dist1} to {_Dist2}: set loop-block to glass else: send "&cVous ne devez pas bouger ! Téléportation annulé." else: send "&cVous ne devez pas bouger ! Téléportation annulé." else: send "&cVous ne devez pas bouger ! Téléportation annulé." else: send "&cVous ne devez pas bouger ! Téléportation annulé."
    1 point
  2. Tien ! C'est un petit code simpatoche :D #Bon jeu , et n'oublie pas de like mon com' :D on join: teleport player to {Hub} command /sethub: trigger: if player have permission "admin": set {Hub} to player's location message "&aTu as bien placé le hub ! :D"
    1 point
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