Alors je resume, a la place de nom de ton monde tu mets le nom du monde ou il y a le jump, fait une region avec worldguard ou tu veux que les gens soit tp quand il sorte du jump ou tombe (Appel la Jump ou change dans le SKript)
Laine Vert: Depart
Laine Rouge: 1 Checkpoint (Donne 5 vie)
Laine Bleu: 2 Checkpoint (Rajoute 2 vie)
Laine Orange: 3 Checkpoint (Rajoute 2 vie)
Laine rose: 4 Checkpoint (Rajoute 2 vie)
Laine Jaune: 5 Checkpoint (Rajoute 2 vie)
Laine bleu Cyan: 6 Checkpoint (Rajoute 2 vie)
DIamond Block: Final, (Bordcast "Player a gagné le jump avec (vie)
Pour les recompense dit moi se que tu veux je te renverrai le Skript
En gros tyu mets les laine ou tu veux les Checkpoint, bon si j'ai pas était assez claire mon Skype: lucas.farinet , bonne continuation:
on walk on green wool:
if world of player is "Nom de ton monde":
send "&aTu a commencé le jump!" to player
set {start.jump} to true
on walk on red wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 5 vie !" to player
add 5 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on blue wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 2 vie !" to player
add 2 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on orange wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 2 vie !" to player
add 2 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on pink wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 5 vie !" to player
add 5 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on yellow wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 2 vie !" to player
add 2 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on cyan wool:
if world of player is "Nom de ton monde":
send "&aTu gagne 2 vie !" to player
add 2 to {vie.%player%}
set {checkpoint.%player%} to location of player
on walk on diamond block:
if world of player is "Nom de ton monde":
brodcast "&a%player% A finis le jump avec %{vie.%player%}%"
set {start.jump} to false
delete {checkpoint.%player%}
on region exit:
wait 1 tick
if "%region at player%" contains "Jump":
{vie.%player%} = 0:
set {start.jump} to false
send "&cTu as perdu !" to player
delete {checkpoint.%player%}
if {start.jump} is true:
teleport player to {checkpoint.%player%}
send "&cIl te reste %{vie.%player%}%" to player