Classement
Contenu populaire
Affichage du contenu avec la meilleure réputation le 25/01/2016 dans toutes les zones
-
on damage: if distance between attacker and victim is greater than 4: loop all players: if loop-player has permission "La Perm Que Tu Veut": send "&f&l[&c&lALERT&f&l] &e%attacker% &7utilise &cForceField" to loop-player2 points
-
Salut je m'appelle Ziaxw j'ai un problème avec la commande "on death of"en l'occurrence avec "on death of rabbit",en changent le drop donc : clear drops drop 2 cooked rabbit at victim Mais le probléme c'est que le drop ne marche pas pls help !1 point
-
1 point
-
D'accord je vois mieux ;). Bon bah, j'essaie de te le faire mercredi :p1 point
-
Je vois je vois, c'est beaucoup plus clair ;). Bah, il va falloir ajouter à une liste etc... J'essaie de te le faire vers mercredi (pas sur). Mais donc, si le joueur en tant que policier il a reçu des items, quand il est citoyen, il les regagne?1 point
-
1 point
-
Pas trop compris. Genre : Tu es Citoyen, tu as 1 bûche Tu es Policier, tu as 1 matraque? J'ai pas compris ceci :1 point
-
Le skript pour la liste du staff connecté: on join: if player has permission "fonda.list": add player to {fonda.list::*} if player has permission "admin.list": player is not op: add player to {admin.list::*} if player has permission "chefm.list": player is not op: add player to {chefm.list::*} if player has permission "modop.list": player is not op: add player to {modop.list::*} if player has permission "modo.list": player is not op: add player to {modo.list::*} if player has permission "modoj.list": player is not op: add player to {modoj.list::*} if player has permission "modot.list": player is not op: add player to {modot.list::*} on quit: if player has permission "fonda.list": remove player from {fonda.list::*} if player has permission "admin.list": remove player from {admin.list::*} if player has permission "chefm.list": remove player from {chefm.list::*} if player has permission "modop.list": remove player from {modop.list::*} if player has permission "modo.list": remove player from {modo.list::*} if player has permission "modoj.list": remove player from {modoj.list::*} if player has permission "modot.list": remove player from {modot.list::*} command /staff: trigger: message "&e&l______________________________" message "&2&lStaff connecte:" message " &4- Fondateur: %{fonda.list::*}%" message " &6- Administrateurs: %{admin.list::*}%" message " &5- Chef-moderateur: %{chefm.list::*}%" message " &9- Modo+: %{modop.list::*}%" message " &1- Moderateur: %{modo.list::*}%" message " &2- Modojoueur: %{modoj.list::*}%" message " &3- ModoTest: %{modot.list::*}%" message "&e&l______________________________" Normalement, il est sensé marcher. Et le skript d'anti auto-clicks: on rightclick: add 1 to {clicks.%player%} if {clicks.%player%} is more than 45: loop all players: if loop-player has permission "click.msg": message "&cLe joueur %player% est a 15 clicks secondes !" if {clicks.%player%} is more than 60: broadcast "&c %player% a ete banni pour &1Autoclicks" kick player due to "&c%player% a ete banni pour &1Autoclicks" wait 3 seconds clear {clicks.%player%} on leftclick: add 1 to {clicks.%player%} if {clicks.%player%} is more than 45: loop all players: if loop-player has permission "click.msg": message "&cLe joueur %player% est a 15 clicks secondes !" if {clicks.%player%} is more than 60: broadcast "&c%player% a ete banni pour &1Autoclicks" kick player due to "&c%player% a ete banni pour &1Autoclicks" wait 3 seconds clear {clicks.%player%} Je ne l'ai pas testé mais il est sensé marcher. Voilà, tu peux faire tout ce que tu veux avec à part le reposter ou le revendre. Si ça a marché pour toi, lâche un like ^^.1 point
-
Tiens voici ton code, fais par mes soins :) [spoiler=Le skript] options: playersToStart: 10 prefix: Jeux # =-=-=-=-=-=-=-** Reset des variables **-=-=-=-=-=-=-=-=-= # on unload: loop all players: kick loop-player due to "&8[&9Jeux&8] &cRestart ..." set {{@prefix}.Cant_Join} to true on load: if {{@prefix}.Cant_Join} is true: delete {{@prefix}.Cant_Join} set {{@prefix}.PlayerCount} to 0 clear {{@prefix}.PlayerList::*} set {{@prefix}.CountDown} to 31 set {{@prefix}.ActiveCountdown} to false set {blue.team.total} to 0 set {red.team.total} to 0 delete {blue.team::*} delete {red.team::*} # =-=-=-=-=-=-=-** Reset des variables **-=-=-=-=-=-=-=-=-= # on join: if {{@prefix}.Cant_Join} is true: wait 0.1 tick kick player due to "Server closed !" # =-=-=-=-=-=-=-** Chat **-=-=-=-=-=-=-=-=-= # on chat: if {red.team::*} contains player: cancel event broadcast "&c%player%&7: &f%message%" stop if {blue.team::*} contains player: cancel event broadcast "&9%player%&7: &f%message%" stop # =-=-=-=-=-=-=-** Chat **-=-=-=-=-=-=-=-=-= # # =-=-=-=-=-=-=-** Lobby **-=-=-=-=-=-=-=-=-= # on right click with 425:4: cancel event if {blue.team::*} contains player: send "&8[&9Jeux&8] &7Tu es déjà chez les &9Bleues" stop else: if {red.team::*} contains player: remove player from {red.team::*} remove 1 from {red.team.total} add player to {blue.team::*} add 1 to {blue.team.total} send "&8[&9Jeux&8] &7Tu as rejoin les &9Bleues" set player tab name to "&9%player%" loop all players: clear inventory of loop-players give an 425:4 named "&9Equipe bleue &e[&7%{blue.team.total}%&e]" with lore "" to slot 0 of player's inventory give an 425:1 named "&cEquipe rouge &e[&7%{red.team.total}%&e]" with lore "" to slot 1 of player's inventory set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players stop else: add player to {blue.team::*} add 1 to {blue.team.total} send "&8[&9Jeux&8] &7Tu as rejoin les &9Bleues" set player tab name to "&9%player%" loop all players: clear inventory of loop-players give an 425:4 named "&9Equipe bleue &e[&7%{blue.team.total}%&e]" with lore "" to slot 0 of player's inventory give an 425:1 named "&cEquipe rouge &e[&7%{red.team.total}%&e]" with lore "" to slot 1 of player's inventory set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players stop on right click with 425:1: cancel event if {red.team::*} contains player: send "&8[&9Jeux&8] &7Tu es déjà chez les &cRouges" stop else: if {blue.team::*} contains player: remove player from {blue.team::*} remove 1 from {blue.team.total} add player to {red.team::*} add 1 to {red.team.total} send "&8[&9Jeux&8] &7Tu as rejoin les &cRouges" set player tab name to "&c%player%" loop all players: clear inventory of loop-players give an 425:4 named "&9Equipe bleue &e[&7%{blue.team.total}%&e]" with lore "" to slot 0 of player's inventory give an 425:1 named "&cEquipe rouge &e[&7%{red.team.total}%&e]" with lore "" to slot 1 of player's inventory set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players stop else: add player to {red.team::*} add 1 to {red.team.total} send "&8[&9Jeux&8] &7Tu as rejoin les &cRouges" set player tab name to "&c%player%" loop all players: clear inventory of loop-players give an 425:4 named "&9Equipe bleue &e[&7%{blue.team.total}%&e]" with lore "" to slot 0 of player's inventory give an 425:1 named "&cEquipe rouge &e[&7%{red.team.total}%&e]" with lore "" to slot 1 of player's inventory set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players stop on drop: if {drop.%player%} is false: cancel event # =-=-=-=-=-=-=-** Lobby **-=-=-=-=-=-=-=-=-= # # =-=-=-=-=-=-=-** Lancement automatique **-=-=-=-=-=-=-=-=-= # on join: clear inventory of player if {{@prefix}.Cant_Join} is not set: add 1 to {{@prefix}.PlayerCount} loop all players: set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players set {drop.%player%} to false add player to {{@prefix}.PlayerList::*} wait 0.1 tick broadcast "&8[&9Jeux&8] &e%player% &7a rejoint la partie (&a%{{@prefix}.PlayerCount}%/10&7)" give an 425:4 named "&9Equipe bleue &e[&7%{blue.team.total}%&e]" with lore "" to slot 0 of player's inventory give an 425:1 named "&cEquipe rouge &e[&7%{red.team.total}%&e]" with lore "" to slot 1 of player's inventory if {{@prefix}.PlayerCount} >= {@playersToStart}: set {{@prefix}.ActiveCountdown} to true wait 0.1 tick while {{@prefix}.CountDown} > 0: if {{@prefix}.ActiveCountdown} is true: wait 1 second remove 1 from {{@prefix}.CountDown} if {{@prefix}.CountDown} is 30 or 20 or 10 or 5 or 3 or 2 or 1: broadcast "{@prefix} &aLa partie commence dans: %{{@prefix}.CountDown}% s" set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}%" and footer to "&7Commence dans: &a%{{@prefix}.CountDown}%s" for player else if {{@prefix}.CountDown} = 0: loop all players: set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players set {drop.%player%} to true #Commence ton jeu ici ! teleport {red.team::%loop-players%} to {spawn.red} teleport {blue.team::%loop-players%} to {spawn.blue} else if {{@prefix}.ActiveCountdown} is false: set {{@prefix}.CountDown} to 31 stop on quit: if {{@prefix}.Cant_Join} is not set: remove 1 from {{@prefix}.PlayerCount} remove player from {{@prefix}.PlayerList::*} broadcast "&8[&9Jeux&8] &e%player% &7a quitté la partie (&a%{{@prefix}.PlayerCount}%/10&7)" if {red.team::*} contains player: remove player from {red.team::*} loop all players: set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players wait 0.1 tick if {{@prefix}.PlayerCount} < {@playersToStart}: set {{@prefix}.ActiveCountdown} to false stop if {blue.team::*} contains player: remove player from {blue.team::*} loop all players: set tab header to "&8[&9Jeux&8] &eJoueurs: &7%{{@prefix}.PlayerCount}% &9Bleus: &7%{blue.team.total}% &cRouges: &7%{red.team.total}%" and footer to "" for loop-players wait 0.1 tick if {{@prefix}.PlayerCount} < {@playersToStart}: set {{@prefix}.ActiveCountdown} to false Avec lancements automatique ect ...1 point
-
on damage: if damage cause is fall: if player is in world "LOBBY": cancel event1 point
-
Es-tu sûr que l'erreur affiche bel et bien ça ? Sinon as-tu SkQuery 3. Essaie "on walk on stonebrick".1 point
-
Ou encore plus simple: set {temps} to 300 set {already.%player%} to true wait {temps} set {already.%player%} to false on command "/kit": if {already.%player%} is true: cancel event1 point
-
Bonjour, Voici un petit exemple très simple. set {_cooldown} to 60 while {_cooldown} > 0: remove 1 from {_cooldown} wait 1 second1 point
