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Affichage du contenu avec la meilleure réputation le 30/11/2015 dans toutes les zones

  1. ok, il va falloir être un peu plus clair et développer tes propos car moi je peux rien faire pour améliorer la qualité de mon skript avec "trée bof" (C'est pas français au passage) donc si tu as une remarque constructive à faire, fait la, sinon tait-toi à jamais. Cordialement, minouis55.
    2 points
  2. command /sorts: trigger: if target is a player: wait 5 ticks set {_y} to location of target player set {_x-} to location of target player set {_x+} to location of target player set {_z-} to location of target player set {_z+} to location of target player remove 1 from x-coordinate of {_x-} add 1 to x-coordinate of {_x+} remove 1 from z-coordinate of {_z-} add 1 to z-coordinate of {_z+} add 2 to y-coordinate of {_y} add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} add {_y} to {_list::*} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb if block at {_y} is air: set block at {_y} to cobweb add 1 to y-coordinate of {_x-} add 1 to y-coordinate of {_x+} add 1 to y-coordinate of {_z-} add 1 to y-coordinate of {_z+} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} wait 10 seconds loop {_list::*}: set block at loop-value to air remove 1 from y-coordinate of {_x-} remove 1 from y-coordinate of {_x+} remove 1 from y-coordinate of {_z-} remove 1 from y-coordinate of {_z+} loop {_list::*}: set block at loop-value to air
    1 point
  3. Il y a le Skript que le dossier Skript utilise qui s'appelle --command-with-cooldown.sk ^^. Tu pourrais utiliser ce code la :p
    1 point
  4. Humm je vient de trouver une nouvelle fonction ^^ command /sorts: trigger: if target is a player: wait 5 ticks set {_x-} to location of target player set {_x+} to location of target player set {_z-} to location of target player set {_z+} to location of target player remove 1 from x-coordinate of {_x-} add 1 to x-coordinate of {_x+} remove 1 from z-coordinate of {_z-} add 1 to z-coordinate of {_z+} add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add 1 to y-coordinate of {_x-} add 1 to y-coordinate of {_x+} add 1 to y-coordinate of {_z-} add 1 to y-coordinate of {_z+} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} wait 10 seconds loop {_list::*}: set block at loop-value to air remove 1 from y-coordinate of {_x-} remove 1 from y-coordinate of {_x+} remove 1 from y-coordinate of {_z-} remove 1 from y-coordinate of {_z+} loop {_list::*}: set block at loop-value to air
    1 point
  5. Voilà: command /sorts: trigger: if target is a player: wait 5 ticks set {_x-} to location of target player set {_x+} to location of target player set {_z-} to location of target player set {_z+} to location of target player remove 1 from x-coordinate of {_x-} add 1 to x-coordinate of {_x+} remove 1 from z-coordinate of {_z-} add 1 to z-coordinate of {_z+} add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add 1 to y-coordinate of {_x-} add 1 to y-coordinate of {_x+} add 1 to y-coordinate of {_z-} add 1 to y-coordinate of {_z+} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add {_x-} to {_list::*} add {_x+} to {_list::*} add {_z-} to {_list::*} add {_z+} to {_list::*} wait 10 seconds loop {_list::*}: set block at loop-value to air
    1 point
  6. C'est exactement ce que tu demande ... Ensuite tu a plus qu'a faire: teleport player to {_loc} Et {_loc} est une variable qui ne serra pas save. Edit: on click: add 1 to {nbclick.%uuid of player%}
    1 point
  7. Bonsoir; set {_loc} to location at 0, 0, 0 in world "PvPBox"
    1 point
  8. Skangeltool a ete conçue pour la version 1.8, 1.8.+ Mais il ne gere pas Iconomie il gere Iconomuie chestshop C'est pas pareille. Par contre a tu installer sur le serveur Vault ?
    1 point
  9. Bonsoir; Le skript est à testé je vient de le faire vite fait, pas le temps de regarder si il y a des erreurs. Le système de ping n'y est pas. options: Ban-Click: 16 Kick-Click: 12 Avert-Click: 8 message-autoclick: §8§l» §c§o%attacker% a été ban pour autoclick. (clic: %{_click}%) message-kick: §8§l» §c§o%attacker% a été kick pour autoclick. (clic: %{_click}%) message-avert: §8§l» §c§o%attacker% est suspecté d'autoclick. (clic: %{_click}%) Ban: §c§oBanSystème§8§l» §7§oVous avez été banni pour autoclick. (clic: %{_click}%) Kick: §c§oKick§8§l» §7§oVous avez été kick pour autoclick. on damage: if attacker is a player: if {WCAntiAutoClick.%uuid of attacker%.click} is not set: add 1 to {WCAntiAutoClick.%uuid of attacker%.click} wait 1 second if {WCAntiAutoClick.%uuid of attacker%.click} >= {@Ban-Click}: set {_click} to {WCAntiAutoClick.%uuid of attacker%.click} ban the attacker due to "{@Ban}" ip-ban attacker kick the attacker due to "{@Ban}" loop all players: if loop-player has permission "click.voir": send "{@message-autoclick}" to loop-player delete {WCAntiAutoClick.%uuid of attacker%.click} stop else if {WCAntiAutoClick.%uuid of attacker%.click} >= {@Kick-Click}: set {_click} to {WCAntiAutoClick.%uuid of attacker%.click} kick the attacker due to "{@Kick}" loop all players: if loop-player has permission "click.voir": send "{@message-kick}" to loop-player delete {WCAntiAutoClick.%uuid of attacker%.click} stop else if {WCAntiAutoClick.%uuid of attacker%.click} >= {@Avert-Click}: set {_click} to {WCAntiAutoClick.%uuid of attacker%.click} loop all players: if loop-player has permission "click.voir": send "{@message-avert}" to loop-player delete {WCAntiAutoClick.%uuid of attacker%.click} stop delete {WCAntiAutoClick.%uuid of attacker%.click} else: add 1 to {WCAntiAutoClick.%uuid of attacker%.click}
    1 point
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