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Dé à Coudre [Multi-arène, 100% automatique, NPC, MainLobby...] 1.3

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A moitié fonctionnel. La console au démarrage sur serveur

```

[06:10:46] [Server thread/INFO]:     {_loc} named "&a&lD? ? coudre totaux D? ? coudre" is not a location
[06:10:46] [Server thread/INFO]:     Line: create hologram at {_loc} named "&a&lD? ? coudre totaux D? ? coudre"
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 773: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: create hologram at {_loc} named {_return::*}
[06:10:46] [Server thread/INFO]:     Line: create hologram at {_loc} named {_return::*}
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 787: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: play sound "LEVEL_UP" to {_p} with volume 1 and pitch 5
[06:10:46] [Server thread/INFO]:     Line: play sound "LEVEL_UP" to {_p} with volume 1 and pitch 5
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 788: (dac.sk)
[06:10:46] [Server thread/INFO]:     There's no player/console in a function event
[06:10:46] [Server thread/INFO]:     Line: send {_p} title "&a&lLEVEL UP"
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 813: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: wipe {_p}'s sidebar
[06:10:46] [Server thread/INFO]:     Line: wipe {_p}'s sidebar
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 829: (dac.sk)
[06:10:46] [Server thread/INFO]:     "&a&lD? ? Coudre" is not an item type
[06:10:46] [Server thread/INFO]:     Line: set name of sidebar of {_p} to "&a&lD? ? Coudre"
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 830: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "            " in sidebar of {_p} to 13
[06:10:46] [Server thread/INFO]:     Line: set score "            " in sidebar of {_p} to 13
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 831: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line1}%" in sidebar of {_p} to 12
[06:10:46] [Server thread/INFO]:     Line: set score "%{_line1}%" in sidebar of {_p} to 12
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 832: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "  " in sidebar of {_p} to 11
[06:10:46] [Server thread/INFO]:     Line: set score "  " in sidebar of {_p} to 11
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 833: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line2}%" in sidebar of {_p} to 10
[06:10:46] [Server thread/INFO]:     Line: set score "%{_line2}%" in sidebar of {_p} to 10
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 835: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "   " in sidebar of {_p} to 8
[06:10:46] [Server thread/INFO]:     Line: set score "   " in sidebar of {_p} to 8
[06:10:46] [Server thread/INFO]:  
[06:10:46] [Server thread/INFO]: [Skript] Line 836: (dac.sk)
[06:10:46] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line3}%" in sidebar of {_p} to 7
[06:10:46] [Server thread/INFO]:     Line: set score "%{_line3}%" in sidebar of {_p} to 7
[06:10:46] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 837: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line4}%" in sidebar of {_p} to 6
[06:10:47] [Server thread/INFO]:     Line: set score "%{_line4}%" in sidebar of {_p} to 6
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 838: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line5}%" in sidebar of {_p} to 5
[06:10:47] [Server thread/INFO]:     Line: set score "%{_line5}%" in sidebar of {_p} to 5
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 839: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line6}%" in sidebar of {_p} to 4
[06:10:47] [Server thread/INFO]:     Line: set score "%{_line6}%" in sidebar of {_p} to 4
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 840: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score "%{_line7}%" in sidebar of {_p} to 3
[06:10:47] [Server thread/INFO]:     Line: set score "%{_line7}%" in sidebar of {_p} to 3
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 841: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score " " in sidebar of {_p} to 2
[06:10:47] [Server thread/INFO]:     Line: set score " " in sidebar of {_p} to 2
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 842: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't understand this condition/effect: set score "&ewww.yourserver.fr" in sidebar of {_p} to 1
[06:10:47] [Server thread/INFO]:     Line: set score "{@youer_server.fr}" in sidebar of {_p} to 1
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 916: (dac.sk)
[06:10:47] [Server thread/INFO]:     Starting a variable's name with an expression is discouraged ({_%loop-value%::*}). You could prefix it with the script's name: {dac::_%loop-value%::*}
[06:10:47] [Server thread/INFO]:     Line: set {_%loop-value%::*} to "%{_%loop-value%::*}%"
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 916: (dac.sk)
[06:10:47] [Server thread/INFO]:     Starting a variable's name with an expression is discouraged ({_%loop-value%::*}). You could prefix it with the script's name: {dac::_%loop-value%::*}
[06:10:47] [Server thread/INFO]:     Line: set {_%loop-value%::*} to "%{_%loop-value%::*}%"
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 917: (dac.sk)
[06:10:47] [Server thread/INFO]:     Starting a variable's name with an expression is discouraged ({_%loop-value%::*}). You could prefix it with the script's name: {dac::_%loop-value%::*}
[06:10:47] [Server thread/INFO]:     Line: replace all "<none>" with "Aucun" in {_%loop-value%::*}
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 918: (dac.sk)
[06:10:47] [Server thread/INFO]:     Starting a variable's name with an expression is discouraged ({_%loop-value%::*}). You could prefix it with the script's name: {dac::_%loop-value%::*}
[06:10:47] [Server thread/INFO]:     Line: replace all "and" with "et" in {_%loop-value%::*}
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 1020: (dac.sk)
[06:10:47] [Server thread/INFO]:     Can't compare a block with a types.art
[06:10:47] [Server thread/INFO]:     Line: if block at loop-block is water:
[06:10:47] [Server thread/INFO]:  
[06:10:47] [Server thread/INFO]: [Skript] Line 1110: (dac.sk)
[06:10:47] [Server thread/INFO]:     loop-value is already a text, so you should not put it in one (e.g. loop-value instead of "%loop-value%")
[06:10:47] [Server thread/INFO]:     Line: dac_leaderboard(({_loc}), "%loop-value%")
[06:10:47] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1197: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: create hologram at {_loc} named {_holo::*}
[06:10:48] [Server thread/INFO]:     Line: create hologram at {_loc} named {_holo::*}
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1199: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: create a citizen named "" at location of player
[06:10:48] [Server thread/INFO]:     Line: create a citizen named "" at location of player
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1202: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: send player title "&aTapez L'ID de votre NPC" with subtitle "&aDans le chat." with 0.5 seconds fade in and 2 seconds fade out
[06:10:48] [Server thread/INFO]:     Line: send player title "&aTapez L'ID de votre NPC" with subtitle "&aDans le chat." with 0.5 seconds fade in and 2 seconds fade out
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1206: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't compare an entity with 'a citizen'
[06:10:48] [Server thread/INFO]:     Line: if target entity is a citizen:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1218: (dac.sk)
[06:10:48] [Server thread/INFO]:     'else' has to be placed just after another 'if' or 'else if' section
[06:10:48] [Server thread/INFO]:     Line: else:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1279: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1290: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1328: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1337: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1344: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1351: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%victim%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%victim%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1368: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: edit score id "joueurrestant.%loop-value%" to "&fJoueurs restant: &a%size of {dac::game::%{dac::player::%victim%::map}%::players.alive::*}%" and 3
[06:10:48] [Server thread/INFO]:     Line: edit score id "joueurrestant.%loop-value%" to "&fJoueurs restant: &a%size of {dac::game::%{dac::player::%victim%::map}%::players.alive::*}%" and 3
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1375: (dac.sk)
[06:10:48] [Server thread/INFO]:     "&fIl te reste &a%{dac::player::%the attacked entity%::life}% &fvies !" is not an item type
[06:10:48] [Server thread/INFO]:     Line: set action bar of victim to "&fIl te reste &a%{dac::player::%victim%::life}% &fvies !"
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1387: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1392: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1401: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: wipe player's sidebar
[06:10:48] [Server thread/INFO]:     Line: wipe player's sidebar
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1412: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1425: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't understand this condition/effect: send player title "&aL'ID du NPC (%message%) est mis !" with subtitle "&6Cela ne marche pas ? Faites /verifnpc" with 0.5 seconds fade in and 2 seconds fade out
[06:10:48] [Server thread/INFO]:     Line: send player title "&aL'ID du NPC (%message%) est mis !" with subtitle "&6Cela ne marche pas ? Faites /verifnpc" with 0.5 seconds fade in and 2 seconds fade out
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1464: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1471: (dac.sk)
[06:10:48] [Server thread/INFO]:     If you meant to make the variable {dac::player:%player%::statue} a list, its name should contain '::'. Having a single ':' does nothing!
[06:10:48] [Server thread/INFO]:     Line: if {dac::player:%player%::statue} is true:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1514: (dac.sk)
[06:10:48] [Server thread/INFO]:     Can't compare an entity with 'citizen'
[06:10:48] [Server thread/INFO]:     Line: if target entity is citizen:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Line 1519: (dac.sk)
[06:10:48] [Server thread/INFO]:     'else' has to be placed just after another 'if' or 'else if' section
[06:10:48] [Server thread/INFO]:     Line: else:
[06:10:48] [Server thread/INFO]:  
[06:10:48] [Server thread/INFO]: [Skript] Loaded 1 script with a total of 37 structures in 7.3 seconds
[06:10:48] [Server thread/INFO]: [Skript] Finished loading.
[06:10:48] [Server thread/INFO]: D? ? coudre ? Leaderboard mis ? jour avec succ?s
[06:10:48] [Server thread/INFO]: [D? ? coudre] Recherche d'une nouvelle version...
[06:10:49] [Server thread/INFO]: [D? ? coudre] Nouvelle version disponible, la <none> Vous pouvez la t?l?charger ici https://skript-mc.fr/forum/files/file/411-d?-?-coudre-multi-ar?ne-100-automatique-npc-mainlobby

```

(J'ai retiré le début). Après avoir préparer puis save l'arêne, je rejoind l'arêne avec mon compte principal et secondaire. Tout semble fonction, du tp waitlobby au tpplayers & spectators au début de la partie. Mais au moment du saut, quand je saute dans l'eau, rien ne se passe. Il faut attendre quelque seconde pour que je sois éliminer de la partie (et que mon compte secondaire gagne) car j'aurais sois disant tenter de détourner le jeu. J'ai recommencer plusieurs parties, mais que ce soivent moi ou mon compte secondaire qui sautes, ça ne marche toujours pas. J'ai beau unsave / save en boucle. J'ai bien regardé la vidéo qui explique comment sélectionner les bord du bassin :|. Je tien à préciser que j'ai retiré TuSKe de mon projet car il étais trop vieux pour mon serveur, et empêcher le fonctionnement de votre script.

 

Puis-je avoir de l'aide, s'il vous plaît ..?


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Effectivement, si le Skript ne marche pas, réessaye sur un autre serveur de réinstaller TOUS les addons nécessaires pour faire fonctionner son Skript, qui marche très bien de mon côté !

Modifié par SpalaXy_

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