nathan Posté(e) le 31 août 2016 Posté(e) le 31 août 2016 boujour comment faire que les autres joueurs ne l'entend pas mais la personne en question oui play raw sound "mob.villager.no" at player with pitch 1 volume 10
Invité Posté(e) le 31 août 2016 Posté(e) le 31 août 2016 boujour comment faire que les autres joueurs ne l'entend pas mais la personne en question oui play raw sound "mob.villager.no" at player with pitch 1 volume 10 J'ai rien compris :c , ceci n'est pas francais x)
Random Posté(e) le 31 août 2016 Posté(e) le 31 août 2016 Envoie nous ton code de base. Tu as soit mis un make all players execute: ou bien un loop all players j'imagine
Gaël Erhlich Posté(e) le 31 août 2016 Posté(e) le 31 août 2016 En fait, tu utilises la bonne instruction pour jouer le son à une seule personne. Faut juste que tu répètes pas l'opération pour chaque joueur. 1
ShaneeFX Posté(e) le 1 septembre 2016 Posté(e) le 1 septembre 2016 Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Envoie nous ton code de base. Tu as soit mis un make all players execute: ou bien un loop all players j'imagine Le problème vient peut être que c'est dans un menu et que sa execute un "execute player command" je te montre le code command /iron: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cFer" to player wait 1 ticks format slot 0 of player with a iron ingot named "&aFer: ?$" to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/ Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/ Le problème vient peut être que c'est dans un menu et que sa execute un "execute player command" je te montre le code command /iron: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cFer" to player wait 1 ticks format slot 0 of player with a iron ingot named "&aFer: ?$" to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 players Envoie nous ton code de base. Tu as soit mis un make all players execute: ou bien un loop all players j'imagine command /iron: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cFer" to player wait 1 ticks format slot 0 of player with a iron ingot named "&aFer: ?$" to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/ format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/ format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
Random Posté(e) le 1 septembre 2016 Posté(e) le 1 septembre 2016 Evite les doubles postes >.< Sinon, les play raw sound que tu as écrit sont justes, et ne doivent normalement jouer le son qu'au joueur cliquant sur l'objet du GUI. PS: Dans cette partie du skript command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 Rajoute un tab avant le send "§4/!\ §ctu n'as pas assez d'argent"
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Evite les doubles postes >.< Sinon, les play raw sound que tu as écrit sont justes, et ne doivent normalement jouer le son qu'au joueur cliquant sur l'objet du GUI. PS: Dans cette partie du skript command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 Rajoute un tab avant le send "§4/!\ §ctu n'as pas assez d'argent" mais enfaite j'ai fait un test avec une commande que j'ai crée /sound et j'execute le playsound seul mais sa ne marche toujours pas c'est surement un problème de serveur comment contourner ??
ShaneeFX Posté(e) le 1 septembre 2016 Posté(e) le 1 septembre 2016 wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10[/code] Tu as des erreurs?
ShaneeFX Posté(e) le 1 septembre 2016 Posté(e) le 1 septembre 2016 mais enfaite j'ai fait un test avec une commande que j'ai crée /sound et j'execute le playsound seul mais sa ne marche toujours pas c'est surement un problème de serveur comment contourner ?? Après ça peut venir de toi
nathan Posté(e) le 1 septembre 2016 Auteur Posté(e) le 1 septembre 2016 Après ça peut venir de toi Non mais j'utilise spigot
ShaneeFX Posté(e) le 2 septembre 2016 Posté(e) le 2 septembre 2016 Non mais j'utilise spigot C'est pas parce-que tu as spigot que ça va absolument fonctionner x) Mais je voulais dire essaye avec un ami a toi ton skript pour voir si lui entend car ça peut venir de ton pc
nathan Posté(e) le 2 septembre 2016 Auteur Posté(e) le 2 septembre 2016 C'est pas parce-que tu as spigot que ça va absolument fonctionner x) Mais je voulais dire essaye avec un ami a toi ton skript pour voir si lui entend car ça peut venir de ton pc Non on as deja fais des avec les fonda deop ou op fonda ou citoyen sa envoye le son as tous les joueurs
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