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ShaneeFX a gagné pour la dernière fois le 16 août 2016
ShaneeFX a eu le contenu le plus aimé !
Réputation sur la communauté
29 Sur la voie de la sagesse ...À propos de ShaneeFX
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ShaneeFX a gagné Trophée Deux ans déjà ?
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ShaneeFX a gagné Trophée Petit Nouveau
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ShaneeFX a commencé à suivre Limite de caractères, Skript ne fonctionne pas..., Skript de practice et et 7 autres
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Résolu! Il fallait que je télécharge un serveur déjà skript avec tout les plugins inclus !
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Salut ! Je suis un ancien skripteur, d'il y a à peu près 1 an que je n'ai pas fait de skript du coup, j'ai réessayé de skripter, mais là ! J'ai le plugin skript et tous les add-ons de mes skript d'il y a un an le plugin skript en soi fonctionne, mais les scripts ne fonctionnent pas du tout, quelqu'un pourrais m'aider?
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Voilà c'est un skript de mcpractice: options: c1: &1 #Blue c2: &2 #Green c3: &3 #DarkAqua c4: &4 #Red c5: &5 #Purple c6: &6 #Gold cc: &c #LightRed ca: &a #LightGreen ce: &e #Yellow p: &r perm: &cPermission requise pour executer cette commande! on death of player: make player execute "/leave" make {Opposant.%player%} execute command "/regenblocks" make player execute command "/regenblocks" on quit: make {Opposant.%player%} execute command "/regenblocks" make player execute command "/regenblocks" on quit: make player execute command "/leave" if {grade.%player%} is not set: set {grade.%player%} to "joueur" make player execute command "/leave" set {_slot0} to 0 set {_slot1} to 1 set {_slot2} to 2 set {_slot3} to 3 set {_slot4} to 4 set {_slot5} to 5 set {_slot6} to 6 set {_slot7} to 7 set {_slot8} to 8 set {_slot9} to 9 set {_slot10} to 10 set {_slot11} to 11 set {_slot12} to 12 set {_slot13} to 13 set {_slot14} to 14 set {_slot15} to 15 set {_slot16} to 16 set {_slot17} to 17 set {_type0} to {slot.%{_slot0}%.name} set {_type1} to {slot.%{_slot1}%.name} set {_type2} to {slot.%{_slot2}%.name} set {_type3} to {slot.%{_slot3}%.name} set {_type4} to {slot.%{_slot4}%.name} set {_type5} to {slot.%{_slot5}%.name} set {_type6} to {slot.%{_slot6}%.name} set {_type7} to {slot.%{_slot7}%.name} set {_type8} to {slot.%{_slot8}%.name} set {_type9} to {slot.%{_slot9}%.name} set {_type10} to {slot.%{_slot10}%.name} set {_type11} to {slot.%{_slot11}%.name} set {_type12} to {slot.%{_slot12}%.name} set {_type13} to {slot.%{_slot13}%.name} set {_type14} to {slot.%{_slot14}%.name} set {_type15} to {slot.%{_slot15}%.name} set {_type16} to {slot.%{_slot16}%.name} set {_type17} to {slot.%{_slot17}%.name} if {elo.%{_type0}%.%player%} is not set: set {elo.%{_type0}%.%player%} to 1000 if {elo.%{_type1}%.%player%} is not set: set {elo.%{_type1}%.%player%} to 1000 if {elo.%{_type2}%.%player%} is not set: set {elo.%{_type2}%.%player%} to 1000 if {elo.%{_type3}%.%player%} is not set: set {elo.%{_type3}%.%player%} to 1000 if {elo.%{_type4}%.%player%} is not set: set {elo.%{_type4}%.%player%} to 1000 if {elo.%{_type5}%.%player%} is not set: set {elo.%{_type5}%.%player%} to 1000 if {elo.%{_type6}%.%player%} is not set: set {elo.%{_type6}%.%player%} to 1000 if {elo.%{_type7}%.%player%} is not set: set {elo.%{_type7}%.%player%} to 1000 if {elo.%{_type8}%.%player%} is not set: set {elo.%{_type8}%.%player%} to 1000 if {elo.%{_type9}%.%player%} is not set: set {elo.%{_type9}%.%player%} to 1000 if {elo.%{_type10}%.%player%} is not set: set {elo.%{_type10}%.%player%} to 1000 if {elo.%{_type11}%.%player%} is not set: set {elo.%{_type11}%.%player%} to 1000 if {elo.%{_type12}%.%player%} is not set: set {elo.%{_type12}%.%player%} to 1000 if {elo.%{_type13}%.%player%} is not set: set {elo.%{_type13}%.%player%} to 1000 if {elo.%{_type14}%.%player%} is not set: set {elo.%{_type14}%.%player%} to 1000 if {elo.%{_type15}%.%player%} is not set: set {elo.%{_type15}%.%player%} to 1000 if {elo.%{_type16}%.%player%} is not set: set {elo.%{_type16}%.%player%} to 1000 if {elo.%{_type17}%.%player%} is not set: set {elo.%{_type17}%.%player%} to 1000 on join: if {grade.%player%} is not set: set {grade.%player%} to "joueur" make player execute command "/leave" make console execute command "/effect %player% clear" make console execute command "/effect %{_opponentr5}% clear" # remove the player from {nd.rankedlist::*} # remove the player from {nd.unrankedlist::*} # remove the player from {d.rankedlist::*} # remove the player from {d.unrankedlist::*} # remove the player from {ga.rankedlist::*} # remove the player from {ga.unrankedlist::*} # remove the player from {c.rankedlist::*} # remove the player from {c.unrankedlist::*} # remove the player from {s.rankedlist::*} # remove the player from {s.unrankedlist::*} # remove the player from {sh.rankedlist::*} # remove the player from {sh.unrankedlist::*} heal player set {_slot0} to 0 set {_slot1} to 1 set {_slot2} to 2 set {_slot3} to 3 set {_slot4} to 4 set {_slot5} to 5 set {_slot6} to 6 set {_slot7} to 7 set {_slot8} to 8 set {_slot9} to 9 set {_slot10} to 10 set {_slot11} to 11 set {_slot12} to 12 set {_slot13} to 13 set {_slot14} to 14 set {_slot15} to 15 set {_slot16} to 16 set {_slot17} to 17 set {_type0} to {slot.%{_slot0}%.name} set {_type1} to {slot.%{_slot1}%.name} set {_type2} to {slot.%{_slot2}%.name} set {_type3} to {slot.%{_slot3}%.name} set {_type4} to {slot.%{_slot4}%.name} set {_type5} to {slot.%{_slot5}%.name} set {_type6} to {slot.%{_slot6}%.name} set {_type7} to {slot.%{_slot7}%.name} set {_type8} to {slot.%{_slot8}%.name} set {_type9} to {slot.%{_slot9}%.name} set {_type10} to {slot.%{_slot10}%.name} set {_type11} to {slot.%{_slot11}%.name} set {_type12} to {slot.%{_slot12}%.name} set {_type13} to {slot.%{_slot13}%.name} set {_type14} to {slot.%{_slot14}%.name} set {_type15} to {slot.%{_slot15}%.name} set {_type16} to {slot.%{_slot16}%.name} set {_type17} to {slot.%{_slot17}%.name} if {elo.%{_type0}%.%player%} is not set: set {elo.%{_type0}%.%player%} to 1000 if {elo.%{_type1}%.%player%} is not set: set {elo.%{_type1}%.%player%} to 1000 if {elo.%{_type2}%.%player%} is not set: set {elo.%{_type2}%.%player%} to 1000 if {elo.%{_type3}%.%player%} is not set: set {elo.%{_type3}%.%player%} to 1000 if {elo.%{_type4}%.%player%} is not set: set {elo.%{_type4}%.%player%} to 1000 if {elo.%{_type5}%.%player%} is not set: set {elo.%{_type5}%.%player%} to 1000 if {elo.%{_type6}%.%player%} is not set: set {elo.%{_type6}%.%player%} to 1000 if {elo.%{_type7}%.%player%} is not set: set {elo.%{_type7}%.%player%} to 1000 if {elo.%{_type8}%.%player%} is not set: set {elo.%{_type8}%.%player%} to 1000 if {elo.%{_type9}%.%player%} is not set: set {elo.%{_type9}%.%player%} to 1000 if {elo.%{_type10}%.%player%} is not set: set {elo.%{_type10}%.%player%} to 1000 if {elo.%{_type11}%.%player%} is not set: set {elo.%{_type11}%.%player%} to 1000 if {elo.%{_type12}%.%player%} is not set: set {elo.%{_type12}%.%player%} to 1000 if {elo.%{_type13}%.%player%} is not set: set {elo.%{_type13}%.%player%} to 1000 if {elo.%{_type14}%.%player%} is not set: set {elo.%{_type14}%.%player%} to 1000 if {elo.%{_type15}%.%player%} is not set: set {elo.%{_type15}%.%player%} to 1000 if {elo.%{_type16}%.%player%} is not set: set {elo.%{_type16}%.%player%} to 1000 if {elo.%{_type17}%.%player%} is not set: set {elo.%{_type17}%.%player%} to 1000 command /grade <offlineplayer> <text>: aliases: /rank permission: grade permission message: {@perm} usage: /grade <player> <joueur/mod/mod+/admin/owner/famous> trigger: if arg-2 is "Joueur": set {grade.%arg-1%} to "Joueur" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Famous": set {grade.%arg-1%} to "Famous" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Mod": set {grade.%arg-1%} to "Mod" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Dev": set {grade.%arg-1%} to "Dev" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Mod+": set {grade.%arg-1%} to "Mod+" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Admin": set {grade.%arg-1%} to "Admin" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Owner": set {grade.%arg-1%} to "Owner" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" on chat: if {grade.%player%} is "joueur": set message format to "&7%player% &8» &7%message%" if {grade.%player%} is "famous": set message format to "&8[&aFamous&8] &a%player% &8» &f%message%" if {grade.%player%} is "mod": set message format to "&8[&bModerator&8] &b%player% &8» &f%message%" if {grade.%player%} is "dev": set message format to "&8[&3Developer&8] &3%player% &8» &f%message%" if {grade.%player%} is "mod+": set message format to "&8[&cModerator+&8] &c%player% &8» &f%message%" if {grade.%player%} is "admin": set message format to "&8[&4Admin&8] &4%player% &8» &f%message%" if {grade.%player%} is "owner": set message format to "&8[&eOwner&8] &e%player% &8» &f%message%" command /*spawnitems: trigger: clear player's inventory wait 2 ticks give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player command /duel <player> [<text>]: trigger: if arg-1 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ?" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/duel1 %arg-1% %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c1}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c6}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@c5}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type17}%.name}%"] if arg-2 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {wanted.%player%} to arg-1 send "{@p}{@c5} Tu as demandé un duel contre &e%arg-1% &5dans le mode &e%arg-2%" send json "{@p}{@ce}%player%{@c6} vous a demandé en duel dans le mode :{@ca} %arg-2%" tooltip "&bClic pour accepter" run "/accept %player% %arg-2%" to player argument 1 command /duel1 <player> [<text>]: trigger: if arg-1 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est dê« en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ?" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/duel1 %arg-1% %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c1}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c6}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@c5}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type17}%.name}%"] if arg-2 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {wanted.%player%} to arg-1 send "{@p}{@c5} Tu as demandé un duel contre &e%arg-1% &5dans le mode &e%arg-2%" send json "{@p}{@ce}%player%{@c6} vous a demandé en duel dans le mode :{@ca} %arg-2%" tooltip "&bClic pour accepter" run "/accept %player% %arg-2%" to player argument 1 on quit: make player execute command "/leave" on death: reveal all players to player on join: reveal all players to player command /accept <player> [<text>]: trigger: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: if {wanted.%arg-1%} is player: set {_player2} to arg-1 wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-2%::*} remove player from {rmatchlist.%arg-2%::*} remove {_Player2} from {rmatchlist.%arg-2%::*} remove {_Player2} from {umatchlist.%arg-2%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of player give enchanted book named "&bKit modifié %arg-2%" to slot 2 of player give enchanted book named "&bKit modifié %arg-2%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} set {waitmatch.%player%} to arg-2 set {waitmatch.%{_player2}%} to arg-2 if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false set {inqueue.%{_Player2}%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /accept1 <player> [<text>]: trigger: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: if {wanted.%arg-1%} is player: set {_player2} to arg-1 wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-2%::*} remove player from {rmatchlist.%arg-2%::*} remove {_Player2} from {rmatchlist.%arg-2%::*} remove {_Player2} from {umatchlist.%arg-2%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of player give enchanted book named "&bKit modifi%arg-2%" to slot 2 of player give enchanted book named "&bKit modifi%arg-2%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} set {waitmatch.%player%} to arg-2 set {waitmatch.%{_player2}%} to arg-2 if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false set {inqueue.%{_Player2}%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commence" to player send "&6Le duel a commence" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /setarena1 <int>: permission: setarena1 permission message: {@perm} trigger: if arg 1 is set: set {Arena%arg-1%.1} to player's location send "{@p} &eYou have set the spawn 1 for the arena &a%arg-1%" command /setarena2 <int>: permission: setarena2 permission message: {@perm} trigger: if arg 1 is set: set {Arena%arg-1%.2} to player's location send "{@p} &eYou have set the spawn 2 for the arena &a%arg-1%" command /setarena1. <int>: permission: setarena1 permission message: {@perm} trigger: if arg 1 is set: set {Arena1%arg-1%.1} to player's location send "{@p} &eYou have set the spawn 1 for the arena &a%arg-1%" command /setarena2. <int>: permission: setarena2 permission message: {@perm} trigger: if arg 1 is set: set {Arena1%arg-1%.2} to player's location send "{@p} &eYou have set the spawn 2 for the arena &a%arg-1%" command /gametype <text>: permission: gametype permission message: {@perm} trigger: if arg 1 is set: if {dueltype::%arg-1%} is set: send "{@cc}Erreur : Ce mode existe déjà!" to player add player to {umatchlist.%arg-1%::*} remove player from {umatchlist.%arg-1%::*} stop trigger else: set {dueltype::%arg-1%} to arg-1 send "{@p} {@ce}You have been create the gametype : {@ca}%arg-1%" to player stop trigger command /gametypedel <text> <int>: permission: gametypedel permission message: {@perm} trigger: if {dueltype::%arg-1%} is not set: send "{@p} {@cc}Erreur : Ce mode n'existe pas" to player stop trigger else: delete {dueltype::%arg-1%} delete {slot.%arg-2%.name} delete {slot.%arg-2%.item} delete {typeset::%arg-2%} send "{@p}{@ce} You have been delete the gametype :{@ca} %arg-1%" to player stop trigger command /gametypeslot <text> <integer> <item>: permission: gametypeslot permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: if arg-2 <= 17: set {_slot} to arg-2 clear {slot.%{_slot}%.name} clear {slot.%{_slot}%.item} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} wait 1 tick set {slot.%{_slot}%.name} to arg-1 set {slot.%{_slot}%.item} to arg-3 set {typeset::%arg-2%} to arg-2 clear {duel.%arg-1%::*} wait 1 tick add arg-2 to {duel.%arg-1%::*} send "{@p} {@ce}You have set the item :{@ca} %arg-3%, {@ce}to the slot : {@ca}%arg-2%{@ce}, for the gametype : {@ca}%arg-1%" to player stop trigger else: send "{@p} {@cc}Erreur : Invalide Slot!" else: send "{@p} {@cc}Erreur : Ce mode n'existe pas!" to player stop trigger command /gametypeinv <text>: permission: gametypeinv permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: player can't hold 36 wooden swords: clear {default.%arg-1%} set {default.%arg-1%} to player's serialized inventory set {helmdefault.%arg-1%} to helmet of the player set {chestdefault.%arg-1%} to chestplate of the player set {legsdefault.%arg-1%} to leggings of the player set {bootsdefault.%arg-1%} to boots of the player message "{@p}{@ce} Default inventory succesfully saved." to player player can hold 36 wooden swords: message "{@p}{@cc} Error : Your inventory is empty!" to player stop else: send "{@p}{@cc} Erreur : Mauvais mode" stop trigger command /maxarenas <int>: permission: maxarenas permission message: {@perm} trigger: if arg 1 is set: set {max} to arg-1 send "{@p} &eThe number of arenas is &a%arg-1% &enow" command /maxarenas. <int>: permission: maxarenas permission message: {@perm} trigger: if arg 1 is set: set {maxb} to arg-1 send "{@p} &eThe number of arenas is &a%arg-1% &enow" command /§defaultinv <text>: trigger: if {dueltype::%arg-1%} is set: clear player's inventory set {_type} to arg-1 restore inventory of player from {default.%{_type}%} equip player with {bootsdefault.%{_type}%} equip player with {chestdefault.%{_type}%} equip player with {legsdefault.%{_type}%} equip player with {helmdefault.%{_type}%} send "{@p}{@c6} Transfert du kit {@ce}%arg-1% {@c6}à %player%" stop command /unranked [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Non Classé " to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/unranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type17}%.name}%"] if arg-1 is set: if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if {umatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 # add player to {umatchlist.%arg-1%::*} # add player to {nd.unrankedlist::*} # add player to {d.unrankedlist::*} # add player to {ga.unrankedlist::*} # add player to {arc.unrankedlist::*} # add player to {axe.unrankedlist::*} # add player to {c.unrankedlist::*} # add player to {s.unrankedlist::*} # add player to {sh.unrankedlist::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player if (size of {umatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {umatchlist.%arg-1%::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player else: delete {dueled.%player%} add player to {umatchlist.%arg-1%::*} set {_Player2} to a random element of {umatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {umatchlist.%arg-1%::*} wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-1%::*} set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 remove {_Player2} from {umatchlist.%arg-1%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /unranked1 [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Non Classé " to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/unranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type17}%.name}%"] if arg-1 is set: if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if {umatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 # add player to {umatchlist.%arg-1%::*} # add player to {nd.unrankedlist::*} # add player to {d.unrankedlist::*} # add player to {ga.unrankedlist::*} # add player to {arc.unrankedlist::*} # add player to {axe.unrankedlist::*} # add player to {c.unrankedlist::*} # add player to {s.unrankedlist::*} # add player to {sh.unrankedlist::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player if (size of {umatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {umatchlist.%arg-1%::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player else: delete {dueled.%player%} add player to {umatchlist.%arg-1%::*} set {_Player2} to a random element of {umatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {umatchlist.%arg-1%::*} wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-1%::*} set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 remove {_Player2} from {umatchlist.%arg-1%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_maxb} to {maxb} set {_Random} to a random integer between 0 and {_maxb} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /ranked1 [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Ranked" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/ranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type17}%.name}%"] if arg-1 is set: set {PlayerRanked.%player%} to arg-1 set {Ranked.%arg-1%.%player%} to true set {PlayerRanked.%{_Player2}%} to arg-1 set {Ranked.%arg-1%.%{_Player2}%} to true if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur Tu es en duel!" to player stop trigger if {rmatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classé {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" if (size of {rmatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classé {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} # add player to {nd.rankedlist::*} # add player to {d.rankedlist::*} # add player to {ga.rankedlist::*} # add player to {arc.rankedlist::*} # add player to {axe.rankedlist::*} # add player to {c.rankedlist::*} # add player to {s.rankedlist::*} # add player to {sh.rankedlist::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" else: delete {dueled.%player%} add player to {rmatchlist.%arg-1%::*} set {_Player2} to a random element of {rmatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {rmatchlist.%arg-1%::*} wait 1 tick send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to player send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to {_player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {rmatchlist.%arg-1%::*} remove {_Player2} from {rmatchlist.%arg-1%::*} clear player's inventory clear {_Player2}'s inventory set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifi%arg-1%" to slot 2 of player give enchanted book named "&bKit modifi%arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_maxb} to {maxb} set {_Random} to a random integer between 0 and {_maxb} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /ranked [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Classé" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/ranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type17}%.name}%"] if arg-1 is set: set {PlayerRanked.%player%} to arg-1 set {Ranked.%arg-1%.%player%} to true set {PlayerRanked.%{_Player2}%} to arg-1 set {Ranked.%arg-1%.%{_Player2}%} to true if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur Tu es en duel!" to player stop trigger if {rmatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classée {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" stop if (size of {rmatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classée {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} # add player to {nd.rankedlist::*} # add player to {d.rankedlist::*} # add player to {ga.rankedlist::*} # add player to {arc.rankedlist::*} # add player to {axe.rankedlist::*} # add player to {c.rankedlist::*} # add player to {s.rankedlist::*} # add player to {sh.rankedlist::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" stop else: delete {dueled.%player%} add player to {rmatchlist.%arg-1%::*} set {_Player2} to a random element of {rmatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {rmatchlist.%arg-1%::*} wait 1 tick send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to player send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to {_player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {rmatchlist.%arg-1%::*} remove {_Player2} from {rmatchlist.%arg-1%::*} clear player's inventory clear {_Player2}'s inventory set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /savekit <text>: trigger: if arg 1 is set: set {save.%player%.lastused} to now clear {kitnodebuff.%player%} wait 1 tick set {kit.%arg-1%.%player%} to player's serialized inventory set {kithelm.%arg-1%.%player%} to helmet of player set {kitchest.%arg-1%.%player%} to chestplate of player set {kitlegs.%arg-1%.%player%} to leggings of player set {kitboots.%arg-1%.%player%} to boots of player clear player's helmet clear player's chestplate clear player's leggings clear player's boots equip player with {kithelm.%arg-1%.%player%} equip player with {kitchest.%arg-1%.%player%} equip player with {kitlegs.%arg-1%.%player%} equip player with {kitboots.%arg-1%.%player%} set {kit.%arg-1%.save.%player%} to true message "&aKit sauvegardé %arg-1%" to player stop command /elo [<offline player>]: trigger: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 if arg 1 is not set: open chest with 1 rows named "&6%player%" to player wait 3 tick if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" with lore "&9%{elo.%{slot.%{_type0}%.name}%.%player%}%" to close if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" with lore "&9%{elo.%{slot.%{_type1}%.name}%.%player%}%" to close if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "&9%{elo.%{slot.%{_type2}%.name}%.%player%}%" to close if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" with lore "&9%{elo.%{slot.%{_type3}%.name}%.%player%}%" to close if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" with lore "&9%{elo.%{slot.%{_type4}%.name}%.%player%}%" to close if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" with lore "&9%{elo.%{slot.%{_type5}%.name}%.%player%}%" to close if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" with lore "&9%{elo.%{slot.%{_type6}%.name}%.%player%}%" to close if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "v%{elo.%{slot.%{_type7}%.name}%.%player%}%" to close if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "v%{elo.%{slot.%{_type8}%.name}%.%player%}%" to close if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "&9%{elo.%{slot.%{_type9}%.name}%.%player%}%" to close if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "&9%{elo.%{slot.%{_type10}%.name}%.%player%}%" to close if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "&9%{elo.%{slot.%{_type11}%.name}%.%player%}%" to close if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "&9%{elo.%{slot.%{_type12}%.name}%.%player%}%" to close if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "&9%{elo.%{slot.%{_type13}%.name}%.%player%}%" to close if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "&9%{elo.%{slot.%{_type14}%.name}%.%player%}%" to close if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "&9%{elo.%{slot.%{_type15}%.name}%.%player%}%" to close if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "&9%{elo.%{slot.%{_type16}%.name}%.%player%}%" to close if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "&9%{elo.%{slot.%{_type17}%.name}%.%player%}%" to close else: open chest with 2 rows named "&6%arg-1%" to player wait 3 tick if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" with lore "&9%{elo.%{slot.%{_type0}%.name}%.%arg 1%}%" to close if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" with lore "&9%{elo.%{slot.%{_type1}%.name}%.%arg 1%}%" to close if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "&9%{elo.%{slot.%{_type2}%.name}%.%arg 1%}%" to close if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" with lore "&9%{elo.%{slot.%{_type3}%.name}%.%arg 1%}%" to close if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" with lore "&9%{elo.%{slot.%{_type4}%.name}%.%arg 1%}%" to close if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" with lore "&9%{elo.%{slot.%{_type5}%.name}%.%arg 1%}%" to close if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" with lore "&9%{elo.%{slot.%{_type6}%.name}%.%arg 1%}%" to close if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "&9%{elo.%{slot.%{_type7}%.name}%.%arg 1%}%" to close if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "&9%{elo.%{slot.%{_type8}%.name}%.%arg 1%}%" to close if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "&9%{elo.%{slot.%{_type9}%.name}%.%arg 1%}%" to close if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "&9%{elo.%{slot.%{_type10}%.name}%.%arg 1%}%" to close if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "&9%{elo.%{slot.%{_type11}%.name}%.%arg 1%}%" to close if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "&9%{elo.%{slot.%{_type12}%.name}%.%arg 1%}%" to close if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "&9%{elo.%{slot.%{_type13}%.name}%.%arg 1%}%" to close if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "&9%{elo.%{slot.%{_type14}%.name}%.%arg 1%}%" to close if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "&9%{elo.%{slot.%{_type15}%.name}%.%arg 1%}%" to close if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "&9%{elo.%{slot.%{_type16}%.name}%.%arg 1%}%" to close if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "&9%{elo.%{slot.%{_type17}%.name}%.%arg 1%}%" to close on rightclick with a book: name of tool is "&6Modification de Kit" make player execute command "/§edc" on rightclick with a stick: name of tool is "&cCPS &7(Clic Droit)" make player execute command "/cps" on rightclick with a enchanted book: name of tool is "&bKit par defaut %{waitmatch.%player%}%" make player execute command "/§defaultinv %{waitmatch.%player%}%" on rightclick with a enchanted book: name of tool is "&bKit modifié %{waitmatch.%player%}%" make player execute command "/§loadkit %{waitmatch.%player%}%" command /§loadkit <text>: trigger: if {kit.%arg-1%.save.%player%} is true: clear player's inventory restore inventory of player from {kit.%arg-1%.%player%} equip player with {kithelm.%arg-1%.%player%} equip player with {kitchest.%arg-1%.%player%} equip player with {kitlegs.%arg-1%.%player%} equip player with {kitboots.%arg-1%.%player%} else: send "{@p}{@cc} Tu n'as pas modifié ton kit" command /§delkit <text>: trigger: delete {kit.%arg-1%.%player%} delete {kithelm.%arg-1%.%player%} delete {kitchest.%arg-1%.%player%} delete {kitlegs.%arg-1%.%player%} delete {kitboots.%arg-1%.%player%} set {kit.%arg-1%.save.%player%} to false on rightclick on a anvil: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 if {edit.%{slot.%{_type0}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type0}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type0}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type0}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type0}%.name}%"] if {edit.%{slot.%{_type1}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type1}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type1}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type1}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type1}%.name}%"] if {edit.%{slot.%{_type2}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type2}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type2}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type2}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type2}%.name}%"] if {edit.%{slot.%{_type3}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type3}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type3}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type3}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type3}%.name}%"] if {edit.%{slot.%{_type4}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type4}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type4}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type4}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type4}%.name}%"] if {edit.%{slot.%{_type5}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type5}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type5}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type5}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type5}%.name}%"] if {edit.%{slot.%{_type6}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type6}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type6}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type6}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type6}%.name}%"] if {edit.%{slot.%{_type7}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type7}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type7}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type7}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type7}%.name}%"] if {edit.%{slot.%{_type8}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type8}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type8}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type8}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type8}%.name}%"] if {edit.%{slot.%{_type9}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type9}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type9}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type9}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type9}%.name}%"] if {edit.%{slot.%{_type10}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type10}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type10}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type10}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type10}%.name}%"] if {edit.%{slot.%{_type11}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type11}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type11}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type11}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type11}%.name}%"] if {edit.%{slot.%{_type12}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type12}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type12}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type12}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type12}%.name}%"] if {edit.%{slot.%{_type13}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type13}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type13}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type13}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type13}%.name}%"] if {edit.%{slot.%{_type14}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type14}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type14}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type14}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type14}%.name}%"] if {edit.%{slot.%{_type15}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type15}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type15}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type15}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type15}%.name}%"] if {edit.%{slot.%{_type16}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type16}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type16}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type16}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type16}%.name}%"] if {edit.%{slot.%{_type17}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type17}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type17}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type17}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type17}%.name}%"] on join: loop all players: if {dueled.%loop-player%} is true: hide player to loop-player on death: loop all players: if {dueled.%loop-player%} is true: hide player to loop-player command /§edit <text>: trigger: teleport player to {edit.%arg-1%} clear player's inventory make player execute command "/§defaultinv %arg-1%" set {edit.%arg-1%.%player%} to true hide all players to player hide player to all players command /setedit <text>: permission: setedit permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: send "{@p}{@ca} You have set the editkit for {@ce}%arg-1%" to player set {edit.%arg-1%} to player's location stop trigger else: send "{@p}{@cc} Erreur : Mauvais mode!" on rightclick on a sign: if line 1 of clicked block is "spawn": set line 1 of clicked block to "&0Rightclick to" set line 2 of clicked block to "&0Back to Spawn" if line 1 of clicked block is "&0Rightclick to": clear player's inventory wait 3 ticks make player execute command "/leave" make console execute command "/effect %player% clear" teleport player to {spawn} reveal all players to player reveal player to all players set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 delete {edit.%{slot.%{_type0}%.name}%.%player%} delete {edit.%{slot.%{_type1}%.name}%.%player%} delete {edit.%{slot.%{_type2}%.name}%.%player%} delete {edit.%{slot.%{_type3}%.name}%.%player%} delete {edit.%{slot.%{_type4}%.name}%.%player%} delete {edit.%{slot.%{_type5}%.name}%.%player%} delete {edit.%{slot.%{_type6}%.name}%.%player%} delete {edit.%{slot.%{_type7}%.name}%.%player%} delete {edit.%{slot.%{_type8}%.name}%.%player%} delete {edit.%{slot.%{_type9}%.name}%.%player%} delete {edit.%{slot.%{_type10}%.name}%.%player%} delete {edit.%{slot.%{_type11}%.name}%.%player%} delete {edit.%{slot.%{_type12}%.name}%.%player%} delete {edit.%{slot.%{_type13}%.name}%.%player%} delete {edit.%{slot.%{_type14}%.name}%.%player%} delete {edit.%{slot.%{_type15}%.name}%.%player%} delete {edit.%{slot.%{_type16}%.name}%.%player%} delete {edit.%{slot.%{_type17}%.name}%.%player%} command /§edc: trigger: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 2 rows named "&9Quel kit ?" to player wait 3 ticks if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type17}%.name}%"] command /test [<text>]: trigger: send "%{umatchlist.%arg-1%::*}%" send "%{PlayerRanked.%player%}%" send "%{Ranked.%arg-1%.%player%}%" on rightclick with redstone: name of tool is "&5Clic droit pour quitter la file d'attente &e%{waitmatch.%player%}%" make player execute command "/leave" command /leave: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else: remove player from {umatchlist.%{waitmatch.%player%}%::*} remove player from {rmatchlist.%{waitmatch.%player%}%::*} remove the player from {nd.rankedlist::*} remove the player from {nd.unrankedlist::*} remove the player from {d.rankedlist::*} remove the player from {d.unrankedlist::*} remove the player from {ga.rankedlist::*} remove the player from {ga.unrankedlist::*} remove the player from {c.rankedlist::*} remove the player from {c.unrankedlist::*} remove the player from {s.rankedlist::*} remove the player from {s.unrankedlist::*} remove the player from {sh.rankedlist::*} remove the player from {sh.unrankedlist::*} delete {PlayerRanked.%player%} set {Ranked.%{waitmatch.%player%}%.%player%} to false set {dueled.%player%} to false if {inqueue.%player%} is true: send "{@p}{@c6} Tu as été retiré de la file d'attente {@ce}%{waitmatch.%player%}%" clear player's inventory teleport player to {spawn} wait 4 ticks set {inqueue.%player%} to false give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player on rightclick with iron sword: name of tool is "&aNon classé" make player execute command "/unranked" on rightclick with diamond sword: name of tool is "&2Classé" make player execute command "/ranked" on rightclick with head: name of tool is "&b%player%" make player execute command "/p" on rightclick with name tag: name of tool is "&eTeams &c(Prochainement)" send "{@p} &cLes teams seront disponible prochainement" on respawn: teleport player to {spawn} give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player on death: set {_slot} to 0 loop 36 times: set {slot.viewinv.%{_slot}%.%attacker%} to slot {_slot} of attacker add 1 to {_slot} set {_slot1} to 0 loop 36 times: set {slot.viewinv.%{_slot1}%.%victim%} to slot {_slot1} of victim add 1 to {_slot1} set {dueled.%victim%} to false set {inqueue.%victim%} to false set {dueled.%attacker%} to false set {inqueue.%attacker%} to false set {_slot} to 0 on death of a player: loop all players: set {_type} to {PlayerRanked.%player%} if {Opposant.%loop-player%} is player: # send "tamer" to loop-player if {Opposant.%player%} is loop-player: # send "tamer" to loop-player if {Opposant.%player%} is loop-player: # send "tamer" to loop-player if {Ranked.%{_type}%.%player%} is true: # send "tamer" to loop-player if {Ranked.%{_type}%.%loop-player%} is true: # send "tamer" to loop-player if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 delete {PlayerRanked.%player%} delete {PlayerRanked.%loop-player%} delete {Ranked.%{_type}%.%loop-player%} delete {Ranked.%{_type}%.%player%} player is a player loop-player is a player if {elo.%{_type}%.%loop-player%} <= {elo.%{_type}%.%player%}: set {_elobetwin} to {elo.%{_type}%.%player%}-{elo.%{_type}%.%loop-player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 17 to {elo.%{_type}%.%loop-player%} remove 17 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 18 to {elo.%{_type}%.%loop-player%} remove 18 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 19 to {elo.%{_type}%.%loop-player%} remove 19 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 20 to {elo.%{_type}%.%loop-player%} remove 20 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 21 to {elo.%{_type}%.%loop-player%} remove 21 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 22 to {elo.%{_type}%.%loop-player%} remove 22 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 23 to {elo.%{_type}%.%loop-player%} remove 23 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 24 to {elo.%{_type}%.%loop-player%} remove 24 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 25 to {elo.%{_type}%.%loop-player%} remove 25 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 26 to {elo.%{_type}%.%loop-player%} remove 26 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 27 to {elo.%{_type}%.%loop-player%} remove 27 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 28 to {elo.%{_type}%.%loop-player%} remove 28 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 29 to {elo.%{_type}%.%loop-player%} remove 29 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 30 to {elo.%{_type}%.%loop-player%} remove 30 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 31 to {elo.%{_type}%.%loop-player%} remove 31 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to loop-player else: set {_elobetwin} to {elo.%{_type}%.%loop-player%}-{elo.%{_type}%.%player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 15 to {elo.%{_type}%.%loop-player%} remove 15 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 14 to {elo.%{_type}%.%loop-player%} remove 14 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 13 to {elo.%{_type}%.%loop-player%} remove 13 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 12 to {elo.%{_type}%.%loop-player%} remove 12 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 11 to {elo.%{_type}%.%loop-player%} remove 11 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 10 to {elo.%{_type}%.%loop-player%} remove 10 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 9 to {elo.%{_type}%.%loop-player%} remove 9 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 8 to {elo.%{_type}%.%loop-player%} remove 8 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 7 to {elo.%{_type}%.%loop-player%} remove 7 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 6 to {elo.%{_type}%.%loop-player%} remove 6 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 5 to {elo.%{_type}%.%loop-player%} remove 5 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 4 to {elo.%{_type}%.%loop-player%} remove 4 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 3 to {elo.%{_type}%.%loop-player%} remove 3 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 2 to {elo.%{_type}%.%loop-player%} remove 2 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 1 to {elo.%{_type}%.%loop-player%} remove 1 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to loop-player on death of a player: loop all players: if {Opposant.%loop-player%} is player: if {Opposant.%player%} is loop-player: push loop-player up at speed 2 if damage cause is fall: clear drops set death message to "" send "%player% was slain by %loop-player%" to player send "%player% was slain by %loop-player%" to loop-player make console execute command "/effect %player% clear" wait 5 ticks delete {wanted.%loop-player%} delete {wanted.%player%} heal player teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory wait 1 tick give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player clear loop-player's inventory wait 1 tick heal loop-player reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player else: clear drops set death message to "" send "%player% was slain by %loop-player%" to player send "%player% was slain by %loop-player%" to loop-player heal player wait 5 ticks delete {wanted.%loop-player%} delete {wanted.%player%} heal player teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory wait 1 tick give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player clear loop-player's inventory wait 1 tick reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player on quit: loop all players: set {_type} to {PlayerRanked.%player%} if {Opposant.%loop-player%} is player: if {Opposant.%player%} is loop-player: if {Opposant.%player%} is loop-player: make console execute command "/effect %player% clear" wait 2 ticks delete {wanted.%loop-player%} delete {wanted.%player%} make console execute command "/effect %player% clear" teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&e%player% s'est déconnecter" to loop-player send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory make console execute command "/effect %player% clear" wait 1 tick give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player clear loop-player's inventory heal loop-player reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players make console execute command "/effect %player% clear" wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player if {Ranked.%{_type}%.%player%} is true: if {Ranked.%{_type}%.%loop-player%} is true: if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 player is a player loop-player is a player delete {PlayerRanked.%player%} delete {PlayerRanked.%loop-player%} delete {Ranked.%{_type}%.%loop-player%} delete {Ranked.%{_type}%.%player%} if {elo.%{_type}%.%loop-player%} <= {elo.%{_type}%.%player%}: set {_elobetwin} to {elo.%{_type}%.%player%}-{elo.%{_type}%.%loop-player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 17 to {elo.%{_type}%.%loop-player%} remove 17 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 18 to {elo.%{_type}%.%loop-player%} remove 18 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 19 to {elo.%{_type}%.%loop-player%} remove 19 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 20 to {elo.%{_type}%.%loop-player%} remove 20 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 21 to {elo.%{_type}%.%loop-player%} remove 21 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 22 to {elo.%{_type}%.%loop-player%} remove 22 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 23 to {elo.%{_type}%.%loop-player%} remove 23 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 24 to {elo.%{_type}%.%loop-player%} remove 24 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 25 to {elo.%{_type}%.%loop-player%} remove 25 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 26 to {elo.%{_type}%.%loop-player%} remove 26 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 27 to {elo.%{_type}%.%loop-player%} remove 27 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 28 to {elo.%{_type}%.%loop-player%} remove 28 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 29 to {elo.%{_type}%.%loop-player%} remove 29 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 30 to {elo.%{_type}%.%loop-player%} remove 30 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 31 to {elo.%{_type}%.%loop-player%} remove 31 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to loop-player else: set {_elobetwin} to {elo.%{_type}%.%loop-player%}-{elo.%{_type}%.%player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 15 to {elo.%{_type}%.%loop-player%} remove 15 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 14 to {elo.%{_type}%.%loop-player%} remove 14 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 13 to {elo.%{_type}%.%loop-player%} remove 13 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 12 to {elo.%{_type}%.%loop-player%} remove 12 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 11 to {elo.%{_type}%.%loop-player%} remove 11 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 10 to {elo.%{_type}%.%loop-player%} remove 10 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 9 to {elo.%{_type}%.%loop-player%} remove 9 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 8 to {elo.%{_type}%.%loop-player%} remove 8 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 7 to {elo.%{_type}%.%loop-player%} remove 7 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 6 to {elo.%{_type}%.%loop-player%} remove 6 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 5 to {elo.%{_type}%.%loop-player%} remove 5 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 4 to {elo.%{_type}%.%loop-player%} remove 4 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 3 to {elo.%{_type}%.%loop-player%} remove 3 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 2 to {elo.%{_type}%.%loop-player%} remove 2 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 1 to {elo.%{_type}%.%loop-player%} remove 1 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to loop-player
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Ton skript de fonctionne pas: on mine: if event-block is iron ore: drop 1 iron ingot at event-block cancel event set event-block to air
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Ou alors [spoiler=Skript de TP] command /tp [<player>]: aliases: /teleport trigger: if player has permission "teleport": if arg-1 is set: play raw sound "random.pop" at player with pitch 1 volume 1 send "&aTu t'es téléporté à %arg-1%." wait 0.3 ticks teleport player to arg-1 else: send "&cEntre un joueur à qui tu veux te téléporter!" else: play raw sound "mob.irongolem.hit" at player with pitch 1 volume 1 send "&cTu n'as pas la permission d'éxécuter cette commande!"
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C'est pas parce-que tu as spigot que ça va absolument fonctionner x) Mais je voulais dire essaye avec un ami a toi ton skript pour voir si lui entend car ça peut venir de ton pc
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Pour moi aussi le skript ne fonctionne pas.. ça doit être une erreur de skutilities
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Normalement le code de psyzik fonctionne essaye: command /random: trigger: set {_kit} to a random number between 1 and 3 send "%{_kit}%"
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Après ça peut venir de toi
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Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/
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Pas optimisé et si le l'ont ne met pas le skript au début du serveur? Sa ne marquera pas le nombre exact d'inscrit sinon essaye ça: on first join: add player to {nouveau.joueurs} add 1 to {nombre.joueurs} wait 5 ticks broadcast " &e&lBienvenue sur le serveur &c%player% &e<u es &c%{nombre.joueurs}% ème &e&l!" on join: if player is not in {nouveau.joueurs}: add 1 to {nombre.joueurs} ( pas testé )
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J'allume mon PC je te tiens au courant ;)
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Comment ça ne fonctionne pas? Il y a des erreurs? Ou pas d'érreur mais ça ne le push pas? As tu tout les add-ons?
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Au début j'ai pensé à ça mais je croyait que cela n'allait pas fonctionner ^^