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ShaneeFX

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ShaneeFX a gagné pour la dernière fois le 16 août 2016

ShaneeFX a eu le contenu le plus aimé !

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  1. ShaneeFX

    Skript ne fonctionne pas...

    Résolu! Il fallait que je télécharge un serveur déjà skript avec tout les plugins inclus !
  2. Salut ! Je suis un ancien skripteur, d'il y a à peu près 1 an que je n'ai pas fait de skript du coup, j'ai réessayé de skripter, mais là ! J'ai le plugin skript et tous les add-ons de mes skript d'il y a un an le plugin skript en soi fonctionne, mais les scripts ne fonctionnent pas du tout, quelqu'un pourrais m'aider?
  3. ShaneeFX

    Skript de practice

    Voilà c'est un skript de mcpractice: options: c1: &1 #Blue c2: &2 #Green c3: &3 #DarkAqua c4: &4 #Red c5: &5 #Purple c6: &6 #Gold cc: &c #LightRed ca: &a #LightGreen ce: &e #Yellow p: &r perm: &cPermission requise pour executer cette commande! on death of player: make player execute "/leave" make {Opposant.%player%} execute command "/regenblocks" make player execute command "/regenblocks" on quit: make {Opposant.%player%} execute command "/regenblocks" make player execute command "/regenblocks" on quit: make player execute command "/leave" if {grade.%player%} is not set: set {grade.%player%} to "joueur" make player execute command "/leave" set {_slot0} to 0 set {_slot1} to 1 set {_slot2} to 2 set {_slot3} to 3 set {_slot4} to 4 set {_slot5} to 5 set {_slot6} to 6 set {_slot7} to 7 set {_slot8} to 8 set {_slot9} to 9 set {_slot10} to 10 set {_slot11} to 11 set {_slot12} to 12 set {_slot13} to 13 set {_slot14} to 14 set {_slot15} to 15 set {_slot16} to 16 set {_slot17} to 17 set {_type0} to {slot.%{_slot0}%.name} set {_type1} to {slot.%{_slot1}%.name} set {_type2} to {slot.%{_slot2}%.name} set {_type3} to {slot.%{_slot3}%.name} set {_type4} to {slot.%{_slot4}%.name} set {_type5} to {slot.%{_slot5}%.name} set {_type6} to {slot.%{_slot6}%.name} set {_type7} to {slot.%{_slot7}%.name} set {_type8} to {slot.%{_slot8}%.name} set {_type9} to {slot.%{_slot9}%.name} set {_type10} to {slot.%{_slot10}%.name} set {_type11} to {slot.%{_slot11}%.name} set {_type12} to {slot.%{_slot12}%.name} set {_type13} to {slot.%{_slot13}%.name} set {_type14} to {slot.%{_slot14}%.name} set {_type15} to {slot.%{_slot15}%.name} set {_type16} to {slot.%{_slot16}%.name} set {_type17} to {slot.%{_slot17}%.name} if {elo.%{_type0}%.%player%} is not set: set {elo.%{_type0}%.%player%} to 1000 if {elo.%{_type1}%.%player%} is not set: set {elo.%{_type1}%.%player%} to 1000 if {elo.%{_type2}%.%player%} is not set: set {elo.%{_type2}%.%player%} to 1000 if {elo.%{_type3}%.%player%} is not set: set {elo.%{_type3}%.%player%} to 1000 if {elo.%{_type4}%.%player%} is not set: set {elo.%{_type4}%.%player%} to 1000 if {elo.%{_type5}%.%player%} is not set: set {elo.%{_type5}%.%player%} to 1000 if {elo.%{_type6}%.%player%} is not set: set {elo.%{_type6}%.%player%} to 1000 if {elo.%{_type7}%.%player%} is not set: set {elo.%{_type7}%.%player%} to 1000 if {elo.%{_type8}%.%player%} is not set: set {elo.%{_type8}%.%player%} to 1000 if {elo.%{_type9}%.%player%} is not set: set {elo.%{_type9}%.%player%} to 1000 if {elo.%{_type10}%.%player%} is not set: set {elo.%{_type10}%.%player%} to 1000 if {elo.%{_type11}%.%player%} is not set: set {elo.%{_type11}%.%player%} to 1000 if {elo.%{_type12}%.%player%} is not set: set {elo.%{_type12}%.%player%} to 1000 if {elo.%{_type13}%.%player%} is not set: set {elo.%{_type13}%.%player%} to 1000 if {elo.%{_type14}%.%player%} is not set: set {elo.%{_type14}%.%player%} to 1000 if {elo.%{_type15}%.%player%} is not set: set {elo.%{_type15}%.%player%} to 1000 if {elo.%{_type16}%.%player%} is not set: set {elo.%{_type16}%.%player%} to 1000 if {elo.%{_type17}%.%player%} is not set: set {elo.%{_type17}%.%player%} to 1000 on join: if {grade.%player%} is not set: set {grade.%player%} to "joueur" make player execute command "/leave" make console execute command "/effect %player% clear" make console execute command "/effect %{_opponentr5}% clear" # remove the player from {nd.rankedlist::*} # remove the player from {nd.unrankedlist::*} # remove the player from {d.rankedlist::*} # remove the player from {d.unrankedlist::*} # remove the player from {ga.rankedlist::*} # remove the player from {ga.unrankedlist::*} # remove the player from {c.rankedlist::*} # remove the player from {c.unrankedlist::*} # remove the player from {s.rankedlist::*} # remove the player from {s.unrankedlist::*} # remove the player from {sh.rankedlist::*} # remove the player from {sh.unrankedlist::*} heal player set {_slot0} to 0 set {_slot1} to 1 set {_slot2} to 2 set {_slot3} to 3 set {_slot4} to 4 set {_slot5} to 5 set {_slot6} to 6 set {_slot7} to 7 set {_slot8} to 8 set {_slot9} to 9 set {_slot10} to 10 set {_slot11} to 11 set {_slot12} to 12 set {_slot13} to 13 set {_slot14} to 14 set {_slot15} to 15 set {_slot16} to 16 set {_slot17} to 17 set {_type0} to {slot.%{_slot0}%.name} set {_type1} to {slot.%{_slot1}%.name} set {_type2} to {slot.%{_slot2}%.name} set {_type3} to {slot.%{_slot3}%.name} set {_type4} to {slot.%{_slot4}%.name} set {_type5} to {slot.%{_slot5}%.name} set {_type6} to {slot.%{_slot6}%.name} set {_type7} to {slot.%{_slot7}%.name} set {_type8} to {slot.%{_slot8}%.name} set {_type9} to {slot.%{_slot9}%.name} set {_type10} to {slot.%{_slot10}%.name} set {_type11} to {slot.%{_slot11}%.name} set {_type12} to {slot.%{_slot12}%.name} set {_type13} to {slot.%{_slot13}%.name} set {_type14} to {slot.%{_slot14}%.name} set {_type15} to {slot.%{_slot15}%.name} set {_type16} to {slot.%{_slot16}%.name} set {_type17} to {slot.%{_slot17}%.name} if {elo.%{_type0}%.%player%} is not set: set {elo.%{_type0}%.%player%} to 1000 if {elo.%{_type1}%.%player%} is not set: set {elo.%{_type1}%.%player%} to 1000 if {elo.%{_type2}%.%player%} is not set: set {elo.%{_type2}%.%player%} to 1000 if {elo.%{_type3}%.%player%} is not set: set {elo.%{_type3}%.%player%} to 1000 if {elo.%{_type4}%.%player%} is not set: set {elo.%{_type4}%.%player%} to 1000 if {elo.%{_type5}%.%player%} is not set: set {elo.%{_type5}%.%player%} to 1000 if {elo.%{_type6}%.%player%} is not set: set {elo.%{_type6}%.%player%} to 1000 if {elo.%{_type7}%.%player%} is not set: set {elo.%{_type7}%.%player%} to 1000 if {elo.%{_type8}%.%player%} is not set: set {elo.%{_type8}%.%player%} to 1000 if {elo.%{_type9}%.%player%} is not set: set {elo.%{_type9}%.%player%} to 1000 if {elo.%{_type10}%.%player%} is not set: set {elo.%{_type10}%.%player%} to 1000 if {elo.%{_type11}%.%player%} is not set: set {elo.%{_type11}%.%player%} to 1000 if {elo.%{_type12}%.%player%} is not set: set {elo.%{_type12}%.%player%} to 1000 if {elo.%{_type13}%.%player%} is not set: set {elo.%{_type13}%.%player%} to 1000 if {elo.%{_type14}%.%player%} is not set: set {elo.%{_type14}%.%player%} to 1000 if {elo.%{_type15}%.%player%} is not set: set {elo.%{_type15}%.%player%} to 1000 if {elo.%{_type16}%.%player%} is not set: set {elo.%{_type16}%.%player%} to 1000 if {elo.%{_type17}%.%player%} is not set: set {elo.%{_type17}%.%player%} to 1000 command /grade <offlineplayer> <text>: aliases: /rank permission: grade permission message: {@perm} usage: /grade <player> <joueur/mod/mod+/admin/owner/famous> trigger: if arg-2 is "Joueur": set {grade.%arg-1%} to "Joueur" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Famous": set {grade.%arg-1%} to "Famous" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Mod": set {grade.%arg-1%} to "Mod" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Dev": set {grade.%arg-1%} to "Dev" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Mod+": set {grade.%arg-1%} to "Mod+" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Admin": set {grade.%arg-1%} to "Admin" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" if arg-2 is "Owner": set {grade.%arg-1%} to "Owner" send "&eNow, &a%arg-1% &ehas grade &a%arg-2%" on chat: if {grade.%player%} is "joueur": set message format to "&7%player% &8» &7%message%" if {grade.%player%} is "famous": set message format to "&8[&aFamous&8] &a%player% &8» &f%message%" if {grade.%player%} is "mod": set message format to "&8[&bModerator&8] &b%player% &8» &f%message%" if {grade.%player%} is "dev": set message format to "&8[&3Developer&8] &3%player% &8» &f%message%" if {grade.%player%} is "mod+": set message format to "&8[&cModerator+&8] &c%player% &8» &f%message%" if {grade.%player%} is "admin": set message format to "&8[&4Admin&8] &4%player% &8» &f%message%" if {grade.%player%} is "owner": set message format to "&8[&eOwner&8] &e%player% &8» &f%message%" command /*spawnitems: trigger: clear player's inventory wait 2 ticks give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player command /duel <player> [<text>]: trigger: if arg-1 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ?" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/duel1 %arg-1% %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c1}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c6}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@c5}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type17}%.name}%"] if arg-2 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {wanted.%player%} to arg-1 send "{@p}{@c5} Tu as demandé un duel contre &e%arg-1% &5dans le mode &e%arg-2%" send json "{@p}{@ce}%player%{@c6} vous a demandé en duel dans le mode :{@ca} %arg-2%" tooltip "&bClic pour accepter" run "/accept %player% %arg-2%" to player argument 1 command /duel1 <player> [<text>]: trigger: if arg-1 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est dê« en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ?" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@ce}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/duel1 %arg-1% %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c1}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c6}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@c5}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/duel %arg-1% %{slot.%{_type17}%.name}%"] if arg-2 is set: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: set {wanted.%player%} to arg-1 send "{@p}{@c5} Tu as demandé un duel contre &e%arg-1% &5dans le mode &e%arg-2%" send json "{@p}{@ce}%player%{@c6} vous a demandé en duel dans le mode :{@ca} %arg-2%" tooltip "&bClic pour accepter" run "/accept %player% %arg-2%" to player argument 1 on quit: make player execute command "/leave" on death: reveal all players to player on join: reveal all players to player command /accept <player> [<text>]: trigger: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: if {wanted.%arg-1%} is player: set {_player2} to arg-1 wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-2%::*} remove player from {rmatchlist.%arg-2%::*} remove {_Player2} from {rmatchlist.%arg-2%::*} remove {_Player2} from {umatchlist.%arg-2%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of player give enchanted book named "&bKit modifié %arg-2%" to slot 2 of player give enchanted book named "&bKit modifié %arg-2%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} set {waitmatch.%player%} to arg-2 set {waitmatch.%{_player2}%} to arg-2 if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false set {inqueue.%{_Player2}%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /accept1 <player> [<text>]: trigger: if arg-1 is player: send "{@p} {@cc}Erreur : Impossible de ce duel soit-même, un bot de soit-même sera ajouté pour s'entrainer dans la prochaine version du serveur " to player stop trigger else: if {dueled.%arg-1%} is true: send "{@p} {@cc}%arg-1% est déjà en duel!" to player stop trigger else: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" stop trigger else: if {wanted.%arg-1%} is player: set {_player2} to arg-1 wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-2%::*} remove player from {rmatchlist.%arg-2%::*} remove {_Player2} from {rmatchlist.%arg-2%::*} remove {_Player2} from {umatchlist.%arg-2%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of player give enchanted book named "&bKit modifi%arg-2%" to slot 2 of player give enchanted book named "&bKit modifi%arg-2%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-2%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} set {waitmatch.%player%} to arg-2 set {waitmatch.%{_player2}%} to arg-2 if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false set {inqueue.%{_Player2}%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commence" to player send "&6Le duel a commence" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /setarena1 <int>: permission: setarena1 permission message: {@perm} trigger: if arg 1 is set: set {Arena%arg-1%.1} to player's location send "{@p} &eYou have set the spawn 1 for the arena &a%arg-1%" command /setarena2 <int>: permission: setarena2 permission message: {@perm} trigger: if arg 1 is set: set {Arena%arg-1%.2} to player's location send "{@p} &eYou have set the spawn 2 for the arena &a%arg-1%" command /setarena1. <int>: permission: setarena1 permission message: {@perm} trigger: if arg 1 is set: set {Arena1%arg-1%.1} to player's location send "{@p} &eYou have set the spawn 1 for the arena &a%arg-1%" command /setarena2. <int>: permission: setarena2 permission message: {@perm} trigger: if arg 1 is set: set {Arena1%arg-1%.2} to player's location send "{@p} &eYou have set the spawn 2 for the arena &a%arg-1%" command /gametype <text>: permission: gametype permission message: {@perm} trigger: if arg 1 is set: if {dueltype::%arg-1%} is set: send "{@cc}Erreur : Ce mode existe déjà!" to player add player to {umatchlist.%arg-1%::*} remove player from {umatchlist.%arg-1%::*} stop trigger else: set {dueltype::%arg-1%} to arg-1 send "{@p} {@ce}You have been create the gametype : {@ca}%arg-1%" to player stop trigger command /gametypedel <text> <int>: permission: gametypedel permission message: {@perm} trigger: if {dueltype::%arg-1%} is not set: send "{@p} {@cc}Erreur : Ce mode n'existe pas" to player stop trigger else: delete {dueltype::%arg-1%} delete {slot.%arg-2%.name} delete {slot.%arg-2%.item} delete {typeset::%arg-2%} send "{@p}{@ce} You have been delete the gametype :{@ca} %arg-1%" to player stop trigger command /gametypeslot <text> <integer> <item>: permission: gametypeslot permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: if arg-2 <= 17: set {_slot} to arg-2 clear {slot.%{_slot}%.name} clear {slot.%{_slot}%.item} loop {duel.%arg-1%::*}: set {_slotdelinv} to loop-value delete {typeset::%{_slotdelinv}%} clear {slot.%{_slotdelinv}%.item} clear {slot.%{_slotdelinv}%.name} wait 1 tick set {slot.%{_slot}%.name} to arg-1 set {slot.%{_slot}%.item} to arg-3 set {typeset::%arg-2%} to arg-2 clear {duel.%arg-1%::*} wait 1 tick add arg-2 to {duel.%arg-1%::*} send "{@p} {@ce}You have set the item :{@ca} %arg-3%, {@ce}to the slot : {@ca}%arg-2%{@ce}, for the gametype : {@ca}%arg-1%" to player stop trigger else: send "{@p} {@cc}Erreur : Invalide Slot!" else: send "{@p} {@cc}Erreur : Ce mode n'existe pas!" to player stop trigger command /gametypeinv <text>: permission: gametypeinv permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: player can't hold 36 wooden swords: clear {default.%arg-1%} set {default.%arg-1%} to player's serialized inventory set {helmdefault.%arg-1%} to helmet of the player set {chestdefault.%arg-1%} to chestplate of the player set {legsdefault.%arg-1%} to leggings of the player set {bootsdefault.%arg-1%} to boots of the player message "{@p}{@ce} Default inventory succesfully saved." to player player can hold 36 wooden swords: message "{@p}{@cc} Error : Your inventory is empty!" to player stop else: send "{@p}{@cc} Erreur : Mauvais mode" stop trigger command /maxarenas <int>: permission: maxarenas permission message: {@perm} trigger: if arg 1 is set: set {max} to arg-1 send "{@p} &eThe number of arenas is &a%arg-1% &enow" command /maxarenas. <int>: permission: maxarenas permission message: {@perm} trigger: if arg 1 is set: set {maxb} to arg-1 send "{@p} &eThe number of arenas is &a%arg-1% &enow" command /§defaultinv <text>: trigger: if {dueltype::%arg-1%} is set: clear player's inventory set {_type} to arg-1 restore inventory of player from {default.%{_type}%} equip player with {bootsdefault.%{_type}%} equip player with {chestdefault.%{_type}%} equip player with {legsdefault.%{_type}%} equip player with {helmdefault.%{_type}%} send "{@p}{@c6} Transfert du kit {@ce}%arg-1% {@c6}à %player%" stop command /unranked [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Non Classé " to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/unranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type17}%.name}%"] if arg-1 is set: if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if {umatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 # add player to {umatchlist.%arg-1%::*} # add player to {nd.unrankedlist::*} # add player to {d.unrankedlist::*} # add player to {ga.unrankedlist::*} # add player to {arc.unrankedlist::*} # add player to {axe.unrankedlist::*} # add player to {c.unrankedlist::*} # add player to {s.unrankedlist::*} # add player to {sh.unrankedlist::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player if (size of {umatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {umatchlist.%arg-1%::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player else: delete {dueled.%player%} add player to {umatchlist.%arg-1%::*} set {_Player2} to a random element of {umatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {umatchlist.%arg-1%::*} wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-1%::*} set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 remove {_Player2} from {umatchlist.%arg-1%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /unranked1 [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Non Classé " to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/unranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/unranked %{slot.%{_type17}%.name}%"] if arg-1 is set: if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if {umatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 # add player to {umatchlist.%arg-1%::*} # add player to {nd.unrankedlist::*} # add player to {d.unrankedlist::*} # add player to {ga.unrankedlist::*} # add player to {arc.unrankedlist::*} # add player to {axe.unrankedlist::*} # add player to {c.unrankedlist::*} # add player to {s.unrankedlist::*} # add player to {sh.unrankedlist::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player if (size of {umatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans le file d'attente non classé {@ce}%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {umatchlist.%arg-1%::*} set {inqueue.%player%} to true clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player else: delete {dueled.%player%} add player to {umatchlist.%arg-1%::*} set {_Player2} to a random element of {umatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {umatchlist.%arg-1%::*} wait 1 tick send "&6Démarrage du duel contre &e%{_Player2}%" to player send "&6Démarrage du duel contre &e%player%" to {_Player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {umatchlist.%arg-1%::*} set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 remove {_Player2} from {umatchlist.%arg-1%::*} make console execute command "/effect %player% clear" make console execute command "/effect %{_Player2}% clear" clear player's inventory clear {_Player2}'s inventory give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_maxb} to {maxb} set {_Random} to a random integer between 0 and {_maxb} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /ranked1 [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Ranked" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/ranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type17}%.name}%"] if arg-1 is set: set {PlayerRanked.%player%} to arg-1 set {Ranked.%arg-1%.%player%} to true set {PlayerRanked.%{_Player2}%} to arg-1 set {Ranked.%arg-1%.%{_Player2}%} to true if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur Tu es en duel!" to player stop trigger if {rmatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classé {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" if (size of {rmatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classé {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} # add player to {nd.rankedlist::*} # add player to {d.rankedlist::*} # add player to {ga.rankedlist::*} # add player to {arc.rankedlist::*} # add player to {axe.rankedlist::*} # add player to {c.rankedlist::*} # add player to {s.rankedlist::*} # add player to {sh.rankedlist::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" else: delete {dueled.%player%} add player to {rmatchlist.%arg-1%::*} set {_Player2} to a random element of {rmatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {rmatchlist.%arg-1%::*} wait 1 tick send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to player send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to {_player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {rmatchlist.%arg-1%::*} remove {_Player2} from {rmatchlist.%arg-1%::*} clear player's inventory clear {_Player2}'s inventory set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifi%arg-1%" to slot 2 of player give enchanted book named "&bKit modifi%arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_maxb} to {maxb} set {_Random} to a random integer between 0 and {_maxb} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena1%{_Random}%.1} teleport {_Player2} to {Arena1%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /ranked [<text>]: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger if arg-1 is not set: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 1 rows named "&9Quel mode ? Classé" to player if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/ranked1 %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/ranked %{slot.%{_type17}%.name}%"] if arg-1 is set: set {PlayerRanked.%player%} to arg-1 set {Ranked.%arg-1%.%player%} to true set {PlayerRanked.%{_Player2}%} to arg-1 set {Ranked.%arg-1%.%{_Player2}%} to true if {inqueue.%player%} is true: send "{@p}{@cc} Erreur : Tu es dans la file d'attente!" to player stop trigger else if {dueled.%player%} is true: send "{@p}{@cc} Erreur Tu es en duel!" to player stop trigger if {rmatchlist.%arg-1%::*} contains player: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classée {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" stop if (size of {rmatchlist.%arg-1%::*}) is less than 1: send "{@p}{@c6} Tu as été ajouté dans la file d'attente classée {@ce}%arg-1%" to player send "{@p}{@c6} Tu as &e%{elo.%arg-1%.%player%}% &6elo dans le mode &e%arg-1%" to player delete {waitmatch.%player%} set {waitmatch.%player%} to arg-1 add player to {rmatchlist.%arg-1%::*} # add player to {nd.rankedlist::*} # add player to {d.rankedlist::*} # add player to {ga.rankedlist::*} # add player to {arc.rankedlist::*} # add player to {axe.rankedlist::*} # add player to {c.rankedlist::*} # add player to {s.rankedlist::*} # add player to {sh.rankedlist::*} set {inqueue.%player%} to true set {elosearch1.%player%} to {elo.%arg-1%.%player%}+50 set {elosearch2.%player%} to {elo.%arg-1%.%player%}-50 send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} clear player's inventory give a redstone of sharpness 3 named "{@c5}Clic droit pour quitter la file d'attente {@ce}%arg-1%" to slot 8 of player loop 12 times: if {dueled.%player%} is false: if {inqueue.%player%} is true: wait 5 seconds send "{@p}{@c6} Recherche des joueurs {@ce}[%{elosearch2.%player%}% => %{elosearch1.%player%}%]" add 50 to {elosearch1.%player%} remove 50 from {elosearch2.%player%} else: stop loop if {dueled.%player%} is false: if {inqueue.%player%} is true: make player execute command "/leave" send "{@p} &cAucun duel classé trouvé" stop else: delete {dueled.%player%} add player to {rmatchlist.%arg-1%::*} set {_Player2} to a random element of {rmatchlist.%arg-1%::*} while {_Player2} is player: set {_Player2} to a random element of {rmatchlist.%arg-1%::*} wait 1 tick send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to player send "&6Duel trouvé dans le mode %arg-1% : &e%{_Player2}%(%{elo.%arg-1%.%{_player2}%}%) &6contre &e%player%(%{elo.%arg-1%.%player%}%)" to {_player2} wait 1 tick set {dueled.%player%} to true set {dueled.%{_Player2}%} to true set {Opposant.%player%} to {_Player2} set {Opposant.%{_Player2}%} to player remove player from {rmatchlist.%arg-1%::*} remove {_Player2} from {rmatchlist.%arg-1%::*} clear player's inventory clear {_Player2}'s inventory set {waitmatch.%player%} to arg-1 set {waitmatch.%{_player2}%} to arg-1 give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of player give enchanted book named "&bKit modifié %arg-1%" to slot 2 of {_player2} give enchanted book named "&bKit par defaut %arg-1%" to slot 0 of {_Player2} set {_max} to {max} set {_Random} to a random integer between 0 and {_max} if {_Random} is 0: set {_Random} to 1 wait 1 tick teleport player to {Arena%{_Random}%.1} teleport {_Player2} to {Arena%{_Random}%.2} hide all players to player hide all players to {_Player2} set {inqueue.%player%} to false send "&6Commencement dans &e5 &6secondes!" to player send "&6Commencement dans &e5 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e4 &6secondes!" to player send "&6Commencement dans &e4 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e3 &6secondes!" to player send "&6Commencement dans &e3 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e2 &6secondes!" to player send "&6Commencement dans &e2 &6secondes!" to {_Player2} wait 1 seconds send "&6Commencement dans &e1 &6secondes!" to player send "&6Commencement dans &e1 &6secondes!" to {_Player2} wait 1 seconds send "&6Le duel a commencé" to player send "&6Le duel a commencé" to {_Player2} reveal {_Player2} to player reveal {_Player2} to {_Player2} reveal player to player reveal player to {_Player2} command /savekit <text>: trigger: if arg 1 is set: set {save.%player%.lastused} to now clear {kitnodebuff.%player%} wait 1 tick set {kit.%arg-1%.%player%} to player's serialized inventory set {kithelm.%arg-1%.%player%} to helmet of player set {kitchest.%arg-1%.%player%} to chestplate of player set {kitlegs.%arg-1%.%player%} to leggings of player set {kitboots.%arg-1%.%player%} to boots of player clear player's helmet clear player's chestplate clear player's leggings clear player's boots equip player with {kithelm.%arg-1%.%player%} equip player with {kitchest.%arg-1%.%player%} equip player with {kitlegs.%arg-1%.%player%} equip player with {kitboots.%arg-1%.%player%} set {kit.%arg-1%.save.%player%} to true message "&aKit sauvegardé %arg-1%" to player stop command /elo [<offline player>]: trigger: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 if arg 1 is not set: open chest with 1 rows named "&6%player%" to player wait 3 tick if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" with lore "&9%{elo.%{slot.%{_type0}%.name}%.%player%}%" to close if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" with lore "&9%{elo.%{slot.%{_type1}%.name}%.%player%}%" to close if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "&9%{elo.%{slot.%{_type2}%.name}%.%player%}%" to close if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" with lore "&9%{elo.%{slot.%{_type3}%.name}%.%player%}%" to close if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" with lore "&9%{elo.%{slot.%{_type4}%.name}%.%player%}%" to close if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" with lore "&9%{elo.%{slot.%{_type5}%.name}%.%player%}%" to close if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@c5}%{slot.%{_type6}%.name}%" with lore "&9%{elo.%{slot.%{_type6}%.name}%.%player%}%" to close if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "v%{elo.%{slot.%{_type7}%.name}%.%player%}%" to close if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "v%{elo.%{slot.%{_type8}%.name}%.%player%}%" to close if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "&9%{elo.%{slot.%{_type9}%.name}%.%player%}%" to close if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "&9%{elo.%{slot.%{_type10}%.name}%.%player%}%" to close if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "&9%{elo.%{slot.%{_type11}%.name}%.%player%}%" to close if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "&9%{elo.%{slot.%{_type12}%.name}%.%player%}%" to close if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "&9%{elo.%{slot.%{_type13}%.name}%.%player%}%" to close if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "&9%{elo.%{slot.%{_type14}%.name}%.%player%}%" to close if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "&9%{elo.%{slot.%{_type15}%.name}%.%player%}%" to close if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "&9%{elo.%{slot.%{_type16}%.name}%.%player%}%" to close if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "&9%{elo.%{slot.%{_type17}%.name}%.%player%}%" to close else: open chest with 2 rows named "&6%arg-1%" to player wait 3 tick if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" with lore "&9%{elo.%{slot.%{_type0}%.name}%.%arg 1%}%" to close if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" with lore "&9%{elo.%{slot.%{_type1}%.name}%.%arg 1%}%" to close if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" with lore "&9%{elo.%{slot.%{_type2}%.name}%.%arg 1%}%" to close if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" with lore "&9%{elo.%{slot.%{_type3}%.name}%.%arg 1%}%" to close if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" with lore "&9%{elo.%{slot.%{_type4}%.name}%.%arg 1%}%" to close if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" with lore "&9%{elo.%{slot.%{_type5}%.name}%.%arg 1%}%" to close if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" with lore "&9%{elo.%{slot.%{_type6}%.name}%.%arg 1%}%" to close if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" with lore "&9%{elo.%{slot.%{_type7}%.name}%.%arg 1%}%" to close if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" with lore "&9%{elo.%{slot.%{_type8}%.name}%.%arg 1%}%" to close if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" with lore "&9%{elo.%{slot.%{_type9}%.name}%.%arg 1%}%" to close if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" with lore "&9%{elo.%{slot.%{_type10}%.name}%.%arg 1%}%" to close if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" with lore "&9%{elo.%{slot.%{_type11}%.name}%.%arg 1%}%" to close if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" with lore "&9%{elo.%{slot.%{_type12}%.name}%.%arg 1%}%" to close if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" with lore "&9%{elo.%{slot.%{_type13}%.name}%.%arg 1%}%" to close if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" with lore "&9%{elo.%{slot.%{_type14}%.name}%.%arg 1%}%" to close if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" with lore "&9%{elo.%{slot.%{_type15}%.name}%.%arg 1%}%" to close if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" with lore "&9%{elo.%{slot.%{_type16}%.name}%.%arg 1%}%" to close if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" with lore "&9%{elo.%{slot.%{_type17}%.name}%.%arg 1%}%" to close on rightclick with a book: name of tool is "&6Modification de Kit" make player execute command "/§edc" on rightclick with a stick: name of tool is "&cCPS &7(Clic Droit)" make player execute command "/cps" on rightclick with a enchanted book: name of tool is "&bKit par defaut %{waitmatch.%player%}%" make player execute command "/§defaultinv %{waitmatch.%player%}%" on rightclick with a enchanted book: name of tool is "&bKit modifié %{waitmatch.%player%}%" make player execute command "/§loadkit %{waitmatch.%player%}%" command /§loadkit <text>: trigger: if {kit.%arg-1%.save.%player%} is true: clear player's inventory restore inventory of player from {kit.%arg-1%.%player%} equip player with {kithelm.%arg-1%.%player%} equip player with {kitchest.%arg-1%.%player%} equip player with {kitlegs.%arg-1%.%player%} equip player with {kitboots.%arg-1%.%player%} else: send "{@p}{@cc} Tu n'as pas modifié ton kit" command /§delkit <text>: trigger: delete {kit.%arg-1%.%player%} delete {kithelm.%arg-1%.%player%} delete {kitchest.%arg-1%.%player%} delete {kitlegs.%arg-1%.%player%} delete {kitboots.%arg-1%.%player%} set {kit.%arg-1%.save.%player%} to false on rightclick on a anvil: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 if {edit.%{slot.%{_type0}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type0}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type0}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type0}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type0}%.name}%"] if {edit.%{slot.%{_type1}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type1}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type1}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type1}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type1}%.name}%"] if {edit.%{slot.%{_type2}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type2}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type2}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type2}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type2}%.name}%"] if {edit.%{slot.%{_type3}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type3}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type3}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type3}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type3}%.name}%"] if {edit.%{slot.%{_type4}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type4}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type4}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type4}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type4}%.name}%"] if {edit.%{slot.%{_type5}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type5}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type5}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type5}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type5}%.name}%"] if {edit.%{slot.%{_type6}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type6}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type6}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type6}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type6}%.name}%"] if {edit.%{slot.%{_type7}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type7}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type7}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type7}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type7}%.name}%"] if {edit.%{slot.%{_type8}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type8}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type8}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type8}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type8}%.name}%"] if {edit.%{slot.%{_type9}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type9}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type9}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type9}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type9}%.name}%"] if {edit.%{slot.%{_type10}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type10}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type10}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type10}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type10}%.name}%"] if {edit.%{slot.%{_type11}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type11}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type11}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type11}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type11}%.name}%"] if {edit.%{slot.%{_type12}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type12}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type12}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type12}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type12}%.name}%"] if {edit.%{slot.%{_type13}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type13}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type13}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type13}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type13}%.name}%"] if {edit.%{slot.%{_type14}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type14}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type14}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type14}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type14}%.name}%"] if {edit.%{slot.%{_type15}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type15}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type15}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type15}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type15}%.name}%"] if {edit.%{slot.%{_type16}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type16}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aSave Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type16}%.name}%"] format slot 22 of player with a name tag named "&eLoad Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type16}%.name}%"] format slot 40 of player with a compass named "&cDelete Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type16}%.name}%"] if {edit.%{slot.%{_type17}%.name}%.%player%} is true: cancel event open chest with 5 rows named "&bKit %{slot.%{_type17}%.name}%" to player wait 3 tick format slot 4 of player with a fire named "&aEnregistrement du Kit 1" to close then run [make player execute command "/savekit %{slot.%{_type17}%.name}%"] format slot 22 of player with a name tag named "&eChargement du Kit 1" to close then run [make player execute command "/§loadkit %{slot.%{_type17}%.name}%"] format slot 40 of player with a compass named "&cSuppression du Kit 1" to close then run [make player execute command "§delkit %{slot.%{_type17}%.name}%"] on join: loop all players: if {dueled.%loop-player%} is true: hide player to loop-player on death: loop all players: if {dueled.%loop-player%} is true: hide player to loop-player command /§edit <text>: trigger: teleport player to {edit.%arg-1%} clear player's inventory make player execute command "/§defaultinv %arg-1%" set {edit.%arg-1%.%player%} to true hide all players to player hide player to all players command /setedit <text>: permission: setedit permission message: {@perm} trigger: if {dueltype::%arg-1%} is set: send "{@p}{@ca} You have set the editkit for {@ce}%arg-1%" to player set {edit.%arg-1%} to player's location stop trigger else: send "{@p}{@cc} Erreur : Mauvais mode!" on rightclick on a sign: if line 1 of clicked block is "spawn": set line 1 of clicked block to "&0Rightclick to" set line 2 of clicked block to "&0Back to Spawn" if line 1 of clicked block is "&0Rightclick to": clear player's inventory wait 3 ticks make player execute command "/leave" make console execute command "/effect %player% clear" teleport player to {spawn} reveal all players to player reveal player to all players set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 delete {edit.%{slot.%{_type0}%.name}%.%player%} delete {edit.%{slot.%{_type1}%.name}%.%player%} delete {edit.%{slot.%{_type2}%.name}%.%player%} delete {edit.%{slot.%{_type3}%.name}%.%player%} delete {edit.%{slot.%{_type4}%.name}%.%player%} delete {edit.%{slot.%{_type5}%.name}%.%player%} delete {edit.%{slot.%{_type6}%.name}%.%player%} delete {edit.%{slot.%{_type7}%.name}%.%player%} delete {edit.%{slot.%{_type8}%.name}%.%player%} delete {edit.%{slot.%{_type9}%.name}%.%player%} delete {edit.%{slot.%{_type10}%.name}%.%player%} delete {edit.%{slot.%{_type11}%.name}%.%player%} delete {edit.%{slot.%{_type12}%.name}%.%player%} delete {edit.%{slot.%{_type13}%.name}%.%player%} delete {edit.%{slot.%{_type14}%.name}%.%player%} delete {edit.%{slot.%{_type15}%.name}%.%player%} delete {edit.%{slot.%{_type16}%.name}%.%player%} delete {edit.%{slot.%{_type17}%.name}%.%player%} command /§edc: trigger: set {_type0} to 0 set {_type1} to 1 set {_type2} to 2 set {_type3} to 3 set {_type4} to 4 set {_type5} to 5 set {_type6} to 6 set {_type7} to 7 set {_type8} to 8 set {_type9} to 9 set {_type10} to 10 set {_type11} to 11 set {_type12} to 12 set {_type13} to 13 set {_type14} to 14 set {_type15} to 15 set {_type16} to 16 set {_type17} to 17 open chest with 2 rows named "&9Quel kit ?" to player wait 3 ticks if {typeset::%{_type0}%} is set: format slot {_type0} of player with {slot.%{_type0}%.item} named "{@cc}%{slot.%{_type0}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type0}%.name}%"] if {typeset::%{_type1}%} is set: format slot {_type1} of player with {slot.%{_type1}%.item} named "{@c2}%{slot.%{_type1}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type1}%.name}%"] if {typeset::%{_type2}%} is set: format slot {_type2} of player with {slot.%{_type2}%.item} named "{@ce}%{slot.%{_type2}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type2}%.name}%"] if {typeset::%{_type3}%} is set: format slot {_type3} of player with {slot.%{_type3}%.item} named "{@c6}%{slot.%{_type3}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type3}%.name}%"] if {typeset::%{_type4}%} is set: format slot {_type4} of player with {slot.%{_type4}%.item} named "{@c1}%{slot.%{_type4}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type4}%.name}%"] if {typeset::%{_type5}%} is set: format slot {_type5} of player with {slot.%{_type5}%.item} named "{@c6}%{slot.%{_type5}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type5}%.name}%"] if {typeset::%{_type6}%} is set: format slot {_type6} of player with {slot.%{_type6}%.item} named "{@ce}%{slot.%{_type6}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type6}%.name}%"] if {typeset::%{_type7}%} is set: format slot {_type7} of player with {slot.%{_type7}%.item} named "{@ce}%{slot.%{_type7}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type7}%.name}%"] if {typeset::%{_type8}%} is set: format slot {_type8} of player with {slot.%{_type8}%.item} named "{@ce}%{slot.%{_type8}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type8}%.name}%"] if {typeset::%{_type9}%} is set: format slot {_type9} of player with {slot.%{_type9}%.item} named "{@ce}%{slot.%{_type9}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type9}%.name}%"] if {typeset::%{_type10}%} is set: format slot {_type10} of player with {slot.%{_type10}%.item} named "{@ce}%{slot.%{_type10}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type10}%.name}%"] if {typeset::%{_type11}%} is set: format slot {_type11} of player with {slot.%{_type11}%.item} named "{@ce}%{slot.%{_type11}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type11}%.name}%"] if {typeset::%{_type12}%} is set: format slot {_type12} of player with {slot.%{_type12}%.item} named "{@ce}%{slot.%{_type12}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type12}%.name}%"] if {typeset::%{_type13}%} is set: format slot {_type13} of player with {slot.%{_type13}%.item} named "{@ce}%{slot.%{_type13}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type13}%.name}%"] if {typeset::%{_type14}%} is set: format slot {_type14} of player with {slot.%{_type14}%.item} named "{@ce}%{slot.%{_type14}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type14}%.name}%"] if {typeset::%{_type15}%} is set: format slot {_type15} of player with {slot.%{_type15}%.item} named "{@ce}%{slot.%{_type15}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type15}%.name}%"] if {typeset::%{_type16}%} is set: format slot {_type16} of player with {slot.%{_type16}%.item} named "{@ce}%{slot.%{_type16}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type16}%.name}%"] if {typeset::%{_type17}%} is set: format slot {_type17} of player with {slot.%{_type17}%.item} named "{@ce}%{slot.%{_type17}%.name}%" to close then run [make player execute command "/§edit %{slot.%{_type17}%.name}%"] command /test [<text>]: trigger: send "%{umatchlist.%arg-1%::*}%" send "%{PlayerRanked.%player%}%" send "%{Ranked.%arg-1%.%player%}%" on rightclick with redstone: name of tool is "&5Clic droit pour quitter la file d'attente &e%{waitmatch.%player%}%" make player execute command "/leave" command /leave: trigger: if {dueled.%player%} is true: send "{@p}{@cc} Erreur : Tu es en duel!" to player stop trigger else: remove player from {umatchlist.%{waitmatch.%player%}%::*} remove player from {rmatchlist.%{waitmatch.%player%}%::*} remove the player from {nd.rankedlist::*} remove the player from {nd.unrankedlist::*} remove the player from {d.rankedlist::*} remove the player from {d.unrankedlist::*} remove the player from {ga.rankedlist::*} remove the player from {ga.unrankedlist::*} remove the player from {c.rankedlist::*} remove the player from {c.unrankedlist::*} remove the player from {s.rankedlist::*} remove the player from {s.unrankedlist::*} remove the player from {sh.rankedlist::*} remove the player from {sh.unrankedlist::*} delete {PlayerRanked.%player%} set {Ranked.%{waitmatch.%player%}%.%player%} to false set {dueled.%player%} to false if {inqueue.%player%} is true: send "{@p}{@c6} Tu as été retiré de la file d'attente {@ce}%{waitmatch.%player%}%" clear player's inventory teleport player to {spawn} wait 4 ticks set {inqueue.%player%} to false give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player on rightclick with iron sword: name of tool is "&aNon classé" make player execute command "/unranked" on rightclick with diamond sword: name of tool is "&2Classé" make player execute command "/ranked" on rightclick with head: name of tool is "&b%player%" make player execute command "/p" on rightclick with name tag: name of tool is "&eTeams &c(Prochainement)" send "{@p} &cLes teams seront disponible prochainement" on respawn: teleport player to {spawn} give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player on death: set {_slot} to 0 loop 36 times: set {slot.viewinv.%{_slot}%.%attacker%} to slot {_slot} of attacker add 1 to {_slot} set {_slot1} to 0 loop 36 times: set {slot.viewinv.%{_slot1}%.%victim%} to slot {_slot1} of victim add 1 to {_slot1} set {dueled.%victim%} to false set {inqueue.%victim%} to false set {dueled.%attacker%} to false set {inqueue.%attacker%} to false set {_slot} to 0 on death of a player: loop all players: set {_type} to {PlayerRanked.%player%} if {Opposant.%loop-player%} is player: # send "tamer" to loop-player if {Opposant.%player%} is loop-player: # send "tamer" to loop-player if {Opposant.%player%} is loop-player: # send "tamer" to loop-player if {Ranked.%{_type}%.%player%} is true: # send "tamer" to loop-player if {Ranked.%{_type}%.%loop-player%} is true: # send "tamer" to loop-player if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 delete {PlayerRanked.%player%} delete {PlayerRanked.%loop-player%} delete {Ranked.%{_type}%.%loop-player%} delete {Ranked.%{_type}%.%player%} player is a player loop-player is a player if {elo.%{_type}%.%loop-player%} <= {elo.%{_type}%.%player%}: set {_elobetwin} to {elo.%{_type}%.%player%}-{elo.%{_type}%.%loop-player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 17 to {elo.%{_type}%.%loop-player%} remove 17 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 18 to {elo.%{_type}%.%loop-player%} remove 18 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 19 to {elo.%{_type}%.%loop-player%} remove 19 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 20 to {elo.%{_type}%.%loop-player%} remove 20 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 21 to {elo.%{_type}%.%loop-player%} remove 21 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 22 to {elo.%{_type}%.%loop-player%} remove 22 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 23 to {elo.%{_type}%.%loop-player%} remove 23 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 24 to {elo.%{_type}%.%loop-player%} remove 24 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 25 to {elo.%{_type}%.%loop-player%} remove 25 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 26 to {elo.%{_type}%.%loop-player%} remove 26 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 27 to {elo.%{_type}%.%loop-player%} remove 27 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 28 to {elo.%{_type}%.%loop-player%} remove 28 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 29 to {elo.%{_type}%.%loop-player%} remove 29 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 30 to {elo.%{_type}%.%loop-player%} remove 30 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 31 to {elo.%{_type}%.%loop-player%} remove 31 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to loop-player else: set {_elobetwin} to {elo.%{_type}%.%loop-player%}-{elo.%{_type}%.%player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 15 to {elo.%{_type}%.%loop-player%} remove 15 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 14 to {elo.%{_type}%.%loop-player%} remove 14 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 13 to {elo.%{_type}%.%loop-player%} remove 13 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 12 to {elo.%{_type}%.%loop-player%} remove 12 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 11 to {elo.%{_type}%.%loop-player%} remove 11 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 10 to {elo.%{_type}%.%loop-player%} remove 10 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 9 to {elo.%{_type}%.%loop-player%} remove 9 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 8 to {elo.%{_type}%.%loop-player%} remove 8 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 7 to {elo.%{_type}%.%loop-player%} remove 7 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 6 to {elo.%{_type}%.%loop-player%} remove 6 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 5 to {elo.%{_type}%.%loop-player%} remove 5 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 4 to {elo.%{_type}%.%loop-player%} remove 4 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 3 to {elo.%{_type}%.%loop-player%} remove 3 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 2 to {elo.%{_type}%.%loop-player%} remove 2 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 1 to {elo.%{_type}%.%loop-player%} remove 1 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to loop-player on death of a player: loop all players: if {Opposant.%loop-player%} is player: if {Opposant.%player%} is loop-player: push loop-player up at speed 2 if damage cause is fall: clear drops set death message to "" send "%player% was slain by %loop-player%" to player send "%player% was slain by %loop-player%" to loop-player make console execute command "/effect %player% clear" wait 5 ticks delete {wanted.%loop-player%} delete {wanted.%player%} heal player teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory wait 1 tick give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player clear loop-player's inventory wait 1 tick heal loop-player reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player else: clear drops set death message to "" send "%player% was slain by %loop-player%" to player send "%player% was slain by %loop-player%" to loop-player heal player wait 5 ticks delete {wanted.%loop-player%} delete {wanted.%player%} heal player teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory wait 1 tick give iron sword named "&aNon Classé" to slot 0 of player give diamond sword named "&2Classé" to slot 1 of player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player give stick named "&cCPS &7(Clic Droit)" to slot 7 of player clear loop-player's inventory wait 1 tick reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player on quit: loop all players: set {_type} to {PlayerRanked.%player%} if {Opposant.%loop-player%} is player: if {Opposant.%player%} is loop-player: if {Opposant.%player%} is loop-player: make console execute command "/effect %player% clear" wait 2 ticks delete {wanted.%loop-player%} delete {wanted.%player%} make console execute command "/effect %player% clear" teleport player to {spawn} set {inqueue.%loop-player%} to false set {dueled.%loop-player%} to false set {inqueue.%player%} to false set {dueled.%player%} to false remove loop-player from {umatchlist.%{waitmatch.%loop-player%}%::*} remove player from {umatchlist.%{waitmatch.%player%}%::*} send "&e%player% s'est déconnecter" to loop-player send "&eDuel remporté par : %loop-player%" to loop-player send "&eDuel remporté par : %loop-player%" to player send "&2(Inventaire)" to loop-player send "&2(Inventaire)" to player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to loop-player send json "&e- %player%" tooltip "&aClic ici!" run "/viewinv %player%" to player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to loop-player send json "&e- %loop-player%" tooltip "&aClic ici!" run "/viewinv %loop-player%" to player delete {dueled.%loop-player%} delete {dueled.%player%} delete {Opposant.%loop-player%} delete {Opposant.%player%} set {inqueue.%player%} to false make console execute command "/effect %player% clear" set {inqueue.%loop-player%} to false make console execute command "/effect %loop-player% clear" clear player's inventory make console execute command "/effect %player% clear" wait 1 tick give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of player give 286 named "&6FFA" to slot 3 of player give player's skull named "&b%player%" to slot 5 of player clear loop-player's inventory heal loop-player reveal all players to player reveal player to all players reveal all players to {_Player2} reveal {_Player2} to all players make console execute command "/effect %player% clear" wait 1 seconds teleport loop-player to {spawn} make console execute command "/heal %loop-player%" give iron sword named "&aNon Classé" to slot 0 of loop-player give diamond sword named "&2Classé" to slot 1 of loop-player give book named "&6Modification de Kit" to slot 8 of loop-player give 286 named "&6FFA" to slot 3 of loop-player give player's skull named "&b%player%" to slot 5 of loop-player give stick named "&cCPS &7(Clic Droit)" to slot 7 of loop-player if {Ranked.%{_type}%.%player%} is true: if {Ranked.%{_type}%.%loop-player%} is true: if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 if {elo.%{_type}%.%loop-player%} is not set: set {elo.%{_type}%.%loop-player%} to 1000 player is a player loop-player is a player delete {PlayerRanked.%player%} delete {PlayerRanked.%loop-player%} delete {Ranked.%{_type}%.%loop-player%} delete {Ranked.%{_type}%.%player%} if {elo.%{_type}%.%loop-player%} <= {elo.%{_type}%.%player%}: set {_elobetwin} to {elo.%{_type}%.%player%}-{elo.%{_type}%.%loop-player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 17 to {elo.%{_type}%.%loop-player%} remove 17 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 17 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -17 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 18 to {elo.%{_type}%.%loop-player%} remove 18 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 18 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -18 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 19 to {elo.%{_type}%.%loop-player%} remove 19 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 19 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -19 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 20 to {elo.%{_type}%.%loop-player%} remove 20 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 20 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -20 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 21 to {elo.%{_type}%.%loop-player%} remove 21 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 21 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -21 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 22 to {elo.%{_type}%.%loop-player%} remove 22 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 22 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -22 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 23 to {elo.%{_type}%.%loop-player%} remove 23 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 23 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -23 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 24 to {elo.%{_type}%.%loop-player%} remove 24 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 24 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -24 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 25 to {elo.%{_type}%.%loop-player%} remove 25 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 25 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -25 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 26 to {elo.%{_type}%.%loop-player%} remove 26 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 26 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -26 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 27 to {elo.%{_type}%.%loop-player%} remove 27 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 27 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -27 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 28 to {elo.%{_type}%.%loop-player%} remove 28 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 28 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -28 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 29 to {elo.%{_type}%.%loop-player%} remove 29 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 29 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -29 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 30 to {elo.%{_type}%.%loop-player%} remove 30 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 30 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -30 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 31 to {elo.%{_type}%.%loop-player%} remove 31 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 31 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -31 (%{elo.%{_type}%.%player%}%)" to loop-player else: set {_elobetwin} to {elo.%{_type}%.%loop-player%}-{elo.%{_type}%.%player%} if {_elobetwin} is between 0 and 24: add 16 to {elo.%{_type}%.%loop-player%} remove 16 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% +16 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -16 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 25 and 49: add 15 to {elo.%{_type}%.%loop-player%} remove 15 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 15 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -15 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 50 and 74: add 14 to {elo.%{_type}%.%loop-player%} remove 14 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 14 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -14 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 75 and 99: add 13 to {elo.%{_type}%.%loop-player%} remove 13 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 13 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -13 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 100 and 124: add 12 to {elo.%{_type}%.%loop-player%} remove 12 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 12 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -12 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 125 and 149: add 11 to {elo.%{_type}%.%loop-player%} remove 11 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 11 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -11 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 150 and 174: add 10 to {elo.%{_type}%.%loop-player%} remove 10 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 10 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -10 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 175 and 199: add 9 to {elo.%{_type}%.%loop-player%} remove 9 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 9 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -9 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 200 and 224: add 8 to {elo.%{_type}%.%loop-player%} remove 8 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 8 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -8 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 225 and 249: add 7 to {elo.%{_type}%.%loop-player%} remove 7 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 7 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -7 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 250 and 274: add 6 to {elo.%{_type}%.%loop-player%} remove 6 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 6 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -6 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 275 and 299: add 5 to {elo.%{_type}%.%loop-player%} remove 5 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 5 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -5 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 300 and 324: add 4 to {elo.%{_type}%.%loop-player%} remove 4 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 4 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -4 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 325 and 349: add 3 to {elo.%{_type}%.%loop-player%} remove 3 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 3 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -3 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} is between 350 and 399: add 2 to {elo.%{_type}%.%loop-player%} remove 2 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 2 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -2 (%{elo.%{_type}%.%player%}%)" to loop-player if {_elobetwin} > 400: add 1 to {elo.%{_type}%.%loop-player%} remove 1 from {elo.%{_type}%.%player%} wait 3 ticks send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to player send "{@c6}Changement d'élo: {@ca}%loop-player% + 1 (%{elo.%{_type}%.%loop-player%}%) - {@cc}%player% -1 (%{elo.%{_type}%.%player%}%)" to loop-player
  4. ShaneeFX

    On mine

    Ton skript de fonctionne pas: on mine: if event-block is iron ore: drop 1 iron ingot at event-block cancel event set event-block to air
  5. Ou alors [spoiler=Skript de TP] command /tp [<player>]: aliases: /teleport trigger: if player has permission "teleport": if arg-1 is set: play raw sound "random.pop" at player with pitch 1 volume 1 send "&aTu t'es téléporté à %arg-1%." wait 0.3 ticks teleport player to arg-1 else: send "&cEntre un joueur à qui tu veux te téléporter!" else: play raw sound "mob.irongolem.hit" at player with pitch 1 volume 1 send "&cTu n'as pas la permission d'éxécuter cette commande!"
  6. ShaneeFX

    play sound

    C'est pas parce-que tu as spigot que ça va absolument fonctionner x) Mais je voulais dire essaye avec un ami a toi ton skript pour voir si lui entend car ça peut venir de ton pc
  7. ShaneeFX

    Ip d'un serveur

    Pour moi aussi le skript ne fonctionne pas.. ça doit être une erreur de skutilities
  8. ShaneeFX

    Random number

    Normalement le code de psyzik fonctionne essaye: command /random: trigger: set {_kit} to a random number between 1 and 3 send "%{_kit}%"
  9. ShaneeFX

    play sound

    Après ça peut venir de toi
  10. ShaneeFX

    play sound

    Tu as des erreurs?
  11. ShaneeFX

    play sound

    Salut! Donc tout d'abord c'est très simple: Le play raw sound signifie jouer un son le "NOTE.PLING" sert à choisir le " son " le at player veut dire QUE au player qui a fait l'évenement ou la commande etc.. et enfin le with pitch 1 volume 10 sert à l'option du son donc au final ça donne play raw sound "mob.wither.spawn" at player with pitch 1 volume 10 ! Voilà mais la prochaine fois essaye de un peu soigner ton ortographe car j'ai pas trop comprit :/
  12. ShaneeFX

    Je cherche un petit skript

    Pas optimisé et si le l'ont ne met pas le skript au début du serveur? Sa ne marquera pas le nombre exact d'inscrit sinon essaye ça: on first join: add player to {nouveau.joueurs} add 1 to {nombre.joueurs} wait 5 ticks broadcast " &e&lBienvenue sur le serveur &c%player% &e&ltu es &c%{nombre.joueurs}% ème &e&l!" on join: if player is not in {nouveau.joueurs}: add 1 to {nombre.joueurs} ( pas testé )
  13. ShaneeFX

    Push

    J'allume mon PC je te tiens au courant ;)
  14. ShaneeFX

    Push

    Comment ça ne fonctionne pas? Il y a des erreurs? Ou pas d'érreur mais ça ne le push pas? As tu tout les add-ons?
  15. ShaneeFX

    Limite de caractères

    Au début j'ai pensé à ça mais je croyait que cela n'allait pas fonctionner ^^
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