Help, j'ai essayé de creer un Skript pour les jumps, lors de la commande pour les checkpoints, sa ne tp pas, help me !!!
on join:
set {jump.d} to false
set {jump.c1} to false
set {jump.c2} to false
set {jump.c3} to false
set {jump.c4} to false
set {jump.c5} to false
on sign change:
if line 1 is "Jump":
set line 1 to "&1Jump"
on right click on a sign:
if line 1 is "&1Jump":
if line 2 is "Fin":
execute console command "/bc GG a %player% pour avoir termine le jump!!"
set {jump.c5} to false
wait 2 tick
teleport player to {hub}
wait 1 tick
execute console command "playsound mob.wither.death @a ~ ~ ~ 10 1 1.0"
launch creeper firework colored blue at player with duration 0.4
wait 5 tick
launch creeper firework colored red at player with duration 0.4
wait 5 tick
launch creeper firework colored green at player with duration 0.4
wait 5 tick
launch creeper firework colored green at player with duration 0.4
wait 5 tick
launch creeper firework colored purple at player with duration 0.4
wait 5 tick
launch creeper firework colored pink at player with duration 0.4
wait 5 tick
launch creeper firework colored blue at player with duration 0.4
wait 5 tick
launch creeper firework colored red at player with duration 0.4
wait 5 tick
launch creeper firework colored green at player with duration 0.4
wait 5 tick
launch creeper firework colored green at player with duration 0.4
wait 5 tick
launch creeper firework colored purple at player with duration 0.4
wait 5 tick
launch creeper firework colored pink at player with duration 0.4
if line 2 is "Debut":
send "&cVous demmarez le jump, bonne chance !"
set {jump.d} to true
if line 2 is "CheckPoint1":
send "&cVous avez atteint le checkpoint 1 !"
set {jump.c1} to true
set {jump.d} to false
if line 2 is "CheckPoint2":
send "&cVous avez atteint le checkpoint 2 !"
set {jump.c2} to true
set {jump.c1} to false
if line 2 is "CheckPoint3":
send "&cVous avez atteint le checkpoint 3 !"
set {jump.c3} to true
set {jump.c2} to false
if line 2 is "CheckPoint4":
send "&cVous avez atteint le checkpoint 4 !"
set {jump.c4} to true
set {jump.c3} to false
if line 2 is "CheckPoint5":
send "&cVous avez atteint le checkpoint 5 !"
set {jump.c5} to true
set {jump.c4} to false
Command /jump <text>:
trigger:
if arg 1 is "start":
teleport player to {jumps}
send "&cVous demmarez le jump, bonne chance !"
set {jump.d} to true
set {jump.c1} to false
set {jump.c2} to false
set {jump.c3} to false
set {jump.c4} to false
set {jump.c5} to false
if arg 1 is "stop":
teleport player to {hub}
send "&cVous avez stop le jump !"
set {jump.d} to false
set {jump.c1} to false
set {jump.c2} to false
set {jump.c3} to false
set {jump.c4} to false
set {jump.c5} to false
if arg 1 is "checkpoint":
if {jump.c1} is true:
teleport player to {jumpc1}
else:
stop trigger
if {jump.c2} is true:
teleport player to {jumpc2}
else:
stop trigger
if {jump.c3} is true:
teleport player to {jumpc3}
else:
stop trigger
if {jump.c4} is true:
teleport player to {jumpc4}
else:
stop trigger
if {jump.c5} is true:
teleport player to {jumpc5}
else:
stop trigger
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Question
royalfish
Help, j'ai essayé de creer un Skript pour les jumps, lors de la commande pour les checkpoints, sa ne tp pas, help me !!!
(c'est vers la fin que ca bloque)
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