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royalfish a gagné Trophée Deux ans déjà ?
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royalfish a gagné Trophée Petit Nouveau
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Encore merci, je le mets en Résolu et je n'oubli pas ton like ^^
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Attends, lis mon post :) (celui ou je te dis merci)
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Merci @Nashoba , le skript fonctionne à présent ! J'ai juste un petit soucis, imaginons que il y a 2 personnes sur le jump, je suis au checkpoint 4 et l'autre personne est au checkpoint 2, je clique sur le panneaux du checkpoint 4, donc jusqu’à présent tout marche bien, mais quand la 2eme personne fait /jump checkpoint, il est tp au checkpoint 4 et non au 2... J'ai encore besoin d'aide !!!
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Help, j'ai essayé de creer un Skript pour les jumps, lors de la commande pour les checkpoints, sa ne tp pas, help me !!! on join: set {jump.d} to false set {jump.c1} to false set {jump.c2} to false set {jump.c3} to false set {jump.c4} to false set {jump.c5} to false on sign change: if line 1 is "Jump": set line 1 to "&1Jump" on right click on a sign: if line 1 is "&1Jump": if line 2 is "Fin": execute console command "/bc GG a %player% pour avoir termine le jump!!" set {jump.c5} to false wait 2 tick teleport player to {hub} wait 1 tick execute console command "playsound mob.wither.death @a ~ ~ ~ 10 1 1.0" launch creeper firework colored blue at player with duration 0.4 wait 5 tick launch creeper firework colored red at player with duration 0.4 wait 5 tick launch creeper firework colored green at player with duration 0.4 wait 5 tick launch creeper firework colored green at player with duration 0.4 wait 5 tick launch creeper firework colored purple at player with duration 0.4 wait 5 tick launch creeper firework colored pink at player with duration 0.4 wait 5 tick launch creeper firework colored blue at player with duration 0.4 wait 5 tick launch creeper firework colored red at player with duration 0.4 wait 5 tick launch creeper firework colored green at player with duration 0.4 wait 5 tick launch creeper firework colored green at player with duration 0.4 wait 5 tick launch creeper firework colored purple at player with duration 0.4 wait 5 tick launch creeper firework colored pink at player with duration 0.4 if line 2 is "Debut": send "&cVous demmarez le jump, bonne chance !" set {jump.d} to true if line 2 is "CheckPoint1": send "&cVous avez atteint le checkpoint 1 !" set {jump.c1} to true set {jump.d} to false if line 2 is "CheckPoint2": send "&cVous avez atteint le checkpoint 2 !" set {jump.c2} to true set {jump.c1} to false if line 2 is "CheckPoint3": send "&cVous avez atteint le checkpoint 3 !" set {jump.c3} to true set {jump.c2} to false if line 2 is "CheckPoint4": send "&cVous avez atteint le checkpoint 4 !" set {jump.c4} to true set {jump.c3} to false if line 2 is "CheckPoint5": send "&cVous avez atteint le checkpoint 5 !" set {jump.c5} to true set {jump.c4} to false Command /jump <text>: trigger: if arg 1 is "start": teleport player to {jumps} send "&cVous demmarez le jump, bonne chance !" set {jump.d} to true set {jump.c1} to false set {jump.c2} to false set {jump.c3} to false set {jump.c4} to false set {jump.c5} to false if arg 1 is "stop": teleport player to {hub} send "&cVous avez stop le jump !" set {jump.d} to false set {jump.c1} to false set {jump.c2} to false set {jump.c3} to false set {jump.c4} to false set {jump.c5} to false if arg 1 is "checkpoint": if {jump.c1} is true: teleport player to {jumpc1} else: stop trigger if {jump.c2} is true: teleport player to {jumpc2} else: stop trigger if {jump.c3} is true: teleport player to {jumpc3} else: stop trigger if {jump.c4} is true: teleport player to {jumpc4} else: stop trigger if {jump.c5} is true: teleport player to {jumpc5} else: stop trigger (c'est vers la fin que ca bloque)
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Hello, je fais un script pour les kits de mon serveur ou j'ai utilise l'addon SkMoraz pour ajouter les effets, mais je ne sais pas comment les enlever sans passer par la console. (Je suis débutant en script) Merci d'avance