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Posté(e)

Ce skript ne proviens pas de moi.

Enfait le plugins est tellement intéressant que je veux en faire profiter ceux qui ne connaissent pas

 

Commande:

/box

 

SCREEN:

1437245400-box.png

 

ITEM RECU

1437245402-box1.png

 

[spoiler=CODE]

command /box:
   trigger:
       add 2 diamond to {_prize.item::*}
       add 1 diamond sword of sharpness 1 to {_prize.item::*}
       add 2 bedrock to {_prize.item::*}
       add 5 obsidian to {_prize.item::*}
       add 1 golden helmet of protection 1 to {_prize.item::*}
       add 4 emerald to {_prize.item::*}
       add 1 splash Health potion II to {_prize.item::*}
       add 1 golden apple to {_prize.item::*}
       add 1 sponge to {_prize.item::*}
       add 1 creeper spawn egg to {_prize.item::*}
       add 1 tnt to {_prize.item::*}
       open chest with 3 rows named "<light red><bold>Boîte Mystère" to player
       loop 27 times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               if loop-number < 7:
                   add loop-number to {_outline.colors::*}
               if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17:
                   add loop-number - 1 to {_outline.slots::*}
               else if loop-number is not 5 or 23:
                   add loop-number - 1 to {_prize.slots::*}
               else:
                   add loop-number - 1 to {_pointers::*}
           else:
               stop
       loop {_pointers::*}:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               wait 2 tick
               format slot loop-value of player with redstone torch of fortune to be unstealable
           else:
               stop
           set {_random.loop.number} to random integer between 30 and 60
           set {_random.slowdown.number} to random integer between 6 and 12
       loop {_random.loop.number} times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               loop {_outline.slots::*}:
                   set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
                   format slot loop-value-2 of player with {_outline.item} to be unstealable
               if loop-number < {_random.loop.number} - {_random.slowdown.number}:
                   loop {_prize.slots::*}:
                       if loop-number is 1:
                           loop 7 times:
                               add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                       else:
                           add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                       set {_n} to loop-index parsed as integer + loop-number
                       format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                       play raw sound "note.snare" at player with pitch 1 volume 1
               else:
                   if loop-number is divisible by 2:
                       loop {_prize.slots::*}:
                           add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                           set {_n} to loop-index parsed as integer + loop-number
                           format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                           play raw sound "note.snare" at player with pitch 1 volume 1
               wait 2 tick
           else:
               stop
       wait 15 tick
       if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
           if slot 13 of current inventory of player is a tnt:
               spawn a primed tnt at player
               close inventory of player
               stop
       else:
           stop
       loop {_prize.slots::*}:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               if loop-value is not 13:
                   format slot loop-value of player with air to be unstealable
               else if loop-value is 13:
                   unformat slot 13 of player
           else:
               stop
       loop 10 times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
               loop {_outline.slots::*}:
                   format slot loop-value-2 of player with {_outline.item} to be unstealable
               wait 3 tick
               play raw sound "note.pling" at player with pitch 1 volume 1
           else:
               stop

command /box:
   trigger:
       add 2 diamond to {_prize.item::*}
       add 1 diamond sword of sharpness 1 to {_prize.item::*}
       add 2 bedrock to {_prize.item::*}
       add 5 obsidian to {_prize.item::*}
       add 1 golden helmet of protection 1 to {_prize.item::*}
       add 4 emerald to {_prize.item::*}
       add 1 splash Health potion II to {_prize.item::*}
       add 1 golden apple to {_prize.item::*}
       add 1 sponge to {_prize.item::*}
       add 1 creeper spawn egg to {_prize.item::*}
       add 1 tnt to {_prize.item::*}
       open chest with 3 rows named "<light red><bold>Boîte Mystère" to player
       loop 27 times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               if loop-number < 7:
                   add loop-number to {_outline.colors::*}
               if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17:
                   add loop-number - 1 to {_outline.slots::*}
               else if loop-number is not 5 or 23:
                   add loop-number - 1 to {_prize.slots::*}
               else:
                   add loop-number - 1 to {_pointers::*}
           else:
               stop
       loop {_pointers::*}:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               wait 2 tick
               format slot loop-value of player with redstone torch of fortune to be unstealable
           else:
               stop
           set {_random.loop.number} to random integer between 30 and 60
           set {_random.slowdown.number} to random integer between 6 and 12
       loop {_random.loop.number} times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               loop {_outline.slots::*}:
                   set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
                   format slot loop-value-2 of player with {_outline.item} to be unstealable
               if loop-number < {_random.loop.number} - {_random.slowdown.number}:
                   loop {_prize.slots::*}:
                       if loop-number is 1:
                           loop 7 times:
                               add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                       else:
                           add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                       set {_n} to loop-index parsed as integer + loop-number
                       format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                       play raw sound "note.snare" at player with pitch 1 volume 1
               else:
                   if loop-number is divisible by 2:
                       loop {_prize.slots::*}:
                           add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                           set {_n} to loop-index parsed as integer + loop-number
                           format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                           play raw sound "note.snare" at player with pitch 1 volume 1
               wait 2 tick
           else:
               stop
       wait 15 tick
       if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
           if slot 13 of current inventory of player is a tnt:
               spawn a primed tnt at player
               close inventory of player
               stop
       else:
           stop
       loop {_prize.slots::*}:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               if loop-value is not 13:
                   format slot loop-value of player with air to be unstealable
               else if loop-value is 13:
                   unformat slot 13 of player
           else:
               stop
       loop 10 times:
           if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
               set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
               loop {_outline.slots::*}:
                   format slot loop-value-2 of player with {_outline.item} to be unstealable
               wait 3 tick
               play raw sound "note.pling" at player with pitch 1 volume 1
           else:
               stop

 

 

 

Source : http://dev.bukkit.org/bukkit-plugins/skript/forum/help/79058-roulette-gui-chest/#p13 <3

Posté(e)
C'est parce que vous n'avez pas les bon addons, perso ça marche.

Pourtant j'ai télécharger le serveur skript proposer sur le forum, moyen de m'envoyer tes addons s'il te plaît? :)

Posté(e)
C'est parce que vous n'avez pas les bon addons, perso ça marche.

J'ai SkQuery 3, SkRayfall, SkQuery 4, WildSkript , SkriptPlus , yen a un autre ? c:

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