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Teleportation d'un petit jeu


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Posté(e)

Voilà bon bien sur le code n'est pas en entier, mais je voulais savoir comment optimiser cette partie. Mais j'ai aussi 15 erreurs avec ça mais je n'en comprend pas la source. Vous l'aurez compris c'est tout le temps la même:

oHS9Ahq.png

 

set {_player1} to the first element out of {player.list.event::*}
                       teleport {_player1} to {skywool.location.1}
                       set {_player2} to the second element out of {player.list.event::*}
                       teleport {_player2} to {skywool.location.2}
                       set {_player3} to the third element out of {player.list.event::*}
                       teleport {_player3} to {skywool.location.3}
                       set {_player4} to the fourth element out of {player.list.event::*}
                       teleport {_player4} to {skywool.location.4}
                       set {_player5} to the fifth element out of {player.list.event::*}
                       teleport {_player5} to {skywool.location.5}
                       set {_player6} to the sixth element out of {player.list.event::*}
                       teleport {_player6} to {skywool.location.6}
                       set {_player7} to the seventh element out of {player.list.event::*}
                       teleport {_player7} to {skywool.location.7}
                       set {_player8} to the eighth element out of {player.list.event::*}
                       teleport {_player8} to {skywool.location.8}
                       set {_player9} to the ninth element out of {player.list.event::*}
                       teleport {_player9} to {skywool.location.9}
                       set {_player10} to the tenth element out of {player.list.event::*}
                       teleport {_player10} to {skywool.location.10}
                       set {_player11} to the eleventh element out of {player.list.event::*}
                       teleport {_player11} to {skywool.location.11}
                       set {_player12} to the twelfth element out of {player.list.event::*}
                       teleport {_player12} to {skywool.location.12}
                       set {_player13} to the thirteenth element out of {player.list.event::*}
                       teleport {_player13} to {skywool.location.13}
                       set {_player14} to the fourteenth element out of {player.list.event::*}
                       teleport {_player14} to {skywool.location.14}
                       set {_player15} to the fifteenth element out of {player.list.event::*}
                       teleport {_player15} to {skywool.location.15}
                       set {_player16} to the sixteenth element out of {player.list.event::*}
                       teleport {_player16} to {skywool.location.16}

 

Merci d'explique et de développer vos réponses !

6 réponses à cette question

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Posté(e)

Non , ça va effectuer une boucle.

Le premier joueur va être tp en {skywool.location.%{_tp}%}

Et comme la variable {_tp} = 1 il va être tp en {skywool.location.1}

A la fin de la boucle on ajoute 1 à {_tp}

 

Le second joueur va être tp à {skywool.location.2}

Car {_tp} vaut 2

 

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