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Posté(e)

Bonjour je cherche une personne qui pourrait m'aider pour un skript !

 

J'aimerais que lorsque que je fait clique gauche sur un coffre nommée : Crate VIP !

Sa me montre tout les objet que je peut gagner avec le tôt de pourcentage de l'avoir !

En gros un genre de " Casse Opening "

J'aimerais que lorsque que je fait clique droit sur un coffre nommée : Crate VIP avec une clées nommées : Clée VIP le coffre s'ouvre et je gagne l'un des loot que je proposée dans le clique gauche !

Merci de m'aider au plus vite !

Je remercie tout personne qui pourrait m'aider !

Posté(e)

[spoiler=Mystery]

options:
   prefix: &8[&a&lMystery&8]

command /box:
   trigger:
       if {kit.go.%player%} is true:
           if {coins.%player%} > 1:
               remove 1 131 named "&6Clef magique" from player
               send "{@prefix}&7 -&e 2&7 coins"
               add 1 373:8194 to {_prize.item::*}
               add 1 diamond sword of sharpness 1 to {_prize.item::*}
               add 1 373:8201 to {_prize.item::*}
               add 1 gold sword to {_prize.item::*}
               add 1 golden helmet of protection 1 to {_prize.item::*}
               add 1 iron boots to {_prize.item::*}
               add 1 splash Health potion II to {_prize.item::*}
               add 1 golden apple to {_prize.item::*}
               add 1 diamond chestplate to {_prize.item::*}
               add 1 diamond leggings of protection 1 to {_prize.item::*}
               add 1 bow of power 2 to {_prize.item::*}
               open chest with 3 rows named "<light red><bold>Boîte Mystère" to player
               loop 27 times:
                   if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                       if loop-number < 7:
                           add loop-number to {_outline.colors::*}
                       if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17:
                           add loop-number - 1 to {_outline.slots::*}
                       else if loop-number is not 5 or 23:
                           add loop-number - 1 to {_prize.slots::*}
                       else:
                           add loop-number - 1 to {_pointers::*}
                   else:
                       stop
               loop {_pointers::*}:
                   if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                       wait 2 tick
                       format slot loop-value of player with redstone torch of fortune to be unstealable 
                   else:
                       stop
                   set {_random.loop.number} to random integer between 30 and 60
                   set {_random.slowdown.number} to random integer between 6 and 12
               loop {_random.loop.number} times:
                   if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                       loop {_outline.slots::*}:
                           set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
                           format slot loop-value-2 of player with {_outline.item} to be unstealable
                       if loop-number < {_random.loop.number} - {_random.slowdown.number}:
                           loop {_prize.slots::*}:
                               if loop-number is 1:
                                   loop 7 times:
                                       add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                               else:
                                   add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                               set {_n} to loop-index parsed as integer + loop-number
                               format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                       else:
                           if loop-number is divisible by 2:
                               loop {_prize.slots::*}:
                                   add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
                                   set {_n} to loop-index parsed as integer + loop-number
                                   format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
                       wait 2 tick
                   else:
                       stop
               wait 15 tick
               if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                   if slot 13 of current inventory of player is a tnt:
                       spawn a primed tnt at player
                       close inventory of player
                       stop
               else:
                   stop
               loop {_prize.slots::*}:
                   if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                       if loop-value is not 13:
                           format slot loop-value of player with air to be unstealable
                       else if loop-value is 13:
                           unformat slot 13 of player
                   else:
                       stop
               loop 10 times:
                   if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
                       set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
                       loop {_outline.slots::*}:
                           format slot loop-value-2 of player with {_outline.item} to be unstealable
                       wait 3 tick
                   else:
                       stop
           else:
               send "{@prefix}&c Il faut 2 coins pour ouvrire la boîte mystére."
       else:
           send "{@prefix}&c Veuillez d'abord choisir un kit."

[/code]

 

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