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Aile en particule


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Posté(e)
J'ai un probleme avec le skript :

LE code :

command /test:
   trigger:
       ToggleAiles(player , "FLAME")

function ToggleAiles(player: player , particule: text):
   if {ailes.%{_player}%} isn't set:
       set {ailes.%{_player}%} to true
       while {_player} is online:
           wait 1.5 tick
           if {ailes.%{_player}%} is true:
               set {_h} to 2.1
               set {_c} to 7
               loop 14 times:
                   add -0.1 to {_h}
                   if {_h} is 2:
                       set {_c} to 0.5
                       set {_loop} to 1
                   else if {_h} is 1.9:
                       set {_c} to 0.5
                       set {_loop} to 2
                   else if {_h} is 1.8 or 1.7:
                       set {_c} to 0.4
                       set {_loop} to 4
                   else if {_h} is 1.6:
                       set {_c} to 0.3
                       set {_loop} to 4
                   else if {_h} is 1.5:
                       set {_c} to 0.2
                       set {_loop} to 4
                   else if {_h} is 1.4:
                       set {_c} to 0.1
                       set {_loop} to 4
                   else if {_h} is 1.3:
                       set {_c} to 0.1
                       set {_loop} to 3
                   else if {_h} is 1.2:
                       set {_c} to 0.1
                       set {_loop} to 2
                   else if {_h} is 1.1:
                       set {_c} to 0.2
                       set {_loop} to 2
                   else if {_h} is 1.0:
                       set {_c} to 0.2
                       set {_loop} to 3
                   else if {_h} is 0.9:
                       set {_c} to 0.3
                       set {_loop} to 2
                   else if {_h} is 0.8:
                       set {_c} to 0.4
                       set {_loop} to 1
                   loop 2 times:
                       loop {_loop} times:
                           set {_loc} to location 0.4 behind {_player}
                           set {_yaw} to yaw of {_player}
                           delete {_loc1}
                           delete {_loc2}
                           if {_player}'s horizontal facing is east or west:
                               set {_loc1} to location {_h} above {_c} north {_loc}
                               set {_loc2} to location {_h} above {_c} south {_loc}
                           else:
                               set {_loc1} to location {_h} above {_c} west {_loc}
                               set {_loc2} to location {_h} above {_c} east {_loc}
                           add 0.1 to {_c}
                           loop 2 times:
                               loop all players:
                                   show 1 "%{_particule}%" particles at {_loc%loop-value-4%} for loop-player offset by 0 , 0 , 0
           else:
               stop
   else:
       delete {ailes.%{_player}%}

 

mes addons sont en piece jointe.

Merci de votre aide.

Il faut que tu soit en Spigot 1.8.x

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