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[BOUTIQUE] Bug


Question

Posté(e) (modifié)

Version skritpt: 2.3.7

Minecraft: 1.9.4

 

Bonjour, je suis actuellement entrain de faire une boutique qui se personnalise en fonction des grades que l'on possède mais voilà, une variable temporaie ne se met pas correctement, voici mon code

		if {grades::%player's uuid%::*} contains "fondateur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		open chest with 6 rows named "&8Boutique" to player

+

		format slot 28 of player with {_woodensword} named "&6Cuivre %{_status}%"

Le problème étant que même si la variable contient "fondateur" cela affiche "&c(non acheté)" ;(

Pourtant, la diamond word en "glowing" fonctionne

Merci d'avance 🙂

Bonne journée/soirée

Modifié par Goldfire_2_YT1

6 réponses à cette question

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  • 0
Posté(e)
Il y a 12 heures, bleu40 a dit :

Coucou 👋
Je vois {grades::%player's uuid%::*}, c'est pour rajouter plusieurs grades à un joueur c'est ça ? 🙃

oui 🙂

 

Il y a 14 heures, KneaXy a dit :

Bonsoir,

Tu fais une variable {_diamondsword}, et tu utilises {_woodensword}
Trouve l'erreur x) 

Ah non, enfate ce n'est qu'une partie du code ^^ Voici celui en entier:

command /boutique:
	trigger:
		if {grades::%player's uuid%::*} contains "cuivre":
			set {_status} to "&a(déjà acheté)"
			set {_woodensword} to glowing wooden sword
		else:
			set {_woodensword} to wooden sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "saphir":
			set {_stonesword} to glowing stone sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_stonesword} to stone sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "emeraude":
			set {_ironsword} to glowing iron sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_ironsword} to iron sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "rubis":
			set {_goldensword} to glowing golden sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_goldensword} to golden sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "supreme":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "youtubeur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "builder":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "moderateur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "admin":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "fondateur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		open chest with 6 rows named "&8Boutique" to player
		wait a tick
		format slot 28 of player with {_woodensword} named "&6Cuivre %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe grade &ble moins cher &f!", " ", "&a> &fPseudo en &6&lorange", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " ", "&7Prix: &a2500 Tokens" to run [make player execute command "/menucuivre§"]
		format slot 29 of player with {_stonesword} named "&3Saphir %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe second grade !", " " and "&a> &fPseudo en &3&lturquoise", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fUne &5&lannonce à votre connection &fsur le serveur !", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " " and "&7Prix: &a5000 Tokens" to run [make player execute command "/menusaphir§"]
		format slot 30 of player with {_ironsword} named "&aEmeraude %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe troisième grade !", " ", "&a> &fPseudo en &a&lvert clair", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fUne &5&lannonce à votre connection &fsur le serveur !", "&a> &fLa possibilité de faire des &6&le&a&lv&b&le&c&ln&d&lt&e&ls &6&ls&a&lu&b&lr &c&ld&d&le&e&lm&6&la&a&ln&b&ld&c&le &f!", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " " and "&7Prix: &a7500 Tokens" to run [make player execute command "/menuemeraude§"]
		format slot 20 of player with {_goldensword} named "&4Rubis %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe quatrième grade !", " ", "&a> &cAvantages en développement..." to be unstealable
		format slot 21 of player with {_diamondsword} named "&5Supreme %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe cinquième grade !", " ", "&a> &cAvantages en développement..." to be unstealable
		format slot 53 of player with barrier named "&c&lRetour" with lore "&7(Vers le menu)" to run [make player execute command "/menu"]

 

  • 0
Posté(e)
il y a 39 minutes, Goldfire_2_YT1 a dit :

oui 🙂

 

il y a 38 minutes, Goldfire_2_YT1 a dit :

Ah non, enfate ce n'est qu'une partie du code ^^ Voici celui en entier:


command /boutique:
	trigger:
		if {grades::%player's uuid%::*} contains "cuivre":
			set {_status} to "&a(déjà acheté)"
			set {_woodensword} to glowing wooden sword
		else:
			set {_woodensword} to wooden sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "saphir":
			set {_stonesword} to glowing stone sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_stonesword} to stone sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "emeraude":
			set {_ironsword} to glowing iron sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_ironsword} to iron sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "rubis":
			set {_goldensword} to glowing golden sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_goldensword} to golden sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "supreme":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "youtubeur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "builder":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "moderateur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "admin":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		if {grades::%player's uuid%::*} contains "fondateur":
			set {_diamondsword} to glowing diamond sword
			set {_status} to "&a(déjà acheté)"
		else:
			set {_diamondsword} to diamond sword
			set {_status} to "&c(non acheté)"
		open chest with 6 rows named "&8Boutique" to player
		wait a tick
		format slot 28 of player with {_woodensword} named "&6Cuivre %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe grade &ble moins cher &f!", " ", "&a> &fPseudo en &6&lorange", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " ", "&7Prix: &a2500 Tokens" to run [make player execute command "/menucuivre§"]
		format slot 29 of player with {_stonesword} named "&3Saphir %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe second grade !", " " and "&a> &fPseudo en &3&lturquoise", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fUne &5&lannonce à votre connection &fsur le serveur !", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " " and "&7Prix: &a5000 Tokens" to run [make player execute command "/menusaphir§"]
		format slot 30 of player with {_ironsword} named "&aEmeraude %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe troisième grade !", " ", "&a> &fPseudo en &a&lvert clair", "&a> &fLa possibilité de &b&lfly", "&a> &fPlein de super &c&lparticules &f!", "&a> &fUne &5&lannonce à votre connection &fsur le serveur !", "&a> &fLa possibilité de faire des &6&le&a&lv&b&le&c&ln&d&lt&e&ls &6&ls&a&lu&b&lr &c&ld&d&le&e&lm&6&la&a&ln&b&ld&c&le &f!", "&a> &fEt bien d'autre &e&lavantages prochainement &f!", " " and "&7Prix: &a7500 Tokens" to run [make player execute command "/menuemeraude§"]
		format slot 20 of player with {_goldensword} named "&4Rubis %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe quatrième grade !", " ", "&a> &cAvantages en développement..." to be unstealable
		format slot 21 of player with {_diamondsword} named "&5Supreme %{_status}%" with lore "&7Durée: &bA vie", " ", "&fLe cinquième grade !", " ", "&a> &cAvantages en développement..." to be unstealable
		format slot 53 of player with barrier named "&c&lRetour" with lore "&7(Vers le menu)" to run [make player execute command "/menu"]

 

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