#============================[Commandes et permissions]===============================#
#/invview <joueur>: Permet de voir l'inventaire, la vie, la faim etc... du joueur. #
#/invhide <joueur>: Permet de bloquer ou débloquer l'accès de l'inventaire du joueur. #
#_____________________________============.============_______________________________#
#Permission de /invview: invview.view #
#Permission de /invhide: invview.hide #
#=====================================================================================#
command /invhide <player>:
permission: invview.hide
trigger:
if {target.hide.%arg 1%} is false:
message "&2[invView]&4 Mode caché activé pour %arg 1%"
set {target.hide.%arg 1%} to true
else:
message "&2[invView]&4 Mode caché desactivé pour %arg 1%"
set {target.hide.%arg 1%} to false
if {target.hide.%arg 1%} is not set:
message "&2[invView]&4 Mode caché activé pour %arg 1%"
set {target.hide.%arg 1%} to true
command /invview <player>:
permission: invview.view
trigger:
wait 1 tick
if {target.hide.%arg 1%} is true:
message "&2[invView]&4 Ce joueur ne peux pas être visionné!"
else:
set {target.%player%} to arg 1
open chest with 6 rows named "&2%arg 1%" to player
set {_playerinv} to arg 1
set {_slot} to 0
loop 36 times:
set {invview.%arg 1%.%{_slot}%} to slot {_slot} of arg 1's inventory
add 1 to {_slot}
set {_slot} to 0
set {_slotmenu} to 18
wait 1 tick
loop 36 times:
format slot {_slotmenu} of player with {invview.%arg 1%.%{_slot}%} to close
add 1 to {_slot}
add 1 to {_slotmenu}
set {_health.%arg 1%} to arg 1's health
set {hunger.%arg 1%} to arg 1's hunger
set {armorview.helmet.%arg 1%} to arg 1's helmet
set {armorview.chestplate.%arg 1%} to arg 1's chestplate
set {armorview.leggings.%arg 1%} to arg 1's leggings
set {armorview.boots.%arg 1%} to arg 1's boots
set {effects.%arg 1%::*} to all of the active potion effects on arg 1
if arg 1's gamemode is survival:
format slot 4 of player with arg 1's skull named "&6&l%arg 1%> &4%{_health.%arg 1%}% ❤" with lore "&c&k[]&r&4Inventaire&c&k[]-" to close
else:
format slot 4 of player with arg 1's skull named "&6&l%arg 1%> &4❤ Immortel ❤" with lore "&c&k[]&r&4Inventaire&c&k[]-" to close
if arg 1's gamemode is survival:
if {hunger.%arg 1%} = 10:
format slot 14 of player with 10 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 9.5:
format slot 14 of player with 10 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 9:
format slot 14 of player with 9 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 8.5:
format slot 14 of player with 9 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 8:
format slot 14 of player with 8 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 7.5:
format slot 14 of player with 8 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 7:
format slot 14 of player with 7 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 6.5:
format slot 14 of player with 7 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 6:
format slot 14 of player with 6 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 5.5:
format slot 14 of player with 6 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 5:
format slot 14 of player with 5 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 4.5:
format slot 14 of player with 5 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 4:
format slot 14 of player with 4 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 3.5:
format slot 14 of player with 4 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 3:
format slot 14 of player with 3 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 2.5:
format slot 14 of player with 3 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 2:
format slot 14 of player with 2 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 1.5:
format slot 14 of player with 2 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 1:
format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 0.5:
format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
if {hunger.%arg 1%} = 0:
format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close
else:
format slot 14 of player with raw chicken named "&a&lFaim:&r &6Illimité!" to close
if arg 1's gamemode is survival:
format slot 12 of player with iron chestplate named "&a&lArmure" with lore "&6%{armorview.helmet.%arg 1%}%||&6%{armorview.chestplate.%arg 1%}%||&6%{armorview.leggings.%arg 1%}%||&6%{armorview.boots.%arg 1%}%" to close
else:
format slot 12 of player with iron chestplate named "&a&lArmure" with lore "On s'en fout, il est en créa" to close
format slot 8 of player with red wool named "&c&lActualiser" to close then run [make player execute command "invreload"]
if arg 1 doesn't have speed:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has speed:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have slowness:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has slowness:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have haste:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has haste:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have mining fatigue:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has mining fatigue:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have strength:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has strength:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have instant health:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has instant health:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have instant damage:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has instant damage:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have jump boost:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has jump boost:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have nausea:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has nausea:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have regeneration:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has regeneration:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have resistance:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has resistance:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have fire resistance:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has fire resistance:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have water breathing:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has water breathing:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have invisibility:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has invisibility:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have blindness:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has blindness:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have night vision:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has night vision:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have hunger:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has hunger:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have weakness:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has weakness:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have poison:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has poison:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
if arg 1 doesn't have wither:
format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close
if arg 1 has wither:
format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close
stop
clear {effects.%arg 1%::*}
command /invreload:
permission: invview.reload
trigger:
wait 2 ticks
make player execute command "invview %{target.%player%}%"
clear {target.%player%}
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Question
THEXenotix
J'ai un problème avec mon skript 1.8 :
#============================[Commandes et permissions]===============================# #/invview <joueur>: Permet de voir l'inventaire, la vie, la faim etc... du joueur. # #/invhide <joueur>: Permet de bloquer ou débloquer l'accès de l'inventaire du joueur. # #_____________________________============.============_______________________________# #Permission de /invview: invview.view # #Permission de /invhide: invview.hide # #=====================================================================================# command /invhide <player>: permission: invview.hide trigger: if {target.hide.%arg 1%} is false: message "&2[invView]&4 Mode caché activé pour %arg 1%" set {target.hide.%arg 1%} to true else: message "&2[invView]&4 Mode caché desactivé pour %arg 1%" set {target.hide.%arg 1%} to false if {target.hide.%arg 1%} is not set: message "&2[invView]&4 Mode caché activé pour %arg 1%" set {target.hide.%arg 1%} to true command /invview <player>: permission: invview.view trigger: wait 1 tick if {target.hide.%arg 1%} is true: message "&2[invView]&4 Ce joueur ne peux pas être visionné!" else: set {target.%player%} to arg 1 open chest with 6 rows named "&2%arg 1%" to player set {_playerinv} to arg 1 set {_slot} to 0 loop 36 times: set {invview.%arg 1%.%{_slot}%} to slot {_slot} of arg 1's inventory add 1 to {_slot} set {_slot} to 0 set {_slotmenu} to 18 wait 1 tick loop 36 times: format slot {_slotmenu} of player with {invview.%arg 1%.%{_slot}%} to close add 1 to {_slot} add 1 to {_slotmenu} set {_health.%arg 1%} to arg 1's health set {hunger.%arg 1%} to arg 1's hunger set {armorview.helmet.%arg 1%} to arg 1's helmet set {armorview.chestplate.%arg 1%} to arg 1's chestplate set {armorview.leggings.%arg 1%} to arg 1's leggings set {armorview.boots.%arg 1%} to arg 1's boots set {effects.%arg 1%::*} to all of the active potion effects on arg 1 if arg 1's gamemode is survival: format slot 4 of player with arg 1's skull named "&6&l%arg 1%> &4%{_health.%arg 1%}% ❤" with lore "&c&k[]&r&4Inventaire&c&k[]-" to close else: format slot 4 of player with arg 1's skull named "&6&l%arg 1%> &4❤ Immortel ❤" with lore "&c&k[]&r&4Inventaire&c&k[]-" to close if arg 1's gamemode is survival: if {hunger.%arg 1%} = 10: format slot 14 of player with 10 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 9.5: format slot 14 of player with 10 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 9: format slot 14 of player with 9 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 8.5: format slot 14 of player with 9 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 8: format slot 14 of player with 8 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 7.5: format slot 14 of player with 8 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 7: format slot 14 of player with 7 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 6.5: format slot 14 of player with 7 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 6: format slot 14 of player with 6 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 5.5: format slot 14 of player with 6 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 5: format slot 14 of player with 5 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 4.5: format slot 14 of player with 5 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 4: format slot 14 of player with 4 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 3.5: format slot 14 of player with 4 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 3: format slot 14 of player with 3 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 2.5: format slot 14 of player with 3 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 2: format slot 14 of player with 2 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 1.5: format slot 14 of player with 2 raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 1: format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 0.5: format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 0: format slot 14 of player with raw chicken named "&a&lFaim:&r &6%{hunger.%arg 1%}%" to close else: format slot 14 of player with raw chicken named "&a&lFaim:&r &6Illimité!" to close if arg 1's gamemode is survival: format slot 12 of player with iron chestplate named "&a&lArmure" with lore "&6%{armorview.helmet.%arg 1%}%||&6%{armorview.chestplate.%arg 1%}%||&6%{armorview.leggings.%arg 1%}%||&6%{armorview.boots.%arg 1%}%" to close else: format slot 12 of player with iron chestplate named "&a&lArmure" with lore "On s'en fout, il est en créa" to close format slot 8 of player with red wool named "&c&lActualiser" to close then run [make player execute command "invreload"] if arg 1 doesn't have speed: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has speed: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have slowness: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has slowness: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have haste: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has haste: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have mining fatigue: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has mining fatigue: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have strength: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has strength: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have instant health: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has instant health: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have instant damage: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has instant damage: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have jump boost: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has jump boost: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have nausea: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has nausea: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have regeneration: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has regeneration: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have resistance: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has resistance: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have fire resistance: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has fire resistance: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have water breathing: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has water breathing: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have invisibility: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has invisibility: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have blindness: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has blindness: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have night vision: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has night vision: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have hunger: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has hunger: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have weakness: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has weakness: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have poison: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has poison: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop if arg 1 doesn't have wither: format slot 13 of player with glass bottle named "&9&lPotions" with lore "&9&lPas d'effets!" to close if arg 1 has wither: format slot 13 of player with water bottle named "&9&lPotions" with lore "&9&lEffets: &6%{effects.%arg 1%::*}%" to close stop clear {effects.%arg 1%::*} command /invreload: permission: invview.reload trigger: wait 2 ticks make player execute command "invview %{target.%player%}%" clear {target.%player%}5 réponses à cette question
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