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Faire une plateforme avec 2 variables


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Bonjour,

J'vien à vous pour vous demandé comme je pourrai faire pour faire une plateforme avec 2 coordonné ? si possible a set avec une commande de votre choix pour édit le coordonné 1 et le 2 :) J'ai commencé un skript d’événement j'essayerai de l’intégré dedans:

 

#SKRIPT EVENT
options:
   noperm: &4Erreur: &cVous n'avez pas la permission d'executé cette commande !
   event: &9[&bEVENT&9]

command /event [<text>] [<text>]:
   permission: event.start
   permission message: {@noperm}
   trigger:
       if player is in "factionmoderne":
           if arg 1 is "rdm" or "random":
               if arg 2 is not set:
                   send "&e---=== {@event} ===--- "
                   send " "
                   send "&b/event <event> <start> &7- Commencé un event "
                   send "&b/event <event> stop &7- arrèté un event "
                   send " "
                   send "&e---=== {@event} ===--- "
                   stop
               else:
                   if arg 2 is "go" or "start":
                       if {event.random} is false:
                           set {event.random} to true
                           loop all players:
                               wipe loop-player's sidebar
                               set name of sidebar of loop-player to "&6&lAct&fasia"
                               set score "          " in sidebar of loop-player to 11
                               set id based score "{@event}:" in sidebar of loop-player to 10 with id "event.%loop-player%"
                               set id based score "&6random récompense" in sidebar of loop-player to 9 with id "event1.%loop-player%"
                               set id based score "&c15 Secondes" in sidebar of loop-player to 9 with id "event2.%loop-player%"
                           broadcast "{@event} &2L'event &e%arg 1% &2à était lancé:"
                           wait 2 seconds
                           broadcast "&e&lDans cette event:"
                           wait 0.5 second

                           broadcast " "
                           wait 1.5 second
                           broadcast "&eUn joueur random seras choisi aléatoirement, puis gagneras une récompense random."
                           wait 5 seconds
                           broadcast "{@event} 15"
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c14 Secondes" and 4
                           wait 1 second
                           loop all players:  
                               edit score id "event2.%loop-player%" to "&c13 Secondes" and 4
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c12 Secondes" and 4
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c11 Secondes" and 4
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c10 Secondes" and 4
                           broadcast "{@event} 10"
                           wait 1 seconds
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c9 Secondes" and 4
                           wait 1 seconds
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c8 Secondes" and 4
                           wait 1 seconds
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c7 Secondes" and 4
                           wait 1 seconds
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c6 Secondes" and 4
                           wait 1 seconds
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c5 Secondes" and 4
                           broadcast "{@event} 5"
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c4 Secondes" and 4
                           broadcast "{@event} 4"
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c3 Secondes" and 4
                           broadcast "{@event} 3"
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c2 Secondes" and 4
                           broadcast "{@event} 2"
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&c1 Seconde" and 4
                           broadcast "{@event} 1"
                           loop all players in "world":
                               add loop-player to {_random::*}
                               set {_random} to a random element of {_random::*}
                           wait 1 second
                           loop all players:
                               edit score id "event2.%loop-player%" to "&o&cWin: &6%{_random}%" and 4
                           broadcast "{@event} &2Bien joué &b%{_random}%"
                           send action bar from "{@event} &2Bien joué &b%{_random}%" to {_random}
                           set {event.random} to false
                           execute server command "/b %{_random}%"
                           wait 5 seconds
                           loop all players:
                               if world of loop-player is "world":
                                   wipe loop-player's sidebar
                                   set name of sidebar of loop-player to "&6&lAct&fasia"
                                   set score "          " in sidebar of loop-player to 11
                                   set id based score "&7Connectés: &f%number of players%" in sidebar of loop-player to 10 with id "test2.%loop-player%"
                                   set id based score "&f&l➳ &6&l%loop-player%" in sidebar of loop-player to 8 with id "test4"
                                   set id based score "&7Money: &f%money of loop-player%" in sidebar of loop-player to 7 with id "test5"
                                   set id based score "  " in sidebar of loop-player to 6 with id "test6"
                                   set id based score "&7Teamspeak:" in sidebar of loop-player to 5 with id "test7"
                                   set id based score "&bactasia.miki-heberg.fr" in sidebar of loop-player to 4 with id "test8.%loop-player%"
                                   set id based score "   " in sidebar of loop-player to 3 with id "test9"
                                   set id based score "&6Boutique Bientot disponible !" in sidebar of loop-player to 2 with id "test10"  
                               else:
                                   wipe loop-player's sidebar
                       else:
                           send "{@event} &2L'event &aRandom &2est déjà en cours ..."
                           stop trigger
                   if arg 2 is "stop":
                       set {event.random} to false
                       stop trigger
                   else:
                       send "&e---=== {@event} ===--- "
                       send " "
                       send "&b/event <event> <start> &7- Commencé un event "
                       send "&b/event <event> stop &7- arrèté un event "
                       send " "
                       send "&e---=== {@event} ===--- "
                       stop
           if arg 1 is "list":
               send "{@event} &2List des event:"
               send "{@event} &7- random"  
           else:
               send "&e---=== {@event} ===--- "
               send " "
               send "&b/event <event> <start> &7- Commencé un event "
               send "&b/event <event> stop &7- arrèté un event "
               send " "
               send "&e---=== {@event} ===--- "
               stop  
       else:
           send "&cL'event &2Random &cne peut être faite que sur le &2FactionModerne"      

command /b <player>:
   trigger:
       chance of 10%:
           give 1 diamond helmet to arg 1
           stop trigger
       chance of 10%:
           give 1 diamond chestplate to arg 1
           stop trigger
       chance of 10%:
           give 1 diamond leggins to arg 1
           stop trigger
       chance of 10%:
           give 1 diamond boots to arg 1
           stop trigger
       chance of 10%:
           give diamond sword to arg 1
           stop trigger
       chance of 10%:
           give diamond shovel to arg 1
           give diamond pickaxe to arg 1
           give diamond axe to arg 1
           give diamond hoe to arg 1
           stop trigger
       chance of 10%:
           give 16 golden apple to arg 1
           stop trigger
       chance of 10%:
           give 5 322:1 to arg 1
           stop trigger  
       chance of 10%:
           give 16 iron ore to arg 1
           give 16 gold ore to arg 1
           give 16 coal ore to arg 1
           give 16 lapis ore to arg 1
           give 4 emerald ore to arg 1
           stop trigger
       chance of 10%:
           give 16 35:0 to arg 1
           give 16 35:1 to arg 1
           give 16 35:2 to arg 1
           give 16 35:3 to arg 1
           give 16 35:4 to arg 1
           give 16 35:5 to arg 1
           give 16 35:6 to arg 1
           give 16 35:7 to arg 1
           give 16 35:8 to arg 1
           give 16 35:9 to arg 1
           give 16 35:10 to arg 1
           give 16 35:11 to arg 1
           give 16 35:12 to arg 1
           give 16 35:13 to arg 1
           give 16 35:14 to arg 1
           give 16 35:15 to arg 1
           stop trigger
       else:
           give 1 52:54 to arg 1
           stop trigger

Merci de votre aide

ps: je suis en 1.10 sur Spigot

je veux juste que sur je set 1 points en x=0 y=0 z=0 et un autre en x=100 y=0 z=100 donc sa me crée un plateforme entre 0 0 0 et 100 0 100

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