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Tout ce qui a été posté par Kerlann
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Voici le lien : https://skript-mc.fr/forum/index.php?threads/jumpleague-v1-%E2%97%8F-nouvelle-et-derni%C3%A8re-version-ou-pas-p.1153/#post-11428
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Mettre un grade que si ya moin de 5joueurs de se grade en ligne
Kerlann a répondu à un(e) sujet de Stanislas2013 dans Résolus
de rien :) -
vers le haut il a un truc "Outils de la discussion" tu clic dessus après "Editer le titre" après tu clic sur "aucun préfixe" et tu mais résolu et puis sauvegarder et voila
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normalement c'est bon (j'ai pas tester) command /ban <player> [<text>]: usage: &c/ban <player> <reason> trigger: if arg 1 is set: if arg 2 is not set: wait 1 tick open chest with 2 rows named "&eBan Raison" to player wait 1 tick format slot 0 of player with 267 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 1 of player with 420 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 2 of player with 370 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 3 of player with 373:8196 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 4 of player with 345 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 5 of player with 282 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 6 of player with bow named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 7 of player with 260 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 8 of player with 368 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 9 of player with 404 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 10 of player with sign named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 11 of player with 421 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 12 of player with 264 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 13 of player with 333 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] if arg 1 is set: if arg 2 is set: if arg 1 is op: send "Vous ne pouvez pas ban une personne op" to player else: ban arg 1 by reason of "%arg 2%" kick arg 1 due to "%arg 2%" send "Vous avez ban %arg 1% Raison: %arg 2%" to player
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de rien et mais un petit j'aime sa fait toujours plaisir
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Bonsoir je pense qu'il est bien mais le problème c'est les espace il sont mal mit je pense options: logo: &7[&6JumpLeague&7] &f variables: {jl.joueurs} = 0 {jl.start.joueurs} = 0 {jl.jump1} = 0 {jl.jump2} = 0 {jl.jump3} = 0 {jl.jump4} = 0 {jl.jump5} = 0 on join: if player is op: send "{@logo}Vous êtes opérateur, et donc en spectateur." else: clear inventory of player teleport player to {jl.teleport.waitroom} add 1 to {jl.joueurs} add 1 to {jl.start.joueurs} if {jl.joueurs} is 1: add player to {jl.jump1} else if {jl.joueurs} is 2: add player to {jl.jump2} else if {jl.joueurs} is 3: add player to {jl.jump3} else if {jl.joueurs} is 4: add player to {jl.jump4} else if {jl.joueurs} is 5: add player to {jl.jump5} if {jl.start.joueurs} is 3: execute console command "/jl start" on quit: if player is not op: add -1 to {jl.joueurs} add -1 to {jl.start.joueurs} #Admin command /jl <text> [<text>]: trigger: if argument 1 is "set": if argument 2 is "waitroom": set {jl.teleport.waitroom} to location of player send "{@logo}Waitroom faite!" if argument 2 is "jump1": set {jl.teleport.jump1} to location of player send "{@logo}Parcours 1 fait!" if argument 2 is "jump2": set {jl.teleport.jump2} to location of player send "{@logo}Parcours 2 fait!" if argument 2 is "jump3": set {jl.teleport.jump3} to location of player send "{@logo}Parcours 3 fait!" if argument 2 is "jump4": set {jl.teleport.jump4} to location of player send "{@logo}Parcours 4 fait!" if argument 2 is "jump5": set {jl.teleport.jump5} to location of player send "{@logo}Parcours 5 fait!" if argument 1 is "start": set {_chrono} to 16 loop 15 times: add -1 to {_chrono} wait 15 ticks if {_chrono} is 15, 10, 5, 4, 3, 2 or 1: broadcast "{@logo}La partie commence dans &6%{_chrono}% &fsecondes!" wait 15 ticks broadcast "{@logo}C'est parti!" teleport {jl.jump1} to {jl.teleport.jump1} stop if argument 1 is "view": send "{@logo}Il y a &6%{jl.joueurs}% &fdans la partie"
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(un petit bonsoir/bonjour serait sympa) Bonsoir Es-que sa répond a ta demande command /ban <player> [<text>]: usage: &c/ban <player> <reason> trigger: if arg 1 is set: if arg 2 is not set: wait 1 tick open chest with 2 rows named "&eBan Raison" to player wait 1 tick format slot 0 of player with 267 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 1 of player with 420 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 2 of player with 370 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 3 of player with 373:8196 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 4 of player with 345 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 5 of player with 282 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 6 of player with bow named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 7 of player with 260 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 8 of player with 368 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 9 of player with 404 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 10 of player with sign named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 11 of player with 421 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 12 of player with 264 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] wait 1 tick format slot 13 of player with 333 named "Cheat" with lore "" to run [make player execute command "/ban %player% Cheat"] if arg 1 is set: if arg 2 is set: ban arg 1 by reason of "%arg 2%" kick arg 1 due to "%arg 2%" send "Vous avez ban %arg 1% Raison: %arg 2%" to player après tu a juste a modifier les raison
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Mettre un grade que si ya moin de 5joueurs de se grade en ligne
Kerlann a répondu à un(e) sujet de Stanislas2013 dans Résolus
de rien tu peut mettre un j'aime et mettre le topic en résolue -
Mettre un grade que si ya moin de 5joueurs de se grade en ligne
Kerlann a répondu à un(e) sujet de Stanislas2013 dans Résolus
Voila normalement il doit marcher command /metier <text>: trigger: if arg 1 is "Garde": if {garde} is 5: send "il a trop de personne en garde" to player else: set {metier.%player%} to "Garde" add 1 to {garde} make console execute command "manuadd %player% garde" if arg 1 is "SDF": if {metier.%player%} = "Garde": subtract 1 from {garde} make console execute command "manuadd %player% default" set {metier.%player%} to "SDF" on death of player: if {metier.%player%} = "Garde": subtract 1 from {garde} delete {metier.%player%} make console execute command "manuadd %player% default" set {metier.%player%} to "SDF" on quit: if {metier.%player%} = "Garde": subtract 1 from {garde} delete {metier.%player%} make console execute command "manuadd %player% default" set {metier.%player%} to "SDF" command /removegarde: trigger: delete {garde} -
Mettre un grade que si ya moin de 5joueurs de se grade en ligne
Kerlann a répondu à un(e) sujet de Stanislas2013 dans Résolus
Voila normalement sa marche dit moi si tu veut modifier ou améliorer command /metier <text>: trigger: if arg 1 is "Garde": if {garde} is 5: send "il a trop de personne en garde" to player else: set {metier.%player%} to "Garde" add 1 to {garde} make console execute command "manuadd %player% garde" on death of player: if {metier.%player%} = "Garde": subtract 1 from {garde} delete {metier.%player%} make console execute command "manuadd %player% default" on quit: if {metier.%player%} = "Garde": subtract 1 from {garde} delete {metier.%player%} Mais 1 j'aime si c'est ce que tu veut ;) -
de rien tu peut mètre en résolu ou si tu a d'autre problème laisser ouvert Bon code
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Salut ! c'est bon j'ai réussi a le faire merci comme meme on leftclick on a 71 holding a 4454: if {achete.%location of block%} is set: if {key.%player%} is "%{achete.%location of block%}%": if {stat.lock.%location of block%} is false: set {stat.lock.%location of block%} to true send "&aLa Porte est verrouiller" stop if {stat.lock.%location of block%} is true: set {stat.lock.%location of block%} to false send "&aLa Porte est deverrouiller" stop else: send "&aTu nas pas acheter la porte" to player else: set {stat.lock.%location of block%} to false set {key} to player set {achete.%location of block%} to {key} set {porte::%location of target block%} to location of target block send "&aPorte Acheter" to player on rightclick on a 71: if {achete.%location of block%} is set: if {stat.lock.%location of block%} is false: toggle the block at targeted block else: send "&cLa Porte est fermer" to player command /porte vendre: trigger: loop {porte::*}: set {_porte} to loop-value delete {achete.%{_porte}%} delete {key.%{_porte}%} delete {porte::%{_porte}%} send "Porte vendu" to executor
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Bonsoir essaye avec sa make console execute command "/scoreboard teams join red %attacker%"
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Bonsoir essaye de remplacer à par a ps: je suis pas un pro
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UNE ERREUR There's no block in a command event (porte.sk, line 37: {achete.%location of block%}) EDIT : j'ai améliorer le code parce que il beuger avant mais sa mais toujour erreur on leftclick on a 71 holding a 4454: if {achete.%location of block%} is set: if {key.%player%} is "%{achete.%location of block%}%": if {stat.lock.%location of block%} is false: set {stat.lock.%location of block%} to true send "&aLa Porte est verrouiller" stop if {stat.lock.%location of block%} is true: set {stat.lock.%location of block%} to false send "&aLa Porte est deverrouiller" stop else: send "&aTu nas pas acheter la porte" to player else: set {stat.lock.%location of block%} to false set {key} to player set {achete.%location of block%} to {key} send "&aPorte Acheter" to player on rightclick on a 71: if {achete.%location of block%} is set: if {stat.lock.%location of block%} is false: toggle the block at targeted block else: send "&cLa Porte est fermer" to player command /porte <text>: trigger: if arg 1 is "vendre": reset {achete.%location of block%} reset {key} send "Porte vendue !"
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(deja un bonsoir/bonjour sa serait sympa) et es-que c'est bien ce que tu cherche lien : https://skript-mc.fr/forum/index.php?threads/pets-des-animaux-pour-votre-hub.59/
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dit moi ci sa marche et dit moi si tu veut que les Avertissement soit enregistrer dans un fichier command /awarn <player> <text> <text>: permission: admin.warn permission message: "&cDésolé tu n'as pas la permission" trigger: if arg 1 is set: if arg 2 is set: if arg 3 is set: broadcast "&7[&c&lAvertissement&7] Le Joueur &c%arg-1% &7a été &cAverti&7 par &c%player%&7 pour &c%arg-3%&7, Avertissement n°&c%arg-2%&7" else: send "Présice la raison" to player else: send "Précise une numéro d'avertissement" to player else: send "Précise un Joueur" to player
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Merci es que c'est possible de faire une command /porte vendre et sa vend la porte?
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Bonjour/Bonsoir Je voudrait savoir si quel qu'un pourrait ajouter un systeme de vérrouillage/déverouillage sur le code ? on rightclick on 71: if {lock.%location of block%.%player%} is set: if {key.%player%} is "%{lock.%location of block%.%player%}%": open targeted block stop else: send "Cette porte est déja acheter" else: send "Porte Acheter" to player set {key.%player%} to player set {lock.%location of block%.%player%} to {key.%player%} on leftclick on 71: if {lock.%location of block%.%player%} is set: if {key.%player%} is "%{lock.%location of block%.%player%}%": close targeted block stop else: send "Tu n'a pas acheter cet porte" on break of 71: if {lock.%location of block%.%player%} is set: delete {lock.%location of block%.%player%} delete {key.%player%}
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Bonjour j'aurais besoin d'aide pour un skript que si la personne meurt sa vérifie si il est {taxi} et si il est taxi sa enleve 1 a {taxi} command /metier <text> [<player>] [<text>] [<text>]: trigger: if arg 1 is "taxi": if {taxiban.%player%} is "deban": if {taxi} is 2: send "[Metier] il a trop de joueur en taxi" else: add 1 to {taxi} send "[Metier] teleportation dans 5 seconds" wait 5 real second make console execute command "manuadd %player% taxi" make console execute command "spawn %player%" make console execute command "clear %player%" make console execute command "kit taxi %player%" else: send "[Metier] Tu a été ban du metier taxi"
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ok alors je veut que quand on fait /metier police | sa vérifie si il a pas 5 joueur en policier et si il a 5 joueur en policier sa mais "il a trop de personne en policier" sinon sa execute "make console execute command "manuadd %player% police" et sa l'ajoute a la list des policier /metier voleur | sa vérifie si il a pas 2 joueur en policier et si il a 2 joueur en voleur sa mais "il a trop de personne en voleur" sinon sa execute "make console execute command "manuadd %player% voleur" et sa l'ajoute a la list des voleur et pour quittez un metier on fait /metier leave sa execute command "manuadd %player% sdf" c'est claire ?
