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Dozensam

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Tout ce qui a été posté par Dozensam

  1. Dozensam

    Vie au dessus du pseudo

    encore d'actu ?
  2. Bonjour, Je voudrais savoir si c'est possible d'envoyer un message a tout le monde en Json si oui comment faire ?
  3. Dozensam

    scoreboard nombre de joueurs

    Pourquoi tu te complique la vie avec 1ticks ? y'a juste 100x plus simple & mieux code command /scoreboard [<text>]: trigger: if arg 1 is not set: display board named "titre" to player make score "Tués %{kills.%player%}%" in board of player to 3 make score "%amount of players%&7/&5%max players%" in board of player to 2 make score "Ping: %player's ping%" in board of player to 1 make score "Morts: {morts.%player%}" in board of player to 0 move display of player to sidebar on join: make all players execute command "/scoreboard" on quit: make all players execute command "/scoreboard" on death of player: add 1 to {kills.%attacker%} add 1 to {morts.%victim%} make all players execute command "/scoreboard" Pourquoi mettre un every tick si y'a que des kill a afficher ? si il tue ou il meurt tu refresh sinon non ;) idem quand un joueurs quitte ou join
  4. Je t'ai fait le debut du shop + le nombre de kill + la monnaie + les killstreak on death of player: add 1 to {kills.%attacker%} add 1 to {killstreak.%attacker%} add 1 to {morts.%victim%} set {killstreak.%victim%} to 0 add 10 to {Kayascoins.%attacker%} if {killstreak.%attacker%} is 3: broadcast "%attacker% vient de tuer %victim% est en série de 3kills!" add 3 to {Kayascoins.%attacker%} set {particule.%player%.coeur} to true if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop if {killstreak.%attacker%} is 5: broadcast "%attacker% vient de tuer %victim% est en série de 5kills!" add 5 to {Kayascoins.%attacker%} if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop if {killstreak.%attacker%} is 10: broadcast "%attacker% vient de tuer %victim% est en série de 10kills!" add 10 to {Kayascoins.%attacker%} if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop on join: if player have permission "VIP+": set {grade.%player%} to "VIP+" if player have permission "vip": set {grade.%player%} to "VIP" else: set {grade.%player%} to "Membre" command /shop [<text>] [<text>]: trigger: if arg 1 is not set: open chest with 1 row named "NomDuShop" to player wait 2 tick format slot 0 of player with stone named "&1Kayascoins" with lore "%player% ||Kayascoins %{Kayascoins.%player%}% ||Grade %{grade.%player%}%" to be unstealable format slot 1 of player with carrot named "&1Acheter des carrot" to run [make player execute command "/shop carrot"] if player have permission "VIP+": format slot 2 of player with carrot named "&1Carrot VIP" to run [make player execute command "/shop carrot"] else: format slot 2 of player with carrot named "&cCarrot VIP" to be unstealable format slot 8 of player with red wool named "Quitter" to close if arg 1 is "carrot": open chest with 1 row named "%arg 1%" to player wait 2 tick format slot 0 of player with carrot named "&1Carrot" with lore "Acheter de la %arg 1% ||Prix : 1Kayascoins" to run [make player execute command "/shopp buy %arg 1%"] format slot 8 of player with red wool named "Quitter" to close if arg 1 is set: if player have permission "VIP+": if {Kayascoins.%player%} >= 1 : add -1 to {Kayascoins.%player%} message "Tu as perdu 1 Kayascoins" give carrot to player message "tu a reçu une %arg 2%" else: message "Tu n'a pas assez de Kayascoins" else: if {Kayascoins.%player%} >= 2 : add -2 to {Kayascoins.%player%} message "Tu as perdu 2 Kayascoins" give carrot to player message "tu a reçu une %arg 2%" else: message "Tu n'a pas assez de Kayascoins"
  5. Le shop risque d'être long pour faire la monnaie ça va, mais le shop prend vraiment du temps si tu veux un shop avec pleins de truck
  6. Dozensam

    Coffre qui spawn

    Plutot simple command /chest [<text>]: permission: chest permission message: &cTu n'as pas la permission trigger: if arg 1 is "set": target block is not chest: send "&cErreur, le block visé doit être un coffre" stop {cocaine.chests::*} contains location of target block: send "&cCe coffre est déjà dans la liste" stop add location of target block to {cocaine.chests::*} send "&cLe coffre a bien été ajouter!" stop if arg 1 is "reset": loop {cocaine.chests::*}: if block at loop-value is not chest: remove loop-value from {cocaine.chests::*} else: set block at loop-value to air clear all entities set block at loop-value to chest add 1 sugar named "Cocaine" to slot 0 of block at loop-value #tu peut rajouter autant de truck que tu veux every 600 seconds: set {_count} to 601 loop 660 times: add -1 to {_count} wait 540 seconds if {_count} is 30 , 15 , 10 or 5 : broadcast "Le coffre apparait dans &e%{_count}% secondes" make console execute command "/chest reset" broadcast "Le coffre est apparu"
  7. Dozensam

    skript license

    Tu voudrais pas exemple Si moi j'ai une licence, je te le donne et moi je l'ai plus ? Si c'est ça voici le code command /licensedonne [<offline player>] [<text>]: trigger: if arg 1 is not set: if player has permission "Give.licence": #licencedonne pour ceux qui on la permission Give.Licence message "<gold>/licencedonne <player> Donner<reset> Permet de give la licence au joueur" message "<gold>/licencedonne <player> remove<reset> Permet d'enlever la licence au joueur" if {licence.%player%} is "Oui": message "Tu as une licence !" else: message "Tu n'as pas de licence !" else: if {licence.%player%} is "Oui": message "Tu as une licence !" else: message "Tu n'as pas de licence !" message "<gold>/licencedonne <player> Donner<reset> Permet de donner ta licence au joueur" if arg 1 is not "Oui" or "donner" or "give" or "OUI" or "oui" or "Oui" or "donner" or "give" or "OUI" or "oui" or "gui" or "help" or "Help" or "HELP": make player execute command "/licencedonne" if arg 1 is "help" or "Help" or "HELP": make player execute command "/licencedonne" if arg 1 is "gui": wait 1 tick open chest with 5 row named "&1Licence" to player wait 1 tick if {licence.%player%} is "Non": format slot 0 of player with red stained glass named "Tu n'a pas de licence !" to be unstealable else: if {licence.%player%} is "Oui": format slot 0 of player with green stained glass named "Tu as ta licence !" to be unstealable if arg 1 is set: if player has permission "Give.licence": #Commande reserver au Admin pour give la licence if arg 2 is "Oui" or "donner" or "give" or "OUI" or "oui": set {licence.%arg 1%} to "Oui" message "%arg 1% a maintenant la licence !" send "Tu as maintenant ta licence" to arg 1 if arg 2 is "Non" or "not" or "remove" or "delete" or "non" or "NON": set {licence.%arg 1%} to "Non" message "Tu as enlever la licence de %arg 1%" send "Tu n'as plus ta licence" to arg 1 else: if arg 2 is "Oui" or "donner" or "give" or "OUI" or "oui": if {licence.%player%} is "Oui": message "Tu as donner ta licence a %arg 1%" else: message "Tu n'as pas de licence !"
  8. Dozensam

    skript license

    pas compris
  9. Dozensam

    skript license

    Pas pu test command /licensedonne [<text>]: trigger: if arg 1 is not set: if {licence.%player%} is not set: set {licence.%player%} to "Oui" message "Tu as maintenant ta licence" else: if {licence.%player%} is "Oui": set {licence.%player%} to "Non" message "Tu n'as plus ta licence" else: if {licence.%player%} is "Non": set {licence.%player%} to "Oui" message "Tu as maintenant ta licence" if arg 1 is "gui": wait 1 tick open chest with 5 row named "&1Licence" to player wait 1 tick if {licence.%player%} is "Non": format slot 0 of player with red stained glass named "Tu n'a pas de licence !" to be unstealable else: if {licence.%player%} is "Oui": format slot 0 of player with red stained glass named "Tu n'a pas de licence !" to be unstealable
  10. Dozensam

    skript license

    Perso je voit pas la difficulté tu arrive pas a faire quoi ?
  11. Dozensam

    Je comprend rien :'(

    J'ai déjà lu, je l'ai contacter il ma dit qu'il allais m'aider Dimanche pour faire dans un GUI
  12. Dozensam

    Je comprend rien :'(

    J'ai trouver un moyen de contourner, mais maintenant je voudrais faire une pagination dans un GUI possible es-que c'est facile ?
  13. Dozensam

    Prévention de ban..

    j'ai rien compris tu veux que quand une personne fait un /ban ça l'écrit quelque part ? Si oui wf "[%now%] %arg 2% a étais banni par %player% pour %arg 1%" to "plugins/ban/%arg 2%.yml"
  14. Dozensam

    Je comprend rien :'(

    if arg 1 is "report": add 1 to {reporttest.%player%} message "%{reporttest.%player%}%" set {reporttest.%player%} to "%{reporttest.%player%}%-%player%" message "%{report.%player%}%" Edit screen http://prntscr.com/97ujpd
  15. Bonjour, Je voudrais savoir comment utiliser hologram avec les variables de skript, par exemple sur Hypixel y'a ceci http://prntscr.com/97uf9k je voudrais savoir commont il font Par exemple mettre un texte avec Bienvenue %player% tu as %player's money%. Par exemple
  16. Dozensam

    Mettre un Wither immortel

    Trouver if name of {@mob} is "{@namemob}": ...
  17. Dozensam

    Mettre un Wither immortel

    Bonjour, J'ai voulu faire un shop avec un wither, donc j'ai fait spawn un wither etc mais tout les wither sont immortel je vous montre le code vous allez mieux comprendre ;) command /setwither: permission: wither.spawn trigger: spawn a {@mob} at player set name of spawned {@mob} to "{@namemob}" set {loc.wither} to location of player apply weakness 255 to the spawned {@mob} for 999999999 days apply blindness 250 to the spawned {@mob} for 999999999 days apply jump -10 to the spawned {@mob} for 999999999 days apply speed -10 to the spawned {@mob} for 999999999 days apply regeneration 255 to the spawned {@mob} for 999999999 days every 1 tick: loop all entities: if loop-entity is a {@mob}: if name of loop-entity is "{@namemob}": teleport loop-entity to {loc.noel.sondage} on damage: if attacker is "{@mob}": if attacker is "{@namemob}": cancel event if victim is "{@mob}": if victim is "{@namemob}": cancel event Donc je voudrais que le wither qui spawn avec le commande /setwither et y'a que ce WITHER qui peut être immortel thanks
  18. Dozensam

    Je comprend rien :'(

    Ok, Je voudrais que quand par exemple Dozensam report OnixT ça créé une variable du type 1-Dozensam Puis si Dozensam refait un report sa fait 2-Dozensam etc Mais le problème c'est que moi ça fait 1-Dozensam puis 1-Dozensam-Dozensam je voudrais juste additionner le chiffre devant
  19. Dozensam

    Je comprend rien :'(

    j'ai cette erreur http://prntscr.com/97cfwd code add 1 to {reporttest} parsed as number
  20. Dozensam

    Je comprend rien :'(

    Il n'y a pas de vrai erreur mais ça mais par exemple 1-Dozensam-Dozensam a chaque fois sa ajoute pas 1 mais le player edit je test ça
  21. Dozensam

    Je comprend rien :'(

    Bonjour, Je vient a la rescousse de vous après 1H je galère sur une ligne je vous explique ce que je veux faire Imaginons que X report Y Donc il fait /report Y bla bla X reçoit Votre ticket est le numéro 1 Y fait /report X bla bla Il reçoit Votre ticket est le numéro 2 Jusqu'ici tout va bien Mais j'ai voulu "sécuriser" pour la suite exemple supprimer/éditer un ticket donc je me suis dit je vais mettre 1-Player mais le problème c'est que j'y arrive pas :'( Voici le morceau de code add 1 to {reporttest} message "%{reporttest}%" set {reporttest} to "%{reporttest.%player%}%" message "%{reporttest}%"
  22. tes sous quelle version & tu as quoi comme add-on ?
  23. Hello, J'ai fait un Gui mais le problème c'est que si la personne "A" ( a = touche pour drop les items) ben sa drop les items Voici mon code command /sellmysterybox: trigger: wait 1 tick open chest with 5 row named "&1Vendre des MysteryBox" to player if {VIP} is true: if {VIP+} is true: format slot 0 of player with green stained glass named " " to be unstealable format slot 1 of player with green stained glass named " " to be unstealable format slot 2 of player with green stained glass named " " to be unstealable format slot 3 of player with green stained glass named " " to be unstealable format slot 4 of player with green stained glass named " " to be unstealable format slot 5 of player with green stained glass named " " to be unstealable format slot 6 of player with green stained glass named " " to be unstealable format slot 7 of player with green stained glass named " " to be unstealable format slot 8 of player with green stained glass named " " to be unstealable format slot 36 of player with green stained glass named " " to be unstealable format slot 37 of player with green stained glass named " " to be unstealable format slot 38 of player with green stained glass named " " to be unstealable format slot 39 of player with green stained glass named " " to be unstealable format slot 40 of player with green stained glass named " " to be unstealable format slot 41 of player with green stained glass named " " to be unstealable format slot 42 of player with green stained glass named " " to be unstealable format slot 43 of player with green stained glass named " " to be unstealable format slot 44 of player with green stained glass named " " to be unstealable format slot 9 of player with paper named "&6Mystery-Box" to be unstealable format slot 10 of player with 1 chest named "&6Mystery-Box x1" to close then run [make player execute command "/sellbox 1"] format slot 11 of player with 2 chest named "&6Mystery-Box x2" to close then run [make player execute command "/sellbox 2"] format slot 12 of player with 5 chest named "&6Mystery-Box x5" to close then run [make player execute command "/sellbox 5"] format slot 13 of player with 10 chest named "&6Mystery-Box x10" to close then run [make player execute command "/sellbox 10"] format slot 14 of player with 16 chest named "&6Mystery-Box x16" to close then run [make player execute command "/sellbox 16"] format slot 15 of player with 32 chest named "&6Mystery-Box x32" to close then run [make player execute command "/sellbox 32"] format slot 16 of player with 64 chest named "&6Mystery-Box x64" to close then run [make player execute command "/sellbox 64"] format slot 17 of player with green stained glass named " " to be unstealable format slot 26 of player with green stained glass named " " to be unstealable format slot 35 of player with green stained glass named " " to be unstealable format slot 18 of player with paper named "&6Mystery-Box-VIP" to be unstealable format slot 19 of player with 1 chest named "&6Mystery-Box-VIP x1" to close then run [make player execute command "/sellboxvip 1"] format slot 20 of player with 2 chest named "&6Mystery-Box-VIP x2" to close then run [make player execute command "/sellboxvip 2"] format slot 21 of player with 5 chest named "&6Mystery-Box-VIP x5" to close then run [make player execute command "/sellboxvip 5"] format slot 22 of player with 10 chest named "&6Mystery-Box-VIP x10" to close then run [make player execute command "/sellboxvip 10"] format slot 23 of player with 16 chest named "&6Mystery-Box-VIP x16" to close then run [make player execute command "/sellboxvip 16"] format slot 24 of player with 32 chest named "&6Mystery-Box-VIP x32" to close then run [make player execute command "/sellboxvip 32"] format slot 25 of player with 64 chest named "&6Mystery-Box-VIP x64" to close then run [make player execute command "/sellboxvip 64"] format slot 27 of player with paper named "&6Mystery-Box-VIP+" to be unstealable format slot 28 of player with 1 chest named "&6Mystery-Box-VIP+ x1" to close then run [make player execute command "/sellboxvip+ 1"] format slot 29 of player with 2 chest named "&6Mystery-Box-VIP+ x2" to close then run [make player execute command "/sellboxvip+ 2"] format slot 30 of player with 5 chest named "&6Mystery-Box-VIP+ x5" to close then run [make player execute command "/sellboxvip+ 5"] format slot 31 of player with 10 chest named "&6Mystery-Box-VIP+ x10" to close then run [make player execute command "/sellboxvip+ 10"] format slot 32 of player with 16 chest named "&6Mystery-Box-VIP+ x16" to close then run [make player execute command "/sellboxvip+ 16"] format slot 33 of player with 32 chest named "&6Mystery-Box-VIP+ x32" to close then run [make player execute command "/sellboxvip+ 32"] format slot 34 of player with 64 chest named "&6Mystery-Box-VIP+ x64" to close then run [make player execute command "/sellboxvip+ 64"] Edit, trouver fallais juste augmenter le nombre de tick #serveur en mousse :3
  24. perso ça fonctionne command /mushop: trigger: wait 1 tick open chest with 5 rows named "Mine-Up Shop" to player format slot 11 of player with diamond named "20$" to run [make player execute command "/sell diamond"] format slot 13 of player with emerald named "20$" to run [make player execute command "/sell emerald"] format slot 15 of player with beacon named "300$" to run [make player execute command "/sell beacon"] j'ai juste enlever les "" dans le command
  25. Dozensam

    Problème enderperl

    Elle est ou mon erreur :eek: ? edit j'ai vu x)
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