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bixoumi7

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  1. J'ai pas essayé mais je pense que sa marche, si tu est satisfait n'hésite pas à me like ;) options: temps entre les pubs: 10 #En minutes perm.joueur: pub.joueur #modifiable pub joueur: &6Voila une superbe pub n'hésite pas à liker mon compte skript. #modifiable pub vip: &6Voila une superbe pub n'hésite pas à liker mon compte skript. #supprimable every {@temps entre les pubs} minutes: loop all players: if loop-player has permission "pub.joueur": send "{@pub joueur}" to loop-player if loop-player has permission "pub.vip": #supprime toute la ligne si tu souhaite l'enlever send "{@pub vip}" to loop-player #supprime toute la ligne si tu souhaite l'enlever
  2. J'ai pas réessayer mais si sa marche et que sa te convient tu me like ;) options: world: world prefix: &3&l[PREFIX] messagejoin: &4&lEn attente de joueur ! messagecomptearebour: &6&lDébut dans joueurcommencer: 2 commande de la console a la fin du compte a rebours: /say Sa marche!! function comptarebour(x: text): if {time.start} is greater than or equal to 0: if {time.start} is equal to 30: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is equal to 20: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is equal to 15: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is smaller than 11: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lseconde(s)" if {time.start} is equal to 0: execute console command "{@commande de la console a la fin du compte a rebours}" set {time.start} to {time.start} -1 on join: add 1 to {player.connect} if {player.connect} is smaller than {@joueurcommencer}: broadcast "{@prefix} {@messagejoin}" set {time.start} to 30 if {player.connect} is greater than or equal to {@joueurcommencer}: comptarebour("x") on quit: add -1 to {player.connect} if {player.connect} is smaller than {@joueurcommencer}: broadcast "{@prefix} {@messagejoin}" command /reset: trigger: loop all players: execute console command "kick %loop-player%" wait 5 ticks set {player.connect} to 0 set {time.start} to 30
  3. bixoumi7

    permission console

    Tient voila pour toi, si tu est satisfait tu peux me liker ;) Tu fais / heure set [heure] [minute] pour set l'heure. Et tu peux faire /heure pour savoir quelle heure il est. options: prefix: &1&l[Prefix] message1: &6&lIl est command /heure [<text>] [<number>] [<number>] : permission: admin.admin trigger: if arg 1 is not set: if arg 2 is not set: if arg 3 is not set: send " {@message1} &4&l%{heure.heure}% &6&lH &4&l%{heure.minute}%" to player send "&6==================================" to player send " &e/heure set [heures] [minutes]" to player send "&6==================================" to player if arg 1 is "set": if arg 1 is set: if arg 2 is set: set {heure.heure} to arg-2 set {heure.minute} to arg-3 every minute: add 1 to {heure.minute} if {heure.minute} is equal to 60: set {heure.minute} to 0 add 1 to {heure.heure} if {heure.heure} is equal to 24: set {heure.heure} to 0 if {heure.heure} is equal to 16: if {heure.minute} is equal to 30: execute console command "/lotto end"
  4. bixoumi7

    permission console

    Et comment on fait ?
  5. bixoumi7

    permission console

    Le problème avec ce skript c'est que si ton serveur se ferme pour quelconque raison l'heure ne sera plus correct. Et faire un système d'heure avec skript ferait laggé ton serveur.
  6. Voila un skript de compte à rebours concocté par mes soins, tu peux modifier les options a ta guise mais si tu ne t'y connais pas trop je te déconseille de toucher au reste options: world: world prefix: &3&l[PREFIX] messagejoin: &4&lEn attente de joueur ! messagecomptearebour: &6&lDébut dans joueurcommencer: 2 commande de la console a la fin du compte a rebours: /say Sa marche!! on join: add 1 to {player.connect} if {player.connect} is smaller than {@joueurcommencer}: broadcast "{@prefix} {@messagejoin}" on quit: add -1 to {player.connect} if {player.connect} is smaller than {@joueurcommencer}: broadcast "{@prefix} {@messagejoin}" function comptarebour(x: text): if {time.start} is greater than or equal to 0: if {time.start} is equal to 30: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is equal to 20: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is equal to 15: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lsecondes" if {time.start} is smaller than 11: broadcast "{@prefix} {@messagecomptearebour} &4&l%{time.start}% &6&lseconde(s)" if {time.start} is equal to 0: execute console command "{@commande de la console a la fin du compte a rebours}" set {time.start} to {time.start} -1 command /reset: permission: admin.admin trigger: loop all players: execute console command "kick %loop-player%" wait 5 ticks set {player.connect} to 0 set {time.start} to 30 every 1 seconds: if {player.connect} is greater than or equal to {@joueurcommencer}: comptarebour("x") if {player.connect} is smaller than {@joueurcommencer}: set {time.start} to 30
  7. Pour le tab voila un skript que j'avais fais, un pseudo ne dois pas dépasser les 16 caractères dans le tab, donc il se verra coupé si c'est le cas. # tab.Admin >> Admin # tab.ChefModo >> ChefModo # tab.Modo >> Modo # tab.Modo-Joueur >> Modo-Joueur # tab.Maitre >> Maitre # tab.Adepte >> Adepte # tab.Apprenti >> Apprenti # tab.Novice >> Novice #Modifiable options: refresh tous les(minutes): 30 world: world haut tablist: Server Name bas tablist: 0.0.0.0.0 Admin: [A] ChefModo: [CMod] Modo: [Mod] Modo-Joueur: [MJ] Maitre: [M] Adepte: [Ad] Apprenti: [Ap] Novice: [N] command /tab reload : trigger: if player has permission "tab.reload": make player execute command "/sk reload %script name%" on join: if player has permission "tab.Admin": set the player's tablist name to "{@Admin}%player%" else if player has permission "tab.ChefModo": set the player's tablist name to "{@ChefModo}%player%" else if player has permission "tab.Modo": set the player's tablist name to "{@Modo}%player%" else if player has permission "tab.Modo-Joueur": set the player's tablist name to "{@Modo-Joueur}%player%" else if player has permission "tab.Maitre": set the player's tablist name to "{@Maitre}%player%" else if player has permission "tab.Adepte": set the player's tablist name to "{@Adepte}%player%" else if player has permission "tab.Apprenti": set the player's tablist name to "{@Apprenti}%player%" else if player has permission "tab.Novice": set the player's tablist name to "{@Novice}%player%" every {@refresh tous les(minutes)} minutes in "{@world}": loop all players: set tab header to "{@haut tablist}" and footer to "{@bas tablist}" for loop-player if loop-player has permission "tab.Admin": set the loop-player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" command /Refresh tab: trigger: if player has permission "tab.Admin.Refresh": loop all players: set tab header to "{@haut tablist}" and footer to "{@bas tablist}" for loop-player if loop-player has permission "tab.Admin": set the player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%"
  8. bixoumi7

    skript recolte

    Test ça j'ai pas encore tester mais sa marche surment open chest with 3 rows named "&6&ltontruc" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} wait 10 ticks format slot {_slot} of player with yellow glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} wait 10 ticks if {_slot} is > 9 : stop
  9. Voila l'erreur : [spoiler=ERREUR] [22:18:25 INFO]: Nelwyrr issued server command: /sk reload cannabisv2 [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! [skript] Severe Error: [22:18:25 ERROR]: #!#! Could not load cannabisv2.sk [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Something went horribly wrong with Skript. [22:18:25 ERROR]: #!#! This issue is NOT your fault! You probably can't fix it yourself, either. [22:18:25 ERROR]: #!#! Your Minecraft version or server software appears to be unsupported by Skript (bensku's version). [22:18:25 ERROR]: #!#! Currently only supported servers are Spigot and its forks for Minecraft 1.9 or newer. [22:18:25 ERROR]: #!#! Other versions might work, but since you're getting this error message something is NOT working, [22:18:25 ERROR]: #!#! nor it will work, unless you switch to supported platform. [22:18:25 ERROR]: #!#! Issue tracker: [Contenu masqué] (only if you know what you're doing!) [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Stack trace: [22:18:25 ERROR]: #!#! java.lang.IllegalStateException: Cannot use classinfos until registration is over [22:18:25 ERROR]: #!#! at ch.njol.skript.registrations.Classes.checkAllowClassInfoInteraction(Classes.java:241) [22:18:25 ERROR]: #!#! at ch.njol.skript.registrations.Classes.getClassInfoFromUserInput(Classes.java:336) [22:18:25 ERROR]: #!#! at ch.njol.skript.lang.function.Functions.loadSignature(Functions.java:177) [22:18:25 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadStructure(ScriptLoader.java:811) [22:18:25 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadStructure(ScriptLoader.java:773) [22:18:25 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadStructure(ScriptLoader.java:755) [22:18:25 ERROR]: #!#! at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:187) [22:18:25 ERROR]: #!#! at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [22:18:25 ERROR]: #!#! at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:141) [22:18:25 ERROR]: #!#! at org.bukkit.craftbukkit.v1_8_R3.CraftServer.dispatchCommand(CraftServer.java:641) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.PlayerConnection.handleCommand(PlayerConnection.java:1162) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.PlayerConnection.a(PlayerConnection.java:997) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.PacketPlayInChat.a(PacketPlayInChat.java:45) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.PacketPlayInChat.a(PacketPlayInChat.java:1) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.PlayerConnectionUtils$1.run(SourceFile:13) [22:18:25 ERROR]: #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [22:18:25 ERROR]: #!#! at java.util.concurrent.FutureTask.run(Unknown Source) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.SystemUtils.a(SourceFile:44) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:715) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:374) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:654) [22:18:25 ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:557) [22:18:25 ERROR]: #!#! at java.lang.Thread.run(Unknown Source) [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Version Information: [22:18:25 ERROR]: #!#! Skript: 2.2-dev32 [22:18:25 ERROR]: #!#! Bukkit: 1.8.8-R0.1-SNAPSHOT [22:18:25 ERROR]: #!#! Minecraft: 1.8.8 [22:18:25 ERROR]: #!#! Java: 1.8.0_144 (Java HotSpot(TM) 64-Bit Server VM 25.144-b01) [22:18:25 ERROR]: #!#! OS: Windows 10 amd64 10.0 [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Running CraftBukkit: false [22:18:25 ERROR]: #!#! Running Spigot (or compatible): true [22:18:25 ERROR]: #!#! Running Paper (or compatible): false [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Current node: function sugar(p: player): (cannabisv2.sk, line 38) [22:18:25 ERROR]: #!#! Current item: null [22:18:25 ERROR]: #!#! Thread: Server thread [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! Language: english [22:18:25 ERROR]: #!#! Link parse mode: DISABLED [22:18:25 ERROR]: #!#! [22:18:25 ERROR]: #!#! End of Error. [22:18:25 ERROR]: #!#! Et voila mes 2 skript en cours : [spoiler=SKRIPT 1] command /casino: trigger: open chest with 3 rows named "&6&lCasino" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to close then run [make player execute command "."] set {_slot} to 18 loop 4 times: format slot {_slot} of player with black glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to close then run [make player execute command "."] add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to close then run [make player execute command "."] format slot 11 of player with compass named "&6&lJackpot" to close then run [make player execute command "open jpp"] format slot 13 of player with compass named "&6&lP F C" to close then run [make player execute command "open rps"] format slot 15 of player with compass named "&6&lCF" to close then run [make player execute command "open cf"] command /open [<text>] [<player>]: trigger: wait 2 ticks if arg 1 is "jpp": execute player command "jackpot" if arg 1 is "rps": execute player command "rps" if arg 1 is "cf": execute player command "cf" #===============================# # # # # # PUNISHEMENT # # # # # #===============================# if arg 1 is "cheat": execute player command "ppcheat %arg 2%" message "test" if arg 1 is "chat": execute player command "ppchat %arg 2%" if arg 1 is "anti-jeux": execute player command "ppantis-jeux %arg 2%" on join: if {infraction.%player%} is not set : set {infraction.%player%} to 0 else: stop command /ppresethistorique [<player>]: permission: punish.setinfraction permission message: &4tu n'as pas la permission trigger: clear {infraction.%arg 1%::*} message "&6L'historique de &l%arg 1% &6a ete remis a zero" send "&6Votre historique d'infraction a ete remis a zero par &l%player%" to argument 1 command /setinfraction [<player>] [<integer>] : permission: punish.setinfraction permission message: &4tu n'as pas la permission trigger: set {infraction.%arg 1%} to argument 2 message "&6&l%arg 1% &6à maintenant &l%{infraction.%arg 1%}% infraction(s)" command /pp [<player>]: permission: punish.pp permission message: &4tu n'as pas la permission trigger: open chest with 4 rows named "&6&lPunish" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable set {_slot} to 27 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable format slot 4 of player with skull of argument 1 named "&4%arg 1% :" with lore "* %{infraction.%arg 1%}% infraction(s) ||* %{infraction.%arg 1%::1}%||* %{infraction.%arg 1%::2}%||* %{infraction.%arg 1%::3}%||* %{infraction.%arg 1%::4}%||* %{infraction.%arg 1%::5}%" to be unstealable format slot 11 of player with diamond sword named "&6&lCheat" to close then run [make player execute command "open cheat %arg 1%"] format slot 13 of player with paper named "&6&lChat" to close then run [make player execute command "open chat %arg 1%"] format slot 15 of player with lava bucket named "&6&lAnti jeux" to close then run [make player execute command "open anti-jeux %arg 1%"] format slot 22 of player with clock named "&6&lHistorique" to close then run [make player execute command "pphistorique %arg 1%"] command /pphistorique [<player>]: permission: punish.pp permission message: &4tu n'as pas la permission trigger: set {_loop} to 1 loop {infraction.%arg 1%::*}: message "%{infraction.%arg 1%::%{_loop}%}%" add 1 to {_loop} #===================# # Cheat # #===================# command /ppcheat [<player>]: permission: punish.pp permission message: &4tu n'as pas la permission trigger: open chest with 3 rows named "&6&lPunish" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable set {_slot} to 18 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable format slot 4 of player with skull of argument 1 named "&4%arg 1% :" with lore "* %{infraction.%arg 1%}% infraction(s)" to be unstealable format slot 9 of player with diamond ore named "&6&lX-ray" with lore "* ban 14 jours" to close then run [make player execute command "infraction cheat %arg 1% 14d &4X-Ray"] format slot 10 of player with diamond sword named "&6&lKill-aura" with lore "* ban 14 jours" to close then run [make player execute command "infraction cheat %arg 1% 14d &4Kill-Aura"] format slot 11 of player with feather named "&6&lFly" with lore "* ban 21 jours" to close then run [make player execute command "infraction cheat %arg 1% 21d &4Fly"] format slot 12 of player with bow named "&6&lAimBot" with lore "* ban 7 jours" to close then run [make player execute command "infraction cheat %arg 1% 7d &4AimBot"] format slot 13 of player with diamond chestplate named "&6&lCheat &e(autre)" with lore "* ban 14 jours" to close then run [make player execute command "infraction cheat %arg 1% 14d &4Cheat"] #===================# # Chat # #===================# command /ppchat [<player>]: permission: punish.pp permission message: &4tu n'as pas la permission trigger: open chest with 3 rows named "&6&lPunish" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable set {_slot} to 18 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable format slot 4 of player with skull of argument 1 named "&4%arg 1% :" with lore "* %{infraction.%arg 1%}% infraction(s)" to be unstealable format slot 9 of player with bow named "&6&lDouble poste" with lore "* mute 5min" to close then run [make player execute command "infraction chat %arg 1% 5m &4Spam légé"] format slot 10 of player with bow named "&6&lSpam moyen" with lore "* mute 1h" to close then run [make player execute command "infraction chat %arg 1% 1h &4Spam"] format slot 11 of player with bow named "&6&lSpam violent" with lore "* mute 6h" to close then run [make player execute command "infraction chat %arg 1% 6h &4Spam violent"] format slot 12 of player with lava bucket named "&6&lInsulte legère &e(ex: sale batard)" with lore "* mute 30min" to close then run [make player execute command "infraction chat %arg 1% 30min &4Insulte légère"] format slot 13 of player with lava bucket named "&6&lInsulte grave &e(ex: Fils de pu**)" with lore "* mute 2h" to close then run [make player execute command "infraction chat %arg 1% 2h &4Insulte grave"] format slot 14 of player with lava bucket named "&6&lInsulte staff &e(intolerant)" with lore "* mute 6h" to close then run [make player execute command "infraction chat %arg 1% 6h &4Insulte staff"] format slot 15 of player with lava bucket named "&6&lIrrespect envers le staff" with lore "* mute 15min" to close then run [make player execute command "infraction chat %arg 1% 10m &4Irrespect envers le staff"] #===================# # anti-jeux # #===================# command /ppantis-jeux [<player>]: permission: punish.pp permission message: &4tu n'as pas la permission trigger: open chest with 3 rows named "&6&lPunish" to player wait 1 ticks set {_slot} to 0 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable set {_slot} to 18 loop 4 times: format slot {_slot} of player with black glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with yellow glass named "&8." to be unstealable add 1 to {_slot} format slot {_slot} of player with black glass named "&8." to be unstealable format slot 4 of player with skull of argument 1 named "&4%arg 1% :" with lore "* %{infraction.%arg 1%}% infraction(s)" to be unstealable format slot 9 of player with tnt named "&6&lGrief WarZone" with lore "* ban 1 jours" to close then run [make player execute command "infraction anti-jeux %arg 1% 1d &4Grief-WarZone"] command /infraction [<text>] [<player>] [<text>] [<text>] : permission: punish.pp permission message: &4tu n'as pas la permission trigger: if arg 1 is not set : message "&6Vous ne devez pas utiliser cette commande comme ceci &4faite /pp [player] " if arg 1 is "cheat": add 1 to {infraction.%arg 2%} execute console command "tempban %arg 2% %arg 3% %arg 4%" broadcast "&6Le joueur &l%arg 2% &6a été banni(e) pour %arg 4%" if arg 1 is "chat": add 1 to {infraction.%arg 2%} execute console command "mute %arg 2% %arg 3%" broadcast "&6Le joueur &l%arg 2% &6a été muté pour %arg 4%" if arg 1 is "anti-jeux": add 1 to {infraction.%arg 2%} execute console command "tempban %arg 2% %arg 3% %arg 4%" broadcast "&6Le joueur &l%arg 2% &6a été banni(e) pour %arg 4%" add argument 4 to {infraction.%arg 2%::*} [spoiler=SKRIPT 2] options: Nom: &7[&eCannabis&7] Prix: 2000 #================= on load: set {cannabis.item.traité} to sugar cane #======================================================================== on load: register new shapeless recipe for sugar cane item named "&c&lCannabis" using 351:15, 31:2, 351:15, 31:1, 287, 31:1, 2, 41, 2 #=========================================================================== on right click : if name of player's tool is "&6&lCocaïne": remove 1 gunpowder from player's inventory apply instant health 2 to player for 1 seconds apply blindness to player for 5 seconds apply regeneration 1 to player for 120 seconds apply slowness 1 to player for 50 seconds if name of player's tool is "&6&lPoudre": remove 1 sugar from player's inventory apply nausea 1 to player for 20 seconds apply slowness 2 to player for 7 seconds apply speed 2 to player for 80 seconds apply strength 2 to player for 80 seconds apply fire resistance 1 to player for 480 seconds if name of player's tool is "&6&lPillule": remove 1 ghast tear from player's inventory apply water breathing 1 to player for 120 seconds apply night vision 1 to player for 120 seconds apply jump boost 1 to player for 120 seconds apply regeneration 1 to player for 60 seconds apply weakness 1 to player for 60 seconds apply slowness 1 to player for 30 seconds apply blindness 1 to player for 5 seconds #=========================================================================== #============================================================================ function sugar(p: player): if {_p}'s inventory contains sugar cane named "&c&lCannabis": subtract 1 sugar cane from {_p}'s inventory give 1 sugar named "&6&lPoudre" with lore "&6&lPoudre de perlimpimpin" to {_p} function vente(p: player): if {_p}'s inventory contains sugar cane named "&c&lCannabis": subtract 1 sugar cane from {_p}'s inventory add 2000 to {_p}'s balance #======================================================================== on right click on villager: if name of entity is "&fDealeur": cancel event wait 1 ticks open chest with 3 rows named "&3Traitement du Cannabis" to event-player format gui slot 15 of event-player with sugar cane named "&3Vendre un de Cannabis" with lore "&3Prix actuel du cannabis : {@Prix}" to run function vente(event-player) format gui slot 11 of event-player with sugar named "&3Poudre" with lore "&3Echanger votre cannabis contre de la poudre" to run function sugar(event-player) #================================================================================== command /drogue [<text>]: trigger: if player is op: if arg 1 is "dealeur": set {_loc} to player's location wait 2 ticks spawn a villager at {_loc} set name of spawned entity to "&fDealeur" apply slowness 20 to the spawned entity for 99999999999 seconds #=============================================================================== Et j'aimerais bien que je puisse utiliser mes scripts donc merci à ceux qui m'aideront
  10. bixoumi7

    [MINI-JEU]SheepWars

    ça ma l'air compliqué tout ça.
  11. bixoumi7

    Spawner Bank GUI

    Bon ayant vu que personne ne répondait a ma demande j'ai décidé de prendre mais cou**** à 2 mains et j'ai réussi à le faire donc voila: [spoiler=CODE] options: Prefix: &8[&6&oServeur&8] #{@Prefix} on first join: set {spawner.count.%player%} to 1 command /sp [<text>] [<player>] [<text>]: trigger: if arg 1 is not set: open chest with 6 rows named "&7Spawners &8(bixoumi7)" to player wait 1 tick set {_slot} to 0 set {_sp} to 1 if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 1"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 1"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 2"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 2"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 3"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 3"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 4"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 4"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 5"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 5"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 6"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 6"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 7"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 7"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 8"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 8"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 9"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 9"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 10"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 10"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 11"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 11"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 12"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 12"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 13"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 13"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 14"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 14"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 15"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 15"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 16"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 16"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 17"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 17"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 18"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 18"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 19"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 19"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 20"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 20"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 21"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 21"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 22"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 22"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 23"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 23"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 24"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 24"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 25"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 25"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 26"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 26"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 27"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 27"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 28"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 28"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 29"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 29"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 30"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 30"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 31"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 31"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 32"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 32"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 33"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 33"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 34"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 34"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 35"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 35"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 36"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 36"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 37"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 37"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 38"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 38"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 39"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 39"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 40"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 40"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 41"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 41"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 42"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 42"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 43"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 43"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 44"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 44"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 45"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 45"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 46"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 46"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 47"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 47"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 48"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 48"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 49"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 49"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 50"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 50"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 51"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 51"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 52"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 52"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 53"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 53"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if {spawner.%{_sp}%.%player%} is true: if {spawner.%{_sp}%.%player%.place} is true: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp delete %player% 54"] else if {spawner.%{_sp}%.%player%.place} is false: format slot {_slot} of player with mob spawner named "&2Spawner de %{spawner.%{_sp}%.%player%.type}%" with lore "&6Type : &e%{spawner.%{_sp}%.%player%.type}%||&6Proprietaire : &e%player%||&6ID : &e%{spawner.%{_sp}%.%player%.ID}%||&6Position : &e%{spawner.%{_sp}%.%player%.loc}%" to close then run [execute player command "sp place %player% 54"] add 1 to {_slot} add 1 to {_sp} set {type.%player%.%{_sp}%} to {spawner.%{_sp}%.%player%.type} else: add 1 to {_sp} if player has permission "sk.sp": if arg 1 is "add": if arg 2 is set: if arg 3 is "Creeper" or "Zombie" or "Skeleton" or "VillagerGolem" or "Spider" or "Pig" or "cow": send "{@Prefix} &eLe spawners %arg 3% a été donner a %arg 2%" send "%{spawner.count.%arg 2%}%" send "&8By bixoumi7" #Ne pas enlever svp set {spawner.%{spawner.count.%arg 2%}%.%arg 2%.ID} to {spawner.count.%arg 2%} set {spawner.%{spawner.count.%arg 2%}%.%arg 2%} to true set {spawner.%{spawner.count.%arg 2%}%.%arg 2%.type} to arg 3 set {spawner.%{spawner.count.%arg 2%}%.%arg 2%.loc} to 0 set {spawner.%{spawner.count.%arg 2%}%.%arg 2%.place} to false add 1 to {spawner.count.%arg 2%} stop else: send "{@Prefix} : &eCreeper/Zombie/Skeleton/VillagerGolem/Spider/Pig/Cow" to player stop if arg 1 is "place": if arg 2 is set: if arg 3 is set: player can build at player: set {_loc} to location of player set {spawner.%arg 3%.%arg 2%.loc} to {_loc} set {spawner.%arg 3%.%arg 2%.place} to true execute console command "/execute %player% ~ ~ ~ /setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:%{spawner.%arg 3%.%player%.type}%}" set {spawner.%{spawner.count.%arg 2%}%.%arg 2%.place} to true else: send "Pas ici!!!" if arg 1 is "delete": if arg 2 is set: if arg 3 is set: set block at {spawner.%arg 3%.%arg 2%.loc} to air set {spawner.%arg 3%.%arg 2%.loc} to 0 set {spawner.%arg 3%.%arg 2%.place} to false if player has permission "Sk.sp": if arg 1 is "remove": if arg 2 is set: set {spawner.%arg 3%.%arg 2%} to false if arg 1 is "info": if arg 2 is set: send "%{spawner.count.%arg 2%}%" send "%{spawner.%arg 3%.%arg 2%.type}%" send "%{spawner.%arg 3%.%arg 2%.loc}%" send "%{spawner.%arg 3%.%arg 2%}%" on break of mob spawner: cancel event send "{@Prefix} : &eImagine ce spawner est à quelqu'un." C'est un peu brouillon mais sa me suffit Si un skripteur expérimenter veut bien optimiser mon skript je veut bien. Merci Je vous interdit de vous approprier ce skript.
  12. bixoumi7

    Grade dans le TAB

    Je crois que si une entité a plus de 16 caractère personne ne peut se connecter au alentour
  13. bixoumi7

    Remplacer des blocs

    Perso je pense que sait compliquer et sa ferait pas mal lagger le serveur
  14. Passe ton sujet en résolu stp
  15. bixoumi7

    Grade dans le TAB

    [spoiler=code] # tab.Admin >> Admin # tab.ChefModo >> ChefModo # tab.Modo >> Modo # tab.Modo-Joueur >> Modo-Joueur # tab.Maitre >> Maitre # tab.Adepte >> Adepte # tab.Apprenti >> Apprenti # tab.Novice >> Novice #Modifiable options: refresh tous les(minutes): 30 world: world haut tablist: Server Name bas tablist: 0.0.0.0.0 Admin: [A] ChefModo: [CMod] Modo: [Mod] Modo-Joueur: [MJ] Maitre: [M] Adepte: [Ad] Apprenti: [Ap] Novice: [N] command /tab reload : trigger: if player has permission "tab.reload": make player execute command "/sk reload %script name%" on join: if player has permission "tab.Admin": set the player's tablist name to "{@Admin}%player%" else if player has permission "tab.ChefModo": set the player's tablist name to "{@ChefModo}%player%" else if player has permission "tab.Modo": set the player's tablist name to "{@Modo}%player%" else if player has permission "tab.Modo-Joueur": set the player's tablist name to "{@Modo-Joueur}%player%" else if player has permission "tab.Maitre": set the player's tablist name to "{@Maitre}%player%" else if player has permission "tab.Adepte": set the player's tablist name to "{@Adepte}%player%" else if player has permission "tab.Apprenti": set the player's tablist name to "{@Apprenti}%player%" else if player has permission "tab.Novice": set the player's tablist name to "{@Novice}%player%" every {@refresh tous les(minutes)} minutes in "{@world}": loop all players: set tab header to "{@haut tablist}" and footer to "{@bas tablist}" for loop-player if loop-player has permission "tab.Admin": set the loop-player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" command /Refresh tab: trigger: if player has permission "tab.Admin.Refresh": loop all players: set tab header to "{@haut tablist}" and footer to "{@bas tablist}" for loop-player if loop-player has permission "tab.Admin": set the player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" Voila un skript tablist entièrement modifiable les perms son en haut et les couleurs marche alors n'hésite pas. Si ce skript vous à aidez likez c'est cool.
  16. bixoumi7

    Skript d'auto message

    Si le sujet est résolu n'hésite pas à le passer en résolu pour plus qu'il ne s'affiche dans les nouveaux.
  17. bixoumi7

    Spawner Bank GUI

    Please Up les gars ;(
  18. bixoumi7

    SKRIPT d'achievement !

    options: Prefix: &8[&6&oServeur&8] #{@Prefix} Passage a un nouveau niveau title: &6LVL Passage a un nouveau niveau broadcast: a atteind le niveau on first join: set {stone.%player%.lvl} to 1 set {objectif.stone.%player%} to 32 set {wood.%player%.lvl} to 1 set {objectif.wood.%player%} to 32 on break of stone : add 1 to {stone.%player%} if {stone.%player%} is equal to {objectif.stone.%player%}: add 1 to {stone.%player%.lvl} if {stone.%player%.lvl} is 2: set {objectif.stone.%player%} to 64 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {stone.%player%.lvl} is 3: set {objectif.stone.%player%} to 128 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {stone.%player%.lvl} is 4: set {objectif.stone.%player%} to 256 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {stone.%player%.lvl} is 5: set {objectif.stone.%player%} to 512 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" on break of wood : add 1 to {wood.%player%} if {wood.%player%} is equal to {objectif.wood.%player%}: add 1 to {wood.%player%.lvl} if {wood.%player%.lvl} is 2: set {objectif.wood.%player%} to 64 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {wood.%player%.lvl} is 3: set {objectif.wood.%player%} to 128 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {wood.%player%.lvl} is 4: set {objectif.wood.%player%} to 256 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" if {wood.%player%.lvl} is 5: set {objectif.wood.%player%} to 512 send player title "{@Passage a un nouveau niveau title} %{stone.%player%.lvl}%" with subtitle "&eatteind" for 10 seconds broadcast "{@Prefix} &e%player% {@Passage a un nouveau niveau broadcast} &6%{stone.%player%.lvl}%" command /achievement: aliases: ach trigger: open chest with 3 rows named "&6ACHIEVEMENT GUI" to player wait 1 tick set {_count} to 0 loop 27 times: format slot {_Count} of player with a black glass pane named "&0 .." to run " " add 1 to {_Count} format slot 11 of player with stone named "&6Miner" with lore " &8%{stone.%player%}% &6>> &8%{objectif.stone.%player%}%" to close then run [execute player command " "] format slot 13 of player with log named "&6Bucheron" with lore " &8%{wood.%player%}% &6>> &8%{objectif.wood.%player%}%" to close then run [execute player command " "] command /reset: trigger: if player has permission "OP.OP": set {stone.%player%} to 0 set {stone.%player%.lvl} to 1 set {objectif.stone.%player%} to 32 set {wood.%player%} to 0 set {wood.%player%.lvl} to 1 set {objectif.wood.%player%} to 32 Voila je t'ai fais 2 achievements (c'est plus long que ce que je pensais)
  19. bixoumi7

    Grade dans le TAB

    Je peux pas le faire maintenant mais tu peux faire un truc avec les perms. Genre si quelqu'un a la perm tab.joueur il a son pseudo comme sa [J]Pseudo et pour le fonda tu fais si il a 2 perm en meme temp tab.fonda1 tab.fonda Dsl pour les fautes je suis sur mon portable je ne prend pas le temp d'ecrire merci
  20. bixoumi7

    Skript d'auto message

    GhostKiller76 tu peux tout simplement faire un broadcast
  21. bixoumi7

    SKRIPT d'achievement !

    Je te le fais demain soir ;)
  22. bixoumi7

    Spawner Bank GUI

    Bonjour a tous Version de minecraft / skript : minecraft 1.8.9, skript je m’adapterais Type du skript : GUI spawner bank Voila j'aimerais que lorsque l'on fasse (ex:BNSpawner) un gui s'ouvre avec la liste des spawners qui nous appartienne, ou il est placé et son contenue, un peu comme si dessous. Il faudrait que lorsque on click sur un spawner non placer sa le place sur le prochain block clicker (sauf si l'endroit click et dans une region défini pas worldguard, si le block et un block d'obsidienne ou un block de bedrock) et lorsqu'on click sur un spawner(dans le GUI) déjà placer sa le retire de l'endroit ou il est. J'aimerais aussi que personne ne puisse cassé n'imp spawner ou si vous avez le courage seulement les spawner appartenant a quelqu'un. En bref une banque GUI à spawner hautement sécuriser commandes: /bnspawner - pour ouvrir le gui /bnspawner <joueur> - bn.spawner.open - ouvrir le gui d'un autre joueur /bnspawner give <joueur> <type> - bn.spawner.give - pour ajouter un spawner dans le gui d'un joueur demander. /bnspawner delete <joueur> <identifient> - bn.spawner.delete - pour delete un spawner du GUI d'un joueur demander. /bnspawner remove <joueur> all - bn.spawner.remove - pour enlever tous le contenue du GUI d'un joueur Et une autre petite chose le serveur sur le quelle je travaille est en version crack donc ne faudrait pas utiliser le UUID svp. Merci de vos reponces.
  23. bixoumi7

    Les points cardineaux

    Merci de ton aide ces ça !!
  24. bixoumi7

    Les points cardineaux

    Yaw c'est ce qui sont sur ces screen ??
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