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Tout ce qui a été posté par Joriis
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Bonsoir, Voici un truc qui pourrai t'aider : https://skript-mc.fr/forum/threads/voir-le-nombre-de-joueur-sur-un-serveur-dans-une-variable-bungeecord-ou-autres.3270/ Certe ce n'est pas à jour côté "API" mais si tu étais un peu fufu, tu peux créer tes pages web ( En espérant que tu es un site web avec PHP ) pour pouvoir créer ton "Petit script php" Site pour faire des pages PHP : http://api.serveurs-minecraft.com/
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Oh tinquiète ce n'est pas pour le publier ^^ Bon je vais faire comme ça hihi ! Je met en résolue :) Non ce n'est pas ça^^
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J'ai appris quelque chose :o Merci beaucoup !
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Donc je le ferais pas ;3
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Je test ça tout à l'heure, Merci :)
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Tu aurais un code ? s'il te plait ? car la je vois pas trop comment faire^^ Merci ;)
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ça m'aide pas beaucoup x: car le plugin est en JAVA ^^
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Certe, mais il n'y a pas^^ @Transfohera ça ne fonctionne pas.
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Bonjour, J'ai fais un on chat classique ect, mais j'aimerais replace un message mais malheureusement cela ne fonctionne pas car le message est envoyé par la console. Avez-vous une solution ? on chat: replace "You can't place blocks outside your plot" with "" in message Merci de votre aide ! Cordialement Joris.
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Si j'ai bien compris ce que tu demande : on rightclick with <ton item>: make player execute command "/TEST" on leftclick with <ton item>: make player execute command "/azerty" on first join: set slot <0-9> of player to a <ton item> named "&3Le nom que tu souhaite" on join: set slot <0-9> of player to a <ton item> named "&3Le nom que tu souhaite"
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Voici ce que tu demande : on rightclick: make player execute command "/TEST" on leftclick: make player execute command "/azerty"
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Ah d'accord j'ai compris ^^ Tu peux faire comme ceci : #Voici un 2ème exemple alors ^^ command /ta commande: trigger: open chest with 1 rows named "&7Ton nom de menu" to player wait 1 tick format slot 0 of player with diamond sword named "Le name que tu souhaite" with lore "Le lore que tu souhaite" to close then run [make player execute command "ta commande"]
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Essaye avec db. Je connais pas sync^^ peut être que ça se reset ? Aucune idée.
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Si j'ai bien compris ta demande, Tu souhaite que quand on click sur un item dans l'inventaire ? Exemple : on right click holding <Nom de l'item>: message "&6Ceci est un test"
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donc de mon côté je n'utilise pas sync ^^ ! Ensuite dans mon skript tout en haut je met ceci : PS : CODE PRIT SUR INTERNET : options: name_bd: nom de ta base user_bd: root ou autre pass_bd: mot de passe ip_bd: localhost prefix: &6&l[stats] version: 0.6 script options: $ db url jdbc:mysql://{@ip_bd}:3306/{@name_bd} $ db username {@user_bd} $ db password {@pass_bd} Ensuite je peux faire ceci : CODE PRIT SUR INTERNET command /stats [<text>]: trigger: if arg 1 is "player": wait 0.1 seconds open chest with 1 rows named "&2&lSTATS &3&lKills/Deaths" to player wait 0.2 seconds play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 2 of player with diamond sword named "&2&lKills:&7 %{db.kills.%player%}%" to close wait 0.2 seconds play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 6 of player with bone named "&c&lMorts:&7 %{db.deaths.%player%}%" to close else if arg 1 is "block": wait 0.3 seconds open chest with 4 rows named "&2&lSTATS &E&lCasser / placer" to player wait 0.1 seconds play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 11 of player with quartz ore named "&3&lQuartz:&7&l %{db.quartz.%player%}%" to close format slot 12 of player with redstone ore named "&c&lRedstone:&7&l %{db.redstonee.%player%}%" to close format slot 13 of player with lapis ore named "&1&lLapis:&7&l %{db.lapis.%player%}%" to close format slot 14 of player with diamond ore named "&3&lDiamond:&7&l %{db.diamond.%player%}%" to close format slot 15 of player with emerald ore named "&2&lEmerald:&7&l %{db.emerald.%player%}%" to close format slot 21 of player with obsidian named "&7&lObsidian:&7&l %{db.obsidian.%player%}%" to close format slot 23 of player with stone named "&7&lStone:&7&l %{db.stone.%player%}%" to close format slot 31 of player with book named "&2&lTOTAL:&7&l %{db.blocksro.%player%}%" to close if arg 1 is "box": wait 0.1 seconds open chest with 1 rows named "&2&lSTATS &3&lKills/morts" to player wait 0.2 seconds play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 2 of player with diamond sword named "&2&lKills:&7 %{db.kills.%player%}%" to close wait 0.2 seconds play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 6 of player with bone named "&c&lMorts:&7 %{db.deaths.%player%}%" to close else if arg 1 is "resetall": send "{@prefix} &e&lRénitialisation des statistiques..." send "{@prefix} &e&l5" wait 1 seconds send "{@prefix} &e&l4" wait 1 seconds send "{@prefix} &e&l3" wait 1 seconds send "{@prefix} &e&l2" wait 1 seconds send "{@prefix} &e&l1" wait 0.5 seconds send "{@prefix} &2&lVos statistiques viennent d'être reset." set {db.kills.%player%} to 0 set {db.deaths.%player%} to 0 set {db.creeper.%player%} to 0 set {db.skeleton.%player%} to 0 set {db.spider.%player%} to 0 set {db.zombie.%player%} to 0 set {db.slime.%player%} to 0 set {db.ghast.%player%} to 0 set {db.pigman.%player%} to 0 set {db.enderman.%player%} to 0 set {db.cavespider.%player%} to 0 set {db.silverfish.%player%} to 0 set {db.blaze.%player%} to 0 set {db.magmacube.%player%} to 0 set {db.bat.%player%} to 0 set {db.witch.%player%} to 0 set {db.mobs.%player%} to 0 set {db.pig.%player%} to 0 set {db.sheep.%player%} to 0 set {db.cow.%player%} to 0 set {db.squid.%player%} to 0 set {db.wolf.%player%} to 0 set {db.ocelot.%player%} to 0 set {db.horse.%player%} to 0 set {db.chicken.%player%} to 0 set {db.animals.%player%} to 0 set {db.blocksro.%player%} to 0 set {db.redstonee.%player%} to 0 set {db.lapis.%player%} to 0 set {db.obsidian.%player%} to 0 set {db.emerald.%player%} to 0 set {db.diamond.%player%} to 0 set {db.stone.%player%} to 0 set {db.quartz.%player%} to 0 else: open chest with 3 rows named "&2&lStats d'&3%player%" to player wait 0.1 seconds set {_p} to "%player%" parsed as player play raw sound "random.pop" at player with pitch 1 volume 0.1 format slot 10 of player with skull of {_p} named "&2&lStats &3&lKills/Deaths" with lore "&7Click ici" to close then run [make player execute command "/stats player"] format slot 16 of player with diamond pickaxe named "&2&lStats / &e&lCasser/placer les blocks" with lore "&7Click ici" to close then run [make player execute command "/stats block"] on sign change: line 1 is "[megastats]": player has permission "megastats.admin" if line 2 is "all": set line 1 to "&3&l[stats]" set line 2 to "&2ALL" set line 3 to "" set line 4 to "" if line 2 is "monsters": set line 1 to "&3&l[stats]" set line 2 to "&cMonsters" set line 3 to "" set line 4 to "" if line 2 is "animals": set line 1 to "&3&l[stats]" set line 2 to "&2Animals" set line 3 to "" set line 4 to "" if line 2 is "player": set line 1 to "&3&l[stats]" set line 2 to "&eKills" set line 3 to "&eDeaths" set line 4 to "" if line 2 is "broken": set line 1 to "&3&l[stats]" set line 2 to "&7Broken" set line 3 to "&7Blocks" set line 4 to "" on rightclick on sign: if line 1 of clicked block is "&3&l[stats]": if line 2 of clicked block is "&eKills": if line 3 of clicked block is "&eDeaths": make player execute command "/stats player" on rightclick on sign: if line 1 of clicked block is "&3&l[stats]": if line 2 of clicked block is "&2Animals": make player execute command "/stats animals" on rightclick on sign: if line 1 of clicked block is "&3&l[stats]": if line 2 of clicked block is "&cMonsters": make player execute command "/stats monsters" on rightclick on sign: if line 1 of clicked block is "&3&l[stats]": if line 2 of clicked block is "&2ALL": make player execute command "/stats" on rightclick on sign: if line 1 of clicked block is "&3&l[stats]": if line 2 of clicked block is "&7Broken": if line 3 of clicked block is "&7Blocks": make player execute command "/stats ores" on death of player: add 1 to {db.kills.%attacker%} add 1 to {db.deaths.%victim%} on break of quartz ore: add 1 to {db.quartz.%player%} add 1 to {db.blocksro.%player%} on break of diamond ore: add 1 to {db.diamond.%player%} add 1 to {blocksro.%player%} on break of emerald ore: add 1 to {db.emerald.%player%} add 1 to {db.blocksro.%player%} on break of obsidian: add 1 to {db.obsidian.%player%} add 1 to {db.blocksro.%player%} on break of stone: add 1 to {db.stone.%player%} add 1 to {db.blocksro.%player%} on break of lapis ore: add 1 to {db.lapis.%player%} add 1 to {db.blocksro.%player%} on break of redstone ore: add 1 to {db.redstone.%player%} add 1 to {db.blocksro.%player%} Quand je met tout ceci, J'ai aucun problème ça fonctionne niquelle ;) Les statistiques sont bien envoyés du serveur 1 au serveur 2. J'espère que tu as compris x:
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allow ops to use effect commands: false # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands. # This setting is mainly useful for servers that do not run any permissions plugin. use player UUIDs in variable names: false # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}. # Please note that if this setting is changed old variables WILL NOT be renamed automatically. date format: default # The date format to be used when dates should be displayed. # This can be 'default' to use Java's default date format for the system's language. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html # some examples: # d/M/yyyy h:mm a => 15/7/2012 8:53 PM # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33 verbosity: normal # Determines how much info is logged. # Allowed values: low, normal, high, very high, debug # The highest you should go is very high, which prints quite a lot of useful information, # including how much time each trigger takes to execute. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it. plugin priority: high # Allowed values: lowest, low, normal, high, highest # Change this if you encounter problems with other plugins, e.g.: # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region, # and you made some 'place' triggers which should not bypass WorldGuard's protection) # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority # - effect 'drop': Another plugin doesn't process added drops => decrease priority # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority # Skript removes drops it shouldn't => decrease priority or specify which item types to remove log player commands: true # Whether Skript should log the usage of custom commands. # They will be logged as [iNFORMATION] in this format: '<player>: /<command> <arguments>' number accuracy: 2 # How many digits should be displayed after the dot at maximum when displaying numbers. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one. maximum target block distance: 100 # How far to search for a player's targeted block in blocks/meters. # Lower values improve performance, but might reduce the usability of your scripts. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters. case sensitive: false # Whether Skript's functions should be case sensitive or not. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'. # Variable names are case-insensitive irrespective of this setting. disable variable conflict warnings: false # Disables warnings of potential variable name conflicts if set to true. # I recommend to not touch this option, but if you do so you should at least set it back to false # whenever you create new scripts with new variables. # ==== Variables ==== databases: database 1: type: MySQL pattern: db.* monitor changes: true monitor interval: 10 seconds # == MySQL configuration == host: localhost port: 3306 user: Ton utilisateur Root ou autre password: Mot de passe database: Nom de ta base database 2: type: CSV pattern: db.* file: ./plugins/Skript/variables.csv backup interval: 2 hours
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Bonjour, J'ai pas très bien compris ta demande, Je te fournie ce que j'utilise : Voici mon config.sk : # __________________________________________________________ # / / / /\ \ # \_\___________________________________________________\_\/ / # / / _____ __ __ / / # / / / ____\ / / /_/ /\ / / # / / / /__ / /___ ___ __ ______ __/ /_ / / # / / \___ \ / __/ / __\ / / / __ //_ __/ / / # / / ____/ / / /\ \ / / / / / /_/ / / / / / # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__ # / / ========================== / / ========== / / \ \ # | | /_/ | | | | # \_\_________________________________________________\_\_/_/ # # == Introduction == # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one. # # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it. # # === !!! PLEASE NOTE !!! === # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar! # Please remember the following when editing files: # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text") # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8. # # ==== General Options ==== language: english # Which language to use. Currently english and german are included in the download, but custom languages can be created as well. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar # (open the jar as zip or rename it to Skript.zip to access it) check for new version: true # Whether Skript should check for whether a new version of Skript is available when the server starts. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission. # If set to false you can still check for a new version with '/skript update check'. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable. update check interval: 12 hours # If 'check for new version' is enabled, this sets how often to check for a new update. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts. # Please note that this option is currently the only means of making Skript check for an update more than once, # as '/skript update check' does only display the results of the last check if a check has been made before. automatically download new version: false # Whether Skript should automatically download & install the newest version if one is available. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed # of any incompatibilities of your scripts and the newest version of Skript. # If you disable this you can still use '/skript update download' to make Skript download the newest version. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version. enable effect commands: false effect command token: ! # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed. # The token can be longer than a single character, but it should not start with '/' as that starts a command. # A player needs the permission "skript.effectcommands" to use such commands, # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below). # Some example commands which can be used if this setting is enabled: # !heal player - heals the player (doesn't do anything if used from the console) # !repair tool - repairs the currently held item # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command # !set time to 6:00 - sets the time in the current world # The command can also be abused, so only give the permission to trusted players, like owners & co-owners: # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time # !ban all players - as the effect implies
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Ok merci de ta réponse ;)
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J'ai une machine sous débian 8 mais bon ;3 pour l'installer faut bien le mettre à un endroit :')
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Bonjour, Pour moi ton script ne fonctionne pas, quand je le dézip window me fait une erreur de "Le format est indisponible" truc du style ^^ Pourrais-tu donc nous mettre sous un format code "Ton script" Au passage, Ou mettre le script ?^^ Au lieu du start.sh? Edit : J'ai bien sûr un dédié ^^ !
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Super tuto ! rien à dire merci !
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[Tutoriel] BungeeCord et la securité
Joriis a répondu à un(e) sujet de LittleGirlShine dans Tutoriels
Franchement, Rien à dire très très bon tutoriel ! il est très très utile ^^ ! Merci de l'avoir traduit. --- Joris