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sam57730

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Tout ce qui a été posté par sam57730

  1. Bjr j'ai un probleme avec le plugin a skyblock : quand je veut faire /is sa me dit "More set up is required before..." [spoiler=Config] ############################################################################ # Config for ASkyblock V3.0.5 # It is recommended that you check at least these settings: # # 1. island distance - the distance between islands. If upgrading set to what you had. # 2. resetmoney (general section) - set to true so that everyone starts with nothing # 3. islandLevel (general section) - the height you want your islands to float # 4. protectionRange - how big a player's island is at the start # ############################################################################## ##### Island Related Settings ##### island: # Space between islands in blocks - NEVER change this mid-game. # Values for a new world: # 400 - puts players distance enough that they usually cannot see each other # 200 - allows some expansion of the protected zone (recommended) # 110 - for compatibility with established worlds. Cozy. # 50 - minimum - not recommended # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110 # OR RESET YOUR WORLD # Value must be an even number distance: 110 # Default protection range (even number). Min = 0, Recommended = 100 # Value must be at least 16 blocks less than the island distance unless you set # overridelimit: true below. # Use this permission to set for different groups: askyblock.island.range.<number> # Larger values will take longer to calculate the island level # Admins can change protection sizes for players individually using /asadmin setrange protectionRange: 100 # If you want to have protection range = distance set the following to true. # It may result in incomplete deletion of islands. Not recommended, but not fatal. overridelimit: false # If your distance and protectionRange are the same value and you see blocks not # being deleted around the edges of an island, set this to be true, but it may # cause some lag so do not use it unless you really are sure cleanupblocks: false # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. startx: 0 startz: 0 # Default max team size # Use this permission to set for specific user groups: askyblock.team.maxsize.<number> # Permission size cannot be less than the default. maxteamsize: 4 # Items that will be in the chest when the player starts an island # Must be in Bukkit Materials format. Format is <Material>:<Qty> # or <Material>:<Data>:<Qty> # Use <Data> to set the durability of a item or to select sub-items/colors. # # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG # # The format for POTIONS is as follows: # # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY # LEVEL, EXTENDED, SPLASH, LINGER are optional. # LEVEL is a number, 1 or 2 # LINGER is for V1.9 servers and later # Examples: # POTION:STRENGTH:1:EXTENDED:SPLASH:1 # POTION:INSTANT_DAMAGE:2::LINGER:2 # POTION:JUMP:2:::1 # POTION:WEAKNESS::::1 - any weakness potion # # Valid potion names are: # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS, # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY # For V1.9 these are also available: # LUCK, MUNDANE, THICK, AWKWARD # # Check console for errors and guidance after reloading configuration # Schematics can override this - see schematicsection chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1' # Default island companion. Set schematic-specific companions in the schematicsection # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. Default is COW. companion: COW # Default list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. # Set schematic-specific companion names in the schematicsection companionnames: - "&9[player]'s cow" - "&cEmergency &fFood?" - "&aD&6a&di&6s&9y" # Island Protection Settings for Visitors # Players can be given the ability to change all setting using /island settings with the # askyblock.settings.* permission. # Individual permissions can also be given, e.g., askyblock.settings.allowPvP # Full list is: # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks, # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting, # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse, # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse, # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate, # allowPvP, allowNetherPvP, allowRedStone, allowShearing, allowVillagerTrading # allowChorusFruit, enableJoinAndLeaveIslandMessages, allowMobSpawning # Permissions are CASE SENSITIVE! # Island naming # Only players with the askyblock.island.name permission can name their island # It is displayed in the top ten and enter and exit announcements # It replaces the owner's name. Players can use & for color coding. # These set the minimum and maximum size of a name. minnamelength: 1 maxnamelength: 20 # Default settings # Allow anvil use by visitors allowanviluse: true # Allow armor stand use by visitors (1.8+ only) allowarmorstanduse: false # Allow beacon use by visitors allowbeaconaccess: false # Allow players to be able to sleep in beds not on their island allowbeduse: false # Other players can break blocks or not or generally damage things allowbreakblocks: false # Allow animal breeding by visitors allowbreeding: false # Allow players to use cauldrons and brewing stands allowbrewing: false # Allow players to use buckets, either fill or dump them allowbucketuse: false # Allow players to access chests of any kind, droppers, dispensers and hoppers allowchestaccess: false # Allow players to use crafting benches allowcrafting: true # Allow players to trample crops allowcroptrample: false # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count allowdooruse: false # Allow use of enchanting tables allowenchanting: true # Allow players to throw enderpearls and teleport allowenderpearls: false # Allow players to access furnaces allowfurnaceuse: false # Allow gates to be used allowgateuse: false # Allow visitors to ride horses allowhorseriding: false # Allow visitors access to horse inventories - only works when riding is enabled allowhorseinventoryaccess: false # Allow friendly mobs to be hurt (cows etc.) allowhurtmobs: true # Allow leash use allowleashuse: false # Allow players to use levers or buttons allowleverbuttonuse: false # Allow players to use jukeboxes, eject discs and hit note blocks allowmusic: false # Other players can place blocks allowplaceblocks: false # Allow portal use by visitors allowportaluse: true # Allow pressure plate activation by visitors (players only) allowpressureplates: true # PVP is allowed or not. # If a player sets PVP, everyone on the island is given a warning allowPvP: false allowNetherPvP: false # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout pvpcooldown: 60 # Allow players to adjust diodes or comparators allowredstone: false # Allow players to shear sheep allowshearing: false # Allow visitors to trade with villagers allowvillagertrading: true # Allow visitors to teleport when eating chorus fruit allowchorusfruit: false # Enable or disable join/leave messages from the player's island enablejoinandleaveislandmessages: true # Allow mobs to spawn on player's island allowmobspawning: true # System settings - these cannot be changed by players, only viewed # Allow monsters to be hurt (creepers,slimes, etc.) # Don't change this to false unless you accept that island visitors will not be # able to defend themselves! allowhurtmonsters: true # Allow Enderman Griefing (default is to allow, see next setting) allowendermangriefing: true # Make enderman drop the block he is holding if he dies (recommended) endermandeathdrop: true # Allow creeper explosion damage to block (explosion still hurts) allowcreeperdamage: true # Allow visitors to use creeper explosions to grief islands allowcreepergriefing: false # Allow TNT damage to blocks (stops players using TNT to destroy other's islands) allowtntdamage: false # Allow spawn egg use allowspawneggs: true # Allow use of Flint & Steel by visitors allowfire: false # Allow fire spread (global - not just for visitors) allowfirespread: false # Allow fire extinguishing by visitors allowfireextinguish: false # Allow chests to be blown up by creepers or TNT allowchestdamage: false # Allow item drop by visitors allowvisitoritemdrop: true # Allow item pickup by visitors allowvisitoritempickup: true # Allow visitors to keep their items if they die allowvisitorkeepinvondeath: false # Allow pistons to push outside of the protected area (maybe to make bridges) allowpistonpush: true # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots) allowitemframedamage: false # General Settings general: # Check for updates - this will tell Ops and the console if there is a new # version available. It contacts dev.bukkit.org to request the latest version # info. It does not download the latest version or change any files checkupdates: true # Sea level height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing sky block! # If sea level is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on sky block. sealevel: 0 # Island level - the height of the island. # Height should not be lower than sea level, but can be if you have an # island schematic that supports it # Lowest level is 5 islandlevel: 120 # Name of the world - if it does not exist then it will be generated worldName: ASkyBlock # Maximum number of islands. Set to 0 for unlimited. # If the number of islands is greater than this number, no new islands will be # allowed maxIslands: 0 # Use the control panel as the default display for /island # /island will always create an island if one does not exist # If the control panel is not used, then /island will teleport the player home usecontrolpanel: false # Create Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable # portal usage. # Note: Some challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their islands. createnether: true # New island-style nether. Change to false for standard nether newnether: true # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone) nethertrees: true # Make the new nether roof, if false, there is nothing up there # Change to false if lag is a problem from the generation netherroof: true #How long a player must wait before they can reset their island again in second resetwait: 300 #The number of seconds to wait for confirmation of a reset resetconfirmwait: 10 #How long a player must wait until they can rejoin a team island after being #kicked in minutes. This slows the effectiveness of players repeating challenges #by repetitively being invited to a team island. invitewait: 60 # Use new level calculation (super speedy). Set to false if you want the old # method (slower). fastlevelcalc: true # Island level calculation cool down in seconds levelwait: 60 # Calculate level on login # If true, the plugin will run the level command for the player when they login # If the command is busy, it will fail silently loginlevel: false #How many resets a player is allowed (override with /asadmin clearreset <player> #Value of -1 means unlimited, 0 means hardcore - no resets. #Example, 2 resets means they get 2 resets or 3 islands lifetime resetlimit: 2 #Commands to run when the player resets their island (uncomment and customize) # [player] is the player name of who is reseting # If the command is proceeded by [sELF] the command will be run as that player # E.g., - "[sELF] kit tools" resetcommands: #- "kit tools [player]" #- "some other command" # Commands to execute when player leaves a team, either by leaving or being kicked # Commands will execute even if the player is offline, so may cause errors in # the console if the commands doesn't make sense leavecommands: #- "kit tools [player]" #- "some other command" # Commands to execute when a player starts a new island for the first time - NOT a reset startcommands: #- "asadmin lock [player]" #- "[sELF] balance" #- "some other command" # Commands to execute when a player joins a new team island (does /island accept) teamstartcommands: #- "[sELF] balance" #- "some other command" # Visitor banned commands: Visitors to islands cannot use these commands visitorbannedcommands: - spawner - spawnmob # Ops receive damage from acid (Set to true if you want Ops to play properly) damageops: false # Invincible visitors - Prevent players from killing them (intentionally or by accident) # If they fall to the void, they get TP'd to their island. invinciblevisitors: false # Only used if invinciblevisitors is set to TRUE # This allow you to customize what kind of damage visitors should not receive # If you want visitors to receive a listed damage, put a "#" at the start of the line # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html invinciblevisitorsoptions: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER # 1.9+ only #- DRAGON_BREATH #- FLY_INTO_WALL # 1.10+ only #- HOT_FLOOR # 1.11+ only #- CRAMMING # Acid damage to player per second by being in acid if they have no armor on. # A fully health player has 20 health points. Players will regen some health # so the default will give players about 3 seconds to get out the acid # 0 = no damage, 10 = default damage, 20 = instant death aciddamage: 0 # Damage that monsters will experience. mobaciddamage: 0 # Damage that rain does. raindamage: 0 # Damage that animals will experience in acid. animaldamage: 0 # Damage chickens in acid - true or false - chickens tend to go swimming... damagechickens: false # Damage type to apply in addition to acid damage # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON # If you just want these to act, then make the acid damage 0 above # Note - these are potion effects and so can be cured by milk damagetype: #-confusion # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps # players return to their island if the island has been overrun by monsters # Con is that it kills any mob grinders # Remove mobs when logging in loginremovemobs: true # Remove mobs when /island. islandremovemobs: false # Mob white list - these mobs will NOT be removed when logging in or doing /island # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian, # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie mobwhitelist: - Wither - Enderman - Pig_Zombie # Sets the limit for number of monsters that can spawn in a chunk in this world. # Note: this does not limit the number of monsters, just how many spawn naturally. # Note: If set to a negative number the world will use the server-wide spawn limit instead. monsterspawnlimit: 20 # Sets the limit for number of animals that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. animalspawnlimit: 20 # Animal breeding limits - if this is set to more than 0, then players will not be able # to breed more animals than that number on their island. A value of zero means no # limit. Note that animals will not be killed or reduced to this limit. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will # still appear, but breeding will not happen. # Limit includes nether island if nether islands are active. breedinglimit: 0 # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 wateranimalspawnlimit: 15 # Villager limit - this is per team player, so an island of 4 will have 4x this number # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited. villagerlimit: 20 # General entity limiting # Use this section to limit how many entities can be added to an island. # 0 means the item will be blocked from placement completely. # Uncomment to set the limit. The numbers are just suggested values. # These are the ONLY blocks that can be limited (because they are entities). entitylimits: BANNER: 20 ITEM_FRAME: 30 #FURNACE: 10 #CHEST: 50 #TRAPPED_CHEST: 50 #ENDER_CHEST: 1 #JUKEBOX: 5 #DISPENSER: 5 #DROPPER: 5 #SIGN: 10 #MOB_SPAWNER: 10 #NOTE_BLOCK: 5 #ENCHANTMENT_TABLE: 5 BEACON: 10 #SKULL: 50 #DAYLIGHT_DETECTOR: 10 HOPPER: 50 #REDSTONE_COMPARATOR: 30 #FLOWER_POT: 20 #PAINTING: 5 ARMOR_STAND: 30 # Islands below this level will be removed if they are abandoned and admins issue the purge command abandonedislandlevel: 10 ##### Economy ###### # Use economy or not. If true, an economy plugin is required. If false, # no money is used or give and the mini-shop is disabled. # If there is no economy plugin present anyway, money will be automatically # disabled. useeconomy: true # Reset Money - if this is true, will reset the player's money to # the starting money (see below) when they start an island or reset # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. resetmoney: false # Use the minishop or not useminishop: false # Starting money - this is how much money new players will have as their # balance at the start of an island. startingmoney: 10.00 # Reset Challenges - if this is true, player's challenges will reset when they # reset an island resetchallenges: true # Reset inventory - if true, the player's inventory will be cleared when they start # or restart and island. Default is true. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. resetinventory: true # Allow kicked players to keep their inventory. # If false, kicked player's inventory will be thrown at the island leader if the # kicked player is online and in the island world. kickedkeepinv: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they # start or restart their island. Default is false. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general, # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest # permission. resetenderchest: false # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to standard nether. netherspawnradius: 25 # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcastmessages: true # Allow /island teleport when falling. If set to false, all teleporting is # disabled until death from the void or until you hit something. # See commands that this will block too # Using "*" (with quotes) will block ALL commands when falling allowfallingteleport: true blockingcommands: - home #- anotherCommand #- andAnotherOne #- "*" # Remove non-repeatable challenges from the challenge GUI when complete removecompleteonetimechallenges: false # Add enchanted glow to completed challenges (does not work with all clients) # Also currently adds an "enchanted" line of text... addcompletedglow: true # Use physics when pasting schematic blocks. If this is false, then blocks # like water will not flow from the schematic # Set schematic-specific options in the schematicsection usephysics: false # Default maximum number of homes a player can have. Min = 1 # Accessed via sethome <number> or go <number> # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> maxhomes: 1 # Make island if player teleports to the island world and does not have one makeislandifnone: false # Immediately teleport player to their island (home 1 if it exists) when # entering the world immediateteleport: false # Have player's respawn on their island if they die respawnonisland: false # Team Chat # This enables player to set is so their chat goes to their team mates only # using the /island teamchat command. # The prefix [Team Chat] that goes in front of team chats is in the locale files teamchat: true # Set this to true will log all messages sent in TeamChats to console # If set to false, it won't be logged. logteamchat: true # Variables to use as chat prefixes. You can change them to be what you want. # "{ISLAND_LEVEL}" is replaced by the player's island level. # "{ISLAND_CHALLENGE_LEVEL}" is replaced by the player's challenge level. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat. chatlevelprefix: "{ISLAND_LEVEL}" chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}" # Restrict Wither and other flying mobs # Any flying mobs that exit the island space where they were spawned will be removed. # Includes blaze and ghast. restrictwither: true # Warp Restriction - needed levels to be able to create a warp # 0 or negative values will disable this restriction # 10 is default warplevelrestriction: 10 # Warp panel - GUI for welcome warp signs. If set to false, old-style # text will be used usewarppanel: true # Mute death messages mutedeathmessages: false # How often the grid will be saved to file in mins. Default is 5 minutes. # This helps prevent issues if the server crashes. Grid is also saved at important # points in the game backupduration: 5 # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds! # If you have another scoreboard plugin, it may not work. # If true, players can push each other (default 1.9 behavior) if false, # players will not be able to push. Recommendation is to leave this true. allowpushing: true # Recover super flat - if the generator does not run for some reason, you can get # super flat chunks (grass). To remove automatically, select this option. Turn off # if there are no more because it may cause lag. # This will regenerate any chunks with bedrock at y=0 when they are loaded recoversuperflat: false # Allow coops to be permanent # If you change this, change the text in the locale files about coop ending due to # log out. persistentcoops: false # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items) autoactivator: false # Allow obsidian to be scooped up with an empty bucket back into lava # This only works if there is a single block of obsidian (no obsidian within 10 blocks) # Recommendation is to keep this true so that newbies don't bother you or reset their # island unnecessarily. allowobsidianscooping: true # By default, island top ten (/is top) is displayed as a GUI. # If this option is set to TRUE, the top ten will be displayed # in chat, like in older versions (up to V3.0.3.3), which can # be a little spammy. # Recommendation is to keep this false. islandtopteninchat: false # Toggle Magic Cobblestone Generator # If set to true, a cobble generator will not just generate cobblestone, but # also blocks you have specified. # Default is false, because it highly changes the gameplay. usemagiccobblegen: true # This won't be considered if usemagiccobblegen is set to false. # You can add, remove a block or modify its probability to be generated. # You can also set different probabilities from specified minimum levels magiccobblegenchances: # These probabilities will apply by default default: COBBLESTONE: 75.0 STONE: 10.0 COAL_ORE: 7.5 IRON_ORE: 5.0 DIAMOND_ORE: 2.0 EMERALD_ORE: 0.5 #These probabilities will apply if island level is higher than 500. 100: COBBLESTONE: 60.0 STONE: 15.0 COAL_ORE: 10.0 IRON_ORE: 10.0 REDSTONE_ORE: 5.0 DIAMOND_ORE: 3.0 EMERALD_ORE: 0.5 500: COBBLESTONE: 50.0 STONE: 20.0 COAL_ORE: 10.0 IRON_ORE: 10.0 REDSTONE_ORE: 5.0 DIAMOND_ORE: 4.0 EMERALD_ORE: 1.0 # Disable redstone operation on islands unless a team member is online. # This may reduce lag but it can cause problems with visitors needing to use a redstone system. # Default is false disableofflineredstone: false # Config.yml version. DO NOT EDIT. This number only changes if the latest # plugin config has been updated. If a new config is detected, it will be # auto-saved to config.new.yml. version: 3.0.5 # Spawn protection options - different to regular islands spawn: # The following are recommended to be true at spawn allowdooruse: true allowleverbuttonuse: true allowchestaccess: true allowfurnaceuse: true allowmusic: true allowcrafting: true allowbrewing: true allowgateuse: true allowanimalspawn: true allowmobkilling: true allowenchanting: true allowanviluse: true allowpressureplates: true allowvisitoritemdrop: true allowvisitoritempickup: true allowvillagertrading: true # The following are recommended to be false at spawn, but you can change allowbreakblocks: false allowplaceblocks: false allowredstone: false allowanimalkilling: false allowmobspawn: false # This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena # Note you have to allow mobs to spawn above. allowcreeperpain: false allowbeaconaccess: false allowspawneggs: false alloweggs: false # The following stops water above sea level from being acid at spawn if acid is active allowspawnnoacidwater: false allowPVP: false allowmilking: false allowlavacollection: false allowwatercollection: false allowhorseriding: false allowhorseinventoryaccess: false # Allow armor stand use by visitors (1.8+ only) allowarmorstanduse: false # Allow players to be able to sleep in beds not on their island allowbeduse: false # Allow animal breeding by visitors allowbreeding: false # Allow players to trample crops allowcroptrample: false # Allow players to throw enderpearls and teleport allowenderpearls: false # Allow leash use allowleashuse: false # Allow players to shear sheep allowshearing: false # Allow players to teleport when eating chorus fruit allowchorusfruit: false # Allow players to extinguish fire at spawn (by punching it) allowfireextinguish: false # This section contains the biomes that can be bought or used biomesettings: # The default cost for changing biome. Can be over-ridden by the Biome settings # Default is 100 if this is not set. Cannot be <0. defaultcost: 100 # Default biome - what every player will start with. Default is PLAINS. See below # for other options defaultbiome: PLAINS # List of biomes and their settings. # Cost - cost in currency to change to that biome # permission - the permission required to use that biome # If the biome is not listed, it is not available # icon = icon used in control panel # friendlyname = A friendly name for the biome. If it does not exist, the official # biome name will be used with pretty formatting. Mostly this is just used to convert # Hell to Nether # description = a description of the biome and what it gives the player # remove ice/water/snow - will be done once when the biome is made biomes: COLD_BEACH: icon: SAPLING friendlyname: "&bCold &eBeach" description: "&bSnowy and cold.|&bBrrr." # Perms can be any string you like! #permission: any.perm.you.want DESERT: icon: DEAD_BUSH friendlyname: "&eDesert" description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want MUTATED_FOREST: icon: RED_ROSE friendlyname: "&aFlower Forest" description: "Trees and flowers!" #permission: any.perm.you.want HELL: icon: LAVA_BUCKET cost: 1000 # Note, this permission can be anything you like permission: askyblock.biomes.hell friendlyname: "&cNether" description: "&eWarning - all water,|&esnow and ice will|&ebe removed." JUNGLE: icon: VINE friendlyname: "&2Jungle" description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go." #permission: any.perm.you.want MUSHROOM_ISLAND: icon: RED_MUSHROOM # Note, this permission can be anything you like permission: askyblock.biomes.mushroom_island friendlyname: "&cMushroom island" description: "&cMushrooms" PLAINS: icon: GRASS description: Plain plains! cost: 0 #permission: any.perm.you.want SWAMPLAND: icon: WATER_LILY friendlyname: "&eSwampland" description: "&2Swampy.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want MESA: icon: HARD_CLAY friendlyname: "&eMesa" description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go." #permission: any.perm.you.want cost: 500 SAVANNA: icon: LONG_GRASS friendlyname: "&eSavanna" description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want ROOFED_FOREST: icon: LOG friendlyname: "&l&eBlack Forest" description: "&6Woods and trees" #permission: any.perm.you.want schematicsection: # All schematics should be put in the schematics folder # Schematic panel - if more than one schematic is available to the player # Show a panel to choose. If this is false, no panel is shown and the starter # island is picked by permission. If a player has more than one permission # the island selected is undefined - the plugin will pick one. # Permissions are taken from the below schematics section even if the GUI is # not used. useschematicspanel: true # Random island, only apply when useschematicspanel is false - if set to false # the plugin will choose the first island it found with the user permissions # to generate a new island. If set to true, the plugin will generate an island # randomly from the list of all islands available to the player. chooseislandrandomly: false # This section lists all the schematics available # Settings are: # show - whether this island will show in the GUI or not. Typically used for partner # schematics, but can be used to temporarily hide schematics. # icon - the icon to show in the GUI. It must be a known Material # order - the priority for showing in the GUI. Lower numbers are shown first. # name - a friendly short name for the schematic. Color codes okay. # description - a longer description. Use | to split lines. Color codes okay. # filename - the filename of the schematic in the schematic folder # useDefaultChest - fill a chest on the island with the items in this config. If false # the contents will come from the schematic. # partnerSchematic - the island that will be pasted in the Nether. # biome - the biome this island should have. All pasted blocks will have this biome. # These next settings may cause lag if true. Default is false. Use judiciously. # pasteentities - if the schematic has entities in it (mobs) this will paste them. # usephysics - if true, causes lava or water to flow after being pasted. # pasteair - Only set to true if you need to paste below sea level. # permission - the permission required to use this schematic. It can be anything you like # You can add or remove from this list. If this section is missing, only the default # island works. schematics: # default heading is required default: # Icon - if this is missing or wrong, it will be a MAP icon: DIRT # Order of preference in listing order: 1 # Short name - color codes with & okay name: "&7Basique &8[&6Moyen&8]" # Longer description. Use | for new lines. Color codes okay. description: "&7la map|&7par defaut|&7du SkyBlock !" # Filename of the schematic in the schematic folder filename: island.schematic # Use default chest if true, or use schematic chest contents if false useDefaultChest: true # Which schematic will be used in the opposite world if newnether:true # If there is no partner, this island will be used partnerSchematic: nether #Level handicap zeros the initial island level. levelHandicap: 3 # This is the default nether island - do not remove this section! nether: # Hide or show this schematic to players in the GUI show: false icon: NETHERRACK # If the biome is HELL it is assumed this island goes in the Nether biome: HELL name: "&cNether &8[&6Moyen&8]" description: "&7Un île venant du nether !|&csa fait peur !" filename: nether.schematic # Nether schematics should generally use the schematic chest contents useDefaultChest: false # The partner to this schematic is the default island partnerSchematic: default # Schematics can include entities (mobs) in them and if pasteentities is true, # mobs will be pasted. pasteentities: true # Usephysics causes lava or water to flow after being pasted. Change to false # if it lags useminishop usephysics: true #Level handicap zeros the initial island level. levelHandicap: 93 # Additional heading names can be anything you like, but must be unique island1: # Credit to Antal1609 for this schematic! icon: RED_ROSE order: 2 name: "&7Duo &8[&aFACILE&8]" description: "&aDeux fois plus de Stuff|&aDeux fois plus de joueur|&aDeux fois plus de &2FUN &a!" filename: double.schematic # Schematics can have biomes set when they are created biome: FOREST # If useDefaultChest is false, the items in the schematic will be used # If false, the default chest items will be used, or the list below useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Your island companion. Overrides the default setting. If more than one is # listed, one will be chosen at random. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. companion: - CHICKEN # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s chicken" - "&dFree-Range Eggs" partnerSchematic: nether #permission: any.perm.you.like #Level handicap zeros the initial island level. levelHandicap: 9 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 0 # New snowy schematic extrahard: icon: OBSIDIAN order: 3 # Ski theme - a black diamond run is hard. name: "&8Diamand Noir &8[&4HARD&8]" description: "&c/!\|&7Expert seulement !|&7Très peut de ressources !" filename: harder.schematic biome: COLD_BEACH useDefaultChest: false # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Schematics that require water or lava to hover can prevent physics when pasting usephysics: false # Schematics may include entities (mobs) in them and if pasteentities is true, # mobs will be pasted. # Example: Setting this to true for this schematic will give a wolf. pasteentities: false partnerSchematic: nether #permission: any.perm.you.like # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 1 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 0
  2. sam57730

    URGENT Loot de coffre spéciale

    De rien :-)
  3. Bonjour , dabord merci a ceux qui me répond, tous est dans le titre 1 c'est possible de format un slot avec un item qu'on peut prendre ? (si oui comment ?) 2 j'aimerai faire un skript ou on peut mettre des items dans un GUI est sa les sauvegarde, comment je peu faire? 3 il y a un moyen d'empecher la fermeture d'un gui ? merci :D (ps: pas besoin de répondre a toute les questions en meme temps)
  4. sam57730

    [RP] Empêcher d'enlever ses armure

    Finalement je sais pas comment.. mais je sais que c'est avec on inventory click
  5. sam57730

    URGENT Loot de coffre spéciale

    C'est fait ! (un petit pouce bleu ?) il faut skquery options: block: chest nospamtime: 10 nospamunity: seconds on rightclick: if targeted block is a {@block}: cancel event if {nospam.%player%} is set: send "&cAttends encore avant de réouvrire la boite!" stop set {nospam.%player%} to true close player's inventory open chest with 3 row named "&7&m--- &cBoite &7&m---" to player #Ici tu change le nom de ton GUI wait a tick set {_s} to 0 loop 27 times: format slot {_s} of player with red glass pane named "&c&m----------" to be unstealable add 1 to {_s} add 10 diamond to {_item::*} #Tu change l'item add 1 diamond sword of sharpness 3 to {_item::*} #Tu change l'item add 10 obsidian to {_item::*} #Tu change l'item add 1 diamond pickaxe to {_item::*} #Tu change l'item add 2 diamond block to {_item::*} #Tu change l'item add 10 emerald to {_item::*} #Tu change l'item #si tu a besoin tu peut rajouter des lignes de "add <nombre> <item> to {_item::*}" set {_random} to a random element of {_item::*} format slot 11 of player with {_random} named "&cRécompense 1" to close set {_recomp1} to {_random} set {_random} to a random element of {_item::*} format slot 13 of player with {_random} to close set {_recomp2} to {_random} set {_random} to a random element of {_item::*} format slot 15 of player with {_random} to close wait a second close player's inventory set {_recomp3} to {_random} give {_recomp1} to player give {_recomp2} to player give {_recomp3} to player set {_spam} to 0 loop {@nospamtime} times: add 1 to {_spam} wait a {@nospamunity} send "&aTu peut réouvrire la boite!" delete {nospam.%player%} lis bien les commentaire (#) dans le code, comme ca tu pourras mieu comprendre pour personnaliser le skript EDIT: Change aussi l'option block pour mettre ton block
  6. sam57730

    [RP] Empêcher d'enlever ses armure

    slt, je verrai sa demain car la je suis sur tablette je peut pas trop
  7. sam57730

    URGENT Loot de coffre spéciale

    Jai rien compris a ta demande...
  8. sam57730

    [Shop] Shop GUI

    up
  9. sam57730

    [Shop] Shop GUI

    Version de minecraft / skript : Spigot 1.8.9 / skript 2.2 Type du skript : Skript de Shop (en gui) Description du script : Bonjour, j'ai déjà essayer, mais j'arrive pas a créer un skript de Shop (en gui), j'aimerais une interface joueur et une interface pour les Modérateurs. Les joueurs pourrons mettre en vente des items, regarder les items qu'il ont vendu et une interface pour récupéré les items qu'ils ont acheter. j'aimerais aussi que le shop se fasse en système de page. Dans l'interface modérateurs, les modos pourront supprimer des ventes, changer le prix des ventes, acheter sans payer et voir (si possible) l'interface ou on recupere les items acheter des autres joueurs il faudrait aussi limiter les ventes d'items avec une permission (voir en dessous) Commandes éventuelles avec les permissions: /shop > Commande pour les joueurs (permission pour mettre pas plus de 5 items en vente : shop.sell.5 permission pour mettre pas plus de 8 items en vente : shop.sell.8 et une dernière pour pas plus de 15 : shop.sell.15) /shopm > Commande pour les Modérateurs (shop.modo et shop.modo.forcebuy pour acheter sans payer) Autres précisions (bout de skript déjà fait, systèmes actuellement utilisés, etc.) : J'utilise actuellement SkQuery, ExtrasSK,SharSK,skAction,SkRayFall,TuSKe,Umbaska,WildSkript,WolvSK
  10. sam57730

    Skript avec scoreboard perso :)

    je vais regler le probleme (normalement) EDIT: ouai non je voit pas le probleme
  11. sam57730

    Erreur tab

    J'ai trouver ! j'ai pris une version antérieur et sa marche
  12. sam57730

    Erreur tab

    j'ai la version 1.9.7
  13. sam57730

    Monture

    tu a qun demander a pheox, celui sur qui tu a recopier ce skript
  14. sam57730

    Erreur tab

    j'avai oublier : [ATTACH=full]4889[/ATTACH]
  15. sam57730

    Erreur tab

    Les variables c'est pour quelque chose après dans le skript (en gros c poir tout changer dun coup) Et j,ai la derniere version de sk ray fall
  16. sam57730

    Erreur tab

    Bonjour j'ai un code qui fait une erreur, j'ai pourtant sk ray fall on join: set {_h} to "&7Bienvenue %player% &7sur &9AraCraft &7!" set {_f} to "&7Ton Grade est :" set tab header to "%{_h}%" and footer to "%{_h}% &eJoueur" for player
  17. Bonjour, changer le dossier ou sont les scripte, c possible ? si oui merci :p :)
  18. sam57730

    Erreur set une variable

    Bonjour j'ai un probleme sur cette partie d'un de mes codes: on skript load: if {tab.header} is not set: set {tab.header} to "{@h_d}" et sa fait une erreur :[ATTACH=full]4840[/ATTACH] merci =D
  19. Bjr j'ai deux probleme: -j'aimerais faire un moyen que quand un joueur meurt il loot rien -sa fait des erreures a sa : command /vanish [<text>]: permission: mod.vanish usage: /vanish trigger: if {mod.vanish.%player%} is set: delete {mod.vanish.%player%} send "&7[&6Vanish&7] &cVanish Désactivé" reveal player to all players else if {mod.vanish.%player%} isn't set: set {mod.vanish.%player%} to true loop all players: if loop player has permission "mod.vanish.see": stop hide player to loop player send "&7[&6Vanish&7] &cVanish Activé" erreur : 'permission "mod.vanish.see" is not a item type ([...]'if loop player has permission "mod.vanish.see":') 'hide player to loop player' is not a boolean (yes/no) ([...] 'hide player to loop player')
  20. sa marche
  21. a okk
  22. Je voulait faire une crate donc je veut pas broadcast... :/
  23. Sa change rien, mais j'ai oublier de préciser se que j'ai mis avant : add 10 diamond to {_item::*} add 1 diamond sword of sharpness 3 to {_item::*} add 10 obsidian to {_item::*} add 1 diamond pickaxe to {_item::*} add 2 diamond block to {_item::*} add 10 emerald to {_item::*} add 1 emerald block to {_item::*} add 10 to {_item::*} add 3 diamond block to {_item::*}
  24. Bonjour j'aimerais faire ca : format slot 9 of player with a random element of {_item::*} to close format slot 10 of player with a random element of {_item::*} to close format slot 11 of player with a random element of {_item::*} to close format slot 12 of player with a random element of {_item::*} to close format slot 13 of player with a random element of {_item::*} to close format slot 14 of player with a random element of {_item::*} to close format slot 15 of player with a random element of {_item::*} to close format slot 16 of player with a random element of {_item::*} to close format slot 17 of player with a random element of {_item::*} to close mais sa marche pas :/ sa fait pas d'erreur
  25. sam57730

    Texte multicolore

    jsp xd
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