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GhostKiller76

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Tout ce qui a été posté par GhostKiller76

  1. D'abord merci d'éviter les doubles posts , et regarde j'ai modifié le code réesaye
  2. every 4 second: loop all players: if loop-players is in world "world": wipe loop-player's sidebar set name of sidebar of loop-player to "&6? &6&lGTAland &6?" set score "&a? &7Argent&c: &a%loop-player's balance%" in sidebar of loop-player to 4 set score "&a? &7Connectés&c: &a%amount of players%" in sidebar of loop-player to 3 set score "&a? &7Ping&c: &a%loop-player's ping%" in sidebar of loop-player to 2 set score "&a? &7Site&c: &awww.gtaland.fr" in sidebar of loop-player to 1 set score "&a? &7Ip&c: &aplay.gtaland.fr" in sidebar of loop-player to 0 set score "&a? &7TS&c: &ats.gtaland.fr" in sidebar of loop-player to 0
  3. Problème n°1 : command /list: trigger: open chest with 6 rows named "&7&l>> &a&l%number of all players% &f&l/ &a&l%{maxjoueurss}%" to player wait 1 tick set {_slot} to 0 set {_slotwindow} to 1 loop all players: if loop-player is not "%player%": format slot {_slot} of player with loop-player's skull named "&l%loop-player%" with lore "||&c&lBannir le joueur &f&l?" to close then run [make player execute command "/ban %loop-player%"] format slot {_slotwindow} of player with stained glass pane named "&7> &b%server name%" to be unstealable add 2 to {_slot} add 2 to {_slotwindow}
  4. Mais derien hésite pas a like le message qui ta aidé :D
  5. Yep ^^ , tu remplace évidement TONMONDE par le monde que tu souhaite ^^
  6. Regarde mon code de number qui donne une récompense aléatoire :) command /admnumber [<text>]: trigger: if player is op: if arg 1 is set: if arg 1 is "force": if player is op: set {number.go} to true set {thenumber} to a random integer between 1 and 100 broadcast "&a&lUn loto a commencé entre &e&l1 &a&let &e&l100 &a&ltape &f&l: &e&l/number ..." in "ASkyBlock" broadcast "&a&lUn loto a commencé entre &e&l1 &a&let &e&l100 &a&ltape &f&l: &e&l/number ..." in "Survie" set {essaie.number.%player%} to 10 execute console command "/§SSSS" loop all players: loop 3 times: wait 1.5 ticks set {essaie.number.%loop-players%} to 0 command /number [<integer>]: trigger: if player is in world "Survie" or "ASkyBlock": if arg 1 is set: if {essaie.number.%player%} is not set: set {essaie.number.%player%} to 0 if {number.go} = true: if {essaie.number.%player%} <= 2: if arg 1 is an integer: if arg 1 is {thenumber}: send "&a&lTu as gagné &f&l!!!" set {_randomcadeau} to a random integer between 1 and 5 wait 1 second if {_randomcadeau} = 1: give an diamond sword of sharpness 5 named "&a&lGagnant du loto le &f&l: &b&l&n%now%" with lore "||&bCette épée est à &f&l: &e&l&n%player%" to player set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne une &b&népée en diamant &f&l(&bSharpness 5&f&l)" else if {_randomcadeau} = 2: give an diamond axe of silk touch 4 named "&a&lGagnant du loto le &f&l: &b&l&n%now%" with lore "||&bCette hache est à &f&l: &e&l&n%player%" to player set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne une &b&nHache en diamant &f&l(&bSilk Touch 4&f&l)" else if {_randomcadeau} = 3: give an diamond pickaxe of efficiency 2 named "&a&lGagnant du loto le &f&l: &b&l&n%now%" with lore "||&bCette pioche est à &f&l: &e&l&n%player%" to player set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne une &b&nPioche en diamant &f&l(&bEfficacité 2&f&l)" else if {_randomcadeau} = 4: set {_randomcadeaumoney} to a random integer between 250 and 1000 add {_randomcadeaumoney} to {skmoney.survie.%player%} set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne &b&n%{_randomcadeaumoney}% &5&lSurvie&e&lMoney" else if {_randomcadeau} = 5: chance of 50%: if player has permission "joueur": execute console command "/manuadd %player% Aventurier Survie" set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne &b&nle grade &5&lAventurier &f&l!!!" else: give 64 obsidian named "&a&lGagnant du loto le &f&l: &b&l&n%now%" with lore "||&bCes blocs sont à &f&l: &e&l&n%player%" to player set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne &b&n64 Obsidienne" else: give 15 diamond named "&a&lGagnant du loto le &f&l: &b&l&n%now%" with lore "||&bCes diamants sont à &f&l: &e&l&n%player%" to player set {_msgreward} to "&f&l[&a&lNumber &f&l: &c&l%{thenumber}%&f&l] &e&l&n%player% &a&lgagne &b&n15 Diamants" broadcast "%{_msgreward}%" set {number.go} to false delete {thenumber} set {number.reset} to true wait 5 seconds set {number.reset} to false loop all players: delete {essaie.number.%players%} delete {_msgreward} delete {_randomcadeau} delete {_randomcadeaumoney} else: send "&c&lDommage le nombre n'est pas &e&l%arg 1%" add 1 to {essaie.number.%player%} else: send "&c&lMerci de choisir un nombre &f&l!" else: send "&c&lTu as déjà tenter 3 fois de gagner" else: send "&c&lLa partie n'as pas été lancer &f&l!" else: send "&c&lUtilise &f&l: &e&l/number &f&l<&e&lnombre&f&l>" else: send "&c&lTu doit être en &b&lskyblock &c&lou &5&lsurvie &f&l!" On script load: loop all players: set {essaie.number.%players%} to 0 set {number.go} to false every 15 minutes: if {number.go} = false: set {thenumber} to a random integer between 1 and 100 broadcast "&a&lUn loto a commencé entre &e&l1 &a&let &e&l100 &a&ltape &f&l: &e&l/number ..." in "ASkyBlock" broadcast "&a&lUn loto a commencé entre &e&l1 &a&let &e&l100 &a&ltape &f&l: &e&l/number ..." in "Survie" set {number.go} to true execute console command "/§SSSS" command /§SSSS: executable by: console trigger: wait 7.5 minutes if {number.go} = true: set {number.go} to false broadcast "&a&lPersonne n'a trouvé le chiffre &f&l: &e&l%{thenumber}%" in "Survie" broadcast "&a&lPersonne n'a trouvé le chiffre &f&l: &e&l%{thenumber}%" in "ASkyBlock" set {number.reset} to true wait 5 seconds set {number.reset} to false delete {thenumber} loop all players: set {essaie.number.%players%} to 0 On any move: if {number.reset} = true: set {essaie.number.%player%} to 0
  7. options: bc: &3&l-[ &a&lGrades &3&l]- &6 command /bGrade [<text>]: trigger: if player is in world "HUB": if arg 1 is "Guarde": if {grade.guarde.%player%} is not set: set {grade.guarde.%player%} to false if {grade.guarde.%player%} = false: if player's balance >= 1500: remove 1500 from player's balance make console execute command "/manuadd %player% Guarde" broadcast "{@bc} %player% a acheté le grade &7&lGuarde à vie !" set {grade.guarde.%player%} to true else: send "&c&lTu n'as pas asser d'argent" else: send "&c&lTu as déjà acheter ce grade !" if arg 1 is "GuardeR": if {grade.guarder.%player%} is not set: set {grade.guarder.%player%} to false if {grade.guarder.%player%} = false: if player's balance >= 1500: set {grade.guarder.%player%} to true remove 1500 from player's balance make console execute command "/manuadd %player% GuardeR" broadcast "{@bc} %player% a acheté le grade &7&lGuarde Royal à vie !" else: send "&c&lTu as déjà acheter ce grade !" else: send "&c&lVous avez déjà acheter ce grade" nécessite le plugins Vault
  8. utilise : %size of players in world ""TONMONDE""%
  9. Désolé du double post mais sa veut pas édit , sa me dit j'ai pas la permission : command /spawner [<text>]: trigger: if arg 1 is "vache": if {hours.played.%player%} >= 250: if {spawner.recu.vache.%player%} is not set: set {spawner.recu.vache.%player%} to false if {spawner.recu.vache.%player%} = false: give an mob spawner named "&f&lSpawner à Vache &e!" to player set {spawner.recu.vache.%player%} to true else: send "&c&lTu as déjà reçu un spawner à vache" else: send "&c&lTu n'as pas &e250 &c&lheures de jeux" else if arg 1 is "Zombie" or "Squelette": if {hours.played.%player%} >= 500: if {spawner.recu.%arg 1%.%player%} is not set: set {spawner.recu.%arg 1%.%player%} to false if {spawner.recu.%arg 1%.%player%} = false: give an mob spawner named "&f&lSpawner à %arg 1% &e!" to player set {spawner.recu.%arg 1%.%player%} to true else: send "&c&lTu as déjà reçu un spawner à %arg 1%" else: send "&c&lTu n'as pas &e500 &c&lheures de jeux" else if arg 1 is "golem": if {hours.played.%player%} >= 1000: if {spawner.recu.golem.%player%} is not set: set {spawner.recu.golem.%player%} to false if {spawner.recu.golem.%player%} = false: set {spawner.recu.golem.%player%} to true give an mob spawner named "&f&lSpawner à Golem de fer &e!" to player else: send "&c&lTu as déjà reçu un spawner à goldem" else: send "&c&lTu n'as pas &e1000 &c&lheures de jeux" command /menu: trigger: if {hours.played.%player%} is not set: set {hours.played.%player%} to 0 wait 2 ticks open chest with 1 rows named "&f&l[ &b&lSkyWorld &f&l]" to player wait 1 ticks if {hours.played.%player%} >= 250: format slot 0 of player with mob spawner named "&f&lSpawner à Vache &e!" to close then run [make player execute command "/spawner vache"] else: format slot 0 of player with 0166:0 named "&f&lSpawner à Vache &e!" to close if {hours.played.%player%} >= 500: format slot 1 of player with mob spawner named "&f&lSpawner à Zombie &e!" to close then run [make player execute command "/spawner Zombie"] format slot 2 of player with mob spawner named "&f&lSpawner à Squelette &e!" to close then run [make player execute command "/spawner Squelette"] else: format slot 1 of player with 0166:0 named "&f&lSpawner à Zombie &e!" to close format slot 2 of player with 0166:0 named "&f&lSpawner à Squelette &e!" to close if {hours.played.%player%} >= 1000: format slot 3 of player with mob spawner named "&f&lSpawner à Golem de fer &e!" to close then run [make player execute command "/spawner golem"] else: format slot 3 of player with 0166:0 named "&f&lSpawner à Golem de fer &e!" to close On join: set {connect.%player%} to now Every minutes: loop all players: set {_addheure} to difference between now and {connect.%loop-value%} if {_addheure} >= 1 hours: add 1 to {hours.played.%loop-value%} command /set [<integer>]: trigger: set {hours.played.%player%} to arg 1
  10. Tu utilises essentials pour ta money ?
  11. GhostKiller76

    SkTeam

    GhostKiller76 updated SkTeam with a new update entry: Ajout du claim et unclaim :D Read the rest of this update entry...
  12. GhostKiller76

    Demande GUI

    Oui mais reprend le début du mien ^^ Il a dit lui meme que cela fonctionner une fois les slots réglé mais les items ne s'affiche pas ^^
  13. GhostKiller76

    Demande GUI

    C'est un peu ce que je lui est donné
  14. GhostKiller76

    Demande GUI

    Surement a cause des addons , télécharge les dans la signature de @SwiKZiiK
  15. GhostKiller76

    Demande GUI

    on right click with clock: if name of player's tool is "&6&lCité": open chest with 3 rows named "&6&lCité" to player format slot 0 of player with grass named "&e&lAller a Winterfell" to close then run [make player execute command "/warp winterfell"] format slot 1 of player with grass named "&e&lAller a Portréal to close then run [make player execute command "/warp portreal"] format slot 2 of player with grass named "&e&lAller a vivesaigue" to close then run [make player execute command "/warp vivesaigue"] format slot 3 of player with grass named "&e&lAller a castrolroc" to close then run [make player execute command "/warp castrolroc"]
  16. command /invsave: trigger: set {inventory.%player%} to player's serialized inventory set {inv.%player%.helmet} to the helmet of the player set {inv.%player%.chest} to the chestplate of the player set {inv.%player%.legs} to the leggings of player set {inv.%player%.feet} to the boots of the player send "&a&lInventaire sauvegardé &f&l!" command /restore [<player>]: trigger: clear player's inventories wait 1 second restore inventory of arg 1 from {inventory.%arg 1%} equip player with {inv.%arg 1%.helmet} equip player with {inv.%arg 1%.chest} equip player with {inv.%arg 1%.legs} equip player with {inv.%arg 1%.feet} send "&a&lInventaire reçu &f&l!"
  17. derien bonne soirée à toi hésite pas si tu as un problème sur un de tes skripts la communauté est faite pour ça !
  18. Oui je me doute , juste pour te donner un petit conseil : clear les effects du joueur sinon les joueurs verront des particules donc rajoute ceci après ta commande de vanish execute console command "/effect %player% clear"
  19. Tu utilises Essentials pour ton Vanish ?
  20. Facile x) on right click with Glowstone dust: if player has permission "mod.use": if name of player's tool is "&5Vanish": if {vanish.%player%} is not set: set {vanish.%player%} to false if {vanish.%player%} = false: set {vanish.%player%} to true else if {vanish.%player%} = true: set {vanish.%player%} to false
  21. Et juste tu peut mieux détailler ton problème , je n'ai pas trop compris ^^
  22. Ajoute sa a ton code :) wipe player's sidebar
  23. GhostKiller76

    [Shop] Skript de vente.

    if player has 64 coal:
  24. GhostKiller76

    [Shop] Skript de vente.

    remove 75 from {coins.%uuid of arg 2%} ^^
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