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cercus

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  1. Bonsoir, dans le cadre de mon script mini-jeu, je cherche à détecter un joueur dans un rayon précis. En gros, j'aimerais que dès qu'un joueur passe dans un cercle de rayon 11, posé à la vertical (comme les anneaux du quidditch), le script détecte le joueur. Je comptais utliser un loop-player et un loop-location mais je sais pas comment m'y prendre. En attente d'une réponse, je vous souhaite une bonne journée. Voici le début de mon code du mini-jeu (pas fini) : #------------------------- #Version: 1.0 #Description : Ce script permet de jouer au mini-jeu "Elytrecircle". Le but est d'arriver le premier à passer les 12 anneaux. #------------------------- options: prefix: &e&l[&6&lElytreCircle&e&l] &r slot: 3 joueurs_pour_commencer: 3 On load: set {game.start} to false set {partie.terminer} to false set {jeu.joueur} to 0 execute console command "/elytrec test" Command /elytrec <text>: trigger: if arg 1 is "test": set {slot} to {@slot} if arg 1 is "join": if player has permission "elytrecjoin.sk": if {jeu.joueur} is < 3: execute console command "/mvtp %player% event2" execute console command "/tp %player% 2009 132 561" execute console command "/manuaddp %player% joinelytre.sk" set {quit.%player%} to false add 1 to {jeu.joueur} broadcast "{@prefix} Nombre de joueurs : %{jeu.joueur}/{slot}%" else: broadcast "{@prefix} &eLe nombre de joueur est atteint : 3/3." wait 3 seconds set {game.start} to true execute console command "/elytrec start" if arg 1 is "start": if {game.start} is true: broadcast "{@prefix} Merci de ne pas deconnecter du jeu" if player has permission "joinelytre.sk": send %player% title "&4Chargement..." for 3 seconds send %player% title "&43" for 1 seconds send %player% title "&42" for 1 seconds send %player% title "&41" for 1 seconds send %player% title "&4COMMENCEZ !" for 2 seconds loop all player: [C'est que je bloque] if arg 1 is "leave": if {quit.%player%} is false: set {quit.%player%} to true remove 1 from {jeu.joueur} execute console command "/back %player%" execute console command "/manudelp %player% joinelytre.sk " set {quit.%player%} to false broadcast "{@prefix}Nombre de joueurs : %{jeu.joueur}/{slot}%" On any move: if {jeu.joueur} <3: player has permission "joinelytre.sk": cancel event
  2. cercus

    Propulsion en elytra en 1.10 ?

    2 secondes entre chaque propulsion
  3. cercus

    Propulsion en elytra en 1.10 ?

    Ils se jettent au bout d'une falaise et peuvent se propulser dans l'air, sans nécessairement être au sol, cela permettrait de rester plus longtemps en l'air que d'habitude
  4. cercus

    Propulsion en elytra en 1.10 ?

    Par exemple une houe en fer avec aucun delai entre les propulsions et une permission pour pouvoir se propulser
  5. Bonjour à tous, je cherche un moyen, en script, de quand on clique sur un objet et qu'on vole en elytra, on soit propulsé, comme dans la version minecraft 1.11.2. Cordialement cercus
  6. cercus submitted a new resource: [plain]{Script} Plus de têtes[/plain] - [plain]Un script pour avoir les têtes des mobs ou des joueurs[/plain] Read more about this resource...
  7. cercus

    Coffre spécial

    Et si tu essayais de poser un coffre renommé?
  8. Voici le code : Variables: {Spellsmana.%player%} = 0 {UseSort.%player%} = 0 options: Prefix: &5&l[&d&lSpells&5&l] ActivateMsg: Vous avez activé vos manas ActivateMsg2: Vous avez déjà activé vos manas NoPermission: &c>> Vous n'avez pas la permission ! SpellThunder: &aFoudre² SpellFire: &6Feu² On first join: set {Spellsmana.%player%} to 0 set {UseSort.%player%} to 0 #--------------------------------------------------------------------------- #Comande pour activer les manas : Command /activate: permission: activateSpells.sk permission message: &c>> &r{@Prefix} {@ActivateMsg2} trigger: if {spellsactivate.%player%} is not set: set {spellsmana.%player%} to 100 execute console command "/manudelp %player% activateSpells.sk" send " &c>> &r{@Prefix} {@ActivateMsg}" to player if {spellsactivate.mana.%player%} is set: stop trigger #---------------------------------------------------------------------------- #Commande pour afficher le scoreboard: Command /scoremana: trigger: display board named "&e&lStatistiques de vos sorts" to player make score "&d&lManas: &a%{spellsmana.%player%}%" in board of player to 2 make score "&6&lsorts: &a%{UseSort.%player%}%" in board of player to 1 move display of player to sidebar #---------------------------------------------------------------------------- #Commande pour rafraichir le scoreboard : every 30 seconds: make all players execute command "/scoremana" #---------------------------------------------------------------------------- #Commande pour activer les manas : On join: if player has permission "activateSpells.sk": execute console command "/activate" else: stop #---------------------------------------------------------------------------- #Début des sorts : #---------------------------------------------------------------------------- #Le sort Foudre : Afflige des dégats à une entité ou à un joueur : Command /thunder: permission: thunderSpells.sk permission message:{@Prefix} {@NoPermission} trigger: give 1 stick named "{@SpellThunder}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever" to player On rightclick: player is holding a stick named "{@SpellThunder}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever": player has permission "thunderSpells.sk": if {spellsmana.%player%} is greater than or equal to 20: strike lightning at targeted entity or player remove 20 from {spellsmana.%player%} add 1 to {UseSort.%player%} send "{@Prefix} &eIl vous reste %{spellsmana.%player%}% points de mana" to player else: send "{@Prefix} &c>> Vous n'avez pas assez de mana" to player else: send "{@Prefix} {@NoPermission}" to player on leftclick: player is holding a stick named "{@SpellThunder}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever": player has permission "thunderSpells.sk": remove 1 stick named "{@SpellThunder}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever" from player else: send "{@Prefix} {@NoPermission}" to player #---------------------------------------------------------------------------- #Le sort feu : brule vos ennemies : Command /fire: permission: fireSpells.sk permission message: {@Prefix} {@NoPermission} trigger: give 1 stick named "{@SpellFire}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever" to player On rightclick: player is holding a stick named "{@SpellFire}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever": player has permission "fireSpells.sk": if {spellsmana.%player%} is greater than or equal to 20: shoot a fireball wait 1 tick show mob spawner flames at targeted entity apply instant damage 5 to target entity for 2 seconds remove 20 from {spellsmana.%player%} add 1 to {UseSort.%player%} send "{@Prefix} il vous reste %{spellsmana.%player%}% points de mana" to player else: send "{@Prefix} &c>> Vous n'avez pas assez de mana" to player else: send "{@NoPermission}" to player On leftclick: player is holding a stick named "{@SpellFire}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever": player has permission "fireSpells.sk": remove 1 stick named "{@SpellFire}" with lore "&eClique droit pour lancer le sort ||Clique gauche pour l'enlever" from player else: send "{@NoPermission}" to player Edit : J'ai finalement trouvé il suffit de mettre l'instruction "execute player command "/scoremana" apres le "add 1 to {UseSort.%player%}
  9. Bonjour à tous, je me tourne vers vous car je cherche un moyen d'actualiser mon scoreboard, fait avec script quand la variable de ce scoreboard change. Voici un exemple : je set la variable {Test.%player%} à 100 puis j'enlève 10 à cette variable, il m'en reste donc 90. Ce que je cherche, c'est d'actualiser le scoreboard uniquement quand la variable est changé. En attendant d'une réponse, je vous souhaite de passer une bonne fin d'année.
  10. cercus

    chance of...

    Tout deviens logique
  11. cercus

    chance of...

    Il n'y a pas une autre fonction qui pourrait y remplacer ?
  12. cercus

    chance of...

    Bonsoir à tous, dans le cadre de mon script je me posais la question que le "chance of 0.5:" donnait bien une probabilité de 50% sur un événement. Pour vérifier, j'ai fais un test sur des cochons. En effet, quand un cochon était, il y avait théoriquement 50% de chance pour qu'un message apparaisse mais, après une centaine de cochon tué, cela n'est pas vrai et je trouve un score supérieur à 50% (environ 65%)... . Es normal ? Dans l'attente d'une réponse, je vous souhaites un joyeux noel.
  13. cercus

    wait %number arg% days

    Je peux te proposer le mien que j'avais fait : command /mmute [<text>] [<text>] [<text>]: permission: modo.sk trigger: if arg 1 is not set: send "&e&l>> &aCette commande permet de mettre en silence les joueurs" to player send "&e&l>> &d/mmute &2<pseudo> &3<duree> &6<motif>" to player stop trigger if arg 2 is not set: send "&e&l>> &aVous devez preciser la duree (en seconde (s), en minute (m) ou en heure (h))" to player stop trigger if arg 3 is not set: send "&e&l>> &aVous devez preciser le motif de ce mute" to player stop trigger if arg 1 is set: broadcast "&c&l[&4&lServeur&c&l] &dLe joueur &6%arg 1%&d est mute pour &6%arg 2%. &aMotif : &6%arg 3%." send "&e&l>> &cLe joueur a bien ete mute" to player execute server command "/mute %arg 1% %arg 2% %arg 3%" stop trigger
  14. cercus

    /sk reload non fonctionnel :'(

    As tu un exemple de script qui te le fasse ?
  15. cercus

    Question avec le /give

    Encore une petite question : j'ai fais la même chose pour d'autres mais avec les UUID j'ai cette erreur: ERROR Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (head.sk, line 125:execute console command "/give %player% minecraft:skull 1 3 {display:{Name:""Tête de Wither""},SkullOwner:{Id:""119c371b-ea16-47c9-ad7f-23b3d894520a"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybC#I6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2RmNzRlMzIzZWQ0MTQzNjk2NWY1YzU3ZGRmMjgxNWQ1MzMyZmU5OTllNjhmYmI5ZDZjZjVjOGJkNDEzOWYifX19""}]}}") Le morceau de script en question : execute console command "/give %player% minecraft:skull 1 3 {display:{Name:""Tête de Wither""},SkullOwner:{Id:""119c371b-ea16-47c9-ad7f-23b3d894520a"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybC#I6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2RmNzRlMzIzZWQ0MTQzNjk2NWY1YzU3ZGRmMjgxNWQ1MzMyZmU5OTllNjhmYmI5ZDZjZjVjOGJkNDEzOWYifX19""}]}}" Edit: J'ai cherché sur le net, sans succès
  16. cercus

    Question avec le /give

    J'ai vu mon erreur mais maintenant quand je fais la commande, il me donne bien une tête mais pas la bonne : il me donne une tête normal. Le code : execute console command "/give %player% minecraft:skull 1 3 {display:{Name:""Tête de Mouton""},SkullOwner:MHF_Sheep}}" Edit : la commande marche désormais, j'avais juste mis un } de trop
  17. cercus

    Question avec le /give

    Quand je met ce que vous dites, le script me retourne une erreur : ERROR Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "". (head.sk, line 73: execute console command "/give %player% minecraft:skull 1 3 {display:{Name:""Tête de mouton"},SkullOwner:{MHF_Sheep}}"')
  18. cercus

    Question avec le /give

    Ou faut t-il les doubler ?
  19. cercus

    Question avec le /give

    Bonjour à tous, ayant fait un script pour les têtes de mobs, je me suis posé la question de la commande /give dans la condition/effet "execute console command". En effet dans un /give on peut mettre un nom à l'item mais quand j'essaye de donner un nom à ma tête, mon script retourne cette erreur : Can't understand this condition/effect: execute console command "/give %player% minecraft:skull 1 3 {display:{Name:"Tête de mouton"},SkullOwner:{MHF_Sheep}}" Voici la ligne du script en question : execute console command "/give %player% minecraft:skull 1 3 {display:{Name:"Tête de mouton"},SkullOwner:{MHF_Sheep}}" Bonne soirée, Cordialement cercus
  20. Bonjour, ayant développé un script de grade, celui-ci marche très bien mais il y a un petit détail que je ne peux pas corriger. Je peux passer les grades sans problème avec une commande mais le problème est que je peux repasser au grade G alors que je n'ai pas la permission et que je suis dans un grade plus élevé. Voici le script en question : #---------------------------------- #Script fait par cercus #Version : 1.0 #---------------------------------- #Les grades possibles : #Classe G,G+,F,F+,E,E+,D,D+,C,C+,B,B+,A,A+ Command /rankup: trigger: open chest with 4 rows named "&8Les différents grades" to player wait 3 tick format slot 0 of player with 1 stained glass named "" to be unstealable format slot 1 of player with 1 stained glass named "" to be unstealable format slot 2 of player with 1 stained glass named "" to be unstealable format slot 3 of player with 1 stained glass named "" to be unstealable format slot 4 of player with 1 stained glass named "" to be unstealable format slot 5 of player with 1 stained glass named "" to be unstealable format slot 6 of player with 1 stained glass named "" to be unstealable format slot 7 of player with 1 stained glass named "" to be unstealable format slot 8 of player with 1 stained glass named "" to be unstealable format slot 9 of player with 1 stained glass named "" to be unstealable format slot 10 of player with 1 diamond named "&8&lClasse G" with lore "Cliquez ici pour monter en grade||Pré-requis:||500 AdventCoins||10 niveaux d'xp||||Avantage :||Accès à plus de challenges||le droit à 1 home" to run [make player execute command "/classeG"] format slot 11 of player with 1 diamond named "&7&lClasse G+" with lore "Cliquez ici pour monter en grade||Pré-requis:||1500 AdventCoins|| 15 niveaux d'xp||||Avantage :||Accès à plus de challenges||1 home en plus||" to run [make player execute command "/classeG+"] format slot 12 of player with 1 diamond named "&a&lClasse F" with lore "Cliquez ici pour moter en grade||Pré-requis:||3000 AdventCoins|| 20 niveaux d'xp||||Avantage :||Accès à plus de challenges||le droit à 2 sethomes" to run [make player execute command "/classeF"] format slot 13 of player with 1 diamond named "&2&l[Classe F+]" with lore "Cliquez ici pour monter en grade||Pré-requis:||5000 AdventCoins|| 25 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /workbench||" to run [make player execute command "/classeF+"] format slot 14 of player with 1 diamond named "&e&l[Classe E]" with lore "Cliquez ici pour monter en grade||Pré-requis:||10000 AdventCoins|| 25 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à 4 sethomes en tout||" to run [make player execute command "/classeE"] format slot 15 of player with 1 diamond named "&f&l[Classe E+]" with lore "Cliquez ici pour monter en grade||Pré-requis:||20000 AdventCoins|| 30 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /recipe||" to run [make player execute command "/classeE+"] format slot 16 of player with 1 diamond named "&d&l[Classe D]" with lore "Cliquez ici pour monter en grade||Pré-requis:||50000 AdventCoins|| 30 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /back||" to run [make player execute command "/classeD"] format slot 17 of player with 1 stained glass named "" to be unstealable format slot 18 of player with 1 stained glass named "" to be unstealable format slot 19 of player with 1 diamond named "&6&l[Classe D+]" with lore "Cliquez ici pour monter en grade||Pré-requis:||75000 AdventCoins|| 30 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à 6 sethomes en tout||" to run [make player execute command "/classeD+"] format slot 20 of player with 1 diamond named "&d&l[&7&lC&d&ll&7&la&d&ls&7&ls&d&le &7&lC&d&l&7&l]" with lore "Cliquez ici pour monter en grade||Pré-requis:||100000 AdventCoins|| 35 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /enderchest||" to run [make player execute command "/classeC"] format slot 21 of player with 1 diamond named "&a&l[&2&lC&a&ll&2&la&a&ls&2&ls&a&le &2&lC&a&l+&2&l]" with lore "Cliquez ici pour monter en grade||Pré-requis:||150000 AdventCoins|| 40 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à 7 sethomes||" to run [make player execute command "/classeC+"] format slot 22 of player with 1 diamond named "&9&l[&b&lC&9&ll&b&la&9&ls&b&ls&9&le &b&lB&9&l]" with lore "Cliquez ici pour monter en grade||Pré-requis:||200000 AdventCoins|| 40 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /feed et /near" to run [make player execute command "/classeB"] format slot 23 of player with 1 diamond named "&5&l[&d&lC&5&ll&d&la&5&ls&d&ls&5&le &d&lB&5&l+&d&l]" with lore "Cliquez ici pour monter en grade||Pré-requis:||250000 AdventCoins|| 42 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à 8 sethomes||Accès à la commande /tpahere" to run [make player execute command "/classeB+"] format slot 24 of player with 1 diamond named "&1&l[&3&lC&1&ll&3&la&1&ls&3&ls&1&le &3&lA&1&l&3&l]" with lore "Cliquez ici pour monter en grade||Pré-requis:||300000 AdventCoins|| 45 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /heal une fois toute les 10 heures||" to run [make player execute command "/classeA"] format slot 25 of player with 1 diamond named "&6&l[&e&lC&6&ll&e&la&6&ls&e&ls&6&le &e&lA&6&l+&e&l] &9" with lore "Cliquez ici pour monter en grade||Pré-requis:||1000000 AdventCoins|| 50 niveaux d'xp||||Avantage :||Accès à plus de challenges||Accès à la commande /repair, /ignore et /baltop||" to run [make player execute command "/classeA+"] format slot 26 of player with 1 stained glass named "" to be unstealable format slot 27 of player with 1 stained glass named "" to be unstealable format slot 28 of player with 1 stained glass named "" to be unstealable format slot 29 of player with 1 stained glass named "" to be unstealable format slot 30 of player with 1 stained glass named "" to be unstealable format slot 31 of player with 1 stained glass named "" to be unstealable format slot 32 of player with 1 stained glass named "" to be unstealable format slot 33 of player with 1 stained glass named "" to be unstealable format slot 34 of player with 1 stained glass named "" to be unstealable format slot 35 of player with 1 stained glass named "" to be unstealable format slot 36 of player with 1 stained glass named "" to be unstealable On chat: if player has permission "joueur.sk": if player has permission "gradeH.sk": set message format to "&e&l[Joueur] &7&l[&8&lClasse H&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeG.sk": set message format to "&e&l[Joueur] &7&l[Classe G] &9 &e%player% >>&r %message%" if player has permission "gradeG+.sk": set message format to "&e&l[Joueur] &7&l[&b&lClasse G+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF.sk": set message format to "&e&l[Joueur] &7&l[&a&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF+.sk": set message format to "&e&l[Joueur] &7&l[&2&lClasse F+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE.sk": set message format to "&e&l[Joueur] &7&l[&e&lClasse E&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE+.sk": set message format to "&e&l[Joueur] &7&l[&6&lClasse E+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD.sk": set message format to "&e&l[Joueur] &7&l[&d&lClasse D&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD+.sk": set message format to "&e&l[Joueur] &7&l[&5&lClasse D+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC.sk": set message format to "&e&l[Joueur] &7&l[&7&lC&d&ll&7&la&d&ls&7&ls&d&le &7&lD&d&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC+.sk": set message format to "&e&l[Joueur] &7&l[&2&lC&a&ll&2&la&a&ls&2&ls&a&le &2&lD&a&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB.sk": set message format to "&e&l[Joueur] &7&l[&b&lC&9&ll&b&la&9&ls&b&ls&9&le &b&lB&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB+.sk": set message format to "&e&l[Joueur] &7&l[&d&lC&5&ll&d&la&5&ls&d&ls&5&le &d&lB&5&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeA.sk": set message format to "&e&l[Joueur] &7&l[&3&lC&1&ll&3&la&1&ls&3&ls&1&le &3&lD&1&l+&7&l] &9 &9 &e%player% >>&r %message%" if player has permission "gradeA+.sk": set message format to "&e&l[Joueur] &7&l[&e&lC&6&ll&e&la&6&ls&e&ls&6&le &e&lA&6&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "guide.sk": if player has permission "gradeH.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&8&lClasse H&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeG.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[Classe G] &9 &e%player% >>&r %message%" if player has permission "gradeG+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&b&lClasse G+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&a&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&2&lClasse F+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&e&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&6&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&d&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&5&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&7&lC&d&ll&7&la&d&ls&7&ls&d&le &7&lD&d&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&2&lC&a&ll&2&la&a&ls&2&ls&a&le &2&lD&a&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&b&lC&9&ll&b&la&9&ls&b&ls&9&le &b&lB&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&d&lC&5&ll&d&la&5&ls&d&ls&5&le &d&lB&5&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeA.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&3&lC&1&ll&3&la&1&ls&3&ls&1&le &3&lD&1&l+&7&l] &9 &9 &e%player% >>&r %message%" if player has permission "gradeA+.sk": set message format to "&4&l[&c&lGuide&4&l] &7&l[&e&lC&6&ll&e&la&6&ls&e&ls&6&le &e&lA&6&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "moderateur.sk": if player has permission "gradeH.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&8&lClasse H&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeG.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[Classe G] &9 &e%player% >>&r %message%" if player has permission "gradeG+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&b&lClasse G+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&a&lClasse F&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeF+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&2&lClasse F+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&e&lClasse E&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeE+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&6&lClasse E+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&d&lClasse D&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeD+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&5&lClasse D+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&7&lC&d&ll&7&la&d&ls&7&ls&d&le &7&lC&d&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeC+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&2&lC&a&ll&2&la&a&ls&2&ls&a&le &2&lC&a&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&b&lC&9&ll&b&la&9&ls&b&ls&9&le &b&lB&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeB+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&d&lC&5&ll&d&la&5&ls&d&ls&5&le &d&lB&5&l+&7&l] &9 &e%player% >>&r %message%" if player has permission "gradeA.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&3&lC&1&ll&3&la&1&ls&3&ls&1&le &3&lA&7&l] &9 &9 &e%player% >>&r %message%" if player has permission "gradeA+.sk": set message format to "&4&l[&c&lModérateur&4&l] &7&l[&e&lC&6&ll&e&la&6&ls&e&ls&6&le &e&lA&6&l+&7&l] &9 &e%player% >>&r %message%" Command /classeG: permission: classeH.sk trigger: if player's balance is greater than or equal to 500: if level of player is greater than or equal to 10: execute console command "/manudelp %player% classeH.sk" execute console command "/manudelp %player% gradeH.sk" execute console command "/manuadd %player% Classe_G" execute console command "/manuaddp %player% gradeG.sk" execute console command "/manuaddp %player% classeG.sk" execute console command "/manuaddp %player% msgG.sk" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade G !" execute console command "/xp -10L %player%" execute console command "/eco take %player% 500" else: send "&c>> Vous n'avez pas les 10 niveaux requis" to player else: send "&c>> Vous n'avez pas les 500 AdventCoins !" to player if player have permission "msgG.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeG+: permission: classeG.sk trigger: if player's balance is greater than or equal to 1500: if level of player is greater than or equal to 15: execute console command "/manudelp %player% classeH.sk" execute console command "/manudelp %player% classeG.sk" execute console command "/manudelp %player% gradeG.sk" execute console command "/manuadd %player% Classe_G+" execute console command "/manuaddp %player% gradeG+.sk" execute console command "/manuaddp %player% classeG+.sk" execute console command "/manuaddp %player% msgG+.sk" execute console command "/xp -15L %player%" execute console command "/eco take %player% 1500" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade G+ !" else: send "&c>> Vous n'avez pas les 15 niveaux requis" to player else: send "&c>> Vous n'avez pas les 1 500 AdventCoins !" to player if player have permission "msgG+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeF: permission: classeG+.sk trigger: if player's balance is greater than or equal to 3000: if level of player is greater than or equal to 20: execute console command "/manuadd %player% Classe_F" execute console command "/manuaddp %player% classeF.sk" execute console command "/manuaddp %player% gradeF.sk" execute console command "/manudelp %player% classeG+.sk" execute console command "/manudelp %player% gradeG+.sk" execute console command "/manuaddp %player% msgF.sk" execute console command "/xp -20L %player%" execute console command "/eco take %player% 3000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade F !" else: send "&c>> Vous n'avez pas les 20 niveaux requis" to player else: send "&c>> Vous n'avez pas les 3 000 AdventCoins !" to player if player have permission "msgF.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeF+: permission: classeF.sk trigger: if player's balance is greater than or equal to 5000: if level of player is greater than or equal to 25: execute console command "/manuadd %player% Classe_F+" execute console command "/manuaddp %player% gradeF+.sk" execute console command "/manuaddp %player% classeF+.sk" execute console command "/manudelp %player% classeG+.sk" execute console command "/manudelp %player% gradeF.sk" execute console command "/manuaddp %player% msgF+.sk" execute console command "/xp -25L %player%" execute console command "/eco take %player% 5000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade F+ !" else: send "&c>> Vous n'avez pas les 25 niveaux requis" to player else: send "&c>> Vous n'avez pas les 5 000 AdventCoins !" to player if player have permission "msgF+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeE: permission: classeF+.sk trigger: if player's balance is greater than or equal to 10000: if level of player is greater than or equal to 25: execute console command "/manuadd %player% Classe_E" execute console command "/manuaddp %player% gradeE.sk" execute console command "/manuaddp %player% classeE.sk" execute console command "/manudelp %player% gradeF+.sk" execute console command "/manudelp %player% classeF+.sk" execute console command "/manuaddp %player% msgE.sk" execute console command "/xp -25L %player%" execute console command "/eco take %player% 10000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade E !" else: send "&c>> Vous n'avez pas les 25 niveaux requis" to player else: send "&c>> Vous n'avez pas les 10 000 AdventCoins !" to player if player have permission "msgE.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeE+: permission: classeE.sk trigger: if player's balance is greater than or equal to 20000: if level of player is greater than or equal to 30: execute console command "/manuadd %player% Classe_E+" execute console command "/manuaddp %player% gradeE+.sk" execute console command "/manuaddp %player% classeE+.sk" execute console command "/manudelp %player% classeE.sk" execute console command "/manudelp %player% gradeE.sk" execute console command "/manuaddp %player% msgE+.sk" execute console command "/xp -30L %player%" execute console command "/eco take %player% 20000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade E+ !" else: send "&c>> Vous n'avez pas les 30 niveaux requis" to player else: send "&c>> Vous n'avez pas les 20 000 AdventCoins !" to player if player have permission "msgE+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeD: permission: classeE+.sk trigger: if player's balance is greater than or equal to 50000: if level of player is greater than or equal to 30: execute console command "/manuadd %player% Classe_D" execute console command "/manuaddp %player% gradeD.sk" execute console command "/manuaddp %player% classeD.sk" execute console command "/manudelp %player% classeE+.sk" execute console command "/manudelp %player% gradeE.sk" execute console command "/manuaddp %player% msgD.sk" execute console command "/xp -30L %player%" execute console command "/eco take %player% 50000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade D !" else: send "&c>> Vous n'avez pas les 30 niveaux requis" to player else: send "&c>> Vous n'avez pas les 50 000 AdventCoins !" to player if player have permission "msgD.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeD+: permission: classeD.sk trigger: if player's balance is greater than or equal to 75000: if level of player is greater than or equal to 30: execute console command "/manuadd %player% Classe_D+" execute console command "/manuaddp %player% gradeD+.sk" execute console command "/manuaddp %player% classeD+.sk" execute console command "/manudelp %player% classeD.sk" execute console command "/manudelp %player% gradeD.sk" execute console command "/manuaddp %player% msgD+.sk" execute console command "/xp -30L %player%" execute console command "/eco take %player% 75000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade D+ !" else: send "&c>> Vous n'avez pas les 35 niveaux requis" to player else: send "&c>> Vous n'avez pas les 75 000 AdventCoins !" to player if player have permission "msgD+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeC: permission: classeD+.sk trigger: if player's balance is greater than or equal to 100000: if level of player is greater than or equal to 35: execute console command "/manuadd %player% Classe_C" execute console command "/manuaddp %player% gradeC.sk" execute console command "/manuaddp %player% classeC.sk" execute console command "/manudelp %player% classeD+.sk" execute console command "/manudelp %player% gradeD+.sk" execute console command "/manuaddp %player% msgC.sk" execute console command "/xp -35L %player%" execute console command "/eco take %player% 100000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade C !" else: send "&c>> Vous n'avez pas les 40 niveaux requis" to player else: send "&c>> Vous n'avez pas les 100 000 AdventCoins !" to player if player have permission "msgC.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeC+: permission: classeC.sk trigger: if player's balance is greater than or equal to 150000: if level of player is greater than or equal to 40: execute console command "/manuadd %player% Classe_C+" execute console command "/manuaddp %player% gradeC+.sk" execute console command "/manuaddp %player% classeC+.sk" execute console command "/manudelp %player% classeC.sk" execute console command "/manudelp %player% gradeC.sk" execute console command "/manuaddp %player% msgC+.sk" execute console command "/xp -40L %player%" execute console command "/eco take %player% 150000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade C+ !" else: send "&c>> Vous n'avez pas les 40 niveaux requis" to player else: send "&c>> Vous n'avez pas les 150 000 AdventCoins !" to player if player have permission "msgC+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeB: permission: classeB+.sk trigger: if player's balance is greater than or equal to 200000: if level of player is greater than or equal to 40: execute console command "/manuadd %player% Classe_B" execute console command "/manuaddp %player% gradeB.sk" execute console command "/manuaddp %player% classeB.sk" execute console command "/manudelp %player% classeC+.sk" execute console command "/manudelp %player% gradeC+.sk" execute console command "/manuaddp %player% msgB.sk" execute console command "/xp -40L %player%" execute console command "/eco take %player% 200000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade B !" else: send "&c>> Vous n'avez pas les 40 niveaux requis" to player else: send "&c>> Vous n'avez pas les 200 000 AdventCoins !" to player if player have permission "msgB.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeB+: permission: classeB.sk trigger: if player's balance is greater than or equal to 250000: if level of player is greater than or equal to 42: execute console command "/manuadd %player% Classe_B+" execute console command "/manuaddp %player% gradeB+.sk" execute console command "/manuaddp %player% classeB+.sk" execute console command "/manudelp %player% classeB.sk" execute console command "/manudelp %player% gradeB.sk" execute console command "/manuaddp %player% msgB+.sk" execute console command "/xp -42L %player%" execute console command "/eco take %player% 250000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade B+ !" else: send "&c>> Vous n'avez pas les 42 niveaux requis" to player else: send "&c>> Vous n'avez pas les 250 000 AdventCoins !" to player if player have permission "msgB+.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeA: permission: classeB+.sk trigger: if player's balance is greater than or equal to 300000: if level of player is greater than or equal to 45: execute console command "/manuadd %player% Classe_A" execute console command "/manuaddp %player% gradeA.sk" execute console command "/manuaddp %player% classeA.sk" execute console command "/manudelp %player% classeB+.sk" execute console command "/manudelp %player% gradeB+.sk" execute console command "/manuaddp %player% msgA.sk" execute console command "/xp -45L %player%" execute console command "/eco take %player% 300000" message "&7&l[&6&lGrade&7&l] &e%player% &apasse au grade A !" else: send "&c>> Vous n'avez pas les 45 niveaux requis" to player else: send "&c>> Vous n'avez pas les 300 000 AdventCoins !" to player if player have permission "msgA.sk": send "&c>> Vous avez déjà passé ce grade !" to player Command /classeA+: permission: classeA.sk trigger: if player's balance is greater than or equal to 1000000: if level of player is greater than or equal to 50: execute console command "/manuadd %player% Classe_A+" execute console command "/manuaddp %player% gradeA+.sk" execute console command "/manuaddp %player% classeA+" execute console command "/manudelp %player% classeA.sk" execute console command "/manudelp %player% gradeA.sk" execute console command "/manuaddp %player% msgA+.sk" execute console command "/xp -50L %player%" execute console command "/eco take %player% 1000000" message "&7&l[&6&lGrade&7&l] &a&lFélicitation à &e&l%player% &a&lqui à passé le dernier grade !" else: send "&c>> Vous n'avez pas les 50 niveaux requis" to player else: send "&c>> Vous n'avez pas les 1 000 000 AdventCoins !" to player if player have permission "msgA+.sk": send "&6&lVous êtes déjà au grade maximum !" to player Voici le fichier des permissions : # Group inheritance # # Any inherited groups prefixed with a g: are global groups # and are inherited from the GlobalGroups.yml. # # Groups without the g: prefix are groups local to this world # and are defined in the this groups.yml file. # # Local group inheritances define your promotion tree when using 'manpromote/mandemote' groups: Default: default: true permissions: - essentials.afk - essentials.balance - essentials.build - essentials.mail - essentials.mail.send - essentials.money - essentials.msg - essentials.pay - essentials.ping - essentials.spawn - essentials.suicide - essentials.tpa - essentials.tpaccept - essentials.tpdeny - joueur.sk - gradeH.sk - classeH.sk - achievCmd.sk - achievChasseur.sk - achievAgri.sk - achievCrafteur.sk - achievMineur.sk - achiev1.sk - achiev2.sk - achiev3.sk - achiev4.sk - achiev5.sk - achiev6.sk - achiev7.sk - achiev8.sk - achiev9.sk - achiev10.sk - achiev11.sk - achiev12.sk - achiev13.sk - achiev14.sk - achiev15.sk - achiev16.sk - achiev17.sk - achiev18.sk - achiev19.sk - achiev20.sk - achiev21.sk - achiev22.sk - achiev23.sk - achiev24.sk - achiev25.sk - achiev26.sk - achiev27.sk - achiev28.sk - achiev29.sk - achiev30.sk - achiev31.sk - achiev32.sk - achiev33.sk - achiev34.sk - achiev35.sk - achiev36.sk - achiev37.sk - achiev38.sk - achiev39.sk - achiev40.sk - help.sk - helpgradeH.sk inheritance: [] info: build: false prefix: '' suffix: '' Classe_G: default: false permissions: - essentials.sethome - essentials.home - essentials.delhome - -helpgradeH.sk - helpgradeG.sk inheritance: - default info: build: true prefix: '' suffix: '' Classe_G+: default: false permissions: - -helpgradeH.sk - helpgradeG.sk inheritance: - classe_G info: build: true prefix: '' suffix: '' Classe_F: default: false permissions: - essentials.sethome.multiple.classeF - -helpgradeH.sk - helpgradeG.sk inheritance: - classe_G+ info: build: true prefix: '' suffix: '' Classe_F+: default: false permissions: - essentials.workbench - helpgradeF+.sk - -helpgradeH.sk - -helpgradeG.sk inheritance: - classe_F info: build: true prefix: '' suffix: '' Classe_E: default: false permissions: - essentials.sethome.multiple.classeE inheritance: - classe_F+ info: build: true prefix: '' suffix: '' Classe_E+: default: false permissions: - essentials.recipe - helpgradeE+.sk - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk inheritance: - classe_F+ info: build: true prefix: '' suffix: '' Classe_D: default: false permissions: - essentials.back - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - helpgradeD.sk inheritance: - classe_E+ info: build: true prefix: '' suffix: '' Classe_D+: default: false permissions: - essentials.sethome.multiple.classeD+ - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk inheritance: - classe_D info: build: true prefix: '' suffix: '' Classe_C: default: false permissions: - essentials.enderchest - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - helpgradeC.sk inheritance: - classe_D+ info: build: true prefix: '' suffix: '' Classe_C+: default: false permissions: - essentials.sethome.multiple.classeC+ - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - -helpgradeC.sk inheritance: - classe_C info: build: true prefix: '' suffix: '' Classe_B: default: false permissions: - essentials.feed - essentials.near - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - -helpgradeC.sk - helpgradeB.sk inheritance: - classe_C+ info: build: true prefix: '' suffix: '' Classe_B+: default: false permissions: - essentials.sethome.multiple.classeB+ - essentials.tpahere - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - -helpgradeC.sk - -helpgradeB.sk - helpgradeB+.sk inheritance: - classe_B info: build: true prefix: '' suffix: '' Classe_A: default: false permissions: - essentials.heal - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - -helpgradeC.sk - -helpgradeB.sk - -helpgradeB+.sk - helpgradeA.sk inheritance: - classe_B+ info: build: true prefix: '' suffix: '' Classe_A+: default: false permissions: - essentials.ignore - essentials.balancetop - essentials.repair - -helpgradeH.sk - -helpgradeG.sk - -helpgradeF+.sk - -helpgradeE+.sk - -helpgradeD.sk - -helpgradeC.sk - -helpgradeB.sk - -helpgradeB+.sk - -helpgradeA.sk - helpgradeA+.sk inheritance: - classe_A info: build: true prefix: '' suffix: '' Guide: default: false permissions: - essentials.kick - essentials.mute - essentials.broadcast - essentials.tempban inheritance: - classe_A+ info: build: true prefix: '' suffix: '' Moderateur: default: false permissions: - essentials.ban - essentials.banip - essentials.clearinventory - essentials.clearinventory.others - essentials.eco - essentials.enchant - essentials.enderchest - essentials.feed - essentials.fly - essentials.hat - essentials.heal - essentials.invsee - essentials.invsee.modify - essentials.jails - essentials.msg.color - essentials.msg.format - essentials.msg.magic - essentials.recipes - essentials.repair - essentials.seen - essentials.setjail - essentials.socialspy - essentials.time.set - essentials.togglejail - essentials.tp - essentials.tp.others - essentials.unban - essentials.unbanip - essentials.vanish - essentials.weather - moderateur.sk inheritance: - guide info: build: true prefix: '' suffix: '' Admin: default: false permissions: - "*" inheritance: - moderateur info: build: true prefix: '' suffix: '' Fondateur: default: false permissions: - "*" - essentials.vanish.* inheritance: - admin info: build: true prefix: '' suffix: '' J'ai aussi un autre problème avec mon script, c'est que dès que je passe un grade, la phrase "Vous avez déjà passer ce grade" apparaît alors que je ne l'avais pas passer. Cordialement, cercus
  21. This resource has been removed and is no longer available for download.
  22. cercus submitted a new resource: [plain][script] Bottle of experience[/plain] - [plain]Skript pour mettre son expérience[/plain] Read more about this resource...
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