Bonjour, mon code ne marche pas et je ne comprend pas pourquoi. Il n'y pas d’erreur.
Variables:
{queststatue.%player%} = 0
{quest1.%player%} = 0
command /quest1:
trigger:
set {queststatue.%player%} to 1
if {queststatue.%player%} is 1:
send "&l&2[survieQuete] Votre quete est de tue 10 zombie." to player
else if {queststatue.%player%} is 2:
send "&l&2[survieQuete] Votre quete est de tue 15 araignee." to player
on rightclick with a chest:
wait 1 tick
open chest with 1 row named "Menu" to player
wait 1 tick
format slot 1 of player with compass named "Quete" to close then run [make player execute command "/quest1"]
on death:
if {queststatue.%player%} is 1:
if attacker is a player:
if victim is Zombie:
add 1 to {quest1.%player%}
broadcast "%{quest1.%player%}%"
if {quest1.%player%} is 10:
send "&l&2[survieQuete] Quete fini, reouver votre coffre pour lance la prochaine quete." to player
set {quest1.%player%} to 0
set {queststatue.%player%} to 2
on death:
if {queststatue.%player%} is 2:
if attacker is a player:
if victim is Spider:
add 1 to {quest1.%player%}
broadcast "%{quest1.%player%}%"
if {quest1.%player%} is 15:
send "&l&2[survieQuete] Quete fini, reouver votre coffre pour lance la prochaine quete." to player
set {quest1.%player%} to 0
set {queststatue.%player%} to 3