on join:
add player to {_looplist}
command /noel:
trigger:
open chest with 1 row named "&6Calendrier" to player
wait 1 ticks
if {wait%player%noel.%{numbernoel.%player%}%} is not set:
format slot 4 of player with diamond named "&cJour 4" to close then run [make player execute "/reward noel"]
else:
format slot 4 of player with coal block named "&cJour 4 (Pris)" to be unstealable
command /reward [<text>]:
trigger:
if arg 1 is "noel":
if {wait%player%noel.%{numbernoel}%} is not set:
set {wait%player%noel.%{numbernoel}%} to true
chance of 84%:
add 1 to {key.%player%}
send "&cTu as gagner une clé FFA"
stop
else:
chance of 84%:
send "&aTu as debloque la monture du Cheval!"
set {debloquecheval.%player%} to true
stop
else:
send "&cTu doit attendre 24h!"
clear {wait%player%noel.%{numbernoel.%player%}%}
every 24 hours:
loop {_looplist}:
clear {wait%player%noel.%{numbernoel}%}
add 1 to {numbernoel}