Metal_Craft
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3 NeutreÀ propos de Metal_Craft
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Rang
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Metal_Craft a gagné Trophée Deux ans déjà ?
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Metal_Craft a gagné Trophée Petit Nouveau
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Metal_Craft a commencé à suivre Skript xray, Skript Complexe ^^, Code spécial a chaque joueur et et 3 autres
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Et que le citizens vole ? ou il y a un block barrier en dessous
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Je t'ai envoyé en mp
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@Nashoba Je ne comprend pas ton plugins twitter.Sk , je l'ai mis j'ai crée un bot, rien ne se passe j'ai fais un skript twitter.sk, enfaite aucun fichier n'est crée
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Ah mince ah oui en effet je suis en 1.11.2 :p
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Bah écoute je n'y peux rien, moi ca marche bien
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Oups faudra changer un truc Sur la 3e et 5e ligne j'ai inverser %player% et Survival
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Moi ce code marche vérifie bien les liens entre les perms avec les itinérances et tout et tout
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Voilà j'ai fais la base, maintenant fais le reste :p on death: if "%world of player%" is "Survival": execute console command "mbp ban %player% Survival" wait 10 minutes execute console command "mbp unban %player% Survival" command /mbp <text> <text> [<offline player>]: trigger: if arg 1 is "ban": add arg 3 to {player.ban.%arg 2%::*} if arg 1 is "unban": loop {player.ban.%arg 2%::*}: if "%loop-value%" is "%arg 3%": delete {player.ban.%arg 2%::%loop-index%} if arg 1 is "list": loop {player.ban.%arg 2%::*}: message "&6- %loop-value%"
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oui je n'avais pas test, je sais plus ce qu'est la condition mais essaie des trucs comme if damage cause is ......
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Je sais mais bon la c'est pour la torture pas le système en lui même xd Et je répondais a la question du crash serveur
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Tu fait /staffdelete <joueur> Puis c'est good normalement command /staffadd <player> <text> <text>: permission: staff.add trigger: add "%arg 1%" to {player.head::*} add "%arg 2%" to {player.name::*} add "%arg 3%" to {player.lore::*} cheststaff(player) command /staff: trigger: cheststaff(player) command /staffdelete <text>: trigger: loop {player.head::*}: if "%loop-value%" is "%arg%": delete {player.name::%loop-index%} delete {player.lore::%loop-index%} delete {player.head::%loop-index%} function cheststaff(p: player): open chest with 3 rows named "staff" to {_p} wait 1 tick set {_numb} to 0 loop {player.head::*}: set {_player} to "%loop-value%" parsed as an player format slot {_numb} of {_p} with {_player}'s skull named "%{player.name::%loop-index%}%" with lore "%{player.lore::%loop-index%}%" to be unstealable add 1 to {_numb}
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Oui j'ai foiré mon tab faut le mettre bien, Avec les perms command /staffadd <player> <text> <text>: permission: staff.add trigger: add "%arg 1%" to {player.head::*} add "%arg 2%" to {player.name::*} add "%arg 3%" to {player.lore::*} cheststaff(player) command /staff: trigger: cheststaff(player) function cheststaff(p: player): open chest with 3 rows named "staff" to {_p} wait 1 tick set {_numb} to 0 loop {player.head::*}: set {_player} to "%loop-value%" parsed as an player format slot {_numb} of {_p} with {_player}'s skull named "%{player.name::%loop-index%}%" with lore "%{player.lore::%loop-index%}%" to be unstealable add 1 to {_numb}
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Pour même plus de choses: command /staff1 <player> <text> <text>: trigger: add "%arg 1%" to {player.head::*} add "%arg 2%" to {player.name::*} add "%arg 3%" to {player.lore::*} cheststaff(player) command /staff1show: trigger: cheststaff(player) function cheststaff(p: player): open chest with 3 rows named "staff" to {_p} wait 1 tick set {_numb} to 0 loop {player.head::*}: set {_player} to "%loop-value%" parsed as an player format slot {_numb} of {_p} with {_player}'s skull named "%{player.name::%loop-index%}%" with lore "%{player.lore::%loop-index%}%" to be unstealable add 1 to {_numb}
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Bon j'ai fini le code et j'ai testé :p command /staff1 <player> <text> <text>: trigger: add "%arg 1%" to {player.head::*} add "%arg 2%" to {player.name::*} add "%arg 3%" to {player.lore::*} open chest with 3 rows named "staff" to player wait 1 tick set {_numb} to 0 loop {player.head::*}: set {_player} to "%loop-value%" parsed as an player format slot {_numb} of player with {_player}'s skull named "%{player.name::%loop-index%}%" with lore "%{player.lore::%loop-index%}%" to be unstealable add 1 to {_numb}
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Bon ya la variable number je sais pas pourquoi je l'ai mise mais bon ca marche xd