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Kapten

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  1. Salut ! J'ai un petit problème avec cette addon, il me spam la console : WorldGuard v. 7.0.4+f7ff984 WorldEdit v. 7.2.0-SNAPSHOT+b9e750f >.... [12:03:26 WARN]: [Skript] No matching method: BukkitAdapter.adapt called with (<none> (Object)) >.... [12:03:26 WARN]: [Skript] Did you pass the wrong parameters? Here are the parameter signatures for adapt: >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.entity.EntityType) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.block.Biome) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.biome.BiomeType) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.block.BlockType) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.blocks.BaseItemStack) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.inventory.ItemStack) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.block.BlockStateHolder) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.block.data.BlockData) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.entity.EntityType) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.entity.Player) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.block.BlockFace) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.World) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.Location) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.World) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.command.CommandSender) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.entity.Player) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.extension.platform.Actor) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.World,com.sk89q.worldedit.util.Location) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.entity.Entity) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.world.item.ItemType) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.GameMode) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.World,com.sk89q.worldedit.math.BlockVector3) >.... [12:03:26 WARN]: [Skript] * adapt(org.bukkit.World,com.sk89q.worldedit.math.Vector3) >.... [12:03:26 WARN]: [Skript] * adapt(com.sk89q.worldedit.util.Location) >.... [12:03:26 WARN]: [Skript] Did you misspell the method? You may have meant to type one of the following: >.... [12:03:26 WARN]: [Skript] * wait >.... [12:03:26 WARN]: [Skript] No matching method: RegionQuery#getApplicableRegions called with (<none> (Object)) >.... [12:03:26 WARN]: [Skript] Did you pass the wrong parameters? Here are the parameter signatures for getApplicableRegions: >.... [12:03:26 WARN]: [Skript] * getApplicableRegions(com.sk89q.worldedit.util.Location)
  2. Dans quel évènement je peux check le lore des items placé dans la table de craft ? Et après je format le slot du résultat de la table de craft ?
  3. Le problème avec ce que tu me dis c'est que ça marche avec n'importe quelle item dans la table, même ceux qui ont pas de lore
  4. J'ai déjà essayé en remplaçant par des poches d'encre ça fait pareil
  5. Bonjour, j'essaye de faire des crafts en utilisant des items avec des lores custom en passant par TuSke ([Contenu masqué]), mais cela ne semble pas marcher. J'utilise la dernière version de Spigot 1.12.2 avec Skript bensku dev35b et TuSke 1.8.2. options: #Copper copper_ingot : spawn_egg named "&6Copper Ingot" with lore "&8&oCopper_Ingot" copper_sword : iron_sword named "&6Copper Sword" with lore "&8&oCopper_Sword" copper_pickaxe : iron_pickaxe named "&6Copper Pickaxe" with lore "&8&oCopper_Pickaxe" #Steel steel_nugget : spawn_egg named "&fSteel Nugget" with lore "&8&oSteel_Nugget" steel_ingot : spawn_egg named "&fSteel Ingot" with lore "&8&oSteel_Ingot" #Autres uranium_sword : diamond_sword named "&aUranium Sword" with lore "&8&oUranium_Sword" On skript load: # Copper register new custom shaped recipe with result {@copper_sword} using spawn_egg with lore "&8&oCopper_Ingot" and stick with shape "a", "a" and "b" register new custom shaped recipe with result {@copper_pickaxe} using spawn_egg with lore "&8&oCopper_Ingot" and stick and air with shape "aaa", "cbc" and "cbc" # Steel register new custom furnace recipe with result {@steel_nugget} using iron_ingot register new custom shaped recipe with result {@steel_ingot} using spawn_egg with lore "&8&oSteel_Nugget" with shape "aaa", "aaa" and "aaa" #Autres register new custom shaped recipe with result {@uranium_sword} using spawn_egg with lore "&8&oUranium_Ingot" and blaze_rod with shape "a", "a" and "b"
  6. Kapten

    Remplissage auto loot chests

    Merci beaucoup tout marche parfaitement maintenant !! :)
  7. Kapten

    Remplissage auto loot chests

    Lorsque je met : loop 27 times: add loop-number to {_slotnum::*} Dans on load ça ne fait pas d'erreur mais les coffres reste vide après exécution du refill
  8. Kapten

    Remplissage auto loot chests

    Finalement je suis passé par une fonction comme uiytt me l'a conseillé mais j'ai remarqué que lorsque je refill beaucoup de coffre (plusieurs dizaines) cela fait lagger le serveur, y a t'il un moyen d'optimiser le refill ? options: prefix: &bLootChest > perm: lootchest.perm noperm: &cYou don't have the permission to do that! minitems: 6 maxitems: 11 function RefillChest(null: int=0): set {twd.lootchest.last_refill} to now broadcast "&b&3Chests refilled in 3s" wait 1 second broadcast "&b&3Chests refilled in 2s" wait 1 second broadcast "&b&3Chests refilled in 1s" wait 1 second broadcast "&bChests have been refilled" loop {cheloc::*}: set {_cheslot::*} to "" loop 27 times: add loop-number to {_slotnum::*} clear inventory of block at loop-value wait 1 tick set {_loop} to a random integer between {@minitems} and {@maxitems} loop {_loop} times: set {_cheitem} to a random element out of {ritem::*} set {_cheslot} to a random element out of {_slotnum::*} add {_cheitem} to slot ({_cheslot} - 1) of block at loop-value-1 on load: set {_refill} to true clear {ritem::*} add 8 snowballs to {ritem::*} add 16 eggs to {ritem::*} add 32 eggs to {ritem::*} add 8 eggs to {ritem::*} add iron sword to {ritem::*} add iron helmet to {ritem::*} add iron chestplate to {ritem::*} add iron leggings to {ritem::*} add iron boots to {ritem::*} add diamond chestplate to {ritem::*} add diamond helmet to {ritem::*} add diamond leggings to {ritem::*} add diamond boots to {ritem::*} add 32 arrow to {ritem::*} add 16 arrow to {ritem::*} add 24 arrow to {ritem::*} add 32 stone to {ritem::*} add 16 stone to {ritem::*} add 24 bricks to {ritem::*} add 32 bricks to {ritem::*} add shield to {ritem::*} add bow to {ritem::*} add leather boots to {ritem::*} add leather helmet to {ritem::*} add leather chestplate to {ritem::*} add leather leggings to {ritem::*} add 16 snowballs to {ritem::*} add 32 snowballs to {ritem::*} add 1 golden apple to {ritem::*} add 2 golden apple to {ritem::*} add 4 golden apple to {ritem::*} add 32 oak planks to {ritem::*} add 16 oak planks to {ritem::*} add 64 oak planks to {ritem::*} add 1 ender pearl to {ritem::*} add 2 ender pearl to {ritem::*} add 32 experience bottle to {ritem::*} add 64 experience bottle to {ritem::*} add water_bottle:8194 to {ritem::*} add water_bottle:8201 to {ritem::*} add 2 diamond to {ritem::*} RefillChest() command /lootchest [<text>]: trigger: if arg 1 is "add": if player has permission "{@perm}": if target block is chest: loop {cheloc::*}: if loop-value is location of target block: message "{@prefix} This chest has already been checked as a mCHEST!" stop add location of target block to {cheloc::*} message "{@prefix} Succesfully executed &3AddChest" else: message "&b{@prefix} You need to select a chest!" else: message "{@noperm}" if arg 1 is "remove": if player has permission "{@perm}": if target block is a chest or stone: remove location of target block from {cheloc::*} message "{@prefix} Succesfully removed the selected chest!" clear inventory of target block stop else: message "{@prefix} You need to select a chest!" else: message "{@noperm}" if arg 1 is "refill": if player has permission "{@perm}": RefillChest() else: message "{@noperm}" if arg 1 is not set: if player has permission "{@perm}": message "{@prefix} You need to specify a command! Usage: /mchest <add/remove/refill>" else: message "{@noperm}"
  9. Bonjour, je suis débutant en Skript et j'aimerai savoir s'il est possible de réutiliser la commande "refill" du Skript pour l'exécuter automatiquement tout les X minutes, et si possible avec un compte à rebours. J'utilise la dernière version de Script et de Spigot 1.12 Merci d'avance pour votre aide !! :) options: prefix: &bLootChest > perm: is.admin noperm: &cYou don't have the permission to do that! minitems: 6 maxitems: 11 version: 1.0 on load: clear {ritem::*} add 8 snowballs to {ritem::*} add 16 eggs to {ritem::*} add 32 eggs to {ritem::*} add 8 eggs to {ritem::*} add iron sword to {ritem::*} add iron helmet to {ritem::*} add iron chestplate to {ritem::*} add iron leggings to {ritem::*} add iron boots to {ritem::*} add diamond chestplate to {ritem::*} add diamond helmet to {ritem::*} add diamond leggings to {ritem::*} add diamond boots to {ritem::*} add 32 arrow to {ritem::*} add 16 arrow to {ritem::*} add 24 arrow to {ritem::*} add 32 stone to {ritem::*} add 16 stone to {ritem::*} add 24 bricks to {ritem::*} add 32 bricks to {ritem::*} add shield to {ritem::*} add bow to {ritem::*} add leather boots to {ritem::*} add leather helmet to {ritem::*} add leather chestplate to {ritem::*} add leather leggings to {ritem::*} add 16 snowballs to {ritem::*} add 32 snowballs to {ritem::*} add 1 golden apple to {ritem::*} add 2 golden apple to {ritem::*} add 4 golden apple to {ritem::*} add 32 oak planks to {ritem::*} add 16 oak planks to {ritem::*} add 64 oak planks to {ritem::*} add 1 ender pearl to {ritem::*} add 2 ender pearl to {ritem::*} add 32 experience bottle to {ritem::*} add 64 experience bottle to {ritem::*} add water_bottle:8194 to {ritem::*} add water_bottle:8201 to {ritem::*} add 2 diamond to {ritem::*} set {twd.lootchest.last_refill} to now broadcast "&bChests have been refilled" loop {cheloc::*}: set {_cheslot::*} to "" loop 27 times: add loop-number to {_slotnum::*} clear inventory of block at loop-value wait 1 tick set {_loop} to a random integer between {@minitems} and {@maxitems} loop {_loop} times: set {_cheitem} to a random element out of {ritem::*} set {_cheslot} to a random element out of {_slotnum::*} add {_cheitem} to slot ({_cheslot} - 1) of block at loop-value-1 command /lootchest [<text>]: trigger: if arg 1 is "add": if player has permission "{@perm}": if target block is chest: loop {cheloc::*}: if loop-value is location of target block: message "{@prefix} This chest has already been checked as a mCHEST!" stop add location of target block to {cheloc::*} message "{@prefix} Succesfully executed &3AddChest" else: message "&b{@prefix} You need to select a chest!" else: message "{@noperm}" if arg 1 is "remove": if player has permission "{@perm}": if target block is a chest or stone: remove location of target block from {cheloc::*} message "{@prefix} Succesfully removed the selected chest!" clear inventory of target block stop else: message "{@prefix} You need to select a chest!" else: message "{@noperm}" if arg 1 is "refill": if player has permission "{@perm}": set {twd.lootchest.last_refill} to now broadcast "&b&3Chests refilled in 3s" wait 1 second broadcast "&b&3Chests refilled in 2s" wait 1 second broadcast "&b&3Chests refilled in 1s" wait 1 second broadcast "&bChests have been refilled" loop {cheloc::*}: set {_cheslot::*} to "" loop 27 times: add loop-number to {_slotnum::*} clear inventory of block at loop-value wait 1 tick set {_loop} to a random integer between {@minitems} and {@maxitems} loop {_loop} times: set {_cheitem} to a random element out of {ritem::*} set {_cheslot} to a random element out of {_slotnum::*} add {_cheitem} to slot ({_cheslot} - 1) of block at loop-value-1 else: message "{@noperm}" if arg 1 is "about" OR "version": message "&3&lmChests &r&b> Currently running version &3{@version}" if arg 1 is not set: if player has permission "{@perm}": message "{@prefix} You need to specify a command! Usage: /mchest <add/remove/refill>" else: message "{@noperm}" every 300 second: make console execute command "/lootchest refill" as op
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