command /setpoint <number>:
trigger:
if arg 1 is set:
if arg is <= 6:
if {point.%arg 1%} is not set:
set {point.%arg 1%} to player's location
add 1 to {maxpoints}
message "Vous avez mis le point n°%arg 1% aux coordonnées suivantes : %{point.%arg 1%}%."
else:
message "Ce point existe déjà."
else:
message "Vous ne pouvez mettre que 6 points maximum."
else:
message "Veuillez mettre un chiffre."
set {_rd} to a random integer between 1 and 6
# set la variable {_a} avec un chiffre random allant de 1 à 6
if variable {_rd} = 1:
teleport player to {point1}
else variable {_rd} = 2:
player to {point2}
else variable {_rd} = 3:
teleport player to {point3}
else variable {_rd} = 4:
teleport player to {point4}
else variable {_rd} = 5:
teleport player to {point5}
else variable {_rd} = 6:
teleport player to {point6}
Fautes: