Aller au contenu

MrDragonn

Membre
  • Compteur de contenus

    179
  • Inscription

  • Dernière visite

  • Crédits

    0 [Faire un don]

Tout ce qui a été posté par MrDragonn

  1. Le format slot marche pas sur mon serv..
  2. J'rajoute une tab et full erreurs =/
  3. MrDragonn

    Loops

    If sheep is yellow?
  4. J'ai edit petit a petit pour ta demande :D
  5. Ca marche pas :/ Ca marche sur l'un, mais pas sur l'autre xDD ( Le format slot) Il ne reste donc plus que la rep pour le 3 :p Merci Design
  6. on right click holding a diamond sworld: if name of tool of player contains "&3Menu&dPrincipal": open chest with 1 row named "&3Menu&dPrincipal" to player 6 row= nombres de lignes name of tool of player contains "": Le nom de l'objet (Si c'est une épée sans nom, ca ne fonctionne pas, retire cette ligne si tu ne veux pas de nom! Apres pour mettre un truc: set slot 3 of current inventory of player to lava bukket named "Build Uhc" [make player execute "/1vs1 join BuildUhc"] set slot 4 of current inventory of player to potion of heal named "NoDeBuff" set slot 5 of current inventory of player to potion of poison named "DeBuff" set slot = Le slot dans le GUI
  7. Bonsoir! Mon code de Gui sur commande ne fonctionne pas: command /gui <text> trigger: if arg-1 is "shopg": open chest with 6 row named "&3Menu&dShop" to player wait 3 ticks set slot 0 of current inventory of player to dark stained glass pane set slot 1 of current inventory of player to dark stained glass pane set slot 2 of current inventory of player to dark stained glass pane set slot 3 of current inventory of player to dark stained glass pane set slot 4 of current inventory of player to dark stained glass pane set slot 5 of current inventory of player to dark stained glass pane set slot 6 of current inventory of player to dark stained glass pane set slot 7 of current inventory of player to dark stained glass pane set slot 8 of current inventory of player to dark stained glass pane set slot 9 of current inventory of player to light blue stained glass pane set slot 10 of current inventory of player to light blue stained glass pane set slot 11 of current inventory of player to light blue stained glass pane set slot 12 of current inventory of player to light blue stained glass pane set slot 13 of current inventory of player to light blue stained glass pane set slot 14 of current inventory of player to light blue stained glass pane set slot 15 of current inventory of player to light blue stained glass pane set slot 16 of current inventory of player to light blue stained glass pane set slot 17 of current inventory of player to light blue stained glass pane J'ai testé plusiers niveau de tab, rien, j'm'en remet donc a vous! Erreurs: 1) invalid line - all code has to be put into triggers 2)y'a 1tab au lieu de 0 au trigger (Si je met 0 ca met "All code ... trigger") 3)can't understand this event: if arg-1 is "shopg": Voila! Merci de vos futur reponse!
  8. Niveau skript : Moyen
  9. MrDragonn

    Menu GUI non fonctionnel

    J'ai relu 3fois avant ton message --'
  10. MrDragonn

    Menu GUI non fonctionnel

    J'veux pas que ca fasse de command ^^' Merci de ta rep :D
  11. Bonsoir, J'ai créé un menu GUI que ne fonctionne pas... Et j'aimerais donc avoir de l'aide s'il vous plait. on right click holding a stone: if name of tool of player contains "&3Menu&dPrincipal": open chest with 6 row named "&3Menu&dPrincipal" to player wait 3 ticks format slot 1 of player with stained glass pane format slot 2 of player with stained glass pane format slot 3 of player with stained glass pane format slot 4 of player with stained glass pane ... L'eurreur : Can't understand this condition/effect: format slot 1 of player with stained glass pane Merci de vos futur réponses!
  12. MrDragonn

    Erreur Trigger OoO

    Y'a un trigger la non? .-.
  13. Heu... Wait.. Y'a une commande pour clear l'inventaire non? (Essential j'crois)
  14. Sinon : clear inventory give ton truc to player Non?
  15. Niveau skript: Apprenti+
  16. xD Sinon mon code marche pas ... command /delspawnpoint [<text>]: trigger: if delspawnpoint = 1 delete {point.1} if delspawnpoint = 2 delete {point.2} if delspawnpoint = 3 delete {point.3} if delspawnpoint = 4 delete {point.4} if delspawnpoint = 5 delete {point.5} if delspawnpoint = 6 delete {point.6}
  17. Si :p J'le garde, mais juste les new command :p
  18. MrDragonn

    Join item

    J'ai Skript SkQuery WildSkript et c'est tout, ta quoi de plus? (Que je full mon Sk :D)
  19. MrDragonn

    Join item

    Ta quoi comme plg?
×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.