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    Salut, tu peux de baser sur le fichier template pour le cooldown : # # This script is a template for commands which have a cooldown. # I will add a more intuitive way of handling cooldowns/countdowns in the future, # But for now please use something like this. # Make sure that you do not use delays for cooldowns as they stop when the server stops. # # This command allows each player to get infinite cakes # but the command has a cooldown of one minute (per player) command /cake: description: Recieve a cake, but you can only do this once per minute! permission: cake.is_a_lie executable by: players trigger: # stores how long it's been since the player last used this command set {_waited} to difference between {cake.%player%.lastused} and now # checks whether the player has used the command within the last minute if {_waited} is less than a minute: message "You have to wait %difference between a minute and {_waited}% before you can use this command again!" stop # some condition which sould not start the cooldown # (if the player doesn't get the cake he should be able to use the command again immediately) player doesn't have space for a cake: message "You do not have enough space in your inventory to hold the cake!" stop # do the action of the command give a cake to the player # and finally start the cooldown set {cake.%player%.lastused} to now et pour quand le joueur bouge, c'est pas très optimisé, mais tu peux essayer un : on any move: if {teleport.%player%.cooldown} is 1: set {teleport.%player%.cooldown} to 2 command /nether: trigger: set {teleport.%player%.cooldown} to 1 send "Téléportation dans 3 secondes" wait 3 seconds if {teleport.%player%.cooldown} is 2: set {teleport.%player%.cooldown} to 0 send "téléportation annulé" stop else if {teleport.%player%.cooldown} is 1: set {teleport.%player%.cooldown} to 0 #le téléporter
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