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    Tu l'as eu ton skript ? (Si non dis moi j'te l'fais) Le vl'a pour les autres s'ils le veulent command /mur [<text>]: trigger: open virtual chest inventory with size 6 named "&dObsiBloc" to player on inventory close: if inventory name of current inventory of player contains "&dObsiBloc": set {_n} to 0 loop 54 times: set {_truc} to slot {_n} of current inventory of player add {_truc} to {_variable::*} add 1 to {_n} loop {_variable::*}: if "%loop-value%" contains " ": set {_dufhduhfud} to "%loop-value%" set {_ifhushfus::*} to {_dufhduhfud} split at " " if "%{_ifhushfus::1}%" contains "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9": set {_dufhduhfud} to "%loop-value%" set {_ifhushfus::*} to {_dufhduhfud} split at " " set {_loopeuvalueuou} to "%{_ifhushfus::2}%" parsed as item else: set {_loopeuvalueuou} to loop-value if loop-value isn't air: if "%loop-value%" contains " ": set {_testing} to "%loop-value%" set {_split::*} to {_testing} split at " " if {_split::2} exist: if "%{_split::1}%" contains "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9": add {_split::1} parsed as number to {_itemsobsi} else: add 1 to {_itemsobsi} else: add 1 to {_itemsobsi} {_itemsobsi} exist set {_itemned} to "%{_itemsobsi}% obsidian" parsed as item give 1 obsidian of efficiency 1 named "%{_itemsobsi}% obsis" to player on place of obsidian of efficiency 1: set {_name} to player's held item's name remove player's held item from player's inventory set {_split::*} to {_name} split at " " set {_altitude} to event-block's altitude set {_coo} to event-block's location set {_n} to {_split::1} parsed as number add {_altitude} - 1 to {_n} if {_n} > 256: set {_n2} to {_n} - 255.5 while {_altitude} < 257: add 1 to y-coordinate of {_coo} set block at {_coo} to obsidian add 1 to {_altitude} give 1 obsidian of efficiency 1 named "%{_n2}% obsis" to player else: while {_altitude} < {_n}: add 1 to y-coordinate of {_coo} set block at {_coo} to obsidian add 1 to {_altitude}
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