Lampeman59 submitted a new resource:
[plain]Levels[/plain] - [plain]Un system de niveau, pour un gameplay plus constructif[/plain]
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Genre, à la place de :
register new shapeless recipe for sugar Cane using air, sugar Cane, air, air, Flint, air, air, iron Ingot, air
On Craft of sugar Cane:
clear 1 event-item from The player
give 1 sugar cane named "CANNABIS"
Ça fait :
register new shapeless recipe for sugar Cane named "CANNABIS" using air, sugar Cane, air, air, Flint, air, air, iron Ingot, air
Ceci n'est pas très sécurisé :/. Mais pour le "register new shaped recipe..."
Vu qu'il y a "for %item type%", on peut mettre : "for sugar cane named "CANNABIS" normalement :3.
Je te donne un exemple
je veut Crafter du Canabis
Donc
Table de Craft : xD
(RIEN) (CANE A SUCRE) (RIEN)
(Rien) (FLINT) (RIEN) =>> (CANE A SUCRE RENOMMER CANABIS)
(RIEN) (lingot de Fer) (Rien)
Voilà ce que j'imagine
Tu peux créer un craft puis ensuite lorsque le truc lui donne l'item cela retire cet item de son inventaire et donne l'item en renommé :')
En vrai j'ai jamais fait donc pas d'autre idée :/
on rightclick on player:
if player is in "SpawnV1": #met ton monde
set {_player} to target
wait 1 tick
open chest with 4 rows named "%{_player}%" to player
format slot 8 of player with skull of target named "%{_player}%" to close
Lache un Gros pouce bleu comme un Stroumph !
Taeron submitted a new resource:
[plain]ReportGUI | Facilite la tâche des admins ![/plain] - [plain]Grâce a ce skript, l'efficacité de vos admins ne seras plus jamais mise en doute ![/plain]
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Perso pour comparer des noms comme ça je mettais sous forme de string:
if "%name of clicked item%" contains "&2>> &aSlime Attack"
Mais pour "clicked item" il faut les dernières versions d'Umbaska, ce qui est donc impossible en 1.7 ou serveurs 1.7-1.8, seulement en 1.8.
[Contenu masqué]
on rightclick diamond block:
if {joinplayer.%player%.1} is not set:
set {joinplayer.%player%.1} to 1
if {joinplayer.%player%.2} is not set:
set {joinplayer.%player%.2} to 2
if {joinplayer.%player%.3} is not set:
set {joinplayer.%player%.3} to 3
if {joinplayer.%player%.4} is not set:
set {joinplayer.%player%.4} to 4
if {joinplayer.%player%.5} is not set:
set {joinplayer.%player%.5} to 5
if {joinplayer.%player%.6} is not set:
set {joinplayer.%player%.6} to 6
if {joinplayer.%player%.7} is not set:
set {joinplayer.%player%.7} to 7
if {joinplayer.%player%.8} is not set:
set {joinplayer.%player%.8} to 8
if {joinplayer.%player%.9} is not set:
set {joinplayer.%player%.9} to 9
if {joinplayer.%player%.10} is not set:
set {joinplayer.%player%.10} to 10
if {joinplayer.%player%.11} is not set:
set {joinplayer.%player%.11} to 11
if {joinplayer.%player%.12} is not set:
set {joinplayer.%player%.12} to 12
on command "/sw start":
teleport {joinplayer.%player%.1} to {skywars.tp.1}
teleport {joinplayer.%player%.2} to {skywars.tp.2}
teleport {joinplayer.%player%.3} to {skywars.tp.3}
teleport {joinplayer.%player%.4} to {skywars.tp.4}
teleport {joinplayer.%player%.5} to {skywars.tp.5}
teleport {joinplayer.%player%.6} to {skywars.tp.6}
teleport {joinplayer.%player%.7} to {skywars.tp.7}
teleport {joinplayer.%player%.8} to {skywars.tp.8}
teleport {joinplayer.%player%.9} to {skywars.tp.9}
teleport {joinplayer.%player%.10} to {skywars.tp.10}
teleport {joinplayer.%player%.11} to {skywars.tp.11}
teleport {joinplayer.%player%.12} to {skywars.tp.12}
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