options:
ErrorClaimed: &7&l(&6Guild&7&l)> &eThis is already claimed by %{GuildClaim::%{_chunk}%}%
ErrorBalance: &7&l(&6Guild&7&l)> &eYou dont have enough money you need 500$
Alreadyexist: &7&l(&6Guild&7&l)> &eA guild with this name already exist
NotInGuild: &7&l(&6Guild&7&l)> &eYou''re not in a guild /guild create <name>
CantBreakThere: &7&l(&6Guild&7&l)> &eYou cannot break in a claimed land
CantPlaceThere: &7&l(&6Guild&7&l)> &eYou cannot place in a claimed land
Cantdothis: &7&l(&6Guild&7&l)> &eYou cannot do this action in a claimed land
Claimed: &7&l(&6Guild&7&l)> &eYou''ve claimed this land for 500$
command /guild [<text>] [<text>] [<text>]:
trigger:
if arg-1 is "claim":
if {Guild::%player%} is set:
set {_guild} to {Guild::%player%}
set {_chunk} to chunk at location of player
if {GuildClaim::%{_chunk}%} is set:
send "{@ErrorClaimed}"
else:
if player's balance is bigger than 499:
send "{@Claimed}"
remove 500 from player's balance
set {GuildClaim::%{_chunk}%} to {_guild}
else:
send "{@ErrorBalance}"
else:
send "{@NotInGuild}"
else if arg-1 is "create":
if arg-2 is set:
set {_guild} to arg-2
if {GuildNamelist::*} contains "%{_guild}%":
send "{@Alreadyexist}"
else:
add {_guild} to {GuildNamelist::*}
set {Guild::%player%} to {_guild}
else if arg-1 is "Delete":
if {Guild::%player%} is set:
loop {GuildClaim::*}:
if loop-value is "%{Guild::%player%}%":
delete {GuildClaim::%loop-index%}
delete {Guild::%player%}
remove {Guild::%player%} from {GuildNamelist::*}
on break:
set {_chunk} to chunk at location of event-block
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@CantBreakThere}"
on place:
set {_chunk} to chunk at location of event-block
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@CantBreakThere}"
on interact:
set {_chunk} to chunk at location of player
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@Cantdothis}"
on rightclick on a chest:
set {_chunk} to chunk at location of event-block
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@Cantdothis}"
on rightclick on a hopper:
set {_chunk} to chunk at location of event-block
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@Cantdothis}"
on rightclick:
set {_chunk} to chunk at location of player
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@Cantdothis}"
on rightclick on block:
set {_chunk} to chunk at location of event-block
if {GuildClaim::%{_chunk}%} is set:
if {GuildClaim::%{_chunk}%} is {Guild::%player%}:
stop
else:
cancel event
send "{@Cantdothis}"
je metais tromper a deux trois endroit tk haha