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Affichage du contenu avec la meilleure réputation le 28/09/2020 dans toutes les zones

  1. options: ErrorClaimed: &7&l(&6Guild&7&l)> &eThis is already claimed by %{GuildClaim::%{_chunk}%}% ErrorBalance: &7&l(&6Guild&7&l)> &eYou dont have enough money you need 500$ Alreadyexist: &7&l(&6Guild&7&l)> &eA guild with this name already exist NotInGuild: &7&l(&6Guild&7&l)> &eYou''re not in a guild /guild create <name> CantBreakThere: &7&l(&6Guild&7&l)> &eYou cannot break in a claimed land CantPlaceThere: &7&l(&6Guild&7&l)> &eYou cannot place in a claimed land Cantdothis: &7&l(&6Guild&7&l)> &eYou cannot do this action in a claimed land Claimed: &7&l(&6Guild&7&l)> &eYou''ve claimed this land for 500$ command /guild [<text>] [<text>] [<text>]: trigger: if arg-1 is "claim": if {Guild::%player%} is set: set {_guild} to {Guild::%player%} set {_chunk} to chunk at location of player if {GuildClaim::%{_chunk}%} is set: send "{@ErrorClaimed}" else: if player's balance is bigger than 499: send "{@Claimed}" remove 500 from player's balance set {GuildClaim::%{_chunk}%} to {_guild} else: send "{@ErrorBalance}" else: send "{@NotInGuild}" else if arg-1 is "create": if arg-2 is set: set {_guild} to arg-2 if {GuildNamelist::*} contains "%{_guild}%": send "{@Alreadyexist}" else: add {_guild} to {GuildNamelist::*} set {Guild::%player%} to {_guild} else if arg-1 is "Delete": if {Guild::%player%} is set: loop {GuildClaim::*}: if loop-value is "%{Guild::%player%}%": delete {GuildClaim::%loop-index%} delete {Guild::%player%} remove {Guild::%player%} from {GuildNamelist::*} on break: set {_chunk} to chunk at location of event-block if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@CantBreakThere}" on place: set {_chunk} to chunk at location of event-block if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@CantBreakThere}" on interact: set {_chunk} to chunk at location of player if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@Cantdothis}" on rightclick on a chest: set {_chunk} to chunk at location of event-block if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@Cantdothis}" on rightclick on a hopper: set {_chunk} to chunk at location of event-block if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@Cantdothis}" on rightclick: set {_chunk} to chunk at location of player if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@Cantdothis}" on rightclick on block: set {_chunk} to chunk at location of event-block if {GuildClaim::%{_chunk}%} is set: if {GuildClaim::%{_chunk}%} is {Guild::%player%}: stop else: cancel event send "{@Cantdothis}" je metais tromper a deux trois endroit tk haha
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