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Affichage du contenu avec la meilleure réputation le 10/06/2020 dans toutes les zones

  1. cc ! j'aimerais faire ça aussi c'est cool comme code En tout cas merci je pense l'utiliser
    1 point
  2. Voici le code que j'avais promis: PS: je t'ai fait fonctionné la possibilité de changé d'item de HOME options: home: &8⊗ &6Home &e&l # home: presentation des homes tp: &8[&f&lTeleportation&8] # TP: presentation des TP attente: 5 # attente avant TP c: &6 # c: Couleur 1 c2: &e # c2: Couleur 2 f: &7➲ # f: Format command /sethome <text> [<item>]: description: Crée un nouveau home, avec item personalisé usage: §6/sethome <nom du home> [item] executable by: players trigger: loop {home.%player%.list::*}: set {_data::*} to loop-value split by "|" set {_home.name} to {_data::1} set {_home.coord} to {_data::2} set {_home.item} to {_data::3} if {_home.name} = arg 1: remove loop-value from {home.%player%.list::*} if arg 2 isn't set: set {_item.choisi} to "compass" parsed as item if arg 2 is set: set {_item.choisi} to "%arg-2%" parsed as an item set {_newhome.loc} to player's location set {_newhome.loc} to "%round down x-coord of {_newhome.loc}%,%round down y-coord of {_newhome.loc}%,%round down z-coord of {_newhome.loc}%" add "%arg-1%|%player's location%|%{_item.choisi}%" to {home.%player%.list::*} send "{@home}%arg-1% {@c}ajouté en {@c2}%player's location%" command /delhome <text>: description: Supprime l'un de vos home executable by: players trigger: loop {home.%player%.list::*}: set {_data::*} to loop-value split by "|" set {_home.name} to {_data::1} set {_home.coord} to {_data::2} set {_home.item} to {_data::3} if {_home.name} = arg 1: remove loop-value from {home.%player%.list::*} send "{@home}%argument% {@c}supprimé!" stop send "{@home}%argument% {@c}inexistant..." command /home [<text>]: description: Vous téléporte à l'un de vos home executable by: players trigger: if arg 1 isn't set: wait 1 tick open chest with 6 rows named "&8&lMenu des {@c2}&lHomes" to player wait 1 tick format slot 53 of player with arrow named "&aPage suivante" to be unstealable # Juste bloqué en attendant format slot 45 of player with arrow named "&cPage précédente" to be unstealable # // set {_slot} to 0 # Evite de faire les slot avec des var non temporaire loop {home.%player%.list::*}: set {_data::*} to loop-value split by "|" set {_home.name} to {_data::1} set {_home.coord} to {_data::2} set {_home.item} to {_data::3} parsed as item # Possibilité de choisir son item de HOME format slot {_slot} of player with {_home.item} named "{@home}: &f%{_home.name}% &8⊗" to close then run [make player execute command "/home %{_home.name}%"] add 1 to {_slot} stop else: loop {home.%player%.list::*}: set {_data::*} to loop-value split by "|" set {_home.name} to {_data::1} set {_home.item} to {_data::3} set {_home.coord::*} to {_data::2} split at "," replace "x: " with "" in {_home.coord::1} replace "y: " with "" in {_home.coord::2} replace "z: " with "" in {_home.coord::3} set {_x} to {_home.coord::1} parsed as a number set {_y} to {_home.coord::2} parsed as a number set {_z} to {_home.coord::3} parsed as a number set {_home.coord} to location at x = {_x}, y = {_y}, z = {_z} if {_home.name} = arg 1: if player is riding a horse or a skeleton horse: make player dismount his vehicle wait 5 ticks loop entities in radius 3 around the player: if loop-entity is a skeleton horse or a horse: teleport loop-entity to {_home.coord} send "{@tp} &f%loop-entity% {@f} &f%{_home.name}%" to player send "{@tp} {@c2}&l%player% {@c}dans {@c2}{@attente} {@c}sec" wait {@attente} seconds teleport player to {_home.coord} send "{@tp} {@c2}&l%player% {@f} {@c2}%{_home.name}%" stop send "{@home}%arg-1% {@c}inexistant !!!" Petit j'aime si ca t'a aidé ^^
    1 point
  3. Chez moi j'ai interdit , je te conseil la console ;=)
    1 point
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