il faut Skellett pour les action bar, et SkQuery pour le son :p
on death of a player:
if attacker is a player:
play raw sound "random.levelup" at player with pitch 1 volume 10
show action bar from "%random element out of {deathmsg.victim::*}%" to victim
show action bar from "%random element out of {deathmsg.attacker::*}%" to attacker
set death message to ""
on load:
clear {deathmsg.attacker::*}
clear {deathmsg.victim::*}
add "&aTu as transpersé %victim% !" to {deathmsg.attacker::*}
add "&a%attacker% t'a transpersé !" to {deathmsg.victim::*}
add "&aTu as détruit %victim% !" to {deathmsg.attacker::*}
add "&a%attacker% t'a détruit !" to {deathmsg.victim::*}
add "&aTu as tué %victim% !" to {deathmsg.attacker::*}
add "&a%attacker% t'a tué !" to {deathmsg.victim::*}
#Après tu en rajoute +