Classement
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Affichage du contenu avec la meilleure réputation le 23/12/2017 dans toutes les zones
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Pour la première erreur : C'est ligne 107 Il faut que tu remplaces le "loop-value" par "loop-value-2" (car il ya deux loop, et toi tu veux récupérer la valeur de la 2 ème loop) Pour la deuxième erreur : C'est ligne 108 Tu enlèves le "all". Il faut que ce soit "loop {mz.players::*}:"2 points
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#======== options: #======== #======== #Misc #======== #======== #NE PAS MODIFIER current_version: DEFINITIVE-1 #======== #======== #Cette option permet d'activer les mises à jour automatiques du skript (true = activer, false = désactiver) auto_update: true #======== #======== #Cette option permet d'activer les dégats de chute fall_damage: false #======== #======== #Cette option permet d'activer / désactiver le Bungeecord bungeecord: true #======== #======== #o-o-o-o-o OPTION ESSENTIELLE À CHANGER (SI BUNGEECORD = FALSE) o-o-o-o-o Changer le monde ou la partie a lieu map_game: votre_monde #======== #======== #Cette option permet de changer le nom du GUI de sélection de kits name_gui: &dSélection de kit #======== #======== #Cette option permet de changer la taille du GUI (1 à 6) size_gui: 2 #======== #======== #Cette option permet de changer l'item représentant les kits dans le gui item_gui: book #======== #======== #Cette option permet d'activer ou de désactiver la regénération des blocs posés tout en même temps sur la map de FFARush > true = oui / false = non regen_block: false #Si regen_block = true, cette option permet de sélectionner le temps avant que tous les blocks se régénèrent. cd: 30 seconds #======== #======== #Cette option permet de changer la permission de la commande /rushffa permission: rushffa.admin #======== #======== #Cette option permet de changer le format de permission des kits kit_permission_format: rushffa.kit.%{_kit}% #======== #======== #Cette option permet de activer la perte de nourriture (false) ou de la désactiver (true) no_food_loss: true #======== #======== #Items de sélection de kits item: a nether star #Nom de l'item de sélection de kits item_name: &dKits #Slot de l'item de sélection de kits item_slot: 4 #======== #======== #Messages #======== #======== #Message lorsque un joueur rejoins la partie (Si bungeecord = false) join_game_msg: &dTu rejoins la partie ! #======== #======== #Message quand on quitte la partie (Si bungeecord = false) quit_game_msg: &dTu quittes la partie ! #======== #======== #Message d'erreur quand un kit n'existe pas erreur_kitnoexist: &cErreur, ce kit n'existe pas ! #======== #======== #Message d'erreur quand un kit existe déjà erreur_kitalreadyexist: &cErreur, ce kit existe déjà ! #======== #======== #Message d'erreur quand un kit n'existe pas erreur_insuffisantperms: &cErreur, vous n'avez pas la permission de faire ceci ! #======== #======== #Préfixe du plugin (mettre un "&r" si vous ne voulez pas de préfixe) prefix: &r #======== #======== #Message quand on créé un kit add_kit_msg: &dTu as créé le kit %{_kit}% ! #======== #======== #Message quand on supprime un kit remove_kit_msg: &dTu as supprimé le kit %{_kit}% ! #======== #======== #Message quand on sauvegarde un kit save_kit: &dTu as sauvegardé le kit %{_kit}% ! #======== #======== #Message quand on sauvegarde un kit receive_kit: &dTu as reçu le kit %{_kit}% ! #======== #======== #Message quand les blocs sont regénérés (si regen_block = true) regen_block_message: &dLes blocs ont été régénérés. #======== #======== #Message quand un joueur fait la commande /rushffa join mais qu'il est déjà en jeu (si bungeecord = false) already_in_game_msg: &dTu es déjà en jeu ! #======== #======== #Message quand un joueur fait la commande /rushffa leave et qu'il n'est pas en jeu (si bungeecord = false) not_in_game_msg: &dTu n'es pas en jeu ! #======== #======== #Message lors de l'ajout d'un spawn add_spawn_msg: &dVotre position actuelle a été ajouté à la liste des points de spawns. #======== #======== #Message lors de la réinitialisation des spawns reset_spawn_msg: &dVous avez bien réinitialisé les points de spawns. #======== #======== #Message lors de la mort par un autre joueur (action bar) death_msg_1: &f%victim% &da été tué par &f%attacker% #======== #======== #Message lors de la mort par autre chose (action bar) death_msg_2: &f%victim% &dest mort #======== #======== #Message quand le spawn principal est défini main_spawn_msg: &dLe spawn principal a été défini à votre position actuelle. #======== #======== #Scoreboard #======== #{_p} veut dire joueur donc %player% #======== #Permet de désactiver / activer le scoreboard pour les joueurs scoreboard: true #======== #======== #Permet de modifier le nom du scoreboard (si il est actif) scoreboard_name: &dRushFFA #======== #======== #Permet de modifier le format de l'une ligne scoreboard_1: &fKills: %{rf_kills::%{_p}%}% #de base le nombre de kills scoreboard_2: &fMorts: %{rf_deaths::%{_p}%}% #de base le nombre de morts scoreboard_3: &fRatio: %{_ratio}% #de base le ratio du joueur #======== #========= #FUNCTIONS #========= function RFScoreboard(p: player): #Function pour actualiser le Scoreboard set {_ratio} to ({rf_kills::%{_p}%} / {rf_deaths::%{_p}%}) wipe {_p}'s sidebar set name of sidebar of {_p} to "{@scoreboard_name}" set score "{@scoreboard_1}" in sidebar of {_p} to 15 set score "{@scoreboard_2}" in sidebar of {_p} to 14 set score "{@scoreboard_3}" in sidebar of {_p} to 13 function RFMapRegen(t: text): #Function pour regénérer les blocs posés loop {rf_blocks::*}: set block at loop-value to air clear {rf_blocks::*} if {@bungeecord} is false: loop all players: if {rf_playing::%loop-player%} is set: send "{@prefix}{@regen_block_message}" to loop-player stop broadcast "{@prefix}{@regen_block_message}" function RFSaveKit(p: player, kit: text): #Function pour sauvegarder un kit du menu if {rf_kits::%{_kit}%} is true: set {rf_kit::%{_kit}%::inv} to {_p}'s serialized inventory set {rf_kit::%{_kit}%::helm} to {_p}'s helmet set {rf_kit::%{_kit}%::chest} to {_p}'s chestplate set {rf_kit::%{_kit}%::leg} to {_p}'s leggings set {rf_kit::%{_kit}%::boots} to {_p}'s boots send "{@prefix}{@save_kit}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFGiveKit(p: player, kit: text): #Function pour donner le kit à un joueur if {rf_kits::%{_kit}%} is true: equip {_p} with {rf_kit::%{_kit}%::helm} equip {_p} with {rf_kit::%{_kit}%::chest} equip {_p} with {rf_kit::%{_kit}%::leg} equip {_p} with {rf_kit::%{_kit}%::boots} restore inventory of {_p} from {rf_kit::%{_kit}%::inv} send "{@prefix}{@receive_kit}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFAddKit(p: player, kit: text): #Function pour ajouter un kit dans le menu if {rf_kits::%{_kit}%} is true: send "{@prefix}{@erreur_kitalreadyexist}" to {_p} else: send "{@prefix}{@add_kit_msg}" to {_p} set {rf_kits::%{_kit}%} to true RFSaveKit({_p}, {_kit}) function RFRemoveKit(p: player, kit: text): #Function pour supprimer un kit du menu if {rf_kits::%{_kit}%} is true: clear {rf_kits::%{_kit}%} clear {rf_kit::%{_kit}%::helm} clear {rf_kit::%{_kit}%::chest} clear {rf_kit::%{_kit}%::leg} clear {rf_kit::%{_kit}%::boots} clear {rf_kit::%{_kit}%::inv} send "{@prefix}{@remove_kit_msg}" to {_p} else: send "{@prefix}{@erreur_kitnoexist}" to {_p} function RFGui(p: player): #Function pour ouvrir le menu des kits open virtual chest inventory with size {@size_gui} named "{@name_gui}" to {_p} wait 1 tick set {_s} to 0 loop {rf_kits::*}: set {_k} to loop-index make a gui slot {_s} of {_p} with a {@item_gui} named coloured "%loop-index%" parsed as text to run: if {_p} has permission "{@kit_permission_format}": RFGiveKit({_p}, {_k}) set {_sp} to a random element out of {rf_spawns::*} teleport {_p} to {_sp} else: send "{@prefix}{@erreur_insuffisantperms}" add 1 to {_s} function RFPlay(p: player): #Function pour commencer a jouer if {@bungeecord} is false: set {rf_playing::%{_p}%} to location of {_p} set {rf_inv::%{_p}%::leg} to {_p}'s leggings set {rf_inv::%{_p}%::boots} to {_p}'s boots set {rf_inv::%{_p}%} to {_p}'s serialized inventory set {rf_inv::%{_p}%::helm} to {_p}'s helmet set {rf_inv::%{_p}%::chest} to {_p}'s chestplate send "{@prefix}{@join_game_msg}" to {_p} RFScoreboard({_p}) teleport {_p} to {rf_spawn.main} make console execute command "/minecraft:clear %{_p}%" wait 1 tick set slot {@item_slot} of {_p} to {@item} named "{@item_name}" function RFUpdate(arg: text): #Function pour update le skript if {_arg} is "check": if text from "https://pastebin.com/raw/HWuz0LsP" is not "{@current_version}": if {@auto_update} is true: RFUpdate("update") else: set {rf_update} to true loop all players: if loop-player is op: send "{@prefix} &7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." to loop-player if {_arg} is "update": if text from "https://pastebin.com/raw/HWuz0LsP" is not "{@current_version}": set {_version} to text from "https://pastebin.com/raw/HWuz0LsP" download from "https://pastebin.com/raw/rxEcW7wD" to "plugins/Skript/scripts/RushFFA-%{_version}%.sk" delete file "plugins/Skript/scripts/%script's name%.sk" wait 0.5 second make console execute command "/sk reload all" clear {rf_update} #========= #Games Mechanics #========= on load: RFUpdate("check") wait 1 tick if {rf_update} is true: loop all players: if loop-player is op: send "{@prefix} &7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." to loop-player on hunger meter change: if {@bungeecord} is true: if {@no_food_loss} is true: set player's food bar to 20 else: if {rf_playing::%player%} is true: if {@no_food_loss} is true: set player's food bar to 20 on damage: if {@bungeecord} is true: if damage cause is attack: set {rf_lasthit::%victim%} to attacker if damage cause is fire: cancel event if damage cause is burning: extinguish victim cancel event if damage cause is fall: if {@fall_damage} is false: cancel event else: if {rf_playing::%victim%} is set: if damage cause is attack: set {rf_lasthit::%victim%} to attacker if damage cause is fire: cancel event if damage cause is burning: extinguish victim cancel event if damage cause is fall: if {@fall_damage} is false: cancel event every {@cd}: if {@regen_block} is true: RFMapRegen("Regen") else: stop on place: if {@bungeecord} is true: if event-block is sandstone: remove 1 sandstone:2 from player's inventory give 1 sandstone:2 to player if {@regen_block} is true: if event-block is sandstone:2: add location of event-block to {rf_blocks::*} else: wait 20 seconds if event-block is sandstone:2: set event-block to air else: if player's world is "{@map_game}": if event-block is sandstone: remove 1 sandstone:2 from player's inventory give 1 sandstone:2 to player if {@regen_block} is true: if event-block is sandstone:2: add location of event-block to {rf_blocks::*} else: wait 20 seconds if event-block is sandstone:2: set event-block to air on break: if {@bungeecord} is true: if event-block is sandstone:2 or tnt: stop else: cancel event else: if player's world is "{@map_game}": if event-block is sandstone:2 or tnt: stop else: cancel event on death of player: clear drops if {rf_lasthit::%victim%} is set: give 4 tnt to attacker add 1 to {rf_lasthit::%victim%} RFScoreboard({rf_lasthit::%victim%}) wait 1 tick heal attacker loop all players: set action bar of loop-player to "{@death_msg_1}" else: loop all players: set action bar of loop-player to "{@death_msg_2}" add 1 to {rf_deaths::%victim%} #========= #Commande principale #========= command /rushffa [<text>] [<string>]: aliases: /rf, /ffarush, /fr permission: {@permission} permission message: {@prefix}{@erreur_insuffisantperms} trigger: if player has permission "{@permission}": if arg 1 is not set: send "&d- RushFFA -" send "&f/rushffa <spawn> <main / add / clear> &7: définir ou clear les spawns" send "&f/rushffa <definekit> <default, vip, vip+, youtuber, famous>" send "&f/rushffa <check>" send "&f/rushffa <update>" if arg 1 is set: if arg 1 is "spawn": if arg 2 is "add": add location of player to {rf_spawns::*} send "{@prefix}{@add_spawn_msg}" if arg 2 is "main": set {rf_spawn.main} to location of player send "{@prefix}{@main_spawn_msg}" if arg 2 is "clear": clear {rf_spawn.main} clear {rf_spawns::*} send "{@prefix}{@reset_spawn_msg}" if arg 1 is "addkit" or "add": if arg 2 is set: RFAddKit(player, "%arg-2%") if arg 1 is "removekit" or "deletekit" or "delete": if arg 2 is set: RFRemoveKit(player, "%arg-2%") if arg 1 is "inventory" or "inv": RFSaveKit(player, "%arg-2%") if arg 1 is "check": RFUpdate("check") wait 0.6 second if {rf_update} is not set: send "{@prefix}&dVous possédez la dernière version de RushFFA" if arg 1 is "update": RFUpdate("update") wait 0.6 second send "{@prefix}&dVous possédez la dernière version de RushFFA" if {@bungeecord} is false: if arg 1 is "join": if {rf_playing::%player%} is not set: RFPlay(player) else: send "{@already_in_game_msg}" if arg 1 is "leave" or "quit": if {rf_playing::%player%} is set: teleport player to {rf_playing::%player%} clear {rf_playing::%player%} wipe player's sidebar send "{@quit_game_msg}" wait 1 tick equip {_p} with {rf_inv::%player%::helm} equip {_p} with {rf_inv::%player%::chest} equip {_p} with {rf_inv::%player%::leg} equip {_p} with {rf_inv::%player%::boots} restore inventory of player from {rf_inv::%player%} else: send "{@not_in_game_msg}" #========= #Séléction de kit et jeu #========= on first join: if {rf_kills::%player%} is not set: set {rf_kills::%player%} to 0 if {rf_deaths::%player%} is not set: set {rf_deaths::%player%} to 0 if {@bungeecord} is true: RFPlay(player) on join: if {rf_kills::%player%} is not set: set {rf_kills::%player%} to 0 if {rf_deaths::%player%} is not set: set {rf_deaths::%player%} to 0 if {@bungeecord} is true: RFPlay(player) if player is op: if {rf_update} is true: send "{@prefix}&7Une &dmise à jour &7est disponible, faites &d/rushffa update &7pour la télécharger." if {rf_playing::%player%} is set: teleport player to {rf_playing::%player%} clear {rf_playing::%player%} on respawn: if {@bungeecord} is true: wait 2 ticks RFPlay(player) else if {rf_playing::%player%} is set: wait 2 ticks RFPlay(player) on rightclick with {@item}: if name of tool of player is "{@item_name}": RFGui(player) Ce skript vien pas de moi... Il étais sur mon pc depuis un moment .1 point
