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Affichage du contenu avec la meilleure réputation le 23/12/2016 dans Messages

  1. On world change: if player is in world "hub": apply speed 4 to the player for 9999 seconds else: remove speed from player sais sa?
    1 point
  2. Testé et marche ! Pour utiliser la fonction, tu fais : set {_ta.variable} to itemsInInventory(leJoueur, l'itemDemandé) Exemple, je veux calculer le nombre de steaks dans mon inventaire, je vais faire : set {_num} to itemsInInventory(player, steak) broadcast "Dans mon inventaire, j'ai %{_num}% steaks !" Fonction : function itemsInInventory(p: player, item: material) :: number: loop all items in {_p}'s inventory: "%loop-item%" contain "%{_item}%" set {_num::*} to ("%loop-item%") split at " " "%{_num::1}%" parsed as a number is a number: add {_num::1} parsed as a number to {_result} else: add 1 to {_result} {_result} is set: return {_result} stop return 0 command /testitem <player>: trigger: set {_num} to itemsInInventory(arg 1, carrot) broadcast "%{_num}%"
    1 point
  3. playsound("Nom du joueur", "Le son", "Le volume (optionnel et doit être supérieur à 40)")
    1 point
  4. command /report [<player>]: trigger: if arg 1 is not set: send "&6[Report] &cMauvais syntaxe: /report <Joueur>" stop if arg 1 is set: wait 2 ticks open chest with 2 rows named "&cReport > &6%arg 1%" to player wait 1 ticks format slot 0 of player with diamond sword named "&bForceField" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% ForceField"] format slot 1 of player with a feather named "&fFly" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% Fly"] format slot 2 of player with a potion:8226 named "&6SpeedHack" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% SpeedHack"] format slot 3 of player with a player head named "&cAimBot" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% Aimbot"] format slot 4 of player with a cobweb named "&3AntiKnockBack" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% AntiKnockBack"] format slot 5 of player with a bow named "&8RapidBowShoot" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% RapidBowShoot"] format slot 6 of player with an ender pearl named "&2Blink/VanillaTP" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% Blink/VanillaTP"] format slot 7 of player with a golden apple:1 named "&4FastHeal" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% FastHeal"] format slot 8 of player with a bowl named "&aAutoSoup/AutoPotion" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§report %arg 1% AutoSoup/AutoPotion"] format slot 17 of player with a book and quill named "&5Autre motif" with lore "&cReport abusif = Ban" to close then run [make player execute command "/§reportchat %arg 1%"] format slot 13 of player with arg 1's skull named "&6%arg 1%" to be unstealable command /§reportchat [<player>]: trigger: clear {report.%Player%} clear {report.chat.%player%} wait 1 tick set {report.chat.%player%} to true set {report.%player%} to arg 1 send "&6[Report] &9Précise ton motif de report pour &c%arg 1%" send "&6[Report] &9Tu as 10 secondes pour mettre le motif dans le chat" wait 10 seconds clear {report.chat.%player%} clear {report.%player%} on chat: if {report.chat.%player%} is true: clear {report.chat.%player%} if {report.%player%} is set: cancel event if {report.%player%} is online: if message contains "ForceField": make console execute "ff check %{report.%Player%}%" loop all players: if loop-player has permission "report.view": send "&6[Report] &9%{report.%player%}% > &c%message% &f(Reporté par %player%)" to loop-player send "&6[Report] &aMerci d'avoir report &f%{report.%Player%}% &9(reporté pour %message%)" send "&6[Report] &aTon report va être pris en compte par un modérateur" clear {report.%Player%} else: send "&6[Report] &cReport annulé : Le joueur s'est déconnecté :/" clear {report.%Player%} command /§report [<player>] [<text>]: trigger: if arg 1 is set: if arg 2 is set: if arg 2 is "ForceField": make console execute "ff check %arg 1%" loop all players: if loop-player has permission "report.view": send "&6[Report] &9%arg 1% > &c%arg 2% &f(Reporté par %player%)" to loop-player send "&6[Report] &aMerci d'avoir report &f%arg 1% &9(reporté pour %arg 2%)" send "&6[Report] &aTon report va être pris en compte par un modérateur" on join: clear {report.%Player%} clear {report.chat.%player%} Voilà par contre vu que tu n'as pas préciser, j'ai mis pour que c'est la console qui exécute la commande /ff check [le cheater]
    1 point
  5. Il te faut SkQuery 3.5.1. Prends les ADD-ONS de ma signature.
    1 point
  6. Salut l'ami, il ne me semble pas que cela soie possible en skript. Bonne chance pour trouvé et si tu trouve MP moi. N'oublie pas de lâcher un like ça fait toujours plaisir :)
    1 point
  7. Je veut bien te le faire mais met ton code dans les balises de code pour que les tabs se mettent car la :/
    1 point
  8. met les balises de code s'il te plait se qui donneras : command /bonjour: trigger: send "Bonjour l'ami "
    1 point
  9. Voilà, j'ai corrigé les erreurs de tabulation.
    1 point
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