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Affichage du contenu avec la meilleure réputation le 02/08/2016 dans toutes les zones

  1. Je me suis permis de le modifier et de l'améliorer. Tiens c'est cadeau ;) command /sklist: description: Donne la liste des skripts aliases: slist, sl trigger: set {scripts::*} to file in "plugins/Skript/scripts" send "&aLa liste de tous les skripts:" loop {scripts::*}: set {_script} to loop-value replace ".sk" with "" in {_script} replace "-" with "&cDésactivé : " in {_script} send "- &a%{_script}%" Il n'y a presque rien qui a changé mais c'est toujours utile une ligne en plus ^^
    2 points
  2. minouis55 submitted a new resource: [plain]SkMinFaction[/plain] - [plain]Le célèbre jeu Faction mais... ...en skript et en mieux ! :D[/plain] Read more about this resource...
    1 point
  3. Remplace juste le "format slot" 1 et 2 par "format slot 0" Comme ça: command /ckit: trigger: open chest with 3 rows named "&6Choix du kit" to player player has permission "ckit.joueur": format slot 0 of player with orange wool named "&3Kit Joueur" to close then run [make player execute command "kit joueur"] player has permission "ckit.vip": format slot 0 of player with light blue wool named "&3Kit VIP" to close then run [make player execute command "kit vip"] player has permission "ckit.mvp": format slot 0 of player with magenta wool named "&3Kit MVP" to close then run [make player execute command "kit mvp"]
    1 point
  4. Tu peut aussi modifier ce message si tu tournes sous spigot, via spigot.yml >> http://prntscr.com/c0rc7v
    1 point
  5. Hop ! Il me semble que le code marche: on first join: wait 3 ticks broadcast "&4[&cAnnonce&4] &6Bienvenue à &a%player% &6sur le Serveur !" set {newplayer} to player's name loop all players: set {alreadybvn.%loop-player%} to false if loop-player's name is not {newplayer}: send "" to loop-player send "&4[&cAnnonce&4] &aSouhaitez lui la bienvenue avec le &6/bvn &a!" to loop-player command /bvn: trigger: if {alreadybvn.%player%} is true: if player's name is not {newplayer}: send "&cTu as déjà souhaité la bienvenue à ce joueur !" if player's name is {newplayer}: send "&cHéhé, tu ne peux pas te souhaiter la bienvenue ;)" if {alreadybvn.%player%} is false: if player's name is not {newplayer}: broadcast "&4[&cAnnonce&4] &6%player% &ea souhaité la bienvenue à &6%{newplayer}% !" set {alreadybvn.%player%} to true
    1 point
  6. Je finis le skript et je l'envoie.
    1 point
  7. Ca ne risque pas de marcher... Déjà, pas de trigger. De plus, là il n'y a pas de cooldown.
    1 point
  8. Pourquoi mendier des likes comme ça ? =/
    1 point
  9. Cadeau: command /menu: trigger: open chest with 6 rows named "&b&lMenu Warps" to player wait 1 tick set slot 11 of player's current inventory to diamond sword named "&2&lSpawn" with lore "&8Téléporte-toi au spawn du Faction!" set slot 13 of player's current inventory to 324 named "&5&lHUB" with lore "&8Téléporte-toi au HUB/Lobby! (10 secondes de téléportation)" set slot 15 of player's current inventory to 324 named "&c&lEvents" set slot 21 of player's current inventory to 324 named "&c&lBoutique " with lore "Téléporte-toi à la boutique d'item in-game !" set slot 23 of player's current inventory to 324 named "&d&lMine " with lore "&7Téléporte-toi à la mine automatique!" set slot 28 of player's current inventory to diamond named "&d&lShop" with lore "&7Espace à louer pendant 2 semaines (7500 € in-game)" set slot 30 of player's current inventory to diamond named "&1&lVille" with lore "Maisons disponibles/déjà achetées de la ville" set slot 32 of player's current inventory to book named "&8&lLiens utiles" with lore "&7Liens internet" set slot 34 of player's current inventory to diamond named "&1&lListe des warps" with lore "&7Liste des warps du serveur" set slot 40 of player's current inventory to diamond named "&5&lStaff" with lore "&7Liste des warps du serveur" add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 17, 18, 19, 20, 22, 24, 25, 26, 27, 29, 31, 33, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 and 53 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&b&lMenu Warps": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_item} to light green stained glass pane else if {_loop} = 2: set {_loop} to 0 set {_item} to white stained glass pane wait 3 ticks on inventory click: if inventory name of player's current inventory is "&b&lMenu Warps": cancel event if clicked slot is 11: close player's inventory make player execute command "/spawn" else if clicked slot is 13: close player's inventory make player execute command "/hub" else if clicked slot is 15: close player's inventory make player execute command "/event" else if clicked slot is 21: close player's inventory make player execute command "/boutique" else if clicked slot is 23: close player's inventory make player execute command "/mine" else if clicked slot is 28: close player's inventory make player execute command "/shop" else if clicked slot is 30: open chest with 6 rows named "&9&lVille" to player else if clicked slot is 32: open chest with 3 rows named "&a&lLiens" to player set slot 10 of player's current inventory to stone named "&aSite" with lore " " set slot 11 of player's current inventory to stone named "&aForum" with lore " " set slot 12 of player's current inventory to stone named "&aVotes" with lore " " set slot 13 of player's current inventory to stone named "&aBoutique" with lore " " set slot 14 of player's current inventory to stone named "&aPartenaires" with lore " " set slot 15 of player's current inventory to stone named "&aPartenaires" with lore " " set slot 16 of player's current inventory to stone named "&4AzeLiK" with lore " " add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 19, 20, 21, 22, 23, 24, 25 and 26 to {_list::*} set {_item} to white stained glass pane while inventory name of player's current inventory is "&a&lLiens": add 1 to {_start} set slot {_list::%{_start}%} of player's current inventory to {_item} named " " if {_start} = size of {_list::*}: set {_start} to 0 add 1 to {_loop} if {_loop} = 1: set {_item} to light green stained glass pane else if {_loop} = 2: set {_loop} to 0 set {_item} to white stained glass pane wait 3 ticks else if clicked slot is 34: make player execute command "/warplist" else if clicked slot is 40: make player execute command "/staff" else if inventory name of player's current inventory is "&a&lLiens": cancel event if clicked slot is 10: close player's inventory else if clicked slot is 11: close player's inventory else if clicked slot is 12: close player's inventory else if clicked slot is 13: close player's inventory else if clicked slot is 14: close player's inventory else if clicked slot is 15: close player's inventory else if clicked slot is 16: close player's inventory Cordialement, PheonBest.
    1 point
  10. Mettre le "/" ne change rien. Ton problème c'est juste que le délai (1,5 tick) et trop court : Tu ferme le menu et 1,5 tick plus tard il faut en réouvrir un or cela est trop rapide. Normalement mettre 2 tick règle le probléme
    1 point
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