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Affichage du contenu avec la meilleure réputation le 22/07/2016 dans Messages

  1. 1 point
  2. Non testé: on item spawn: wait 5 seconds delete event-entity
    1 point
  3. Non testé: command /invsee <player>: trigger: if player has permission "inv.see": open the arg 1's inventory to the player
    1 point
  4. Bonjour le plugin worldguard mais en prioriter les évent de lui se qui fourrait blocker l'event de skript la solution c'est de faire un addon qui met les event de skript en prioritaire élever pour enlever le problème ou demander un reponce à Worldguard lui meme. Merci attendre que un addon soit disponible ou un autre solution Cordialement antjeu07000
    1 point
  5. Utilise mon Skript de modération (iModeration), tu as tous dedans. En plus, il y a un AdminPanel ultra optimisé avec plein d'options, via la commande /AdminPanel [Pseudo]
    1 point
  6. Voilà: command /freeze <text>: usage: /freeze <Raison> permission: WolfNet.Freeze permission message: {@msg} trigger: set {Freezer.%UUID of player%} to true set {Raison.Freezer.%UUID of player%} to arg 1 replace all "&" with "§" in {Raison.Freezer.%UUID of player%} give diamond sword of sharpness 1 named "&cFreeze" to player message "&cClique sur le joueur que tu veux freeze!" on click on player: if player is holding diamond sword: if {Freezer.%UUID of player%} is set: if {Freeze.%UUID of clicked-player%} is set: message "" to player message "&cCe joueur est déjà Freeze!" to player message "" to player else: set {Freeze.%UUID of clicked-player%} to true set {Raison.Freeze.%UUID of clicked-player%} to {Raison.Freezer.%UUID of player%} delete {Freezer.%UUID of player%} delete {Raison.Freezer.%UUID of player%} remove player's tool from player message "" to clicked-player message "&6---------------------------" to clicked-player message "" to clicked-player message "&cSanction>> &7Vous avez été FreeZe" to clicked-player message "&6Raison>> &b%{Raison.Freeze.%UUID of clicked-player%}%" to clicked-player message "" to clicked-player message "&6---------------------------" to clicked-player message "" to clicked-player else: stop on any movement: if {Freeze.%UUID of player%} is set: cancel event wait 10 seconds message "" message "&bVous avez été FreeZe!" message "" Petit bonus pour les colors codes dans la raison.
    1 point
  7. 1 point
  8. Tien pour toute ta demande j'ai trouvé une idée: on rightclick with feather: push the player upwards at speed 1.5 wait 0.7 second spawn a chicken at player make player ride the last spawned chicken apply invisibility to the last spawned chicken wait 4 second kill the last spawned chicken message "like ;)" Pour l'horizontale chaud..
    1 point
  9. Mais que je suis bête, c'est %message% désolé.
    1 point
  10. Pourquoi ne pas utiliser une fonction nativement gérée par Minecraft au lieu de faire un skript ? /gamerule doFireTick false
    1 point
  11. fr = français FR = france car peu y avoir fr_CA = francais canadien Déso double post
    1 point
  12. options: ID_Outil: 280 # 280 = Un bâton, à toi de voir ;) ! on rightclick: if targeted entity is a player: if player is holding a {@ID_Outil}: wait 1 tick La suite...
    1 point
  13. Le code d'@EvanMartiin est bien trop sensible, si le joueur bouge la tête ça annulera le tp. Et puis il enregistre des variables et il utilise un évent qui s'active TRÈS souvent et donc fera lag un peu plus. Sur mon serveur j'utilise ce code (je l'ai juste adapté à toi. command /spawn: trigger: player is in world "{@map}" send "{@logo2} &7Merci d'attendre 4 secondes sans bouger!" to player set {_lx} to x-location of player's location set {_ly} to y-location of player's location set {_lz} to z-location of player's location wait 1 second {_lx} is not x-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_ly} is not y-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_lz} is not z-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop send "{@logo2} &7Téléportation dans 3 secondes..." to player wait 1 second {_lx} is not x-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_ly} is not y-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_lz} is not z-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop send "{@logo2} &7Téléportation dans 2 secondes..." to player wait 1 second {_lx} is not x-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_ly} is not y-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_lz} is not z-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop send "{@logo2} &7Téléportation dans 1 seconde..." to player wait 1 second {_lx} is not x-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_ly} is not y-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop {_lz} is not z-location of player's location: send "{@logo2} &cVous avez bougé!" to player stop make console execute command "/mv tp %player% colise"
    1 point
  14. on rightclick: if targeted entity is a player: La suite...
    1 point
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