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ForceField


Question

Posté(e)

Bonjour, j'ai créer un script pour le forcefield mais il ne marche pas. Aucune erreur, mais quand on clique sur le npc ça ne fais rien.

Merci

 

PS: Je sais que 2 secondes c'est trop, mais c'est pour réussir à le toucher, je changerais ça plus tard :p

 

http://pastebin.com/pAcp6d4M

 

 

command /forcefield [<player>] [<text>]:
   aliases: ff
   permission: "mod.*"
   permission message: &cTu ne peux pas faire cette commande
   trigger:
       if arg-1 is set:
           if arg-2 isn't set:
               create a citizen named "FF0-%arg-1%" behind player-arg
               wait 2 seconds
               despawn citizen last created citizen id
               if {ff.%player-arg's UUID%} is true:
                   if {ff1.%player-arg's UUID%}==1:
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg   
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg   
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg   
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg   
                       wait 2 ticks
                       despawn citizen last created citizen id
                       clear {ff1.%player-arg's UUID%}
                   if {ff.%player-arg's UUID%}>=15:
                       make console execute command "/ban %player-arg% &4&lForceField"
                   else:
                       send "&f&l[&4&lCheatWarn&f&l] &r&c%player-arg% &aa touché moin de &c25 bots&a"
                       set {ff.%player's UUID%} to false
                       set {ff1.%player's UUID%} to false
                       set {ff2.%player's UUID%} to false




on join:
   set {ff.%player's UUID%} to false
   set {ff1.%player's UUID%} to false
   set {ff2.%player's UUID%} to false


command /tt:
   trigger:
       set {ff.%player's UUID%} to false
       set {ff1.%player's UUID%} to false
       set {ff2.%player's UUID%} to false


on npc left click:
   if npc is named "FF-%player%":
       if {ff.%player's UUID%} is true:
           add 1 to {ff.%player's UUID%}





on npc left click:
   if npc is named "FF0-%player%":
       set {ff0.%player's UUID%} to false
       set {ff.%player's UUID%} to false
       set {ff2.%player's UUID%} to false
       wait 1 tick
       set {ff.%player's UUID%} to true
       add 1 to {ff1.%player's UUID%}

22 réponses à cette question

Messages recommandés

  • 0
Posté(e)

Essai ceci :

command /forcefield [<player>] [<text>]:
   aliases: ff
   permission: "mod.*"
   permission message: &cTu ne peux pas faire cette commande.
   trigger:
       if arg-1 is set:
           if arg-2 isn't set:
               create a citizen named "FF0-%arg-1%" behind player-arg
               wait 2 seconds
               despawn citizen last created citizen id
               if {ff.%player-arg's UUID%} is true:
                   if {ff1.%player-arg's UUID%}==1:
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg  
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg  
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg  
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" under player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" behind player-arg
                       wait 2 ticks
                       despawn citizen last created citizen id
                       create a citizen named "FF-%arg-1%" above player-arg  
                       wait 2 ticks
                       despawn citizen last created citizen id
                       clear {ff1.%player-arg's UUID%}
                   if {ff.%player-arg's UUID%}>=15:
                       execute console command "ban %player-arg% &4&lForceField"
                   else:
                       send "&f&l[&4&lCheatWarn&f&l] &r&c%player-arg% &aa touché moins de &c25 bots&a"
                       set {ff.%player's UUID%} to false
                       set {ff1.%player's UUID%} to false
                       set {ff2.%player's UUID%} to false




on join:
   set {ff.%player's UUID%} to false
   set {ff1.%player's UUID%} to false
   set {ff2.%player's UUID%} to false


command /tt:
   trigger:
       set {ff.%player's UUID%} to false
       set {ff1.%player's UUID%} to false
       set {ff2.%player's UUID%} to false


on npc left click:
   if npc is named "FF-%player%":
       if {ff.%player's UUID%} is true:
           add 1 to {ff.%player's UUID%}





on npc left click:
   if npc is named "FF0-%player%":
       set {ff0.%player's UUID%} to false
       set {ff.%player's UUID%} to false
       set {ff2.%player's UUID%} to false
       wait 1 tick
       set {ff.%player's UUID%} to true
       add 1 to {ff1.%player's UUID%}

  • 0
Posté(e)

Les anti-cheats en général créent beaucoup de problèmes. Seules quelques exceptions type Warden, font très peu de faux-positifs ou n'affectent pas le gameplay négativement. Mais quoi qu'il en soit, même optimisé, un anti-cheat va générer du lag, donc va être très contraignant pour une petite structure.

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