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Skript GuiShop | Version 1.7.10


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Posté(e)
Je vais te faire une nouvelle commande pour ajouter/retirer de l'argent à un joueur, qui ira avec le GuiShop

Okok merci gros essaye aussi d'ajouter un endroit pour pouvoir faire des commandes , car les kits seront pour 7jours et moi j'utilise permissionex. Ajoute comme commande lorsqu'on achete le kits : pex user {players} timed add essentials.kits.X 7day

Posté(e)

Voilà:

command /money [<text>] [<player>] [<number>]:
   trigger:
       if arg 1 is set:
           if arg 1 is "add":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           add arg-3 to {money.%arg-2%}
                           message "&7Vous avez ajouté &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           if arg 1 is "remove":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           remove arg-3 from {money.%arg-2%}
                           message "&7Vous avez retiré &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           else:
               if {money.%arg-1%} is not set:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l0&e$" to player
               else:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l%{money.%arg-1%}%&e$" to player

/money <add/remove> <player> <number> pour ajouter ou retirer de l'argent à un joueur

/money <player> pour voir l'argent d'un joueur. :)

Avec cette économie, tu pourras utiliser le GuiShop que je t'ai fais.

 

 

Okok merci gros essaye aussi d'ajouter un endroit pour pouvoir faire des commandes , car les kits seront pour 7jours et moi j'utilise permissionex. Ajoute comme commande lorsqu'on achete le kits : pex user {players} timed add essentials.kits.X 7day

 

Je n'ai pas compris :x

Posté(e)
Voilà:

command /money [<text>] [<player>] [<number>]:
   trigger:
       if arg 1 is set:
           if arg 1 is "add":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           add arg-3 to {money.%arg-2%}
                           message "&7Vous avez ajouté &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           if arg 1 is "remove":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           remove arg-3 from {money.%arg-2%}
                           message "&7Vous avez retiré &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           else:
               if {money.%arg-1%} is not set:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l0&e$" to player
               else:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l%{money.%arg-1%}%&e$" to player

/money <add/remove> <player> <number> pour ajouter ou retirer de l'argent à un joueur

/money <player> pour voir l'argent d'un joueur. :)

Avec cette économie, tu pourras utiliser le GuiShop que je t'ai fais.

 

 

 

 

Je n'ai pas compris :x

Ok :p mrc je go essayer :D

Posté(e)
Voilà:

command /money [<text>] [<player>] [<number>]:
   trigger:
       if arg 1 is set:
           if arg 1 is "add":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           add arg-3 to {money.%arg-2%}
                           message "&7Vous avez ajouté &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           if arg 1 is "remove":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           remove arg-3 from {money.%arg-2%}
                           message "&7Vous avez retiré &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           else:
               if {money.%arg-1%} is not set:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l0&e$" to player
               else:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l%{money.%arg-1%}%&e$" to player

/money <add/remove> <player> <number> pour ajouter ou retirer de l'argent à un joueur

/money <player> pour voir l'argent d'un joueur. :)

Avec cette économie, tu pourras utiliser le GuiShop que je t'ai fais.

 

 

 

 

Je n'ai pas compris :x

Marche toujours pas :/

Posté(e)

command /money [<text>] [<player>] [<number>]:
   trigger:
       if arg 1 is set:
           if arg 1 is "add":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           add arg-3 to {money.%UUID of arg-2%}
                           message "&7Vous avez ajouté &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           if arg 1 is "remove":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           remove arg-3 from {money.%UUID of arg-2%}
                           message "&7Vous avez retiré &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           else:
               if {money.%UUID of arg-1%} is not set:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l0&e$" to player
               else:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l%{money.%UUID of arg-1%}%&e$" to player

Essaie ça :)

Posté(e)
command /money [<text>] [<player>] [<number>]:
   trigger:
       if arg 1 is set:
           if arg 1 is "add":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           add arg-3 to {money.%UUID of arg-2%}
                           message "&7Vous avez ajouté &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           if arg 1 is "remove":
               if arg 2 is set:
                   if arg 3 is set:
                       if player is op:
                           remove arg-3 from {money.%UUID of arg-2%}
                           message "&7Vous avez retiré &7&l%arg-3%&7$ à &7&l%arg-2%&7." to player
                           stop
           else:
               if {money.%UUID of arg-1%} is not set:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l0&e$" to player
               else:
                   message "&8[&6&lMONEY&8] &6%arg-1% > &e&l%{money.%UUID of arg-1%}%&e$" to player

Essaie ça :)

Plus rien ne marche

Posté(e)

command /shop [<text>]:
   trigger:
       if arg 1 is not set:
           open chest with 3 rows named "               &2&l--= Shop =--" to player
           set {_slotfill} to 0
           loop 27 times:
               format slot {_slotfill} of player with emerald block named " " to be unstealable
               add 1 to {_slotfill}
           format slot 10 of player with cobblestone named "&a&lKit Construction" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 1"]
           format slot 11 of player with tnt named "&a&lKit Destruction" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 2"]
           format slot 12 of player with boat named "&a&lKit Découverte" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 3"]
           format slot 13 of player with experience bottle named "&a&lKit XP" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 4"]
           format slot 14 of player with blaze rod named "&a&lKit Druide" with lore "&aPrix: &a&o60 000$" to run [make player execute command "/shop 5"]
           format slot 15 of player with diamond named "&a&lKit Minerai" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 6"]
           format slot 16 of player with golden apple named "&a&lKit Golden" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 7"]
       if arg 1 is "1":
           if {money.%player%} is bigger than 44999:
               give 32 obsidian named "&7&lKit Construction" to player
               give 64 oak log named "&7&lKit Cosntruction" to player
               give 64 spruce log named "&7&lKit Cosntruction" to player
               give 64 birch log named "&7&lKit Cosntruction" to player
               give 64 jungle log named "&7&lKit Cosntruction" to player
               give 64 acacia log named "&7&lKit Cosntruction" to player
               give 64 dark oak log named "&7&lKit Cosntruction" to player
               give 128 stone named "&7&lKit Construction" to player
               give 32 grass named "&7&lKit Construction" to player
               give 64 sandstone named "&7&lKit Construction" to player
               message "&7Vous avez reçu votre &7&lKit Construction&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Construction &7&o(45 000$)&7." to player
       if arg 1 is "2":
           if {money.%player%} is bigger than 44999:
               give 16 tnt named "&7&lKit Destruction" to player
               give 15 wood button named "&7&lKit Destruction" to player
               give 8 repeater named "&7&lKit Destruction" to player
               give 64 redstone named "&7&lKit Destruction" to player
               give 4 stone button named "&7&lKit Destruction" to player
               give 2 water bucket named "&7&lKit Destruction" to player
               give 64 cobblestone named "&7&lKit Destruction" to player
               give 4 cobblestone slab named "&7&lKit Destruction" to player
               give 1 lever named "&7&lKit Destruction" to player
               message "&7Vous avez reçu votre &7&lKit Destruction&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Destruction &7&o(45 000$)&7." to player
       if arg 1 is "3":
           if {money.%player%} is bigger than 34999:
               give 8 ender pearl named "&7&lKit Découverte" to player
               give 4 boat named "&7&lKit Découverte" to player
               give 32 cooked beef named "&7&lKit Découverte" to player
               give 8 potion:8226 named "&7&lKit Découverte" to player
               give 4 furnace named "&7&lKit Découverte" to player
               give 4 crafting table named "&7&lKit Découverte" to player
               give 64 cobblestone named "&7&lKit Découverte" to player
               give 32 oak log named "&7&lKit Découverte" to player
               message "&7Vous avez reçu votre &7&lKit Découverte&7." to player
               remove 35000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Découverte &7&o(35 000$)&7." to player
       if arg 1 is "4":
           if {money.%player%} is bigger than 34999:
               give 1 anvil named "&7&lKit XP" to player
               give 1 enchantment table named "&7&lKit XP" to player
               give 16 bookshelf named "&7&lKit XP" to player
               give 16 book named "&7&lKit XP" to player
               give 32 experience bottle named "&7&lKit XP" to player
               message "&7vous avez reçu votre &7&lKit XP&7." to player
               remove 35000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit XP &7&o(35 000$)&7." to player
       if arg 1 is "5":
           if {money.%player%} is bigger than 59999:
               give 6 glistering melon named "&7&lKit Druide" to player
               give 4 blaze rod named "&7&lKit Druide" to player
               give 8 gunpowder named "&7&lKit Druide" to player
               give 2 fermented spider eye named "&7&lKit Druide" to player
               give 32 bottle named "&7&lKit Druide" to player
               give 1 water bucket named "&7&lKit Druide" to player
               give 4 brewing stand named "&7&lKit Druide" to player
               give 2 ghast tear named "&7&lKit Druide" to player
               give 2 magma cream named "&7&lKit Druide" to player
               give 16 nether wart named "&7&lKit Druide" to player
               give 6 spider eye named "&7&lKit Druide" to player
               give 7 sugar named "&7&lKit Druide" to player
               give 4 glowstone dust named "&7&lKit Druide" to player
               give 9 redstone named "&7&lKit Druide" to player
               message "&7Vous avez reçu votre &7&lKit Druide&7." to player
               remove 60000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Druide &7&o(60 000$)&7." to player
       if arg 1 is "6":
           if {money.%player%} is bigger than 44999:
               give 32 coal named "&7&lKit Minerai" to player
               give 16 iron ingot named "&7&lKit Minerai" to player
               give 8 emerald named "&7&lKit Minerai" to player
               give 4 diamond named "&7&lKit Minerai" to player
               message "&7Vous avez reçu votre &7&lKit Minerai&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Minerai &7&o(45 000$)&7." to player
       if arg 1 is "7":
           if {money.%player%} is bigger than 34999:
               give 4 apple named "&7&lKit Golden" to player
               give 2 golden apple named "&7&lKit Golden" to player
               give 32 gold ingot named "&7&lKit Golden" to player
               give 32 gold nugget named "&7&lKit Golden" to player
               remove 35000 from {money.%player%}
               message "&7Vous avez reçu votre &7&lKit Golden&7." to player
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit golden &7&o(35 000$)&7." to player

Essaie ça et dis moi :)

  • J'aime 1
Posté(e)
command /shop [<text>]:
   trigger:
       if arg 1 is not set:
           open chest with 3 rows named "               &2&l--= Shop =--" to player
           set {_slotfill} to 0
           loop 27 times:
               format slot {_slotfill} of player with emerald block named " " to be unstealable
               add 1 to {_slotfill}
           format slot 10 of player with cobblestone named "&a&lKit Construction" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 1"]
           format slot 11 of player with tnt named "&a&lKit Destruction" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 2"]
           format slot 12 of player with boat named "&a&lKit Découverte" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 3"]
           format slot 13 of player with experience bottle named "&a&lKit XP" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 4"]
           format slot 14 of player with blaze rod named "&a&lKit Druide" with lore "&aPrix: &a&o60 000$" to run [make player execute command "/shop 5"]
           format slot 15 of player with diamond named "&a&lKit Minerai" with lore "&aPrix: &a&o45 000$" to run [make player execute command "/shop 6"]
           format slot 16 of player with golden apple named "&a&lKit Golden" with lore "&aPrix: &a&o35 000$" to run [make player execute command "/shop 7"]
       if arg 1 is "1":
           if {money.%player%} is bigger than 44999:
               give 32 obsidian named "&7&lKit Construction" to player
               give 64 oak log named "&7&lKit Cosntruction" to player
               give 64 spruce log named "&7&lKit Cosntruction" to player
               give 64 birch log named "&7&lKit Cosntruction" to player
               give 64 jungle log named "&7&lKit Cosntruction" to player
               give 64 acacia log named "&7&lKit Cosntruction" to player
               give 64 dark oak log named "&7&lKit Cosntruction" to player
               give 128 stone named "&7&lKit Construction" to player
               give 32 grass named "&7&lKit Construction" to player
               give 64 sandstone named "&7&lKit Construction" to player
               message "&7Vous avez reçu votre &7&lKit Construction&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Construction &7&o(45 000$)&7." to player
       if arg 1 is "2":
           if {money.%player%} is bigger than 44999:
               give 16 tnt named "&7&lKit Destruction" to player
               give 15 wood button named "&7&lKit Destruction" to player
               give 8 repeater named "&7&lKit Destruction" to player
               give 64 redstone named "&7&lKit Destruction" to player
               give 4 stone button named "&7&lKit Destruction" to player
               give 2 water bucket named "&7&lKit Destruction" to player
               give 64 cobblestone named "&7&lKit Destruction" to player
               give 4 cobblestone slab named "&7&lKit Destruction" to player
               give 1 lever named "&7&lKit Destruction" to player
               message "&7Vous avez reçu votre &7&lKit Destruction&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Destruction &7&o(45 000$)&7." to player
       if arg 1 is "3":
           if {money.%player%} is bigger than 34999:
               give 8 ender pearl named "&7&lKit Découverte" to player
               give 4 boat named "&7&lKit Découverte" to player
               give 32 cooked beef named "&7&lKit Découverte" to player
               give 8 potion:8226 named "&7&lKit Découverte" to player
               give 4 furnace named "&7&lKit Découverte" to player
               give 4 crafting table named "&7&lKit Découverte" to player
               give 64 cobblestone named "&7&lKit Découverte" to player
               give 32 oak log named "&7&lKit Découverte" to player
               message "&7Vous avez reçu votre &7&lKit Découverte&7." to player
               remove 35000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Découverte &7&o(35 000$)&7." to player
       if arg 1 is "4":
           if {money.%player%} is bigger than 34999:
               give 1 anvil named "&7&lKit XP" to player
               give 1 enchantment table named "&7&lKit XP" to player
               give 16 bookshelf named "&7&lKit XP" to player
               give 16 book named "&7&lKit XP" to player
               give 32 experience bottle named "&7&lKit XP" to player
               message "&7vous avez reçu votre &7&lKit XP&7." to player
               remove 35000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit XP &7&o(35 000$)&7." to player
       if arg 1 is "5":
           if {money.%player%} is bigger than 59999:
               give 6 glistering melon named "&7&lKit Druide" to player
               give 4 blaze rod named "&7&lKit Druide" to player
               give 8 gunpowder named "&7&lKit Druide" to player
               give 2 fermented spider eye named "&7&lKit Druide" to player
               give 32 bottle named "&7&lKit Druide" to player
               give 1 water bucket named "&7&lKit Druide" to player
               give 4 brewing stand named "&7&lKit Druide" to player
               give 2 ghast tear named "&7&lKit Druide" to player
               give 2 magma cream named "&7&lKit Druide" to player
               give 16 nether wart named "&7&lKit Druide" to player
               give 6 spider eye named "&7&lKit Druide" to player
               give 7 sugar named "&7&lKit Druide" to player
               give 4 glowstone dust named "&7&lKit Druide" to player
               give 9 redstone named "&7&lKit Druide" to player
               message "&7Vous avez reçu votre &7&lKit Druide&7." to player
               remove 60000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Druide &7&o(60 000$)&7." to player
       if arg 1 is "6":
           if {money.%player%} is bigger than 44999:
               give 32 coal named "&7&lKit Minerai" to player
               give 16 iron ingot named "&7&lKit Minerai" to player
               give 8 emerald named "&7&lKit Minerai" to player
               give 4 diamond named "&7&lKit Minerai" to player
               message "&7Vous avez reçu votre &7&lKit Minerai&7." to player
               remove 45000 from {money.%player%}
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit Minerai &7&o(45 000$)&7." to player
       if arg 1 is "7":
           if {money.%player%} is bigger than 34999:
               give 4 apple named "&7&lKit Golden" to player
               give 2 golden apple named "&7&lKit Golden" to player
               give 32 gold ingot named "&7&lKit Golden" to player
               give 32 gold nugget named "&7&lKit Golden" to player
               remove 35000 from {money.%player%}
               message "&7Vous avez reçu votre &7&lKit Golden&7." to player
           else:
               message "&7Vous n'avez pas assez d'argent pour le &7&lKit golden &7&o(35 000$)&7." to player

Essaie ça et dis moi :)

SA MARCHE ENFIN !!!!!!!!!!!!!!!!!!!!!!!!! MERCI BEAUCOUP GROS !!!!! OMGGGGGG :DDDD GGG A TOI <3 J'ai envie de te payer mais j'ai tout juste pour payer mon hébergeur

  • J'aime 1
Posté(e)
SA MARCHE ENFIN !!!!!!!!!!!!!!!!!!!!!!!!! MERCI BEAUCOUP GROS !!!!! OMGGGGGG :DDDD GGG A TOI <3 J'ai envie de te payer mais j'ai tout juste pour payer mon hébergeur

Aaaah super alors ! :p N'oublie pas de passer le topic en résolu, et pas la peine, je fais ça justement pour m'entraîner en Skript et par pur plaisir, en aucun cas pour être rémunéré. :D

  • J'aime 1
Posté(e)
J'ai pas trop compris x)

En gros je veut qu'avec des permissions comme : /pex user ByVeeZia timed add essentials.kit.construction 7day te permet d'avoir un kits pour 7jours ! mais je n'arrive pas :/ (j'utilise PermissionEx)

Posté(e)
Ah on peut mettre des permissions temporaires avec PermissionEX ?

Oui grace a la commande : /pex user ton_pseudo timed (temps) add (ajouter une permission) 7day( 7jours) essentials.kit.construction (nom de la permission) En ordre bien sur ^^


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