command /addjump:
permission: Jump.add
permission message: "&cTu n'as pas la permission"
trigger:
set {startloc.jump} to location of player
send "&6Tu as set le depart du jump!" to player
on walk on Glowstone:
if world of player is "Jump":
send "&aTu a commencé le jump!" to player
set {start.jump} to true
set {checkpointstart.%player%} to false
set {1.%player%} to true
on walk on red wool:
if world of player is "Jump":
if {start.jump} is true:
if {1.%player%} is true:
send "&aTu gagne 2 vie !" to player
add 2 to {vie.%player%}
set {checkpoint.%player%} to location of player
set {checkpointstart.%player%} to true
set {1.%player%} to false
on walk on diamond block:
if world of player is "Jump":
if {start.jump} is true:
broadcast "&a%player% A finis le jump avec %{vie.%player%}%"
set {start.jump} to false
delete {checkpoint.%player%}
teleport player to {jump.finish}
set {vie.%player%} to 0
on walk on water:
if {start.jump} is true:
{vie.%player%} = 0:
set {start.jump} to false
send "&cTu as perdu, essaye de rententer ta chance !" to player
teleport player to {startloc.jump}
delete {checkpoint.%player%}
{vie.%player%} > 0:
teleport player to {checkpoint.%player%}
remove 1 from {vie.%player%}
send "&6Il te reste %{vie.%player%}%" to player
if {checkpointstart.%player%} is false:
teleport player to {startloc.jump}
command /jumpend:
permission: jump.use
trigger:
if {start.jump} is true:
set {start.jump} to false
send "&cTU as arréter le jump!" to player
command /resetvie:
permission: jump.use
trigger:
if {start.jump} is true:
set {vie.%player%} to 0
send "&cTu as reset tes vies" to player
command /jumpfinish:
permission: jump.use
trigger:
set {jump.finish} to location of player
send "&6Tu as cette le point de terminer" to player
Bonjour,
Voici le skript ci-dessous de mon Jump. Je n'arrive pas à régler la récompense de tel sortes que le 1er joueur qui ai atteint la fin du jump (c'est à dire le bloc de diamant dans se skript) ai cette récompense :
/eco give %player% 10
qui se renouvellerai toutes les heures pour que les joueur puisses retenter leur chance et à leur tours de gagner la récompense
Merci d'avance de votre aide ainsi que de votre compréhension
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Question
SharkblackFr
command /addjump: permission: Jump.add permission message: "&cTu n'as pas la permission" trigger: set {startloc.jump} to location of player send "&6Tu as set le depart du jump!" to player on walk on Glowstone: if world of player is "Jump": send "&aTu a commencé le jump!" to player set {start.jump} to true set {checkpointstart.%player%} to false set {1.%player%} to true on walk on red wool: if world of player is "Jump": if {start.jump} is true: if {1.%player%} is true: send "&aTu gagne 2 vie !" to player add 2 to {vie.%player%} set {checkpoint.%player%} to location of player set {checkpointstart.%player%} to true set {1.%player%} to false on walk on diamond block: if world of player is "Jump": if {start.jump} is true: broadcast "&a%player% A finis le jump avec %{vie.%player%}%" set {start.jump} to false delete {checkpoint.%player%} teleport player to {jump.finish} set {vie.%player%} to 0 on walk on water: if {start.jump} is true: {vie.%player%} = 0: set {start.jump} to false send "&cTu as perdu, essaye de rententer ta chance !" to player teleport player to {startloc.jump} delete {checkpoint.%player%} {vie.%player%} > 0: teleport player to {checkpoint.%player%} remove 1 from {vie.%player%} send "&6Il te reste %{vie.%player%}%" to player if {checkpointstart.%player%} is false: teleport player to {startloc.jump} command /jumpend: permission: jump.use trigger: if {start.jump} is true: set {start.jump} to false send "&cTU as arréter le jump!" to player command /resetvie: permission: jump.use trigger: if {start.jump} is true: set {vie.%player%} to 0 send "&cTu as reset tes vies" to player command /jumpfinish: permission: jump.use trigger: set {jump.finish} to location of player send "&6Tu as cette le point de terminer" to playerBonjour,
Voici le skript ci-dessous de mon Jump. Je n'arrive pas à régler la récompense de tel sortes que le 1er joueur qui ai atteint la fin du jump (c'est à dire le bloc de diamant dans se skript) ai cette récompense :
/eco give %player% 10
qui se renouvellerai toutes les heures pour que les joueur puisses retenter leur chance et à leur tours de gagner la récompense
Merci d'avance de votre aide ainsi que de votre compréhension
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