Aller au contenu

Porte Feuille /1.7.10\


Messages recommandés

Posté(e)

Bonjour je voudrai un GUI (3 rows) en clicant droit sur un papier

On ne pourrai poser uniquement de l'or et du fer !

En Gros backpack pour poser UNIQUEMENT de l'or et du fer en clicant sur un papier

Posté(e)

on inventory close:
   set {open} to false
   if {container::current::%player%} is set:
       if "%event-inventory%" is "inventory of <none>":
           set {container::%{container::current::%player%}%::%player%} to event-inventory's serialized contents
           clear {container::current::%player%}


command /chest:
   permission: enderchest.open
   trigger:
       set {open} to true
       set {_inv} to chest with 5 rows named "EnderChest"
       if {container::Test::%player%} is set:
           set {_inv}'s serialized contents to {container::Test::%player%}
           open {_inv} to player
           set {container::current::%player%} to "Test"

on inventory click:
   if {open} is true:
       if name of clicked item contains "Gold Ingot" or "Iron Ingot":
           cancel event

 

Il faut umbaska.

Posté(e)
on inventory close:
   set {open} to false
   if {container::current::%player%} is set:
       if "%event-inventory%" is "inventory of <none>":
           set {container::%{container::current::%player%}%::%player%} to event-inventory's serialized contents
           clear {container::current::%player%}


command /chest:
   permission: enderchest.open
   trigger:
       set {open} to true
       set {_inv} to chest with 5 rows named "EnderChest"
       if {container::Test::%player%} is set:
           set {_inv}'s serialized contents to {container::Test::%player%}
           open {_inv} to player
           set {container::current::%player%} to "Test"

on inventory click:
   if {open} is true:
       if name of clicked item contains "Gold Ingot" or "Iron Ingot":
           cancel event

 

Il faut umbaska.

Ne marche bien et oui j'ai bien Umbaska

Posté(e)
Le inventory click règle tout :') Howk tu t'est cassé la tête :O

 

J'ai pas compris l'histoire du inventory click ^^ et c'est un code tout fait qu'il y a sur le forum j'ai juste ajouter le inventory click etc..

Posté(e)

Feignardise quand tu nous tiens ...

Voila le code:

on inventory close:
   set {open.%player%} to false
   if {container::current::%player%} is set:
       if "%event-inventory%" is "inventory of <none>":
           set {container::%{container::current::%player%}%::%player%} to event-inventory's serialized contents
           clear {container::current::%player%}


command /chest:
   permission: enderchest.open
   trigger:
       set {open.%player%} to true
       set {_inv.%player%} to chest with 5 rows named "EnderChest"
       if {container::Test::%player%} is set:
           set {_inv.%player%}'s serialized contents to {container::Test::%player%}
           open {_inv.%player%} to player
           set {container::current::%player%} to "Test"

on inventory click:
   if {open.%player%} is true:
       if name of clicked item contains "Gold Ingot" or "Iron Ingot":
           cancel event

 

Pas sûr qu'il marche j'ai juste foutus des .%player% aux variables xD

×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.